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    1. SonofJET 11 yrs ago

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Long time Guild member. 5-year Navy vet. Roleplaying since 2004 (MSN Groups, oh dang!). DMing D&D Since 2010 (3.5 until 5e was released, been doing that since then).

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Butchering is hard work, definitely best left to the professionals, Astor thought to himself, wiping the sweat from his brow as he finished cleaning his blades. Though no butcher would touch one of these things with their blades, if they could help it.

It had been tough, but the man had managed to get some usable cuts of meat from the wolves, though it was far less smooth than an elk or a boar might've been. Hell, even pigeons and hares were easier to prepare. The canines were extremely lean, and the only significant cuts came from the shoulders and ribs. Each wolf gave maybe enough to fill four or five bellies (for the amount of work Astor was willing to put into getting to the meat). The rest would make for valuable compost - eventually going to fertilize some farmer's field.

He'd tasked his mother with setting up his marinade about an hour beforehand, when she'd come out to check on him. A mixture of salt, pepper, herbs, and two different whiskies. It needed to be quite potent to (hopefully) deal with the grease and the smell of the meat.

Once he'd cut the smallish slabs of meat into smaller medallions, he placed them into the marinade, told his mother (who was currently working the bar) not to touch it until he reported back, and headed out again - this time bound for the home of the settlement's resident doctor, Michelle.

After a brief walk, during which time he would nod familiarly to his passing neighbors, Astor found himself at Michelle's door. Quickly brushing his hair back over his head, Astor knocked on the door and waited, stepping back down off the step and patiently looking around.
Nah. Just trying to put words to the pictures in my head. :)
Name: Álmos Air-Swimmer
Gender: Male
Sexuality: Asexual
Age: 25
Home Nation: Touch
Appearance:

Bio
Raised in an ascetic order, Álmos has been deprived of human touch for most of his adult life, thanks to his extensive training in sensory focus. He knew his parents, for a time, but his abilities made it difficult to focus when they were in his presence.

So, he continued to live in solitude, until he learned to control his senses. By then, however, they had passed away. His training continued, though it now included a stronger focus on reigning in his emotions.

Consequently, Álmos will seem distant to most. However, he is quite capable of emotion and empathy - he simply doesn't allow them to guide his hand or reveal themselves.

Personality
Álmos is a peaceful man, preferring quiet contemplation and diplomacy to violent action. In fact, even his forms of self-defense and attack involve as little contact with aggressors as he can manage.

He finds many people to be quite agreeable, usually based on the quality of their conversations or thoughts, but he is uneasy when it comes to more personal relationships. As an isolated individual, he finds it difficult to consider forming romantic relationships, and his abilities lend to him finding the concept of a physical relationship to be somewhat disgusting.

Quirks
• Álmos doesn't like to bathe too frequently, and when he does, he tries to do so in tepid water that has had soap dissolved in it beforehand.
• Álmos maintains a liquid diet as strictly as circumstances allow.
• Álmos is almost always heavily clothed. He never goes barefoot, if possible, favoring thick-soled, fur-lined boots, gloves, and face coverings. He becomes visibly agitated when his skin is exposed.
• Álmos avoids physically touching other people, unless they require assistance (first aid, help standing up, etc.) and he is the only one nearby. Whenever accidental contact is made, he recoils from the point of contact.

Skills/Magic
Anatomy Expertise: Having spent quite some time immersed in medical texts at his relatively isolated monastery, Álmos has a near-encyclopedic knowledge of the human body, as well as various methods that might be used to repair (or inflict) damage to it.
Meditation: Extremely well-versed in meditative techniques, Álmos can find peace in nearly any circumstance - given enough personal space.
Kinesthesia: Thanks to his highly-developed sense of touch, Álmos is extremely cognizant of his own physicality. He is acutely aware if there is ever anything amiss, his bodily orientation, and so on.
Touch Magic - Air Current Divination: The highest achievement of his Touch magic, Álmos can detect and respond to disturbances in the air around him. In much the same way as a fly escapes a swatting hand, he can use this ability to avoid injury or attack, find his way in conditions of darkness or limited visibility, and read the movements of those around him. This ability is troubling to Álmos, and is often too much for him to endure for long periods of time. The pressure of air on his skin often causes him discomfort, and submersion in water or other, denser mediums is almost terrifying to him.
Self-Defense - "The Dance of Dust and Water": Due to his ability to "read" the atmosphere around him, Álmos is capable of using it to his advantage. His primary method of self defense is through dancing, his hands trailing debilitating poisons (either liquid or powder-based). It is a spectacle to watch, and the agents used somehow always find their way to the intended target (typically eyes, noses, or mouths).

