Zek
Origin Nation Name: Itrora
Nation Description: Itrora is a major metropolis in the nation of Esmeash. The biggest city on the biggest land mass in all of the world. State and Church co-exist to dictate the citizens every move. Itrora is a place of severe economical divide, the rich are very rich and the poor are very poor. Famine and homelessness plague the common people of this city. Starvation and murder are the top two causes of death consecutively. The upper district is locked up, living in a perfectly blind world where the outside horrors are just statistics made by activists. And all the worlds problems can be solved through prayer and pennies given on holy days. (Think like really several England during the 17/18th centuries. Lots of industrialization and over-population. Poor people coming from a farming settings looking for work. Also pretty steam-punky).
Allegiances: None
P H Y S I C A L
Age: 22
Race: Human
Typical Outfit Description: Zeke wears pretty much the same thing every day: a plain shirt, pants, gloves, and his cloak. His blue overcoat is his most valued possession, reaching just below his knees. The inside is embroidered with a star chart and there are many pockets hidden within its folds. It can also be noted that he always wears long sleeves and gloves, no matter the weather.
Eye Color: Blue-Gray
Hair Color: Black
P E R S O N A L I T Y
Summary: Zeke is friendly and polite. Since his voice is weak and raspy, he speaks softly and rarely, but is a superb listener and will gladly help you solve your problems. He can be charismatic when he tries, but don't let that fool you. Sadistic, cunning, a manipulative bastard and compulsive liar, he will just as soon give you advice as destroy your social life. To Zeke, people are not much more than tools whom he can use to further his own goals. He is very good at hiding this, however, and it's not often that someone is severely harmed by his endeavors. He values intellect above all else and has difficulty understanding and handling his own emotions. He expresses himself most through dark humor and his love of astronomy and interior design. He also likes to sew and doodle.
Mental Strengths: An excellent tactician, he greatly prizes his strategic wit and astuteness. A naturally talented as a scientist, Zeke is able to quickly discern what information is important and organize it in relation to preexisting knowledge. He also has a superb handling of mathematical concepts.
Mental Weaknesses: Zeke is horribly unobservant, often missing the big picture or obvious details. He is also meticulously perfectionistic, which translates to inefficient time management as he wastes startling amounts of time on the little nuances that, in the end, don't make a difference. In addition, he has difficulty learning from his mistakes and tends to repeat them indefinitely if he doesn't prioritize correcting them.
Loves/Likes: Paper, bitter flavors (particularly tea and coffee), a well-decorated room, glycerin, the number 19
Hates/Dislikes: Poetry, dirt, sweet flavors (aside from glycerin), intense stimuli, animals,
himselfFears: Lack of control, thunderstorms, making a minuscule error that inevitably leads to his downfall
Brief BackgroundZeke's parents belonged to the middle upper class of Itrora, so to say that he and his siblings had a sheltered childhood is perhaps a bit of an understatement. Though they were loving and provided him everything he needed to pursue a successful future, he disdained them anyway, and often ran away to be on his own. As he slowly learned more about the true nature of the city in which he lived, his contempt and disgust for the ignorant, brainwashed masses only grew. At fourteen, he ran away for good.
At first, Zeke among commoners as a criminal, choosing to carve his own path through blood and grime rather than live the comfortable, entitled life of a sheep. Sly and cunning, he kept his hands clean and discreetly gathered enough money to find a new life elsewhere. While Sraefin wasn't necessarily the best place to go, it was a small step up from Itrora, and he currently hangs around the Queen of Hearts Bar looking for new opportunities.
T A L E N T S
MagicRune Magic. Basically a series of runes and geometric shapes that come together to form a magic circle, which channels and commands magic. It can be very powerful and has a wide range of what it can accomplish, but the problem is that each circle must be drawn perfectly and is one-use only. Zeke carries around with him cards on which he draws circles, some of which can take several months to complete. Obviously, the more complex or powerful a spell is, the longer it takes to draw.
Technology- Calculator: Programmable. Complete with an advanced graphing utility - can store several plots with hundreds of functions each, in three axes! Best of all, it can graph complex integrals in less than a minute!
- Flashlight: A tactical flashlight with extremely bright, bright, dim, and strobe settings. Can reach 800 lumens - easily enough to temporarily blind someone in daylight. Can also equip a laser pointer or bayonet.
- Pocket Telescope: A very neat telescope.
Skills- Maths: Quick and accurate.
- Navigation: Has the night sky memorized and at can orient himself almost instantly if he can see the stars.
- Drawing: Zeke has a steady hand and much practice drawing, as it is required for his magic.
Powers- Paranoia: Can suspect literally anyone of having malicious intent.
- Death Stare: A withering glare that can intimidate or at least disconcert almost anyone.
- Attention to Detail: Can spot tiny discrepancies such as a painting that is slightly tilted (just like him!) and be immensely annoyed by them.
- Left-Handedness: Upon using the writing or drawing skill, increased likelihood of being asked the question "Are you left-handed?"
- Monochromatism: The incredible ability to see only one color, ever!
O T H E R
Player Input: I want to join this roleplay because it encourages so much creativity and diversity, and I think it will be fun to try to combine archaic magic with futuristic technology. What makes me think I'm dedicated enough to be accepted? I've been roleplaying for five years, though not on this site, specifically. It's a good mental exercise and writing practice, not to mention it's just plain fun to be someone else. If I'm busy or unavailable, I'll be sure to let you all know!