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    1. Snarl 10 yrs ago

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back, who knows for how long tho

Most Recent Posts

http://www.roleplayerguild.com/topics/127131-not-as-we-enchanted-forest-survival/ooc

^^@SilverWolfAngel@rechonq@NevixThere you go guys. I've added a little to the character sheet so just fill those out while I work on my cs and the bestiary. Btw I'm open to any creatures/weapons you guys would like to see in the forest.
The Bestiary


These are the Ghosts notes on all the creatures that he has come across in his travels.

Enchanted Folke

The Enchanted Folke are the last remnants of the untainted beings in this world. They stay within their own communities in the safer parts of the forest. Tainted Folke can be found outside of these communities- trademark characteristics are: they try to kill you on sight and they do not listen to reason.

Centaurs
The original protectors of the forest. Nowadays they keep to the northern region, by the waterfalls. Centaur clans are lead by females.



Nymphs
All Nymphs are female. Its assumed they reproduce asexually. They dwell in ponds- the water here turns a murky pink and is always warm, adorned with lilypads and other flowers. The trees will sprout flowers out of season when a Nymph is nearby.


Wraiths
Ghosts of a more base nature- they are merely the essence of their souls driven by simple emotions or needs. A wraith is a gray-area monster when it comes to the Folke/Demon debate. Wraiths are rarely malicious, just creepy.


Mermaids
Half shark people. They dwell in grottos deep under water. They sometimes sunbath on rocks and tempt other creatures to the depths of their homes with treasure or pleasure.

Gorgons
Giant half-snake creatures. They dwell in caves and are often solitary. Some wrap themselves around trees and wait for hours until something unsuspecting walks by, only to uncoil themselves and attack.


Earth Bears
Giants imbued with the power of the earth. Solitary and aggressive.


Demons

These creatures are born from the Fears, Neglect, and Sins of other living things. The strongest demons being born from Sin, the weakest from Neglect, while Fear-born demons are somewhere in between. All demons attempt to possess the forest Folke. A possessed Folke is known as a "Tainted [whatever it is]" after that point.
Fear

Neglect
Lesser demons and the weakest of the three groups. These pests
(Will-o-wisps).


Imps.


Goblins.



Misc

Ghosts
Lost Humans

Weapons Log


Found Weapons
none.

Held Weapons
none.
The World


At the heart of a vine constricted maze begins the journey. Weak light pierces through the canopy of a quiet, windless forest in sporadic and far too spaced out patches. The ground is soft and smells spoiled, no doubt due to the recent rain and the rotted leaves puddled about the trees. Like giants these trees loom and sway slightly, almost on their own. With trunks thick enough to be mistaken for walls. Roots breaching above the surface of the ground. A hazy fog curls about, snaking through the area.

It is against one of these behemoths that your character finds themselves pinned. By some magic or malice, the roots of the trees have bound the travelers to their trunks. All six are unconscious- perhaps dreaming. They are positioned in a circle, facing one another. At the center of this little clearing is enough light so that they can see one another.

There are no creatures in the immediate area. Nor are there any demons. This part of the forest is safe, for now.

The Guide


The Ghost had been walking aimlessly through the trees for some time now. Thinking of nothing. Feeling for nothing. Simply trudging forward with a notion that he should be looking for something. However he had no idea what this something was. Soon enough he came upon the 6. Their faces were so relaxed that he assumed they were dead. Or at least on their way to being so.

Floating closer he soon found that they were in fact alive. But why were they bound to these trees? Perhaps he was intruding on a witches sacrifice again. He looked about for the runes to confirm this. When he found none, he was confused.

“Wake up now.” He said, drifting over to the Pawn to inspect the roots binding her to the tree. If this was some spell then perhaps he could undo it by phasing through it? The Ghost tried this. Darting straight through the roots, the Pawn, and the tree entirely. Circling back to where ehe began, however, showed that this did nothing.

“Stronger magic..” He commented aloud, dropping down to the ground and walking back to the center of the clearing. Studying their faces once again he came to a conclusion. They were definitely out of place here- the forest was rejecting their presence. The trees were probably trying to, albeit very slowly, absorb them.

