Avatar of SpookySquid
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    1. SpookySquid 10 yrs ago

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8 yrs ago
Current Szechuan McNugget sauce. I want to try it.
8 yrs ago
Fly home buddy. I work alone.
1 like
8 yrs ago
If 93% of conversation is nonverbal, why don't more people shut up?
8 yrs ago
Legend says, if you hold your ear to a conch shell, you'll hear a conch shell.
8 likes
8 yrs ago
Obligatory Message: Happy Holidays!!!!
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Erm... cough cough...
Interested. Very interested.
Alright, I owe you all an apology. I wasn't paying too much attention when I created the post about the Antignis and made a fairly big mistake. I also provided some more detailed information, in case any of you were interested, or really, really bored.

I think it would be cool to see a few interesting species, such as the Antignis, in the RP.

Should read:

Antignis (Maybe put this in Character tab?)

Antignis are giant white birds that look like Geese, about two times the size of a regular human beings. They are uncommon and difficult to tame. Every Antignis has two green feathers on each wing. If the feathers are a light green (which is relatively rare), then the Antignis can breathe brilliant golden fire. However, the fire is relatively harmless; it can't reach out particularly far, rarely more than 10 inches. It is primarily used to signal other Antignis. If the feathers are dark green they can be "ejected" from the Antignis. They will fall off of the bird and, a few minutes later, will begin to emit a poisonous gas for about half an hour. The Antignis are not immune to this gas. If an Antignis loses its feather or feathers, it has around 24 hours to live.

"Scientific" Explanation (subject to change if magic becomes a thing. Just go with it, it's a bit flawed but...yeah...):

-Blood,which is actually a dark green within the Antignis, actually travels INTO the green feathers of the Antignis, which is why Antignis typically die after the feather is removed; the Antignis' blood is drained from its body.

-The golden fire is created within the long necks of the bird. There are two thin sacks in it's larynx. Why can only in light green feathered Antignis breathe fire? Because in order for the sacks that produce the golden flames to be functional, they need blood, drawing some of it from the feathers (that's why it's not a deeper shade of green). But if they have more blood in these feathers, then small poison sacks become functional near the feathers. Any Antignis can eject its feathers, but only one with dark green feathers would do so- for lighter colored Antignis, this would be suicidal.

-There are some Antignis who have feathers are a mild shade of green. These draw enough of the blood away to make one of the sacks that required to make the fiery chemical reaction operational. In addition, the poison sacks are not given enough blood to function in this mutated Antignis. However, mild green feathered Antignis aren't at a disadvantage. The small sack that is provided with blood actually functions as a quasi lung, slightly increasing their endurance.

And finally... I couldn't resist... #7 is the best...
http://www.worth1000.com/contests/16611/goose
Antignis (Maybe put this in Character tab?)

Antignis are giant white birds that look like Geese, about two times the size of a regular human beings. They are uncommon and difficult to tame. Every Antignis has two green feathers on each wing. If the feathers are a dark green, then they can emit a deadly poison cloud, but it can only do this once. If the feathers are a light green, then the Antignis can actually breathe brilliant golden fire. However, the fire is relatively harmless, typically only causing minor burns and is typically used to signal other Antignis.
Chapter 6, 1.2, The Antisamatorkus and other small tribes.

The Following is an excerpt from a play written by one of the early writer and philosopher: Trunipscus. Despite being a much better philosopher than playwright, Trunipscus creates so many plays that historians are often left with nothing but his writing, which is very difficult to translate, as their only reference. The play is titled "The Flight of the Antisamatorkus." It is written in a special style where, during dialogue, each sentence is double the length of the last. He is often criticized by Sarasaric for his extreme pacifism. His daughter, Glorialia, would write the popular "An Ode to the First Kings." She wrote this just months before her father's mysterious death.

This is written about a group of nomads (about a quarter of the original Sarasaric) that decide to continue travelling instead of joining the settlers.

Gregackamal: Frigidum! The woods! I see a pond!

Frigidum: I will go. Stay here my family and friends. Stay out in the open where it is safe, I'll return soon.

[Poor, beloved Frigidum became lost, and Gregackamal left to find him, only to find him dead in the woods, surrounded by a group of Antisamatorkus hunters]

Gregackamal: Alas! Poor Frigidum! You horrible, evil villains!

Hunter: We are sorry! We weep at this life lost! We thought he was a beast and we struck him with arrows.

Gregackamal: A beast, Frigidum was to you? A beast you are all to me and any sensible not-beast!

[Gregackamal returned to his group and half of the nomadic went back to Sarasaric to tell the settlers of the beloved Frigidum's violent death. These senseless hunters would pay for the his friend's death. Their dumb and lame steeds, or the "precious Antignis" would perish to the might of young warriors...]

The Antisamatorkus would eventually disappear after a conflict with the Sarasaric. Many historians agree this is because too many male members of the tribe died in skirmishes with the Sarasaric.
Alright, dibs on the next post, I've got a good idea. Should be up pretty soon.
I was mostly joking around but why not unleash the omnicidal space elves as humanity's first contact with extraterrestrial life forms?


I think extraterrestrial life forms are too far along for now.
Okay, so, as far as magic goes, I'd say we have six options:

A) No magic whatsoever

B) Put the whole magic thing aside for now and perhaps include it later

C) Start out with magic, but phase it out later on. Perhaps there are a bunch of spells written down somewhere, but they are lost, for example. Or it is completely forbidden at some point.

D) Make magic a very important part of the world, eventually, there may be several magic societies/ schools (Personally, not a huge fan of this one.) People with magic abilities are considered gifted, but not necessarily revered.*

E) Make magic an exclusive and rare thing, most people can't use it, those who can (less than 10%) are often considered evil. Perhaps a cult or even a small community of magic using refugees will become significant.*

F) Magic is still rare, but magic users are seen as "divine," with most leaders and nobles being able to use magic. Magic users are treated with extra respect.*

*Could even be region specific (for example, magic is forbidden in east, but not in the west) or history specific (seen as evil at first, but later magic users are respected, or vice versa.)

Also, if we do include it, we have to decide how intricate we want it to be. Should very powerful magic users be able to make fire rain down on armies, or if the most any one would be able to do is simple stuff.

Plus, there are plenty of other details to iron out if we allow magic. Is it hereditary? Random? How do spells work? Can anyone who puts in the effort use it? Do they need special wands? Etc.
Small note: most edible crops grow further inland naturally. You wouldn't see wheat growing naturally all that close to an ocean, on a lake, maybe.


True, but there is fishing. Plus, we would still need bodies of fresh water. Perhaps have a few of those, but this ocean would contain the only salt water. Perhaps we could have a small colony that adapts and is able to drink salt water that lives near there?

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