Yeeeeeeesssssssss.
Name: Moguri Mogi
Age: 14 Hume years, young adult
Gender: Male
Appearance: Moguri stands at 3 feet, rather tall as opposed to most of his kin. He is well muscled for such a small figure, but not bulky. The additional strength makes his speed a force to be reckoned with. His fur is thick, soft, and snow white, apart from blackened swirls that resemble crop circles on his chest and left leg. The fur in these two areas is shorter and coarse. Moguri's wings are a dark black to match his seemingly burned fur. His eyes are a deep chestnut color.
Job: Thief
Clothing/Armor: Moguri wears a simple leather vest with slight padding for maximum mobility. Over his vest he wears an olive-green colored hooded robe, worn black leather boots, and black pants. Moguri wears a necklace / obsidian pendant given to him by his mother. Supposedly, it has some sort of magical power, though all of Moguri's efforts to unlock it have been absolutely fruitless. He also keeps a small backpack in which his items are carried.
Weapons: Moguri carries an assortment of small knives in various places on his person. All the blades are custom made for his size, meaning they have smaller hilts and are mostly light weight. One is held on each leg inside his pants, each is 6 inches. Another three smaller 5 inch daggers used mostly for throwing are strapped to the topside of his vest for ease of access, underneath his robe. One more longer 'sword', of 9 inches, is positioned on his waist. All are bound by leather and the tips are carefully covered to avoid self-injury.
Inventory:
In his backpack
2x Sharpening stones
3x Lockpick sets
1x Potion
2x Loaves semi-stale bread
1X Water flask
Attributes:
HP:D
MP:D
ATK:C*
DEF:C**
MAG:D+
RES:C
SPEED:S+**
Abilities:
~Thiefish Roll~ (Tier 1, Physical)
Upon landing from a long fall, the user executes a graceful tuck and roll, mitigating most fall damage from all but the most staggering of heights. Also allows your character to pull off deadly sneak attacks from above by jumping down from rooftops, trees and other high places without hurting or embarrassing themselves.
~Throw Some Shit~ (Tier 1, Physical)
Unlike an untrained, decidedly non-thiefish combatant, your character is capable of throwing items and weapons with astounding accuracy due to lots of practice. Bladed weapons will always land blade-first, javelins and throwing spears will always be on target, and when your character refers to places that are "a stone's throw" away, they're referring to a much longer distance than the average person... because they can throw stuff pretty dang far.
~Disarm~ (Tier 1, Magical)
The user concentrates lightning ether in their fingers and then sends a strong jolt of electricity through whatever they're touching. If the user is touching an opponent's held weapon, the jolt will travel through the weapon and briefly shock the wielder's hand, potentially causing them to drop their weapon from the intense stinging sensation. The jolt can also be transferred to the opponent if the thief has locked blades with them, as the charge will travel through the thief's blade and then into the opponent's weapon. However, if the intended target has a high Defense stat, they are less likely to be disarmed. This spell is also less likely to work if the thief overuses it, as the opponent can ready themselves to receive the shock and potentially be able to hold on to their weapon through the brief pain.
~Scan~ (Tier 2, Magical)
After a moment of preparation, the user channels ether into their eyes, allowing them to temporarily improve their senses and perceive things normally invisible to the naked eye. This includes seeing more clearly in dark or hazy areas, as well as noticing hidden things like concealed weapons, hidden doors, buried treasure, and sneaky snakes lying in wait in the bushes and other such tomfoolery. If your character has a rill rill bad feeling about some stuff it's probably a good idea to scan around. Scan also has uses in combat; scanning another combatant will reveal their highest stat and lowest stat and their job (explained through more subtle and less meta indicators in-story, obviously), and in the case of monsters and beasts, it will reveal their elemental weaknesses (if any).
Personality: Moguri is as most other moogles are: curious, intelligent, and driven. He and his kin are among the smartest of any race and display such traits through innovative solutions to difficult problems. Moguri is loyal to those he calls friend and willing to put his life on the line for others. Despite being protective, he is not bloodthirsty. In fact, Moguri is quite the pacifist and will avoid conflict whenever possible. He is intent on helping others and can often be too trusting. He seems to dislike fire.
Backstory: Moguri's past isn't particularly good or bad. He was raised in Baguba among a city of industry and developement...and moogles. From the moment Moguri saw one he knew what he wanted to be: an airship mechanic. And so, through much of his childhood, he apprenticed under his father, a middling mechanic with a little wealth but nothing close to rich. He had never met his mother, but it was said she was as good a mechanic as father. She had died in a fire less than a year after Moguri was born, a tragic airship accident that cost all the crew their lives. He wished he could remember her, dreamed of it everyday. Yet some things are not meant to be.
After a few years as an apprentice mechanic, Moguri left Baguba to be an assitant on an airship. The Levrange painted on the sides still looked crystal clear in his mind. He enjoyed his new career, worked diligently at it. By the time he was 12 he had seen much of the major cities of the world, learned their ways, and their various crafts. By 13 he was a novice mechanic, moving towards the ultimate goal of one day becoming a master mechanic. Nor was this meant to be.
Just weeks after his 14th birthday, Moguri's new ship, Rebellious, made a cargo run from Baguba to Cyril carrying prestine Moogle flintlock pistols to a growing clan. Moguri remembers very little else. Just a weightlessness, a burning sensation, and waking up in Cyril to find his captain and crew dead. The black fur on Moguri's chest and leg remind him too frequently of the recent accident, an accident he wishes to forget by separating from his past life and career. He wishes now to join a clan and adventure the world, sightseeing and discovering all there is to know.
Wallet: Moguri's wallet contains 78 gil (2 gold, 7 silver, 3 copper) and is in the bottom of his right boot.