“Interesting situation you’re all in.” He said to no one in particular. The Ghost hovered slightly as he waited for them to wake up.
note:all roles taken. if you'd still like to join as a creature/antagonist pm me.

premise

Your character wakes up in a forest. This forest is dark and night never seems to end. Its a maze and you have no idea how to get out. Your job is to do just that.

Your characters are all on their own. They can choose to stay together or find their way out on their own. They will meet creatures that attempt to guide or confuse them on their journey. No one is to be trusted. Not even each other- there is a murderer amongst you.

The forest is forever changing. Sometimes leading the group to new areas (empty villages, caves, deserts, mountains, temples, dead ends etc) or dangers (traps and monsters etc). The forest will provide. The forest will take away.

Visuals








Other Areas: to be unlocked

The Guides


The Ghost

My character. They will be with the group from the beginning. He wishes to leave the forest as well and will ask one of the 6 if he can attach himself to them so he can do this.

tba

The Adversary


tba

Extra stuff

Fears
Each character will have an assigned fear. These worsen as the rp goes on. Fears can materialize into demons. These demons will show up every now and then to taunt the characters. Theres a chance that demons can be convinced to help- but something has to be given up for this to happen.

Weapons
No character starts off with weapons. Weapons will appear throughout the rp. They can be found anywhere in the forest- on the road or up in a tree, on a creature etc. Some weapons have to be convinced to go along with the group.

the Roles

*due to amnesia, your characters will not know their names. They will go by their roles. Everything in this world will refer to them by their roles.

The Rook (Taken by Nevix)
The Rook is afraid of insects.

The Bishop (Taken by Billsomething)
They fear being alone.

The King(Taken by DarkLight)
Is afraid of being dirty.

The Queen (Taken by AquaKnight)
The Queen is afraid of drowning, especially in rivers or any sort of running water.

The Knight (Taken by Rechonq)
The Knight fears being laughed at and ridiculed .

The Pawn (Taken by SilverWolfAngel)
Is afraid of thunder/lightening, storms in general.

The Character Sheet


(appearance. Real pics please)
Role:
Age: (18+)
gender:

Personality: (2 postive traits. 2 negative traits. ex:

Arrogant. This character does [these] things that make them arrogant.
Naive. This character has done this in the past to make them naive.
Honest. In this situation this character has shown honesty and will be honest blah blah.
Kind. This character is kind because of x reasons.)

Other: (Zodiac sign, birthmarks/tattoos etc)
@rechonq@SilverWolfAngel Thanks for the interest guys!

I'll start working on main thread post now and link you guys when I'm done.
lol
@Nevix Nice! Thanks for the interest.

I'll post a more refined version of my op to the main thread if we get one or two more people interested.
Not as We

You character wakes up in a forest. This forest is dark and night never seems to end. Its a maze and you have no idea how to get out. Your job is to do just that.

Your characters are all on their own. They can choose to stay together or find their way out on their own. They will meet creatures that attempt to guide or confuse them on their journey. No one is to be trusted. Not even each other- there is a murderer amongst you.

The forest is forever changing. Sometimes leading the group to new areas (empty villages, caves, deserts, mountains, temples, dead ends etc) or dangers (traps and monsters etc). The forest will provide. The forest will take away.

The Guide

The Ghost.

My character. They will be with the group from the beginning. They wish to leave the forest as well and will ask one of the 6 if they can attach themselves to them so they can do this.

Extra stuff:
Fears
Each character will have an assigned fear. These worsen as the rp goes on. Fears can materialize into demons. These demons will show up every now and then to taunt the characters. Theres a chance that demons can be convinced to help- but something has to be given up for this to happen.

Weapons
No characters start off with weapons. Weapons will appear throughout the rp. They can be found anywhere in the forest- on the road or up in a tree, on a creature etc. Some weapons have to be convinced to go along with the group.

the Roles
*due to amnesia, your characters will not know their names. They will go by their roles. Everything in this world will refer to them by their roles.

The Rook (Reserved for Nevix)
The Rook is afraid of insects.
The Bishop
They fear being alone.

The King
Is afraid of being dirty.

The Queen
The Queen is afraid of drowning, especially in rivers or any sort of running water.

The Knight
The Knight fears being laughed at and ridiculed .

The Pawn (reserved for SilverWolfAngel)
Is afraid of thunder/lightening, storms in general.

The Character Sheet

(appearance. Real pics please)
Role:
Age: (18+)
gender:
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