Current
Taking a pretty permanent hiatus. Thanks for all the stories!
1
like
5 yrs ago
Feelin' pretty fine, feelin' pretty sharp.
5 yrs ago
Blizzard Entertainment supports the tyrannical government of China. Blizzard Entertainment ends the careers of those who dare dissent against their chinese overlords. And they're not the only ones...
8
likes
5 yrs ago
Got to get back into the swing of the things
1
like
5 yrs ago
In other news, Republicans in Oregon have laid siege to the state capital, shutting down the democratic process. They have the support of right-wing militia groups who have shot at police before.
1
like
Bio
I've been on and off this website for six years now. Right now I've only barely got time for one RP, and even then I mess that up. Trying to be more consistent and online more often, because I really do enjoy online roleplaying. Hopefully, one day I'll be able to write as much as I used too. Until then, I shall brood gloomily in the shadows.
Life goes on! Hobbies change and so do schedules. I hate ghosts, so I'm trying to put myself to rest as best I can with a status and bio officially marking my departure. If I'm going to do any writing, it's going to be working on that book I always wanted to finish.
"They'll be at the Eastern Gates of Dhirim. You're lucky, they'll be leaving in under an hour. I'll be there to wish you all good luck."
There a horses, pack mules, and multiple carriages with precious cargo divided between the six of them. The caravan guards are obvious, their gambesons are painted with vertical, thick, black and red stripes. They wear helmets that come over with a iron strip to protect their nose, and wear basic chain and leather armor. Most of them have shields with various symbols and patterns on them, but most of them have something to do with the Swadian Gryffin. There are 15 guards total, all of them mounted on horses, bearing swords, shields, and a spear across their back.
There are also six civilian merchants driving the carriages. They all have a crossbow with a few bolts in store on standby. All in all, 21 people operate the carriage, 22 including you. Your donkey will only be able to keep up with the back end of the caravan without getting tired. The caravan master approaches you and Thomas Ivorybane when you arrive.
"Hullo, Master Ivorybane." He says.
"Greetings, Derek." Ivorybane politely responds.
"So, you brought an extra hand?"
"Correct."
The caravan master turns to face you and extends out his right hand. "Hullo there, sir, I'm Derek. You can call me Captain, or Captain Derek, or just Derek- I don't mind which."
The Rhodok Sergeant stares at you blankly for a moment. He squints, then his eyes widen and he turns red. "Oi, sir, please forgive me, my liege. I did not recognize ya." He bows hastily. Then he looks back at the other Sergeant, who shrugs nervously. It's clear they are conflicted about something.
"Uh, uh- uh," The First Sergeant clears his throat.
"Right this way, Lord Ethelbert. I shall take you to the castle. They'll get you rested up there." To the other Sergeant: "Watch the gate."
He turns around and begins to walk off. He peeks over his shoulder, pauses at you, and then continues to walk onwards. He's that far in front of you, and is making sure the common folk are out of your way. The townspeople seem to know the drill of when a noble person enters the town, but most of them give you unsure looks. Like you yourself realized, you don't currently look like it.
The young lad jumps. He was sitting on a stool, leaning against the wall, looking defeated before you startled him.
"W-w-w- yes! It's a band-a brigands, sir. There all around sackin' me home town, will you help me? Oh I don't have much but we'll be grateful forever sir, thank you! They're called the White Wolfs, I believe sir, and I don't know where they come from but they told me about, oh, thank you sir- come from the south west of me home village, Rebache, sir. Comin' from Reyvadin Peak, sir. But I fink, sir, I fink they're all over, sir. All over. Lots of 'em. Lots of White Wolfs, sir."
Good news is that summer break just started, and i'm going to have a lot more free-time now. Right now I'm just waiting to see if @Lucius Cypher get's their post up, so I can knock out all three or you guy's post in one. If they don't, then I'll just do it in the morning.
If you're reading this Lucius, no pressure. It's only been one day.
The woman cups her hand and scoops your denars into a burlap bag she was keeping under the counter. She holds up a hand to the man she was talking too, the man gives a quick glance to you, and then nods at both you and the woman. The woman supports her chin with her palm and tries to think.
"Well, that man over there is asking for help from a band of criminals called the White Wolfs. But, as you can probably tell, he won't be able to offer much. Heck, the best way to help him is to go up to Rivacheg and talk to Boyar Crahask. He's about to go hunt down these White Wolfs and is offering payment for mercenaries to join one of his parties. See, but how I know it's going to be dangerous is that a Boyar himself is getting involved. Usually these bands of criminals are left to be taken care of by lesser captains. So, I suppose that lad over there is going to get his wish, even if it'll be too late for his village.
Other than that, Prince Yaroglek is always looking for able bodies in his war against the Nords, he's going to lead a campaign against the eastern nordic territory. It'll be the first Vaegir offensive in years. Thanks for the Denars, I'm sure a guy like you can turn a profit. If you have any left over, I can get you some meat and some beer." She turns to the other man before waiting for a response.
"Anyway, where was I?" They go back to discussing what sounds like gossip.
