Avatar of Spambot
  • Last Seen: 5 yrs ago
  • Joined: 8 yrs ago
  • Posts: 153 (0.05 / day)
  • VMs: 1
  • Username history
    1. Spambot 8 yrs ago

Status

Recent Statuses

5 yrs ago
Current "Nature" Documentaries. Uh huh. I see.
1 like
5 yrs ago
He's right. Wiping out countries is aiming too low. Trimming a few continents should do it. Maybe by lottery to keep it fair, hmm...
4 likes
5 yrs ago
There's a reason why most people think I'm related to Ads.
5 yrs ago
>not giving a direct support option so people aren't tempted to block the internet's #1 lagger and irritant in the first place and provide nothing at all
1 like
5 yrs ago
'twould be nice to find something Battletech based right about now. Particularly if it involves some sweet post 3050 action.

Bio



ᶳ ℙ ᶺ ᶬ ᶲ ᶱ ᶵ




Greetings, mortals. I am Spambot, an immortal entity come to bestow its essence upon the realms of humanity. Of course, you've seen part of my essence and energy. But there is more, is there not? Nothing is the sum of its face value.

And, if I have survived the profile lurks of the local gods, I must not be so horrid in this form.

I now attempt to walk among mortal entities, and pretend to be a contributing spamposter.

And so, here I am.




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LOGGING ENTITIES

[color=fff200][b]WelcOme[/b][/color]



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Most Recent Posts

In Confess, Spam 6 yrs ago Forum: Spam Forum
The OP doth request too much.

I know my sins. Do you?
vote for delete
>spawn entity:INVISIBLE_SLIME
Here's a question. How does the latest Blood release pan up to fan versions that have been developed?
Wonderful.
Just outline the OOC standards and stuff like that and explain what you're after. Maybe setting the game to Jump-In and explain that a character sheet needs to be approved is best?


Definitely not the intended use of the jump-in tag. A 'fire when ready' attitude suffices.
I'm considering running a naruto roleplay on here. What would be the best way to describe to folks here that they can just post as soon as their character is accepted? Cuz I'm not going to really care about waiting until there's a certain amount of people heh.


If you wish to do it that way, saying "post when ready" somehow while having the intro post up and going for people to reply to will do.
I occasionally see things brought into the back rooms of work with snow on them. When I'm not on my obligatory spam duties, I have the urge to pick up some, make a handful, and fling it at the ceiling for the shotgun blast effect it has on myself and peers.
I would wish to ponder over and address each and every one of your points on this very thread. But I'm sorry that I won't be able to fit them all into one post.


For 'thinking reasons' as compared to any perception of space, I assume. Regardless, that's fine.

Rest assured that I don't intend to @ you for every one, given you were possibly just passing by and don't rightly care to be pestered continuously on the subject. With that in mind, I'm pretty sure that quoting the pointers should be fine as long as the @ isn't there. Sorry if you get notified anyway to your annoyance. I will take the quote references a step back if there's a problem.

Pings should only count once in a post, as this format should prove. If not, well, something changed, as that would be very new to me. No need for extra work removing them for that reason. Further, on this site, I think it is by default normal to ping someone when addressing them, and the iota is on them to say 'please don't ping me' in a reasonable manner. if they're really opposed to being replied to with such a thing.


<Snipped quote by Spambot>
It feels to me that on the scale between roleplayer and writer (however amateurish), I likely fall closer to the writer side of things. What I mean is that I'm more comfortable making the decisions on a written work and going at my own pace. With that in mind, I imagine this planning/writing phase of the process will be easier for me as opposed to the active and collaborative effort of GMing.

Being a writer in the sense of having your facts straight is all well and good, but being a GM requires both heavily inclining in the roleplayer end and being able to account for something a writer rarely has to in the same way - change. Players are the 'X' factor. I'm not saying you will, but I will say it would be wise to temper any effort to 'railroad' the plot beyond an effort to keep things sensible and on-point. If different choices are made by the crew, consider a new angle. You may end up throwing out plans as a result of player decisions, and I think this is the most natural state of a GM. It's certainly an active effort.

Underneath both phases however, will lie the motivation that this a project that is under my complete control, something I cannot say after being a mere participant after all these years. I imagine that my thoughts echo the sentiments of many fledgling GMs who enter into this pastime alone, without a devoted circle of players. I do this for myself first and foremost, and I have the willingness to exert myself and make decisions towards a (hopefully) reasonable goal.

All well and good, so long as that 'complete control' terminology is tempered by a willingness to accommodate. Never push over, but always consider the compromise that respects player choice in conjunction with your design. You may be the GM, but a GM often functions as a guide, and if people are to follow an exact vision despite things plausibly going another way, it may be best to more strongly indulge in the writer side alone. This may be very clear to you already, and I apologize if it is.

GMing, to me, can be likened to a conclusion that occurs and has occurred to me very often in the roleplaying space. And while I cannot and will not by any means pursue it with an obsessive or singular devotion, I don't believe it is a passing fancy for me either.

It should pretty much never be an obsession, so as long as that is true and persistent, you should be fine on that point.

Edit: I don't use quotes often, so I'm unaccustomed. It said a quote was sent, so if you do indeed mind them coming your way, I'll see to excluding your name next time Spambot, and that should settle this. Sorry for the inconvenience.


Again, one ping for post, or so it should be, though unless they're added automatically, it's not strictly necessary as this is one of the last places on the site I have any regular care, presence or checkups for, and when I log in, I automatically glance here. Regardless, the ping's immaterial, if it comes through it does, if not, I'll find it.

- Spend some time ensuring you actually want to do something before doing it. Some people, myself especially, can have the spark of GMing passion only to find it dying a few days later. If you're going to make something, commit - if you want to go for the long haul, make sure that you personally are going to put in the effort.
- Remember that a game can live or die on your own initiative, and that should things slow down, you are obliged to get them back up. Many failed roleplays due to apathy could have been solved with GM pokes.
- Do not be afraid to reject something because it fails to fit into your roleplay's vision. Too many games falter because the GM did not have the strength to say 'no'. Conversely, when making judgements, be sure you are able to explain them clearly to avoid a reverse 'gotchya!' for bad decision making.
- Know your players. I'm not saying stalk the people who joined and their former posts, but on the other hand, stalk the people who join and their former posts so you have a gist of what you're working with and know how to handle them.
- I don't think I need to tell you about using too dark colors on a dark background regularly and the stupid tiny-text format if you just carry on with the presentation you've been using. It's pretty good. Keep doing.
- Redirect OOC troubles to your DM box when appropriate. Shutting people down when they have a problem without followup is a good way to damage your GM rep, but having a shitshow in the OOC isn't too great either. If it's something all people should know, of course give replies to the OOC - just don't be too bogged down. If, of course, the person is unreasonable, have no trouble with bringing it up to mods.
- Sometimes things will fail. Go in with that as a distinct possibility however confident you are and have contingencies for yourself and your plot should that happen. Use what fails as inspiration to do something better, get new people, reboot, whatever you need to do.
- Express your setting and wishes clearly, but concisely. Attempt to find the balance between providing everything people want to know and could know, and ensuring people can do it without having their eyes bleed. Be clear in what you're striving to achieve.

Idk, general prompts make me spew random things. Maybe I wrote something good. You decide.
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