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@Skyrte Daemonologists can teleport? wots dis? I know that heretical psykers can do jumps but its super dangerous for em. All said though i'm not annoyed by the telly-porting. Its hardly lore hammer of the year.

Only telly-porting i really know of is by using a Telly beacon which is terminator and grey knight level tech.
@Rithy And now i can exhale. Phew.

Basically i think you may have an idealized view of warp powers [they generally just get called powers] so lemme read from a table of the likely bi-products of any use of non-trivial powers [lighting a cig or making flashing lights or levitating a handful of coins or changing the colour of your eyes].

There is a ten percent chance of one of these things happening when a sanctioned psyker power is used

Dark Foreboding - A faint breeze surrounds the area, giving nearby individuals an unsettling feeling.
Warp Echo - For a short period, any sounds cause strange echoes.
Ethereal Stench - The air around the psyker becomes either pleasant or noxious.
Mounting Paranoia - The psyker gets an itchy back, as if there is someone behind them.
Grave Chill - The area around the psyker becomes cold and frost covered out for several metres.
Unnatural Aura - Any nearby animals become frightened and attempt to get away.
Memory Worm - Anyone in the vicinity of the psyker forgets something minor.
Spoilage - Any perishable goods within several metres become stale and useless.
Haunting Breeze - Winds surround the psyker strong enough to move around small objects.
Veil of Darkness - The area becomes devoid of natural light for a few feconds.
Distorted Reflection - Any reflective surfaces nearby break or distort.
Breath Leech - The air in nearby individuals lungs becomes lost, causing them to pause.
Daemonic Mask - The psyker channels a daemon for an instant, causing them to take on a frightful appearance for a moment, but corrupting their body permanently.
Unnatural Decay - All plants in the area wither.
Spectral Gale - Very strong winds envelop the area, knocking people to the ground.
Bloody Tears - Images or statues appear to weep blood. Chipped wood appears to ooze blood rather than sap.
The Earth Protests - The ground shakes violently, causing a local earthquake.
Psy Discharge - Static electriciy fills the area, causing the psyker to float for a short period.
Warp Ghosts - Howling ethereal apparitions fill the area, flying around unnerving the living and potentially causing insanity.
Falling Upwards - Gravity reverses for a few seconds.
Banshee Howl - A very loud screech fills the area out to almost a kilometre, causing people to be deafened.
The Furies - The psyker is assaulted by an invisible force, causing himself and nearby objects to be thrown around viciously.
Shadow of the Warp - (not to be confused with the Tyranid ability) The world changes appearance, causing people to glimpse the warp for an instant. Potentially destroying minds.
Tech Scorn - All tech devices and weapons nearby malfunction or jam.
Warp Madness - A psychic backlash of emotion fills the area, causing nearby individuals to become frenzied and mad. Potentially causing further emotional harm.

These things are not under the psykers control

Furthermore there is a twenty five percent chance that instead of one of these the psyker is responsible for one of these

The Gibbering - Uncontrolled warp energy surges through the psykers mind, burning out their minds and driving them insane.
Warp Burn - The energies of the warp manifest, striking the psykers mind and stunning him temporarily.
Psychic Concussion - The violent energies knock the psyker unconsious and cascade outwards, also stunning those nearby.
Psy-Blast - There is a sudden explosion, casting the psyker several metres into the air.
Soul Sear - The psykers soul is overpowered by warp energy, scarring their spirit and preventing them from using their powers.
Locked In - The excess energy remains in the psykers mind, locking them into a coma until it is overcome by sheer willpower.
Chronological Incontinence - The psyker vanishes as time bends around them, they reappear a few moments later.
Psychic Mirror - The psychic power targets the psyker himself.
Warp Whispers - The voices of daemons fill the area, speaking into the minds of others and corrupting their souls.
Vice Versa - The soul of the psyker is cast out and swaps bodies with a nearby being for a short period of time, if there is no nearby other, the soul wanders the warp for the same period and returns slightly less sane.
Dark Summoning - A lesser daemon physically manifests for a short period.
Ethereal Storm - The excess psychic energy lashes the minds of nearby sentient creatures.
Blood Rain - A cloud of psychic energy envelops the area, causing storm winds and rain of blood. While this storm is in effect, any psychic powers in the area always cause perils of the warp
Cataclysmic Blast - The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.
Mass Possession - Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.
The Surly Bonds of Earth - much like the Falling Upwards phenomena, however gravity is reversed over a much larger area for much longer. Lifting objects much higher into the air.
Daemonhost - One of the most dangerous perils; the psyker is possessed by a daemon, becoming an unbound daemonhost.
Warp Feast - The uncontrolled psychic energies rip a whole in reality, centering on the psyker; sucking him into the warp to be consumed forever.

