@DJAtomika
Well our characters have one similarity with wings, though they function differently.
However, I have to say, there is a lot going on with this character, and discernible weaknesses pale in comparison to everything else. Which might work fine, I guess, in Arena where you're trying to cover every single base, and its the goal of those involved to usurp the other character through some sort of tactical plan, but here, I feel like its a bit too much. If you can expand on her weaknesses, I'd feel a lot easier accepting this character. There's so much going on, I'm having a hard time just picking out one to focus on.
So is she mostly invincible when she wears this armor? Is it penetrable? I can accept her regeneration, but, while she certainly won't be killed, the overwhelming amount of protection she has just sets her up as a seemingly insurmountable character, including her regeneration and her biology. I don't assume that everyone's characters will get along from the get go, and if there are in-group skirmishes where characters end up fighting, I don't want one to vastly outweigh the other in terms of sheer power. Its not fair to the other RP'er. By that extension, I don't want our characters to be successful from the get go. They should encounter hardship and character developing situations within the universes that challenge their knowledge as well their physical capabilities, adding on to what great (or lack of great) experiences they've dealt with in their own worlds.
The homing missiles I can deal with, so long as you accept the balance that not every homing missile properly aimed or not will hit, whether from a misfire, or a retaliating shot. However this:
So, can she use these powers all simultaneously, with small intervals of rest between each power? Are they limited to what she is or is not focused on? Or do these daemons functions independently of her?
So does this rule also apply to friends as well? Just anyone? Its very ultimate. Also, why is it only magic that works against her? Another things that's quite insurmountable to those who don't include some sort of high fantasy character.
To underline it, there is just a lot going on here.
Well our characters have one similarity with wings, though they function differently.
However, I have to say, there is a lot going on with this character, and discernible weaknesses pale in comparison to everything else. Which might work fine, I guess, in Arena where you're trying to cover every single base, and its the goal of those involved to usurp the other character through some sort of tactical plan, but here, I feel like its a bit too much. If you can expand on her weaknesses, I'd feel a lot easier accepting this character. There's so much going on, I'm having a hard time just picking out one to focus on.
-Upper Body:
Потеря Небес (Poterya Nebes) - Heaven's Loss. The upper half of a set of daemon possessed medical armour, Poterya Nebes is Nataliya's main source of protection. The pain daemon within the armour absorbs most damage sustained and converts it into healing and shielding. The absorbed damage can also be kept as is and then distilled into syringes that are created by the armour for use in the syringe gun on the left bracer. These pain syringes contain a single dose of pure pain, and when injected into a subject, cause five seconds of intolerable agony
So is she mostly invincible when she wears this armor? Is it penetrable? I can accept her regeneration, but, while she certainly won't be killed, the overwhelming amount of protection she has just sets her up as a seemingly insurmountable character, including her regeneration and her biology. I don't assume that everyone's characters will get along from the get go, and if there are in-group skirmishes where characters end up fighting, I don't want one to vastly outweigh the other in terms of sheer power. Its not fair to the other RP'er. By that extension, I don't want our characters to be successful from the get go. They should encounter hardship and character developing situations within the universes that challenge their knowledge as well their physical capabilities, adding on to what great (or lack of great) experiences they've dealt with in their own worlds.
The homing missiles I can deal with, so long as you accept the balance that not every homing missile properly aimed or not will hit, whether from a misfire, or a retaliating shot. However this:
Also, he is able to directly affect the visuals of any fired projectile by simply making them vanish, or appear to have been fired from another direction, complete with the requisite sounds and sights. This power of misdirection serves to confuse and distract Nataliya's opponents, and is part of his skillset as a whole.
So, can she use these powers all simultaneously, with small intervals of rest between each power? Are they limited to what she is or is not focused on? Or do these daemons functions independently of her?
Plague Carrier - And of course, since she's made of disease, it means she is also very dangerous up close. A single touch from a finger infects a target with so many deadly toxins and pathogens that death is often confirmed, if not instantaneous.
So does this rule also apply to friends as well? Just anyone? Its very ultimate. Also, why is it only magic that works against her? Another things that's quite insurmountable to those who don't include some sort of high fantasy character.
To underline it, there is just a lot going on here.