To transplant this over from the other thread.
Name: Celestine.
Base Form: Celestine's base form is, for lack of any better description, beautiful. To start with basic physical features, Celestine stands at a staggering height of ten feet tall. This allows her to tower over most people and project not only a feeling of superiority, but a feeling of confidence and self assurance that she hopes inspires the people following her with their own feelings of confidence. Celestine's skin is fair and soft, and she is often warm to the touch. In addition to this, Celestine's body is both well endowed and well developed, with robust yet not overwhelming muscles letting her retain an outwardly feminine hourglass shape.
Celestine's silvery white hair is extremely long, reaching down to her ankles if combed straight. It's naturally slightly curled state keeps it hovering around the low-calf range. It continues Celestine's trend of being welcoming and beautiful by being consistently soft to the touch, and freeing itself of dirt and other contaminants moments after they're introduced. In addition to keeping itself clean, Celestine's hair repairs itself from damage quite quickly, and will regrow to its original length in minutes if cut unless Celestine wills it to stay.
Celestine's eyes are a dull blue in color, and possess a soft warmness to them. Yet unlike her other features these betray the other side of Celestine, as even when she is being kind her eyes carry with them the weight of someone who has seen things that cannot be unseen or left behind. Being an elf, Celestine's ears are long and pointed, with each one extending several inches away from her head.
For clothing, Celestine has one outfit that she wears constantly. Befitting of her status as a goddess of war, this outfit is multiple layers of armor. Firstly is a bright red hooded cloak with gold hemming. Along with this is a smaller version of the cape that she wears around her waist, with a cloth tasset hanging from the front. In addition to this is a full suit of gleaming steel gothic plate armor, with nearly every possible piece accounted for, save a helmet. Beneath this armor is another full suit of mail armor, and beneath this is a gambeson along with other thick, padded clothing. Finally, beneath all of this, Celestine wears a set of plain silver clothing. Interestingly, this armor provides nearly no actual protection to Celestine, as most of her defensive ability comes from her status as a goddess. Still, she is seldom seen without it.
Something else frequently seen with Celestine is her sword, Duty. Duty is a longsword with a bright red hilt and scabbard. It's blade is steel in color and can be made to glow as bright as the sun at Celestine's command. The sword is supernaturally durable, refusing to bend or flex even when under extreme duress. Likewise, it's equally overwhelmingly sharp, with any contact to the edge drawing blood or otherwise leaving a lasting impression. Otherwise, the sword is as normal as any other sword.
Finally, Celestine carries a shield, Loyalty beneath her cloak. Loyalty is bright red in color with silver decorations. It, like Duty, is supernaturally durable. Refusing to buckle or bend under even extreme duress. However, an interesting feature is that unlike Duty, which is extremely light, Duty is extremely heavy. This makes not only impacts with it incredibly punishing, but it could be used as a way to pin someone to the ground and immobilize them.
Aspect: War.
Celestine is a goddess of war, though she does not engage in it eagerly. First and foremost is the idea that Celestine does not enjoy the prospect of initiating conflicts, instead choosing to attempt to lead with diplomacy and compromise in situations of confrontation and conflict. But in spite of this, Celestine is not unwilling to go to war. Many of the tactics she will employ are defensive in nature, designed to sacrifice some offensive capability in order to maximize defensive value and minimize her own personal losses.
But even should she be brought into direct conflict, Celestine is not opposed to making amends and building bridges. But there is a devious side to Celestine, one that is often overlooked. To Celestine, war doesn't stop on just the battlefield. It can be continued into the hearts and minds of the people of the enemy. They can be brought in as new friends, turned into husbands and wives, and eventually completely assimilated, wiping away what was once their independent culture, taking its best aspects, and integrating them into Celestine's own kingdoms. Celestine internally calls this a "Polite war", but it is still war regardless of how kind it is.
Thus, the beautiful figure of Celestine and is just as much a weapon as her actual weapons are.
The general approach that Celestine takes to her aspect is a pragmatic one. She has no routine need to devote her divine power to displays of physical prowess. Instead, Celestine's primary use of her aspect focuses more on providing her soldiers with powerful equipment, devising strategies and battle plans, and raising fortifications as needed. When battle is upon her, Celestine has also been known to make use of her divine power to quickly move troop formations around the battlefield in order to quickly form a battle line, or to cause chaos among the enemy lines by diverting a cavalry charge from the front to the rear.
This is not the limit of what Celestine can do with the power of war, but it should illustrate some of what goes on within her constantly churning mind.