Age: 14 Hume years, young adult
Gender: Male
Appearance: Moguri stands at 3 feet, rather tall as opposed to most of his kin. He is well muscled for such a small figure, but not bulky. The additional strength makes his speed a force to be reckoned with. His fur is thick, soft, and snow white, apart from blackened swirls that resemble crop circles on his chest and left leg. The fur in these two areas is shorter and coarse. Moguri's wings are a dark black to match his seemingly burned fur. His eyes are a deep chestnut color.
Job: Thief
Clothing/Armor: Moguri wears a simple leather vest with slight padding for maximum mobility. Over his vest he wears an olive-green colored hooded robe, worn black leather boots, and black pants. Moguri wears a necklace / obsidian pendant given to him by his mother. Supposedly, it has some sort of magical power, though all of Moguri's efforts to unlock it have been absolutely fruitless. He also keeps a small backpack in which his items are carried.
Weapons: Moguri carries an assortment of small knives in various places on his person. All the blades are custom made for his size, meaning they have smaller hilts and are mostly light weight. One is held on each leg inside his pants, each is 6 inches. Another three smaller 5 inch daggers used mostly for throwing are strapped to the topside of his vest for ease of access, underneath his robe. One more longer 'sword', of 9 inches, is positioned on his waist. All are bound by leather and the tips are carefully covered to avoid self-injury.
Inventory:
In his backpack
2x Sharpening stones
3x Lockpick sets
1x Potion
2x Loaves semi-stale bread
1X Water flask
Attributes:
HP:D
MP:D
ATK:C*
DEF:C**
MAG:D+
RES:C
SPEED:S+**
Abilities:
~Thiefish Roll~ (Tier 1, Physical)
Upon landing from a long fall, the user executes a graceful tuck and roll, mitigating most fall damage from all but the most staggering of heights. Also allows your character to pull off deadly sneak attacks from above by jumping down from rooftops, trees and other high places without hurting or embarrassing themselves.
~Throw Some Shit~ (Tier 1, Physical)
Unlike an untrained, decidedly non-thiefish combatant, your character is capable of throwing items and weapons with astounding accuracy due to lots of practice. Bladed weapons will always land blade-first, javelins and throwing spears will always be on target, and when your character refers to places that are "a stone's throw" away, they're referring to a much longer distance than the average person... because they can throw stuff pretty dang far.
~Disarm~ (Tier 1, Magical)
The user concentrates lightning ether in their fingers and then sends a strong jolt of electricity through whatever they're touching. If the user is touching an opponent's held weapon, the jolt will travel through the weapon and briefly shock the wielder's hand, potentially causing them to drop their weapon from the intense stinging sensation. The jolt can also be transferred to the opponent if the thief has locked blades with them, as the charge will travel through the thief's blade and then into the opponent's weapon. However, if the intended target has a high Defense stat, they are less likely to be disarmed. This spell is also less likely to work if the thief overuses it, as the opponent can ready themselves to receive the shock and potentially be able to hold on to their weapon through the brief pain.
~Scan~ (Tier 2, Magical)
After a moment of preparation, the user channels ether into their eyes, allowing them to temporarily improve their senses and perceive things normally invisible to the naked eye. This includes seeing more clearly in dark or hazy areas, as well as noticing hidden things like concealed weapons, hidden doors, buried treasure, and sneaky snakes lying in wait in the bushes and other such tomfoolery. If your character has a rill rill bad feeling about some stuff it's probably a good idea to scan around. Scan also has uses in combat; scanning another combatant will reveal their highest stat and lowest stat and their job (explained through more subtle and less meta indicators in-story, obviously), and in the case of monsters and beasts, it will reveal their elemental weaknesses (if any).
Personality: Moguri is as most other moogles are: curious, intelligent, and driven. He and his kin are among the smartest of any race and display such traits through innovative solutions to difficult problems. Moguri is loyal to those he calls friend and willing to put his life on the line for others. Despite being protective, he is not bloodthirsty. In fact, Moguri is quite the pacifist and will avoid conflict whenever possible. He is intent on helping others and can often be too trusting. He seems to dislike fire.
Backstory: Moguri's past isn't particularly good or bad. He was raised in Baguba among a city of industry and developement...and moogles. From the moment Moguri saw one he knew what he wanted to be: an airship mechanic. And so, through much of his childhood, he apprenticed under his father, a middling mechanic with a little wealth but nothing close to rich. He had never met his mother, but it was said she was as good a mechanic as father. She had died in a fire less than a year after Moguri was born, a tragic airship accident that cost all the crew their lives. He wished he could remember her, dreamed of it everyday. Yet some things are not meant to be.
After a few years as an apprentice mechanic, Moguri left Baguba to be an assitant on an airship. The Levrange painted on the sides still looked crystal clear in his mind. He enjoyed his new career, worked diligently at it. By the time he was 12 he had seen much of the major cities of the world, learned their ways, and their various crafts. By 13 he was a novice mechanic, moving towards the ultimate goal of one day becoming a master mechanic. Nor was this meant to be.
Just weeks after his 14th birthday, Moguri's new ship, Rebellious, made a cargo run from Baguba to Cyril carrying prestine Moogle flintlock pistols to a growing clan. Moguri remembers very little else. Just a weightlessness, a burning sensation, and waking up in Cyril to find his captain and crew dead. The black fur on Moguri's chest and leg remind him too frequently of the recent accident, an accident he wishes to forget by separating from his past life and career. He wishes now to join a clan and adventure the world, sightseeing and discovering all there is to know.
Wallet: Moguri's wallet contains 78 gil (2 gold, 7 silver, 3 copper) and is in the bottom of his right boot.