Here's the master. Could probably have polished it a little more but I wanted to get the sheet up before bed. Wasn't sure on the amount of limits that'd be appropriate, so I left them undetermined for now.
Basics
Titles: All the World’s Evils (False), Queen of the Threefold Beasts, Sin-Devouring Serpent, Regulus Magnus, Baphomet’s Seventh Seal (All self-given) Name: Katerina Trisomatus Sex: Female Alignment: True Evil (Chaotic Good)
History:
The Trisomatus family were one of many who used the meaning of various ancient monsters to power their magecraft. Though they were an ancient family, they fell into disrepair for various reasons. The dispersal of phantasmal species to the far side of the world, the natural consequences of beast magecraft as a loss of humanity, and problems unique to their own family. The loss of meaning of ‘chimera’ as a singularly powerful beast was already a problem, and, worse, the family’s ability to create new heirs became increasingly poor over time. It was simply a matter of lacking in fertility, but even if it had been purely mundane, such a thing will lead a family to ruin over the scale of time a Magus family needs.
The family stabilized their craft into the modern era of Christianity, by drawing together the meaning of ‘monster’ and ‘demon’, in addition to various meanings of serpents, lions and goats. But nothing could fully regain their past glory. Out of desperation, they turned to a new way of acquiring heirs. Scouring the country for those who naturally fit their purposes, and bringing together three into one.
Katerina is the latest in this line. Not a family by blood, but a line of Magi nonetheless. She doesn’t remember the circumstances of becoming part of this family, nor who she was before being coloured with their magecraft. All she is left with is a vague sense of being much greater than whoever she used to be - well, it’s not something that bothers her, in that case. And everyone changes as they grow up, right?
Even if the Trisomatus family is certainly in decline, a place in the Clock Tower is still a given for their current scion. Though she spent time there, she made no real friends or alliances. Those around her were intimidated by her aura of great evil - or that’s what she told herself. Probably, many of them were simply looking down on her. Even in the world of magecraft, Chuunibyou can still be an embarrassment, it seems.
As for her answer to Chaldea’s call, it was simply a matter of proving oneself. Perhaps it was simply that she took the threat more seriously than many around her.
Magecraft
Magic Circuits Quality: E Magic Circuits Quantity: E Magical Affinity: Fire Attribute: Consumption
Minor Magecraft
Sin Nexus: Using the concepts of Sin Eating and Scapegoating to draw sin into oneself.
Sin Devouring: An internal hell that can purify sin and use it as nothing more than fuel. An energy source that compensates for her lack of circuits. Can be used infinitely, but if she attempts to devour something of a higher order than she can handle, it will lead to indigestion… Or death.
Beast Magecraft (Limb): Encasing one’s limbs in an aura of magical energy that mimics a Chimera. When used on individual limbs, it works as an enormous boost of strength and speed, far exceeding self-reinforcement. Useable 10 times per singularity.
Major Magecraft
Goat’s Flame: The flame breath of the goat head of the chimera. Using the internal hell as fuel and letting forth a blast of hellfire. Useable 5 times per singularity.
Snake’s Venom: An attack, striking from a tail with a snake’s head. Biting with powerful venom that melts away flesh. Useable 5 times per singularity.
Lion’s Skin: The use of beast magecraft to mimic the skin of the lion. A symbol of protection that rejects civilisation. Useable 5 times per singularity.
Primary Mystic Code
Mystic Eye Killer: Golgotha’s Ruin
A mystical eyepatch used to cover her Mystic Eye of Perdition. Though she doesn't truly understand the nature of her eye, and has no memories of using it, it's something she believes in, even if she can't really understand it. As a result, she heaps her own stories upon it, giving it whatever name or ability seems 'cool' at the time.
In truth, it's a single mystic eye that was one of a pair belonging to one of the three people who became one, mutated in the process. A mystic eye of Regression, mutated so that it can only turn inwards. Turning backwards, from man to beast. It's something that aligns well with her Magecraft, empowering it to use her Beast Magecraft across her whole body. However, it also greatly effects her mind, as she becomes something more akin to a beast. Though normally, someone in that situation would simply run out of energy and collapse, her internal sin engine means she could go feral and cause havoc for quite some time... Thankfully, that hasn't happened yet. Her dreadful eye of Perdition is not a tool to be unleashed lightly, after all.
