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  • Old Guild Username: Sutternalt
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    1. Sutternalt 10 yrs ago
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I'm resisting the temptation to literally just rocket over there and beat you to the top. :P
[>Commence Fairing Separation]
[>Atmospheric Pressure Above Expected Values. Continue? Y/N]
[>Y]

With a clunk, the aerodynamic fairings shielding the LK lander fell to the ground.

[>Initiate Undocking Procedure]

Mechanical whirs traveled up the N1-L3 as the docking clamps holding the LK lander disengaged, a wheel turning inside the LOK orbiter module. The N1-L3 suddenly had a split consciousness - despite being separated from the main rocket body and the LOK orbiter, it could still control both the LK lander and the main rocket's systems. For whatever reason, the LK module wasn't experiencing gravity. The N1-L3 fired attitude control jets, spun over, and gently glided the lander along to follow the others.
"Well," the N1-L3 transmitted via radio, "We're after a mysterious stone, presumably not natural to this world. Perhaps the forces in this world are familiar with it, or at least, you know, might know where to go looking for it. We ought to ask whatever passes for a government official, army general, or enterprising businessman about it. And any such person worth their salt will undoubtedly be curious about a strange, 105-meter rocket sitting right on their doorstep. I vote we wait." Computers clicked in the background as the rocket thought. "And, uh, I don't want to incinerate anyone standing nearby if we need to leave in a hurry."
Kilo6 said
Hey, so what is the current summary right now? Like is there anyone my character can join up with right off the bat or something?


Here, have my notes so far. Admittedly they tend to focus more on things actually relevant to my character (for instance, I glossed over quite a bit of Omega's backstory), and they need some formatting help, but it's better than nothing.






So far, we've got a group in the rocket debating where to go, some people standing around, and a group going to Castle Town.
Freaking doubleposts.
After the random guy ...floated... up to the interior with Link, the N1-L3 caught something out of the corner of its camera's vision. It turned the camera, looking for the phenomenon. Nothing. "That was odd, I could have sworn- wait a minute, what? Nothing's there. Why did I even do that?" it thought.

The avionics slammed back to useful information.
Altitude: 0m
Ground Speed: 0m/s
Air Speed: 0m/s
Vertical Speed: 0m/s
Attitude - Pitch: 90; Yaw: 0; Roll: 0
[Block A ready to fire]
Apparently portaling to a different universe reset the staging sequence, because the N1-L3 was whole again, comfortably upright and caught in gravity's clutches. Whatever the ground was made of, it apparently could stand up to the weight of a rocket without caving in. Which was good, on the whole. Strangely, the interiors of the LOK and LK modules were still gravity-free. That would have bothered the N1-L3 more if those pumps and tanks weren't designed to be operated in zero-g anyway. But mostly it was happy to have a horizon again, even if it was a grainy, low-res horizon.

Annoying, chirpy piccolo music played from everywhere. It segued into a generic adventure-like theme for a bit, and then - oh, God, no - looped back to the high-pitched chirpy piccolo intro.

"Well, then. I may have to murder those piccolos at some point. And, uh, maybe you guys should look out a porthole or something, 'cause welcome to 8-bit land," the N1-L3 transmitted.
Party in the rocket, apparently. :P
Whoops, doublepost. Sorry!
The little elf's Teal'c impression was so incongrous that the N1-L3 burst out laughing. It was a strangely metallic laugh, accompanied by the sloshing of fuel in pipes somewhere.

"I think there's stores in the compartment above you," it transmitted. "But-"

"Атмосферное сигнализации"

Without much warning, the cat-person had recalibrated the N1-L3's atmospheric pressure system. With the new "zero" of one atm, the internal cabin pressure read as zero atm. This was frustrating, and it took the N1-L3's full attention for a few moments to shut off the alarms and manually calibrate the system to a more reasonable level. Meanwhile, Oxygen poured noisily out of the tanks as it subconsciously tried to correct the situation. It nearly missed the ensuing conversation about dreams.

"Things do seem... strangely detailed for a dream." the N1-L3 transmitted while popping open the consumables locker. "Let's see, reality-checks: Well, I'm a rocket floating in code, and all of that is impossible. I must be dreaming. Unless this is a weird alternate-dimension thing that I slipped into." It pondered this for a moment. As Sutternalt, the N1-L3 had had contingency plans in place should an alternate-dimension version of himself attempt to make contact, but he hadn't ever considered how to distinguish an alternate dimension from a dream.

Circuits clattered noisily and various indicator lights blinked on and off as the N1-L3 thought the problem over.

Theoretically if you fell asleep, dreamed, and woke up, then you could still be in a dream. Standard reality checks went out the window if you took a different form in the alternate dimension. How many fingers does a rocket have? None! Checking to see if you're still breathing or near-sighted? Rockets don't breathe! That left consistency - if things stayed the same after looking at them and forgetting about them, then you probably weren't dreaming. You could also make the argument - as the cat-person said - that you can't dream other consciousnesses (not really, anyway). But how do you empirically test for that?

