Sticks And Stones
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Science Fantasy - Post-Apocalypse - Adventure - Political Intrigue
Crumbling towers of rusted steel and broken glass reach high into the heavens, standing as stark sentinels of a bygone age. Chariots with wheels of rubber and chassis of broken iron fill unwalked roads, and cities of impossible construction stretch for miles upon miles- empty of any signs of life. Save, of course, for the Broken. Those terrible creatures of fang and claw that crawl in the darkest corners of the old world, their hives nestled in the tall towers and under the bridges of stone. Only the bravest knights or the most desperate adventurers would dare to invade the lands of the Broken, and a scarce few of them ever return.
No one remembers what destroyed the world. Perhaps it was a war that encompassed every nation and every people, where weapons of incredible destructive power were unleashed, and everything was wiped out. Perhaps disease, unknowable and incurable, spread about the land and wrought the hand of death on all that drew breath. Or perhaps it was the arrival of the Broken that claimed the lives of the Before Men. Or maybe it was none of these things. By some awful chance, it could be a combination of all of them. No one knows for sure. Even the eldest scribes and the most traveled storytellers only know tiny pieces of what the old world was like. Wild tales of fantasy had intermingled with the truth down the ages, deluding what was known with stories of ancient powers and cruel gods.
It's rebirth is similarly surrounded in a veil of mystery. It is known that all life came to an end, but something...something brought it back. Some unknown force reached down into the radiation-ridden muck of the earth and dragged forth the next generation of men. It pressed into their unbeating chests the power that would forever change the world: Magic. A gift barely understood by those that wield it, magic was the only thing that kept man alive. It cut through the darkness, drove off the beasts that nipped at man's heels, gathered people together and allowed them to climb out from the pits of hell that their ancestors had damned them to so long ago.
As man rose up, no longer concerned with monsters and beasts, it turned on itself. Tribes wrestled for dominance over their fellow man. They fought with club and rock, spear and arrow. They made war over resources as simple as food, water and land. It was a time of darkness as brother turned against brother. But through death, through conflict, came life. From the fires of hate came out a race forged stalwart and unbreakable. Mankind was able to recreate, to rebuild what was lost so long ago. War had forced them to erect palisades around their camps. Tents were replaced by permanent structures. In the never ending search for better tools to destroy other tribes, they had rediscovered metalworking and masonry. And as the years passed, permanent settlements began to dot the land once more. They became cities. Soon cities and tribes interwove, putting down sword and spear in favor of trade and friendship- and nations were formed. And from those early nations rose up kingdoms that would stand the test of time.
No one remembers what destroyed the world. Perhaps it was a war that encompassed every nation and every people, where weapons of incredible destructive power were unleashed, and everything was wiped out. Perhaps disease, unknowable and incurable, spread about the land and wrought the hand of death on all that drew breath. Or perhaps it was the arrival of the Broken that claimed the lives of the Before Men. Or maybe it was none of these things. By some awful chance, it could be a combination of all of them. No one knows for sure. Even the eldest scribes and the most traveled storytellers only know tiny pieces of what the old world was like. Wild tales of fantasy had intermingled with the truth down the ages, deluding what was known with stories of ancient powers and cruel gods.
It's rebirth is similarly surrounded in a veil of mystery. It is known that all life came to an end, but something...something brought it back. Some unknown force reached down into the radiation-ridden muck of the earth and dragged forth the next generation of men. It pressed into their unbeating chests the power that would forever change the world: Magic. A gift barely understood by those that wield it, magic was the only thing that kept man alive. It cut through the darkness, drove off the beasts that nipped at man's heels, gathered people together and allowed them to climb out from the pits of hell that their ancestors had damned them to so long ago.
As man rose up, no longer concerned with monsters and beasts, it turned on itself. Tribes wrestled for dominance over their fellow man. They fought with club and rock, spear and arrow. They made war over resources as simple as food, water and land. It was a time of darkness as brother turned against brother. But through death, through conflict, came life. From the fires of hate came out a race forged stalwart and unbreakable. Mankind was able to recreate, to rebuild what was lost so long ago. War had forced them to erect palisades around their camps. Tents were replaced by permanent structures. In the never ending search for better tools to destroy other tribes, they had rediscovered metalworking and masonry. And as the years passed, permanent settlements began to dot the land once more. They became cities. Soon cities and tribes interwove, putting down sword and spear in favor of trade and friendship- and nations were formed. And from those early nations rose up kingdoms that would stand the test of time.