Non-Magecraft Abilities/Items
Pankration Antistrofi: Pankration, the martial art created by Heracles and Theseus to fight Phantasmal creatures toe to toe. A theoretical reverse; a technique usable by beasts to elevate themselves against heroes… but it isn’t very developed. In its current state, it’s a functional martial art, at the very least.
So Monster Creation is basically just taking material from a phantasmal species - not being euphemistic here, anything like claws, hair scales, blood etc as long as it's a significant part and has some mystical meaning - and then using magecraft nonsense to grow a big monster in a test tube, just using her reputation as 'someone who makes monsters' rather than physically recreating a monster pregnancy. Obviously that's something that's best avoided and Servants can't really get pregnant in any case. The resulting monster would probably have a power level based on GM-fiat, based on level of materials, etc, but would cap out at just being a really strong monster familiar. It's something that makes sense to put into whatever limit of once per singularity or even once every two or three feels appropriate, along with other restrictions of like, no dragons, etc.
The Noble Phantasm basically has three effects. Reduced damage from physical attacks from phantasmal species, which is pretty self explanatory. The friendliness thing is basically just akin to the D&D/Pathfinder stuff where these things will be one level of friendlier by default but that's not enough that they'll actively help out or not fight back if they get attacked. And if they have a master who's already commanding them to attack it's not like it'd bypass that or anything. Mana tuning basically just means synchronising mana, basically buffing each other by being in tune, but mostly to the extent of increasing output and alignment. Basically the whole being more than the sum of its parts. There's no real benefit to it if there isn't a target who's already friendly.
I could swap them around as skill/Noble Phantasm if you want. They feel the right way round to me, though, since Monster Creation is limited by time and resources similar to Item Creation and is an actively used skill, and while the Noble Phantasm's passive, it still feels like the more mythologically definitive thing, is connected to a physical object in myth, and would be a bit too complex for a skill.
Anyway, when it comes to the matter of, uh, bestiality, it's more of just an unfortunate and shameful curse from her past that forms some of the basis of her legend than like, something she'd actively be doing during the rp under any circumstances. I guess I should have made that a little clearer.
I only didn't put Divinity on there since Circe doesn't have it and they're sisters. Dunno why Circe doesn't have it honestly but it's kind of a do-nothing skill anyway.
This is the sheet that was closer to finishing of the two, so I figured I'd throw it up first. Anyway I get it if there are aspects about this that make it, uh, potentially inappropriate, I guess? If it's a no-go, I entirely understand, I have a couple backups too.
The youngest child of Helios and the nymph Perse. Each of them were powerful and renowned Magi, witches and children of the sun.
There was a time where she wanted wings to soar like her siblings, the eagle and the falcon. But later, it seemed like wings were nothing but trouble.
Unlike her siblings, who achieved their own land, she was married off to king Minos of Crete. A gift, to bridge the houses of Zeus and Helios, one could say. It was not an especially happy marriage, filled with faithlessness - but she had her own method of revenge for that. Nonetheless, she did her duty, and gave him eight healthy children, including her beloved Ariadne.
But the king’s own arrogance, his refusal to keep a promise with the Gods, resulted in the deepest curse. The Divine Bull that he had promised to sacrifice, yet had kept for his own herd - the queen was stricken with an unnatural lust for it. From this cursed union came a monstrous child, Asterios.
Though it was the result of a curse, the queen could not bring herself to see the child harmed. And, since it was a result of the king’s sin, he could not disagree.
The refugee from Athens, the inventor Daedalus, was forced to build a labyrinth to contain the creature, for his part in the queen’s sin. The child grew in the darkness of the labyrinth under the palace of Knossos, fed on sacrifices from Athens.