On the other hand, dreams always made sense. Or force back-justified themselves to make sense. Or just prevented you from questioning them in the first place. So if there were phenomenae that blatantly didn't fit - that he had no explanation for how or why they were happening - and he could think about how or why they were happening, then that could count as evidence, too.

Some guy rode up to the N1-L3 on a turtle, and perched on top of the launch escape system. That didn't make sense. And there was no explanation forthcoming. And he could still think about it. External cameras still showed the same... people... as before. And the tiny elf and cat-person weren't talking like he would - their phrasing was off.

"I suppose," he transmitted, "that we'd have to treat this as real unless-slash-until we're convinced otherwise. Which- wait, as a rocket, do I need fuel? Or power? Damnit, I've never been a rocket before! Do I eat? Is that even a relevant question?"
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The multiverse follows the general principal of energy being neither created or destroyed. Universes die as new ones are born elsewhere. Magic aetherfields are prevalent in some areas, but conspicuously absent in others. At the same time, the multiverse also follows the general principal of resting at the lowest-density energy state it can. The end result is a multiverse of trillions of parallel and antiparallel universes, all at a carefully calculated, energy-efficient, spacing.

So when a megalomaniacal robot tore a rift in its version of spacetime to invade another universe, the antimatter-powered reactors and hyperconductive magnetocapacitors fired at the same time as a desperate young witch tried to summon a monster larger than the one bearing down on her. Thus followed a rather large invasion from the robot's universe into the witch's. This is not our story.

Our story instead focuses on a rather curious by-product of the multiverse's book-balancing. Due in large part to the actions of the insane robot, there was a small but statistically significant imbalance in energy density. The multiverse rectified this by teleporting chunks of nearby universes into one single universe. Our story lies on one particular habitable planet, Mir, in that universe.
THE RUNDOWN:
You control a faction (or person) teleported onto the planet Mir. There is no plot or story; the RP is entirely free-form, and comes about from player interactions. As far as your faction or character is concerned, they were having a perfectly average day before being rudely interrupted by a thunderously loud boom and sizzling red flash. Following which, a hexagonal chunk of land from their universe is teleported onto Mir.
FEATURING:

A map!


Strange Anomalies!
-Jurassic Park: From Jurassic Park Isla Nublar, a 1990's zoo/resort complete with dinosaurs and electric fencing but absent of humans, slowly losing power (and containment).
-The Wall: From Game of Thrones/A Song of Ice and Fire. A massive ice wall with a small fort (Castle Black) near the bottom. Medieval setting. There's a tunnel bored through the wall at the bottom and a lift to the top, where some small fortifications exist.
-Tiberium: From Command and Conquer 3. A chunk of post-apocalyptic "red zone" San Francisco infested with green crystalline tiberium. The tiberium handily extracts all mineral wealth of the land into its crystal structure. However, it also slowly exoforms its surroundings, and is generally incredibly toxic.
-Olympus Mons: A chunk from the summit of Olympus Mons, the terrifyingly large volcano on Mars.
-Barringer Crater: Big ol' crater in Arizona.
-Top Gear Studios: The airport-turned test track and workshop of the popular British car show, Top Gear. Devoid of human life, but there are some... interesting... "cars" lying around.
-Irradiated Steampunk version of Atlanta: Exactly what it says on the tin. Not from any canon.
-Mana Pool: A great big pool of magical essence. Could be useful in studying this universe's aetherfield. Not from any canon.
-Kerbal Space Center: From Kerbal Space Program. A space center designed for curiously-shaped 1m tall green lemmingshumanoids. Something that may or may not be capable of reaching orbit sits ready to launch (or explode) on the launch pad. Clearly no sane person was involved in designing this "rocket". Devoid of kerbal life.
-1/2 Mile High Forcefield Generated by Glowing Shrimp: Also what it says on the tin. Generally impenetrable as long as the shrimp are around, who claim it's protection from whales. Of course, shrimp aren't terribly good at communicating. Not from any canon.
-Perfection, NV: From Tremors. A small desert town infested with large underground worms, formerly contained by the mountains that formerly surrounded the town. Devoid of human life.
-Heathrow Airport - London's Heathrow Airport. It's got planes, a fiery crash blocking the runways, and absolutely no human life.
-Bleak Falls Barrow - From Skyrim. A tomb situated prominently on a mountainside. Contains treasure, magical potions, a suspicious number of fresh cabbages in rotting ancient crates, undead guardians, a few traps, and maze-like crypts. And an word of power in an ancient dragon-tongue at the innermost heart.
-Mt. Vesuvius - The volcano that buried Pompeii, smoking and rumbling ominously.

And some pretty cool people!
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