OOC Information
Welcome to Sticks And Stones, a far future Science Fantasy Roleplay set in what was once the United States. I will be your guide in your travels across this strange land wrought with danger, mystery and adventure. Here are a few things you should know about Sticks and Stones before we continue:
-If I were to give this RP a level, it'd be somewhere around High Casual.
-I'm looking for at least four adventurers to take up this quest, though I won't be putting a cap on the number of applicants unless things get absurd. My usual rule of thumb is the more the merrier, and I will more than likely keep the RP open even after we have started. It may be difficult to join in at certain points, but I will do my best to work everyone in.
-I'd like applicants to be in it for the long haul. Posts may come slower than in some other RPs since things like school, work, or other real life obligations can get in the way of writing. Anyone coming in should be prepared for that, and patience for your fellow writers is necessary. With that said, I'd like that we at least stay in contact so that everyone knows we're all still in the game. I ask that a weekly update is given, either in the form of a post or informing us that you won't be able to post this week. How we'll proceed when someone drops or if they have a long absence will be discussed when we come to it, though if you can't be active for a long amount of time your character may be skipped over so that the story can continue moving. A postless RP quickly becomes a dead one, after all.
-Length isn't too important to be, but substance is. All posts should offer something that others can react to or work off of. If your last post could be deleted and it wouldn't affect the scene in the slightest, something's gone wrong. In general one-liners or very short posts that offer little in the way of substance are frowned upon. Don't feel the need to rush out a short post. You've got at least a week to write one, after all!
-When we start out, everyone will be allowed one character. As things move forward this may change, but I would like for us to keep things small and laser focused when we first begin.
-General rules for the site and Roleplaying in general apply, obviously. Basically: smut/+18 situations are mandatory fade to black, treat everyone else involved in the game well, and don't power/meta/god game, and all that jazz. The RP will touch on mature themes like violence, and may go into detail, so just keep that in mind before applying.
-The beginning premise of Sticks And Stones is that we are a party of adventurers brought together by special order of the king. We will be sent into the remains of the city of Dallas in search of still-working artifacts from the old world.
-I'm looking for at least four adventurers to take up this quest, though I won't be putting a cap on the number of applicants unless things get absurd. My usual rule of thumb is the more the merrier, and I will more than likely keep the RP open even after we have started. It may be difficult to join in at certain points, but I will do my best to work everyone in.
-I'd like applicants to be in it for the long haul. Posts may come slower than in some other RPs since things like school, work, or other real life obligations can get in the way of writing. Anyone coming in should be prepared for that, and patience for your fellow writers is necessary. With that said, I'd like that we at least stay in contact so that everyone knows we're all still in the game. I ask that a weekly update is given, either in the form of a post or informing us that you won't be able to post this week. How we'll proceed when someone drops or if they have a long absence will be discussed when we come to it, though if you can't be active for a long amount of time your character may be skipped over so that the story can continue moving. A postless RP quickly becomes a dead one, after all.
-Length isn't too important to be, but substance is. All posts should offer something that others can react to or work off of. If your last post could be deleted and it wouldn't affect the scene in the slightest, something's gone wrong. In general one-liners or very short posts that offer little in the way of substance are frowned upon. Don't feel the need to rush out a short post. You've got at least a week to write one, after all!
-When we start out, everyone will be allowed one character. As things move forward this may change, but I would like for us to keep things small and laser focused when we first begin.
-General rules for the site and Roleplaying in general apply, obviously. Basically: smut/+18 situations are mandatory fade to black, treat everyone else involved in the game well, and don't power/meta/god game, and all that jazz. The RP will touch on mature themes like violence, and may go into detail, so just keep that in mind before applying.
-The beginning premise of Sticks And Stones is that we are a party of adventurers brought together by special order of the king. We will be sent into the remains of the city of Dallas in search of still-working artifacts from the old world.
The Setting/Worldbuilding