Years later, that hero, Theseus, appeared. A hero who killed her son, who abandoned her most precious daughter, and stole away another. Like a whirlwind of destruction.
The king focussed his anger on Daedalus while the queen mourned. Imprisoned in his own Labyrinth, the queen brought him what he needed to construct his escape device. Building a pair of wings, he and his child escaped from the island - only for the child to be struck down by Helios, Pasiphae’s own father.
Minos left the island to pursue the inventor, and eventually met his end this way. The queen ruled in his stead, and one of her human sons ascended the throne after news of his death returned to Crete. After this, myths about her cease. Perhaps she returned to her father’s domain.
Parameters
Strength: E Agility: D Endurance: B+ Mana: A+ Luck: C
Class Skills
Territory Creation: B+
The skill to build an area advantageous to a Magus. At this rank, the creation of a ‘Workshop’ or ‘Altar’ is possible. From watching that genius crafter at work, it seems she’s picked up some of the secrets to the creation of a ‘Labyrinth’, but not at a level that approaches the mystery of the true Labyrinth.
Item Construction: A
A skill to manufacture magical items. Time and resources are required, however. Though it’s difficult, she’ll definitely prove herself an equal to her sister… Even if it’s just for strange curses.
Personal Skills
High Speed Divine Words: B
A skill that assists with magical incantations, using the language of the age of the gods to greatly abbreviate incantations. Higher level thaumaturgy can be achieved in a greatly reduced time, something with particular applications for direct attacking Magecraft. At this rank, greater level Magecraft can be cast at the speed of a single action.
Monster Creation: EX
A skill representing the techniques and arts to give birth to a monster. Though the nature of a Servant makes it impossible to truly give birth, artificial means can substitute, so long as one has the materials, time and space. In terms of a mother of monsters who is not herself a monster, it’s hard to think of anyone more infamous. Though birthing only a single monster scarcely compares to a monster-printing machine such as Echidna, on a ‘human’ scale it’s still exceptional. Limited to 5 times per singularity, though extra 'charges' can be spent to increase the power of the resulting 'child'.
Noble Phantasm
[Rank C+]
Counterfeit Cow Cultivator Daedalus Boukolos Targets: 1 Range: 0 The device Caster used to mate with the Cretan (later, Marathonian) bull.
Though it’s recorded as being an invention of Daedalus, and simply a wooden cow, in truth it was a collaboration between the two Magi, a conceptual formal wear designed to allow one to synchronize with Phantasmal Species. Between the craftsmanship of Daedalus and the herblore and witchcraft of Pasiphae, something truly special could be created.
Naturally, the intended application can be deduced, but it’s best not to dwell on that.
The synchronization applies to a number of factors - the physical, in terms of matching the rhythm and reducing damage from a phantasmal species’ blows. A defence that automatically matches the strength of physical attacks from Phantasmal creatures, serving as massive damage reduction. The spiritual, opening up the ability to tune one’s mana with such creatures, synchronizing magical energy to increase the potency and output of both parties. Even social synchronization is possible - one will always be perceived as something close to ‘another member of the species’ by phantasmal species. Though it isn’t on the level of brainwashing; hostility from Caster or her allies will still cause a normal reaction, and a greater level of loyalty to another master will not be overridden.
Due to the prominence of her myth, Caster’s physical form is stuck as closer to a cow, and plus modifiers are applied to interactions with Divine Bulls.
I do apologise for not dropping a comment, I hadn't actually noticed you'd pinged me. The only one I saw was Redzod's, and that one also annoyed me as it seemed very backseat GM-y. At the time I was thinking I might be able to have a sheet up that night, so I didn't feel the need to immediately respond to it, but then things got busy.
I admit, I haven't been paying much attention to the thread, because it's an interest check. These things tend to fizzle out pretty quickly, so I tend to not really prioritise making the sheets until the actual RP is up. I have been working on it, but it hasn't been something I've focussed on too hard.
Got a couple Caster ideas. Might be OP since they're similar to Medea but it seems like the charge system would stop that, and what you're really worried about it Rule Breaker?