Weaknesses
Weak: Álmos does not go out of his way to exercise. His musculature has developed little since he began to master his abilities.
Pain-Intolerant: His heightened sense of touch makes any discomfort or pain seem amplified. A good slap is often enough to cause full-body recoil.

Equipment/Items
Coverings: The attire Álmos typically goes around in. This consists of thick boots, gloves, snug-fitting leggings, a face and neck wrap, a hood, and a long-sleeved tunic and cloak. They are all a light tan color, and his monastic symbol is displayed prominently.
"Dust and Water": Special blends of paralytics, blinding agents, irritants, and nausea inducing compounds, these powders and fluids are intended for very specific circumstances, and only ever for self-defense or the defense of others. His order is somewhat well-known for this aspect of their conditioning, and he thus tends to get little to no harassment over this from the authorities.
I'm feeling a bit of brain-blockage with this guy. :P

I'll get up some basics for now - and I'll probably have the fluffier bits of his sheet done either later tonight or tomorrow.
I'm always down for forming more character connections.
Blackwall is ready to go!
Working this guy out a bit, just figured I'd throw something up sooner rather than later. :)



Alrighty, I think this guy is ready to go. Definitely gave him a bit of a Brütal Legend flavor, and his abilities were slightly influenced by the D&D Fiend Pact Warlock and the Zealot Barbarian.
Clean of the morning hunt, Astor sat on the edge of his bed with a thick quilt over his shoulders, fighting the mild shock of his frigid shower as he planned out his day.

First thing’s first; I’ve got to drag those carcasses to the mayor’s office to collect their bounties. After that, I’ll get to work skinning ‘em, then see if I can get started on a marinade strong enough to work with their scent, and if so, get started on that. Maybe talk with someone before I give it a try. If Michelle’s free, maybe she’ll be willing to make sure I don’t keel over right away.

As he consciously went over his to-do list, Astor shrugged off the quilt and walked over to the door, stepped into a clean pair of boots, and grabbed a light jacket from the rack by the door.

Again, Astor found the process of hauling the carcasses to be much less strenuous thanks to the relatively smooth streets and paths that led to the home of the mayoral councilor who’d posted the bounty in the first place. Dealing with the woman was easy enough as well, and she quickly filled out an entry in her ledger that reflected the nature of Astor’s visit. After she had finished with that, she promised that a notice of credit would be drafted in his name, which he could bring to a farmer or a woodsman in exchange for goods (as those two professions were in the most distinct danger of wolf attacks, aside from the hunters themselves).

Thanking the councilor for her time, Astor turned around and dragged the carcasses towards The Damn Pub. Again.

Once he had reached the pub once more, the hunter began to arrange his tools for the task of butchering the wolves. He doubted any reputable butchers within the settlement would willingly risk contaminating their shops, so he had to make due with his own survival kit.

Ropes were used to bind the wolves in spread out areangements on a wooden rack, and he made quick work of gutting them. The smell of their organs was as foul as he’d suspected - the consequence of an entirely carnivorous diet, he’d once read - and he quickly disposed of the viscera in a bucket, where they would be stored and eventually used as more bait.

Skinning was a bit tough. The wolves, despite their size, were fairly bony, and it was hard to find a good pattern with his knife that didn’t inevitably run up against bone and halt his progress.

Nonetheless, Astor persisted. He eventually had a pair of decent pelts laid out next to the carcasses, and he figured a craftsperson would have an easy enough time turning them into useful attire (or, in Lee’s case, a rug).

“Well, now that the easy part’s over... I guess it’s time to see if I can stomach eating some of these greasy cuts.” He said, washing his hands in a basin as he readied his knife yet again.
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