Hello once again! The more I thought about it, the more I realized how important it is to say as much as I need to on the dungeon side of the RP while I still have the mind for it. That's not to say that this is the last word of course. That much will have to wait until I run a test scenario to try and gauge how all these features play together. I can't very well set up something with this many moving parts without at least some testing. For now, it's all about that secondary part of the "Dungeon Overview", the intro to actually reading the dungeon map. Again, there's more that'll come into the picture, but I may be able to leave it as that for now.
Probably another dungeon-related section in the farther future, but overall I may be up for moving on to something a little different, something to break up all the mechanical stuff I've been doing up until now. I'm gonna push myself to get back into some spritework for one, while I arrange another public spot on Aurora's "map". I'll let you know where my mind is at from there, but I'm pretty sure that crazy idea I totally thought of first can come start to come into focus. Sure I can tell you now, but I'd rather you be disappointment over it later. For now though, I appreciate you taking the time to read this update and hope you take care until I see you again.
Probably another dungeon-related section in the farther future, but overall I may be up for moving on to something a little different, something to break up all the mechanical stuff I've been doing up until now. I'm gonna push myself to get back into some spritework for one, while I arrange another public spot on Aurora's "map". I'll let you know where my mind is at from there, but I'm pretty sure that crazy idea I totally thought of first can come start to come into focus. Sure I can tell you now, but I'd rather you be disappointment over it later. For now though, I appreciate you taking the time to read this update and hope you take care until I see you again.