Name: Courier Six (Real name: Matthew Adams but usually goes by 'Six' or to his closest friends 'Matt')
Appearance:
(It's a little big....Apologies)
(If allowed I will reveal his face in description whenever he takes his helmet off in the RP)
Age: 23
Species: Cyborg (Mostly Human)
Gender: Male
Personality: (Not as necessary for established characters): Six is usually one of the nicer people you could meet in a post apocalyptic hellhole. Often he choose to help those in need rather than shoot them. He is very nice and friendly if not a little shy depending on the situation. However he won't allow anyone to push him or others around. While in that case he may try to use words if it's clear his words won't work then he has no qualms of resorting to violence if it means protecting those around him. Other than this he uually tries to be careful about situations wanting to plan his strategy out before he engages a target. Six however has a darker side to him that some would say is a 'different personality'. This personality is a more sadistic, borderline 'evil' side to him that usually only emerges when Six is seriously injured or even if he's been knocked out. This side will do whatever it takes to protect it's 'friend'.
Bio: (Not as necessary for established characters): Sometime before the events of Fallout: New Vegas, the New California Republic sacked Navarro and recovered unfamiliar technology but with familiar symbols (such as the Old World flag) which they linked to similar ones in the Divide. Soon after, they sent the Courier to deliver a package to the Divide; a package which turned out to be a detonator containing missile launch codes. According to Ulysses, the package "woke up" and sent the detonation signal to missiles locked in the silos, resulting in massive earthquakes and powerful storms.
Some time later, being one of seven couriers hired by the Mojave Express to deliver strange packages to the New Vegas Strip, the Courier was carrying the parcel containing the platinum chip from Primm. The Courier got the job after Ulysses pulled out when he learned that the sixth Courier's name was next on the list. The Courier was intercepted by Benny, who then shot them in the head and left them for dead, buried alive in a shallow grave in Goodsprings Cemetery. The Courier was then dug out by Victor, a supposedly friendly Securitron under Mr. House's control sent to make sure the Chip was delivered. The Courier was then nursed back to health by Doc Mitchell, the resident doctor of Goodsprings. Now here he stands victorious among other members of the NCR after taking back the Dam. Most wondered what happened to Six after that well....I guess we'll find now won't we..?
Abilities: (You can put special items or weapons here too, or skills they're talented in):
Abilities: Thanks to enhancements Six's overall Strength and Durability are far superior to that of a natural human. Among that Six is capable of continuing combat even when someone has crippled all of his limbs.
Skills: Six is a self taught Marksman with incredible accuracy with his sniper rifle. Aside for that he is a capable gunsliger often seen carrying six revolvers and quite capable in melee with his katana. Last thing combat wise though he doesn't prefer it he can and has fought hand to hand combat though he is much better with his weapons. He is quite competent when it comes to medical supplies but that's a given when you have to consistently stitch yourself up after combat. Finally he is gifted with chems knowing how to create his own usually if he runs out of chems.
Equipment:
His Armor and helmet.
1
Anti Material Rifle]Anti Material Rifle6 revolvers:
2
Ranger Sequoia revolvers2
.44 Magnum Revolvers1
Lucky (unique .357 Magnum Revolver)1
.357 Magnum revolver1
KatanaVarious Chems needed for either enhancement or healing
Stealth BoysUniverse of Origin: Fallout: New Vegas (Though he is largely OC based on all that you can do in New Vegas differing from how others work.)
Here we go....If there is anything wrong be sure to let me know and i'll work on it.