Persona: Celestine would generally fall under the definition of "Lawful Neutral". She is polite and caring, but looks after her own people and her own interests first and foremost. She'll see to their safety in a time of crisis, and if seeing to their safety also helps others, then they too shall be helped. Outside of this, Celestine is polite and reserved and, if you're not on her bad side, is generally pleasant to be around and open to most things.
Myth: Celestine frowned as she looked over the map of the Valley of Roses. Her soldiers were positioned in strategically advantageous positions, but the rain season was going to start soon. The entire valley would turn into nothing more than a slick mud pit. They had weeks at best, and days at worst, to move out of the valley. If they were lucky, a few volleys from archers could cause them to hunker down enough for the cavalry to mount up and charge, but they had set up a low-angle spike wall to deter Celestine's famous cavalry...
To say that there wasn't a simple solution was a bit of an understatement. It was possible that she could pull her own forces back and give some ground in order to try and draw them out of their fortifications and surround them on the field. The problem presented there is that they could only send a partial force out to claim what was left of her own fortifications and then proceed to pinch her own soldiers.
Such complication... But perhaps it was time to play the long game.
Starting to draft her orders, Celestine wrote that they should abandon the valley and pull back towards the ridge that they had taken last week. They would then re-fortify the position and wait for the rain season. Then when the rain arrived, they were to charge the valley and attempt to force the enemy to retreat to their prior fortifications. Then when they were caught in the slick mud left behind by the rain, archers would harass them for as long as they could to dwindle their numbers.
A few days went by, and reports came back that her plan had been a fair success. Knowing their numbers were weak, Celestine ordered a daring charge through the rain before they were able to recover. This crushed the spirit of the enemy soldiers, and they ended up capitulating. Welcoming the surrender with open arms, Celestine entered into phase two of her plans.
Establishing trade routes with the rose clans, Celestine had her elves trade away crafts of exquisite make for the rose-designed pottery, which was renowned for being able to resist the bitter colds of winter quite exceptionally. As years went by, more and more elves went to live among the rose clans, and with each wife or husband taken by the native woodborne rose clan members, the number of elves only grew exponentially, for each elf would only produce elven children.
Several years passed, and soon there were few of the woodborne rose clan members left. It was then that Celestine approached them, and offered them the choice to enter into her kingdom, as was their right as elves. With an overwhelming majority of elves, the decision was quite simple. And it was then that Celestine's victory was absolute, as the rose clans were no more.
Musical Theme:
Base Form: Celestine's base form is, for lack of any better description, beautiful. To start with basic physical features, Celestine stands at a staggering height of ten feet tall. This allows her to tower over most people and project not only a feeling of superiority, but a feeling of confidence and self assurance that she hopes inspires the people following her with their own feelings of confidence. Celestine's skin is fair and soft, and she is often warm to the touch. In addition to this, Celestine's body is both well endowed and well developed, with robust yet not overwhelming muscles letting her retain an outwardly feminine hourglass shape.
Celestine's silvery white hair is extremely long, reaching down to her ankles if combed straight. It's naturally slightly curled state keeps it hovering around the low-calf range. It continues Celestine's trend of being welcoming and beautiful by being consistently soft to the touch, and freeing itself of dirt and other contaminants moments after they're introduced. In addition to keeping itself clean, Celestine's hair repairs itself from damage quite quickly, and will regrow to its original length in minutes if cut unless Celestine wills it to stay.
Celestine's eyes are a dull blue in color, and possess a soft warmness to them. Yet unlike her other features these betray the other side of Celestine, as even when she is being kind her eyes carry with them the weight of someone who has seen things that cannot be unseen or left behind. Being an elf, Celestine's ears are long and pointed, with each one extending several inches away from her head.
For clothing, Celestine has one outfit that she wears constantly. Befitting of her status as a goddess of war, this outfit is multiple layers of armor. Firstly is a bright red hooded cloak with gold hemming. Along with this is a smaller version of the cape that she wears around her waist, with a cloth tasset hanging from the front. In addition to this is a full suit of gleaming steel gothic plate armor, with nearly every possible piece accounted for, save a helmet. Beneath this armor is another full suit of mail armor, and beneath this is a gambeson along with other thick, padded clothing. Finally, beneath all of this, Celestine wears a set of plain silver clothing. Interestingly, this armor provides nearly no actual protection to Celestine, as most of her defensive ability comes from her status as a goddess. Still, she is seldom seen without it.
Something else frequently seen with Celestine is her sword, Duty. Duty is a longsword with a bright red hilt and scabbard. It's blade is steel in color and can be made to glow as bright as the sun at Celestine's command. The sword is supernaturally durable, refusing to bend or flex even when under extreme duress. Likewise, it's equally overwhelmingly sharp, with any contact to the edge drawing blood or otherwise leaving a lasting impression. Otherwise, the sword is as normal as any other sword.
