<Snipped quote by Rune_Alchemist>
Just something to let the dying be a big more of a pain
-yaaawwnnn-
I WANTED TO WATCH STREAM BUT I HAD VOLLEYBALL NOOOOOOOOOOOOooooooooooooOOOOOOOOOOOOooooooooooo
Alright fellers. We [GM-chan and I] have been discussing a few things, and we have realized that dying doesn't really punish players in it's current state. So we have decided to implement a new mechanic to fix this issue. As long as you avoid death,this mechanic will never fire, however, in the event of a death you will gain a stack of "insanity".
RBD sounds like something anyone could dream of, but those dreams won't be so sweet anymore. With each death, the person’s sanity drops, giving them the debuff “insanity”. During the day, it might not be all too noticeable, however within a creepy place or a pitch dark room, perhaps even in a forest, your thoughts may, or in extreme dosages of “insanity”, will go, well, insane. They get afraid or have bad dreams and the likes, so how more you die the worse it gets. Unfortunately for you demon beasts (Mabeasts) sense insanity from miles away. If you died a lot you can expect to find demon beasts (Mabeasts) right up your alley.
A character may reduce their insanity counter by doing certain tasks. The first is to eliminate something containing the witch's miasma.
Things like Demon Beasts (Mabeasts) or cultist members are prime targets for this, and are weighted based on their strength. Something like the Three Great Demon Beasts (Mabeasts) or Archbishops will grant an instant reduction of "insanity" to a value of 0, but weaker demon beasts (Mabeasts) or regular cultist members might only refresh a single counter after killing several of them.
The second method would be to kill an NPC or PC character. Killing any PC character will reduce ones own "insanity" counter by one and, since the other died, increase their insanity counter by one. NPCs also reduce your counter by one, but at the cost of killing an NPC, since they cannot come back to life unless under certain circumstances.
The third method is to find a spiritiual healer similar to Ferris-chan, but doesn't necessarily need to be on the same level. Characters like Ferris who have the ability to mend Gates with their magic can also reduce the affect of "insanity", and in time eventually reduce the counter to zero, but unfortunately this costs both money and time. Less skilled healers may also restore sanity to a character, but would take much longer.
The final method is to achieve certain goals or trigger certain events within the roleplay, such as defeating a "boss" or finding something that restores sanity. However, the latter part is a bit dangerous, as there can also be certain things that reduce sanity, as knowledge no mortal should know is littered around. the Kingdom of Lugnica...
If you have any questions, comments, or criticism, let either me or Lifey know about this, and we will attempt to answer you in a timely fashion.
im assuming this means i should probably remove/change Daisuke's Divine Protection?