Avatar of Stairdweller
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  • Old Guild Username: Stairdweller
  • Joined: 10 yrs ago
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    1. Stairdweller 10 yrs ago

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Hi there. I'd be interested in a western with fantasy elements, a fantasy, or a fictional past RP. Also, I'm curious about your religious/non-religious idea.
Hi, I came from the other interest check thread. Here's a character:

Name: Sybill Bordeleau (Pronounced BORE-da-low)
Gender: Female
Age: 32
Origin: District 3

Appearance: Shorter than average, moderately overweight but also quite muscular, with decent curves. She has a darker, tanned complexion, dirty-blonde hair to her shoulder-blades and hazel eyes. Despite being quite a bit more muscular than is fashionable for a woman, she puts a great deal of effort into dressing fashionably and appropriately for each situation, as least as much as her income allows.

Class: Melee fighter
Occupation: Salvage Diver

Personality and mannerisms: Sybill makes a point of being forthright, though she tries to couch it in humour rather than blunt impoliteness. She is the first to laugh at jokes, and often inserts witty remarks into others' speech, In fact, years of acting this way has made it hard for her to come across as serious, even when she is. She is also rather stiff in her pride - she doesn't like to admit weakness or inability; that's where the humour actually started, turning her fears of inadequacy into jokes, instead. Her parents instilled in her a need to maintain appearances at all costs - they were, as the saying goes, "too poor to paint but too proud to whitewash" and Sybill is much the same.

Background: Sybill had a solidly lower-middle class upbringing. Her father was a small business owner who ran a small restaurant specializing in sea food - which was actually a joint venture with her uncle. As both of Sybill's two other uncles and grandfather were fishermen, this worked out well. Her mother never worked, of course, except the demanding and unpaid work of raising four children in the family's home above the shop. all four f the children were able to receive schooling, though this was a considerable strain on the family resources and led to mother and father going without many of the things they would have liked.

Sybill was always fascinated with the port, but did not want to be a fishwife and eventually settled on her diving career. She learned to do a variety of underwater work while armoured in her pressurized diving suit, including repairs to the hulls of ships and salvage work that has occasionally brought her out of the city proper to dive on wrecks. She has long been in the habit of stealing small and useful salvage from her employers and selling it under the table to make ends meet. She lives alone, in a rented room in a boarding house in district 3.

Equipment: She owns her atmospheric diving suit and the necessary tubing and bellows, although she stores it in a locker facility at the docks because it is too bulky to keep in her room. (And what would be the point?) She owns a single pair of wire-rimmed spectacles, with two flip-down magnifying lenses that she modified herself, to allow her to examine small details. In theory, she will also be able to assess gemstones, though she hasn't ever actually found any of note. She owns a long barrelled .45 revolver, and a navy-style cutlass with a stylized brass pommel. She wears both items on a worn leather belt around her waist if she thinks she might face danger. She also owns a good set of picks, wire brushes and cleaning solutions, for working with salvage.

Skills: She has an excellent eye for detail and good night vision, honed by searching for salvage in the murk beneath the sea. She can generally identify precious metals from fakes. She knows a bit about ship construction and function, and knows how to do construction work like riveting. Her most important skills are those that revolve around diving of course, and she is also a fine swimmer when out of her suit. She isn't the best shot with her revolver, it's mostly to make a show of being armed, but she is strong and nimble enough to be pretty dangerous with her cutlass.
Maybe interested.... By reborn, did you mean reincarnated, or more of a second chance return as the same person with intact memories, repaired body, etc? And are we going with traumatic / accidental deaths only, or all sorts?
I'm interested. I'm a little worried about the concept here being too open and resulting in world-failure, though. I'm probably going to borrow a character from Discworld, but I'll hold off on specifics until I see what others have in mind. (Though I usually prefer original characters, a change is nice too.)
Hi! I didn't think I'd be interested, but I actually am. I'm thinking a fine arts major, if that's not going to be too overdone.
Hi there. I'm interested in joinng. Would you like a character sheet, writing sample, or anything of the sort?

Exactly what knd of characters will we be playing? Are we to take the roles of resistance members, ordinary citizens, or what, and what will be our goals?
Updated my CS, will have a post in the IC up tomorrow.
A quick character sheet - let me know if you want me to expand on anything.

Name: Heike "Happenstance" Nelssen
Appearance: She has strikingly pale eyelashes and eyebrows - so pale blonde as to be almost clear. In certain lighting conditions, they almost glow. Her skin is pale but lightly freckled, and her hair is a light blonde, though not as pale as her eyelashes. In general, her complexion is stereotypically northern-european. She has a narrow nose with a slightly knobby bridge where it was once broken, and there is quite a large scar above her left ear that is hidden by her hair - although the hair over e scar grows out white. Her eyes are pale grey, and tend to pick up the colour of whatever she is wearing.

Heike is quite tall, but has a gawky slenderness and a disproportionately short torso for the length of her limbs. When she awakens, she is dressed in blue-green hospital scrubs under a white lab-coat complete with a photo ID name tag and a pocket full of multi-coloured pens. Her blonde hair is in a french braid that reaches to just above her shoulder blades, and she is wearing brightly coloured sneakers with neon green laces.

Initial Ability: Heike has the ability to alter the absolute value of random chance in her immediate physical area. Essentially, she can control how lucky she is but not wether it is good or bad luck. So, if she vastly increased her luck, she might guess the combination to a lock on the first try - or she mght be knocked unconscious by a falling duck.

Who she was: Heike was a scientist - in fact, she held a medical doctorate with a specialization in hematology. It isn't entirely clear how she ended up as a test subject, but her history implies that she probably volunteered. Heike never had much of a life outside of work - she had no family that she knew of, lacked much of a romantic life, and had strikingly boring hobbies like bonsai trimming and stamp collecting.

Before she grew up, went to university and became a doctor, Hap's life was actually pretty dark. As a small child she was abducted into a secret research facility that tried to do an objective study of luck. while there she developed a pretty profound case of Stockholm syndrome,and came to idolize the same scientists who kept her in a nearly featureless cell and occasionally mistreated her. She was in that facility for six years, leaving at age ten when a successful rebellion by some of the other prisoners allowed her to escape. She then entered into the foster system, and spent her teenage years in a variety of homes. While the experience was a positive one in that she was never neglected or mistreated, she had trouble forming significant bonds with her foster families and pretty much lost contact with them after she qualified for a full scholarship to attend University.
I'm most interestex in the Sniper, and I'd rather play only one character than two.
I'm also interested, specifically in either or both of the doctor and sniper roles. I'm curious about your answers to Flamelord's questions; also I should have some character sketches up tomorrow (evening).
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