Finally, Celestine carries a shield, Loyalty beneath her cloak. Loyalty is bright red in color with silver decorations. It, like Duty, is supernaturally durable. Refusing to buckle or bend under even extreme duress. However, an interesting feature is that unlike Duty, which is extremely light, Duty is extremely heavy. This makes not only impacts with it incredibly punishing, but it could be used as a way to pin someone to the ground and immobilize them.
Aspect: War.
Celestine is a goddess of war, though she does not engage in it eagerly. First and foremost is the idea that Celestine does not enjoy the prospect of initiating conflicts, instead choosing to attempt to lead with diplomacy and compromise in situations of confrontation and conflict. But in spite of this, Celestine is not unwilling to go to war. Many of the tactics she will employ are defensive in nature, designed to sacrifice some offensive capability in order to maximize defensive value and minimize her own personal losses.
But even should she be brought into direct conflict, Celestine is not opposed to making amends and building bridges. But there is a devious side to Celestine, one that is often overlooked. To Celestine, war doesn't stop on just the battlefield. It can be continued into the hearts and minds of the people of the enemy. They can be brought in as new friends, turned into husbands and wives, and eventually completely assimilated, wiping away what was once their independent culture, taking its best aspects, and integrating them into Celestine's own kingdoms. Celestine internally calls this a "Polite war", but it is still war regardless of how kind it is.
Thus, the beautiful figure of Celestine and is just as much a weapon as her actual weapons are.
The general approach that Celestine takes to her aspect is a pragmatic one. She has no routine need to devote her divine power to displays of physical prowess. Instead, Celestine's primary use of her aspect focuses more on providing her soldiers with powerful equipment, devising strategies and battle plans, and raising fortifications as needed. When battle is upon her, Celestine has also been known to make use of her divine power to quickly move troop formations around the battlefield in order to quickly form a battle line, or to cause chaos among the enemy lines by diverting a cavalry charge from the front to the rear.
This is not the limit of what Celestine can do with the power of war, but it should illustrate some of what goes on within her constantly churning mind.
Persona: Celestine would generally fall under the definition of "Lawful Neutral". She is polite and caring, but looks after her own people and her own interests first and foremost. She'll see to their safety in a time of crisis, and if seeing to their safety also helps others, then they too shall be helped. Outside of this, Celestine is polite and reserved and, if you're not on her bad side, is generally pleasant to be around and open to most things.
Myth: Celestine frowned as she looked over the map of the Valley of Roses. Her soldiers were positioned in strategically advantageous positions, but the rain season was going to start soon. The entire valley would turn into nothing more than a slick mud pit. They had weeks at best, and days at worst, to move out of the valley. If they were lucky, a few volleys from archers could cause them to hunker down enough for the cavalry to mount up and charge, but they had set up a low-angle spike wall to deter Celestine's famous cavalry...
To say that there wasn't a simple solution was a bit of an understatement. It was possible that she could pull her own forces back and give some ground in order to try and draw them out of their fortifications and surround them on the field. The problem presented there is that they could only send a partial force out to claim what was left of her own fortifications and then proceed to pinch her own soldiers.
Such complication... But perhaps it was time to play the long game.
Starting to draft her orders, Celestine wrote that they should abandon the valley and pull back towards the ridge that they had taken last week. They would then re-fortify the position and wait for the rain season. Then when the rain arrived, they were to charge the valley and attempt to force the enemy to retreat to their prior fortifications. Then when they were caught in the slick mud left behind by the rain, archers would harass them for as long as they could to dwindle their numbers.
A few days went by, and reports came back that her plan had been a fair success. Knowing their numbers were weak, Celestine ordered a daring charge through the rain before they were able to recover. This crushed the spirit of the enemy soldiers, and they ended up capitulating. Welcoming the surrender with open arms, Celestine entered into phase two of her plans.
Establishing trade routes with the rose clans, Celestine had her elves trade away crafts of exquisite make for the rose-designed pottery, which was renowned for being able to resist the bitter colds of winter quite exceptionally. As years went by, more and more elves went to live among the rose clans, and with each wife or husband taken by the native woodborne rose clan members, the number of elves only grew exponentially, for each elf would only produce elven children.
Several years passed, and soon there were few of the woodborne rose clan members left. It was then that Celestine approached them, and offered them the choice to enter into her kingdom, as was their right as elves. With an overwhelming majority of elves, the decision was quite simple. And it was then that Celestine's victory was absolute, as the rose clans were no more.
Musical Theme: