Avatar of SpookySquid
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
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    1. SpookySquid 10 yrs ago

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8 yrs ago
Current Szechuan McNugget sauce. I want to try it.
8 yrs ago
Fly home buddy. I work alone.
1 like
8 yrs ago
If 93% of conversation is nonverbal, why don't more people shut up?
8 yrs ago
Legend says, if you hold your ear to a conch shell, you'll hear a conch shell.
8 likes
8 yrs ago
Obligatory Message: Happy Holidays!!!!
1 like

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User has no bio, yet

Most Recent Posts

Alright, I think I'm going to start roughly 24 hours from now. Gives people a bit more time to convey interest and for me to make the first post in the IC.

Also gives @adobeflash more time to finish their CS (which is approved with my suggested edits, by the way. Once you have edited it, go ahead and throw it in the CS thing.)

Also, no pressure @adobeflash you can hop in any time you like. This will definitely be a fairly flexible RP, from a new character stand point. if you join too late though, I'm probably going to need you to PM me first.

Looking forward to getting started!

Also, for some reason, this is one of the first pictures that came up when I searched for blender memes. Thanks, Google Images.


@SpookySquid

Okay sure, but that's mostly what I needed to know, don't wanna joke too much if it has a more serious or darker tone. I'm clear on the magic part too.


Yeah, there will be a serious/ dark tone at some points, but I think overall, joking around should be fine. I understand wanting to know the tone, too.
@SpookySquid

Alright thanks for accepting me mate, that's not a problem to me and would make sense. By the way, some quick questions, I assume this RP takes place in the present and magic is a pretty common thing in the world? And what's the tone of the RP?


I'll get back to you on the tone... I think I kind of need to sleep on that one to give you the best answer. For now, I'll just say the tone is sort of light hearted, with the occasional odd event, but there is mostly an element of mystery and exploration throughout the RP.

I've decided that, in this reality, magic takes place in the "underground" so to speak. Only three types of people, or roughly 3% of the population even know about it: individuals that learned about it on their own, but nobody believed, some government officials, and people who are using it for... questionable... reasons.

Although magic isn't really common in the world, it is quite common in the dungeon.
Name: Sandra and Eddy

Gender: Female and Male, respectively

Favorite Color: Purple and Blue, respectively

Bio: Sandra is a fourteen year old girl currently going to high school. Up until she was about ten years old, life was great. Then, her parents gave birth to Eddy, who steals all of the attention. Sandra soon began to take part in obscure activities to make herself stand out more, like unicycle riding (here comes that boi... or should I say BIO), sculpting, and playing the oboe. However, Eddy still had taken away all of the attention she had when she was an only child. Eddy is pretty much the average three year old, but there is something particularly likable about him- an inexplicable aura he gives off.

Physical Description: Sandra has green eyes and dark hair. She is average height for her age. Eddy is blond, but his green eyes and face quickly make it obvious that he is related to Sandra.

Personality: Sandra is always jealous of her brother, trying to get attention. However, she still cares about Eddy, and wouldn't just let something bad happen to him. She often cares a lot about others, but usually cares a bit too much about what others think about her. Eddy is nice, but naive. Definitely a stereotypical male three year old.

Knowledge of Magic: Don't be crazy! There's no such thing as magic! Right...?

Batting Average: .331 & .296


Name: William

Gender: Male

Character's Favorite Color: Grey

Bio: William is or rather was a summoner. He was able to summon spectral creatures for entertainment, labour, and sometimes even combat. However he could only perform those feats if he has his summoning spellbook, and ever since he lost it in a break-in, he could only summon mere bugs. Now he works as a pet shop owner, unable to distance himself away from animals. Everyday he dreams of summoning animals again, perhaps this adventure would make it a reality.

Skills:
    Summoning - William is able to summon and control spectral creatures without any problem, assuming he has the spell or ritual on hand, otherwise he can only summon a dozen or so bugs.

    Boxer - Sometimes when his opponent decides to go for him directly, William is able to throw a mean punch with his rather large fists. Although he's not quite nimble and good at dodging, he's able to take a few hits undazed.

Physical Description: A man of average height and build, quite bearded and more towards the plump side due to his creatures doing most of the work. Some would call him a giant dwarf.

Personality: William is hardly a person who keeps his thoughts to himself, whenever the opportunity arises, whether it be appropriate or not, he'll be sure to jest and joke. He likes animals a lot and is quite friendly to most of them which is to be expected. As for humans, nothing pisses him off more than those who harm animals, otherwise he's open to most people.
Name: Jesper

Gender: Male

Favorite Color: Black

Bio: Jesper was a thief. Or rather, is a thief. He made his living by pick-pocketing, running, and sometimes even fighting. He is eerily intelligent, and you'd think he'd use his smarts for something better, but he never wanted to do anything else. However, he never seemed to take anything from anyone who wasn't rich, or rather, he would always give it back. His mother and father were never known to him, and he could care less. He'd always been a thief, and nothing could change that.

Skills:

Speed-Jesper had to run quite often, so he eventually grew to be very quick, as well as fit. The reason why he had to run? I'm sure you can guess.

Nimble Fingers-Jesper has honed his pick-pocketing skills, until they got very impressive indeed. Often, the victim wouldn't even feel the slightest of tugs. However, he sometimes rushes, which causes the victim to lash out viciously. Or, find someone to do it for them.

Physical Description: Jesper has a lean and fit form, though he is fairly shorter than he'd like to be, only about a disappointing "5'5". He hopes to grow, but at sixteen, he doubts it will happen. His skin is very pale, and his hair is a dark brown.

Personality: Jesper is a very silent and brooding boy, though he sometimes has short bursts of happiness when he demonstrates his skills. He typically is lost in thought. He tries to be friendly, though his brooding nature scares off most.