The sight of Jelkala brings back memories of all flavor. It has been a long time since you, Lord Ethelbert of Jelkala, first left in search of fortune and glory. Your father is dead, and in your absence due to your prolonged capture by a group of slavers who did not know of your noble birth, another lord, Count Kurnias, has taken possession of all of your fathers assets, including the village of Ruldi. Returning to the town will certainly garner a reaction from the people and nobles.
The walled city, capital of the Rhodok Republic, sits nestled in a valley with sharp, insurmountable mountains towering on all sides except one. It is truly a fortified haven for the relatively recently formed republic. As you approach the gates, two Rhodok Sergeants spy your heavy weaponry and decide to stop you. The laws of the Rhodoks are much more strict when it comes to such things, you remember.
"Stop. Why do you come into Jelkala with such weaponry in hand?"
Thomas sniffs and looks as if he is thinking some more.
"Yes, I can offer you a donkey, for a slight dock in pay of course. 15 denars to cover the cost of the extra hay it'll take to carry you on it's back. You may walk, if you like, but be warned, for it is a long trip on foot.
As for your other question...my men are caravan guards. They do not go on these trips for loot and treasure, everything is priced accordingly to profit. Any dead men's boot or swords will weigh down the pack horses and donkeys even more, therefore the loot will slow down the trip. If you are going to take a donkey, do not take any loot. An exhausted donkey will cost you. With no mount, carry all the loot you can, I don't care. Just don't slow the caravan down."
@DegenerateThree Well, I mean, you never even joined, so it's not a problem. @CigarLeone Accepted, but when you move him over to the CS, I'd like it if you removed the Arming Sword from his inventory. Having two side-arms is a little much, and the Rhodoks love their maces. @TheUnknowable Oops, I meant the White Wolfs. They are called the White Wolfs. I edited my post so you don't have to edit yours.
The guild master seems to take an immediate disliking to you. Standing up, above the crowd, on his little patio, he is quite literally looking down his nose at the rough-and-tumble nord below him. Too him, and to anyone else really, that Roark is a nord, through and through.
"That's Thomas Ivorybane to you, Nord." The Ivorybane is said with a soft "o", sounding more like Ivrybane. He wrinkles his long nose. He'd been a guildmaster long enough to learn to deal with the "undesirables" that often came his way, calling him things like "old man". What ever happened to a good old-fashioned sir?
"And, yes, I suppose I do." Ivorybane says. "My merchants need protection from bandits on the road to Curaw. The bandits are calling themselves the Snow Wolfs." Wolfs was said just like that. Wolf, with an S. "No, the White Wolfs. Not Snow Wolfs. And, not Wolves either. They call themselves the Wolfs. Grammar seems to have escaped their low blood. The White Wolfs. That's what they are called..."
Anyway, I'm sending out a pack of horses filled with fine Rhodok silk to Curaw, and could use an extra hand." He looks you over, one more time, thinking before his next statement. "245 copper coins, solid denars, to you if you ride along side my caravan. Should be quick, easy, no trouble. But if those Wolfs come after you, we expect you to do your part. You'll have your money once you arrive back here with my caravan."
The both of you are about to get a taste of the Calradian economy. Denars will be worth more than they are in the game. For your first job, they will pay decently fairly, so you get an idea of what armed labor is worth.
The tavern of Curaw is an interesting place indeed. A group of men in chainmail, mercenaries presumably, sit around playing a card game with rules you don't recognize. The bartender, a dark skinned woman in a green robe, chats with a common villager. Most of the tavern's population are unremarkable people though: Farmers, merchants, guildsmen. One particular peasant, a nervous looking, skinny, sweaty young lad approaches the mercenaries. He pleads with them, something you can't hear, and the mercenaries wave him off. From looks on their faces you can deduce he has plead his case to them many times.
The young lad grabs one by the shoulder, says "Please!" loud enough so you can hear it, but the mercenary punches him the gut and audibly threatens him with violence if he asks again. The peasant hobbles off into the corner and looks miserable. The tavern is quiet for a moment, but the chatter quickly resumes after the mercenaries get back to their card game.
[center][img]https://thumbs.gfycat.com/ClearcutNaturalFrenchbulldog-size_restricted.gif[/img][/center]
[s]I've been on and off this website for six years now. Right now I've only barely got time for one RP, and even then I mess that up. Trying to be more consistent and online more often, because I really do enjoy online roleplaying. Hopefully, one day I'll be able to write as much as I used too. Until then, I shall brood gloomily in the shadows.
[/s]
Life goes on! Hobbies change and so do schedules. I hate ghosts, so I'm trying to put myself to rest as best I can with a status and bio officially marking my departure. If I'm going to do any writing, it's going to be working on that book I always wanted to finish.
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://thumbs.gfycat.com/ClearcutNaturalFrenchbulldog-size_restricted.gif" /></div><br><br>	<span class="bb-s">I've been on and off this website for six years now. Right now I've only barely got time for one RP, and even then I mess that up. Trying to be more consistent and online more often, because I really do enjoy online roleplaying. Hopefully, one day I'll be able to write as much as I used too. Until then, I shall brood gloomily in the shadows. </span><br><br>Life goes on! Hobbies change and so do schedules. I hate ghosts, so I'm trying to put myself to rest as best I can with a status and bio officially marking my departure. If I'm going to do any writing, it's going to be working on that book I always wanted to finish. </div>