These area just examples taken from the Dark Heresy book. Psyker powers are very powerful but even accomplished psykers will often only use them as a last resort. This of course does not mean you are required to care about the consequences, particularly if the char is engulfed in something of an addiction. I'm just saying its likely to result in death or worse sooner rather than later.

Fun reading if nothing else.
May the gods have mercy on my housing situation. If my application to the new flat doesn't get approved imma be on the street anyway. gotta bum couches for up to ten days before i know if imma be homeless or not.
Listen... I got nothin. But i'm gonna be offline for a few days or a week soooooo. yeahhhhh. see ya in a week or so dudes. Except maybe tablet. maybe. BYE.

https://www.youtube.com/watch?v=3ZlDZPYzfm4
oops
Well that's pretty true in and of itself. The thing is that psykers are generally way more restrained in behavior. Psykers are rightly feared but also hated due to both misinformation and the practical effect of a psyker being dangerous by existence alone. They are the property of the imperium itself and are released by the throne to various tasks. Usually astropaths to enable the communication system of the imperium. Very rarely one is deemed strong enough of will to become an "Imperial Psyker". These are loaned to lords or Inquisitors or other worthies.

They are then the responsibility of that person and their actions are also their responsibility. In this case Zhevon would be your handler and therefor executioner. An inquisitorial retinue would be tasked with observing any psyker in their group and executing them should they display any form of behavior against the imperium.

As such psyker would never use their powers flippantly as any use of their powers could result in disaster and no psyker besides the Emperor himself is worth the risk of a demonic incursion. Psykers constantly walk a fine line between being destroyed by their power or destroyed by their allies.

Needless to say using the power of the warp for pranks would be a one way trip to a shallow grave.

Two final points. Only a warp Wytch or other heretics would call their powers "Spells" and technically teleportation is outside the abilities of even the greatest of sanctioned psykers and actually jumping trough the warp without a full gellar field would do far worse than end you. No question.

HOWEVER


This all supposes that the GM chooses to follow 40k in these areas. I do not intend to try and make anyone change anything. I want to be clear about how things are going to be handled however as it will change how i for one react to several things. No amount of rules, books and lore should/can ever take president over a GM.

Hopefully i don't come off as a dick here. I don't intend to be.
@Rithy I was kinda wondering, how much do you know about psykers in 40k? There was just a few things that seemed a bit... off.


From the cockpit of a civilian lifter




Hmmmm. Whatever was happening in that building was none of his business but the streets outside were practically deserted. The lights and levers of the cockpit remained a familiar standard despite the odd quiet of the land below. The odd craft or two passed his position but was swiftly lost in the tumult of the spires. A world like this had its fair share of airborne craft. The rich trafficking themselves from distraction to distraction. Security was plentiful if for no other reason than the thrones ran thick. Craft like his own faded into the background as a mere delivery service. Unworthy of note to the rich though air transport was too upmarket for most crime so the enforcers were also blind. It was almost too easy to slip between the cracks. He was disturbed from his thoughts by the intercom. “Pilot be ready for rapid decent to the building’s facing” came the voice from the wire grill, light for the hold blinking red.

“You’ve the money ready yes?” A foreign accent with a local lilt spoke thumbing the button below the flashing light.

“The Omnissiah rewards those who serve his will” came the reply.

“… Right. I’ll take that as a yes.” What was it with religious types and never just saying what they mean.

He was ex-Navy. Flying civilian lifters was not exactly glamorous, he missed the excitement whether he admitted it or not. Once upon a time he surfed flak as thick as the loamy surf of his home world. Here amongst the hive’s spires the pilot could feel the thrill of danger once again. He knew not what business this Mechanicus golem had here but he knew a battle ready warrior when he saw one. Whatever the business below it was like to be bloody.

It would not matter if the folk below picked up on the voxed message or not. Cargo like this found its way to its recipient for better or worse. A grin spread across the pilot’s features. Usually worse.
I presume that an observing servo skull would see nothing amiss in this strange hall?
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