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    1. Tachikoma 11 yrs ago

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RumikoOhara said
See he approved you


I figured I'd ask anyway seeing as he posted that before I actually posted my CS.
Also, is my character accepted? If not, do I need to edit it, or is just flat out rejected?

More importantly, has anyone figured out how to murder liquidate get rid of these godsdamned unicorns?
Oh gods. . . right, I'm making insisting that it is the Stark Academy and should never be refered to as the TSA an in character trait. In fact, James spends a lot of time composing e-mails trying to persuade Tony that he should change the name to avoid being confused with the real TSA.
Could we not call it the TSA? I don't want to be part of anything that uses that acronym, and it's grammaticly incorrect anyway in this case. I mean come on, does the phrase "the The Stark Academy" sound right to any of you?

If we need an acronym, let's just go with the SA. It's better english and doesn't conjure up images of gratuitous stripsearches of seventy year old men in the middle of a crowded airport with infants bawling at the top their lungs in the backround.
RumikoOhara said
In the original rp we were all human baseline. If we weren't why the suits?


Wasn't here for that, and fair point although not all superhuman abilities improve durability / damage dealing. So, character time:

Name: James Van Demerwe

Age: 26

Appearance: 5' 7" Caucasian male with a wiry, almost skeletal build. Brown hair, slate grey eyes, somewhat ragged goatee.

Years in the SA: Two.

Callsign: Bloodhound.

Suit Discription: Externally appears similar to a standard Iron Man suit, but has less heavilly armored joints to allow better range of movement, most notably lacking shoulder pauldrons. Instead of the stock gold / titanium alloy plating and endoskeleton, the Bloodhound armor is constructed from matte black CNT based composites. This reduces the mass of the suit to a paltry 60 kg at no loss of structural integrity. While theoretically just as strong as standard suits, its lightweight construction means that it has less momentum and leverage, putting it at disadvantage when grappling. It's high strength to mass ratio does however allow it to run at 120 kilometers per hour and make vertical leaps of up to 80 meters without the aid of its repulsors.

The bloodhound armor has and extremely advance sensor package, including of an advanced ground penetrating radar capable of resolving images of objects as small as six centimeters across through ten kilometers of bedrock and an array of infrared cameras better suited to deepspace astranomy. It also has a state of the art communications and electronic warfare package, including the latest Stark Industries cryptography software.

These sensors and electronics consume a massive ammount of power, meaning that the bloodhound's arc reactor will deplete itself after a mere 90 seconds of powered flight and that its repulsor blasts are three times weaker than those of a standard suit. To compensate for the limited flight time, the armor has more control surfaces and manuevering thruster to aid in controlling and directing falls and jumps, as well as strategicly placed patches electro-static "hairs" (synthetic gecko skin) to allow it climb and hang from walls and ceilings with minimal effort.

To compensate for its weaker repulsors, James generally operates the Bloodhound armor with a double load of micro missiles and a pair each of smoke, teargas, flashbang, and frag grenades.

Overall, the Bloodhound Armor is both weaker and less mobile that every other suit save the Sparrow, but once its wearer has you in his sight, there is nowhere you can hide.

Biography: James is a native of South Africa who immigrated to America with his parents when he was three. Growing up in a poor neighborhood with a significant african american population, James soon learned that most people do not look up. He then taught himself through trial and error to climb quickly and quietly in order to avoid being beaten by gangs who falsely but understandably assumed that he and his family were racist because of their nation of origin. When he was a teenager, he began running a courier service for the local gangs, eventually earning enough money to go to college and earn his masters degree in electrical engineering with the aid of a partial scholarship.

James was out free running across the roofs of Manhattan when the Chitturi invaded. While he avoided the heart of the battle, he did hit several stragglers with molotov cocktails. One of these incidents was captured on video by a bystander's iphone and uploaded to the internet, earning him and invite to the SA.

Skill / Ability: James is a master of parkour.

Personality: James is a fairly stoic, quiet man, but on the rare occasions when he does speak beyond monosylabic replies he is surprisingly articulate. He tends to wear his armor nearly constantly, and has been known use the wallclimbing feature to drop behind people from the ceiling when they mention his name. He also has a habit of lurking, eaves dropping, and just generally being creepy for the hell of it which has been know to get him into trouble. That said, he doesn't actually bear his fellow students any ill intent, and does give good advice when asked. He is the designated snack guy on stakeouts and other longer assignments, partly because of his prior experience with running small packages, but mostly because no one else wanted the job.