Magic: Jesper knows that magic exists, but isn't particularly interested in it.
What's that? You're in prison? Oh no! Well, it's a good thing prison is known for it's friendly atmosphere! So a life sentence shouldn't be too bad...

Welcome to Seven Hills Prison, in the sleepy town of Seven Hills, Nebraska. The prison holds roughly one hundred and fifty happy inmates. Of course, it has contraband, semi-corrupt guards, and gangs. You know, why don't we just take you on a tour...

The Prisoners

Ah, the prisoners. There are exactly 148 (not including you, of course). Most are in for murder, burglary, and "tax evasion." 93 are male and 55 are female.

Remember, each prisoner is a snowflake! Even you. Don't believe me? This looks like a job for... character sheet!



The Guards

There are 37 guards, 24 male and 13 female. This includes the Warden, known simply as... "The Warden." Or Joe. Joe works too. The Warden is immune to corruption.

Some are corrupt and will do certain things in return for favors and money. The guards are stationed at different areas of the prison and handle different tasks. Different gangs also have different connections with different guards. Some might even be on a specific gang's pay roll. "So how do I know which guards are corrupt and which ones aren't?" Simple! You find out by asking prisoners.

The only other staff members are the three medical personnel working in the medical area.

The Contraband

Contraband can be acquired from six sources. These include one of the corrupt guards and a member from each of the five gangs within the prison. Contraband consists of commodities, weapons, drugs, and other things that you probably shouldn't have. If you are caught with contraband by the wrong guards or prisoners, you could face serious consequences.

The Architecture

There are eight main areas of the prison.

1. The cells, where you sleep with a random cell mate.
2. The "field," where you socialize with other inmates and exercise.
3. The cafeteria, where you eat food.
4. The work areas, where you do a job (if you have one).
5. Solitary, or the over glorified time out corner.
6. The visiting area, where you can see your friends and family.
7. The showers, where you go to clean off after dinner each day.
8. The medical area, where you only go if you have been injured.

Males are separated from the females, but they can see each other through the gates when they go to the field and when eating in the cafeteria. They can also run into each other during free time.

The Gangs

There are five gangs. Not every prisoner is affiliated with a gang, but many are. With the exception of the Emerald Coyotes, the gangs all can have both male and female prisoners.

1. The Eagles are a group of about five former military veterans. More of a club than a gang, The Eagles only allow ex-military to join. They are essentially the Switzerland group of the prison, and offer contraband to anyone willing to pay, regardless of their motives. Although there are only five of them, crossing them is dangerous for the other gangs, as it would likely result in a major loss in respect.

2. The Brown Knives are a group of about twenty five inmates. They are in a rivalry with the Tigers and Cobra Tooth. The Brown Knives are led by Paul McKinney, who fairly professional and dignified. A true gentleman. Their goal is simple- control of the prison. They are less aggressive than the other two gangs, and often aren't involved in killings. They are often able to smuggle in commodities, but you need some sort of relationship with the Brown Knives in order to deal with them. Although small, they are quite organized, making them a difficult opponent for the Cobra Tooth Gang.

3. The Cobra Tooth Gang is led by Eli Collins. The forty-five members of this gang are rough, stereotypical prisoners. They are the biggest gang, and often threaten the Brown Knives and Tigers. Their contraband is a tad more diverse than the contraband offered by the Eagles and is available for lower prices. But purchasing their contraband almost always requires a membership.

4. The Tiger Gang is more of a cult than a gang. Members must go through a... peculiar... initiation process. The twenty five members of this gang are the most skilled fighters and often the most deadly. It is led by Tin Ling, who has killed countless people and was a former drug lord. It is definitely the best source of contraband weapons, but you need a relationship with the group first. They like to maintain their hold on the prison, but never challenge the other gangs in order to increase their powers, making the Cobra Tooth Gang and Brown Knives more likely to focus on undermining each other than the Tiger Gang. They typically only increase influence by recruiting and providing contraband weapons in exchange for favors.

5. The Emerald Coyotes are an all female gang. With fifteen members, it is the smallest, yet among the females of the prison, it is fairly important. It's size doesn't prevent it from remaining influential and ruthless. Members of this gang aren't particularly concerned with control outside of the female inmates, and really on seek control in that aspect.

The Goal

So what's the point of this? What are you trying to do? For some characters, the goal is survival. For others, escape. Some seek total control of the gangs and prison. It really depends on you and the character you choose to create. In order to "win" this RP, you must achieve that goal.

The Routine

This is a typical day in the prison:

1- Wake up
2- Breakfast
3- Exercise in "The Field"
4- Go to job or free time (NOTE: you start out with no job)
5- Lunch
6- Visiting hours or free time
7- Free time
8- Dinner
9- Showers
10- Sleep

The Jobs

There are a few jobs available. These can be a source of money which can be used to be contraband and other items. They can also be a valuable way of getting specific items. The jobs include, but are not limited to a job as the prison's janitor, mail deliverer, launderer, and gardener.

Some jobs will be available for you early on. Available jobs will be posted on a board you can view during free time. There may be temporary jobs that you only do one time, like a chore that you can help out with.
Roleplay closed due to overwhelming interest. Will reopen it soon in the future, for anyone vaguely interested in seeing a variant of this. (Note: I'm probably going to copy and paste this into that one area where you put WIP RPs, spam, or something.
@SpookySquid
He knows it exists, just isn't interested at all.


Sweet, I'll probably copy and paste your CS and put it into the CS area soon. As of now, it is approved.
Oh, and I just edited the first post slightly. Added another rule (which is kind of an regular RP rule anyways), edited the magic clause, and added something about magic to the CS.

And now, a picture regarding blenders:

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