RumikoOhara said
In the original rp we were all human baseline. If we weren't why the suits?
Wasn't here for that, and fair point although not all superhuman abilities improve durability / damage dealing. So, character time:
Name: James Van Demerwe
Age: 26
Appearance: 5' 7" Caucasian male with a wiry, almost skeletal build. Brown hair, slate grey eyes, somewhat ragged goatee.
Years in the SA: Two.
Callsign: Bloodhound.
Suit Discription: Externally appears similar to a standard Iron Man suit, but has less heavilly armored joints to allow better range of movement, most notably lacking shoulder pauldrons. Instead of the stock gold / titanium alloy plating and endoskeleton, the Bloodhound armor is constructed from matte black CNT based composites. This reduces the mass of the suit to a paltry 60 kg at no loss of structural integrity. While theoretically just as strong as standard suits, its lightweight construction means that it has less momentum and leverage, putting it at disadvantage when grappling. It's high strength to mass ratio does however allow it to run at 120 kilometers per hour and make vertical leaps of up to 80 meters without the aid of its repulsors.
The bloodhound armor has and extremely advance sensor package, including of an advanced ground penetrating radar capable of resolving images of objects as small as six centimeters across through ten kilometers of bedrock and an array of infrared cameras better suited to deepspace astranomy. It also has a state of the art communications and electronic warfare package, including the latest Stark Industries cryptography software.
These sensors and electronics consume a massive ammount of power, meaning that the bloodhound's arc reactor will deplete itself after a mere 90 seconds of powered flight and that its repulsor blasts are three times weaker than those of a standard suit. To compensate for the limited flight time, the armor has more control surfaces and manuevering thruster to aid in controlling and directing falls and jumps, as well as strategicly placed patches electro-static "hairs" (synthetic gecko skin) to allow it climb and hang from walls and ceilings with minimal effort.
To compensate for its weaker repulsors, James generally operates the Bloodhound armor with a double load of micro missiles and a pair each of smoke, teargas, flashbang, and frag grenades.
Overall, the Bloodhound Armor is both weaker and less mobile that every other suit save the Sparrow, but once its wearer has you in his sight, there is nowhere you can hide.
Biography: James is a native of South Africa who immigrated to America with his parents when he was three. Growing up in a poor neighborhood with a significant african american population, James soon learned that most people do not look up. He then taught himself through trial and error to climb quickly and quietly in order to avoid being beaten by gangs who falsely but understandably assumed that he and his family were racist because of their nation of origin. When he was a teenager, he began running a courier service for the local gangs, eventually earning enough money to go to college and earn his masters degree in electrical engineering with the aid of a partial scholarship.
James was out free running across the roofs of Manhattan when the Chitturi invaded. While he avoided the heart of the battle, he did hit several stragglers with molotov cocktails. One of these incidents was captured on video by a bystander's iphone and uploaded to the internet, earning him and invite to the SA.
Skill / Ability: James is a master of parkour.
Personality: James is a fairly stoic, quiet man, but on the rare occasions when he does speak beyond monosylabic replies he is surprisingly articulate. He tends to wear his armor nearly constantly, and has been known use the wallclimbing feature to drop behind people from the ceiling when they mention his name. He also has a habit of lurking, eaves dropping, and just generally being creepy for the hell of it which has been know to get him into trouble. That said, he doesn't actually bear his fellow students any ill intent, and does give good advice when asked. He is the designated snack guy on stakeouts and other longer assignments, partly because of his prior experience with running small packages, but mostly because no one else wanted the job.
Note: I'm open to editing the bio if the GM prefers. The bit about firebombing the Chitturi is a bit shaky, I'll admit. I'd also be willing to tone down the armor's sensor package somewhat.