Note: I'm open to editing the bio if the GM prefers. The bit about firebombing the Chitturi is a bit shaky, I'll admit. I'd also be willing to tone down the armor's sensor package somewhat.
@Jones Sparrow: When you say ability, what do you mean? Does it have to be a combat skill or can we have a superpower in addition to the suit? I was thinking of something along the lines of precognition (limited to 30 seconds into the future) or line-of-sight telepathy.

EDIT: If all characters are baseline humans, that's good too. I just want to know exactly what I have to work with before posting a CS.
Good thing we moved here when we did--SB is completely down right now. Incidently, this means I can't get at my original CS atm. I'll edit this latter for inconsistencies (what, you thought I was going to include everything about me? This is the internet, people). Also, adding previous IC purchases to CS (will be marked with "*")

Name (Male Persona): David Smith
Name (Female Persona): Helen Mengele
Age: 23
Biological Sex: Male
Gender: Meh, I'm a mind in box made of meat / whatever I feel like at the moment.

Appearance, Male: Skinny, 5' 6", vaguely effeminate. Caucasian. Brown hair (buzz cut), Green eyes w/ long lashes, stubble.

Apearance, Female: Petite, 5' 6." Caucasian. Red hair (wigs are awesome), Green eyes w/ long lashes.

Strengths: Intelligent, ruthless. Never thinks with the little head.

Weaknesses: Sociopathic fanatic devoted to bringing about the singularity at any cost. Paranoia, tendency to forget social niceties / human decency when feeling threatened.

Skills: Can cross-dress extremely convincingly. Working knowledge and experience of homemade explosives and incendiary devices. Foundational / working knowledge in biology, anatomy, and chemistry--is an embalmer. Good cook. Can realisticly shade skin with a fine tip sharpie (pencils are for amatures--still, I'm absolutely hopeless at painting and sculpting). Can pick locks and forge low-quality fake IDs; good enough to get into a bar that isn't looking too close, but will not hold up under scrutiny from law enforcement / other relivent proffessionals. Basic understanding of computer hardware.

Equipment, Male: Leatherman tool, butane lighter, wallet with legit ID. Cell phone. Generally wears a loud Hawaiian shirt with Khaki slacks and white undershirt, with sunglasses. Set of lockpicks. Keys.

Equipment, Female: Purse containing a butane lighter, can of hairspray, wallet with fake ID, cell phone registered to Helen Mengele, cosmetics, lockpicks, keys, and Drano / brake fluid bomb (aka "Stealthed Molotov Cocktail")*. Usually wears a dark green, blue, or black long sleeve shirt (either a highish v-neck or a turtleneck) with black jeans and an Elder Sign necklace (if wearing v-neck, and necklace is more like a collar--have to hide the adam's apple, it's the number one way guys in drag get caught).

House: Small two bedroom, one bathroom dwelling on the edge of town. Has a fully stocked kitchen with stove / oven, fridge / freezer, pantry, rice cooker and wok. Living room has all available wall space taken up by bookshelves overloaded with tightly packed volumes, including a hollowed out bible concealing a pair of state of the art 16mb MRAM chips from 2013, as well a tome of illusion magicks* and a book on warding*. One corner of the room has an armchair and lamp, the opposite corner is taken up by a desk with a high-end (for 2013) laptop (Window 7--fuck Windows 8 in the ass with a pitchfork) and printer. In the back yard, which has a high, solid wooden privacy fence, there is an old rootcellar where I keep my pryomaniac paraphenalia, currently about 10 kilos of thermite with magnesium based fuses (stored on opposite wall) and materials for another 20 Drano / Brake fluid bombs*, and leave my home-made Kim Che to ferment.

Misc. Things I don't keep on me / non-material purchases:
24 empty syringes purchased anonymously from a shady website.*
An anonymous P.O. Box (set up while female)*
One used Toyota Camry*
Parkour Classes*
Pre-registration for gun safety / basic markmanship training classes*
Stuff I'm most likely forgetting, hence why I'll edit this latter when SB is working again.
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