Name:
Soli
Race:
Kokiri
Age:
126 (not that she’s kept track)
Gender:
Female
Description:
Like all Kokiri, Soli is virtually indistinguishable from a regular Hyrulean child, as she possesses the same pointed ears, pale complexion, and general body structure. Even her curly, shoulder-length bright red hair and emerald green eyes, fairly common traits among the Kokiri, are known to appear in Hyruleans every once in awhile, leaving her well-suited to blending into the crowds of people that make up most Hyrulean settlements. The fact that she is only 3’4” tall and weighs only 33 pounds, small even by Kokiri standards, also helps her pass by unnoticed.
When remaining inconspicuous isn’t an issue, Soli will usually be found wearing the iconic green tunic for which her people are known, a green headband, and brown boots. If she needs to enter a Hyrulean settlement of some kind, she’ll abandon her typical attire for the less comfortable clothing that Hyrulean children typically wear.
While her small stature does limit the amount and kind of gear that Soli can keep on her person, she does make sure to always have her boomerang, slingshot, deku seeds, and deku nuts on hand, as they’re quite versatile. The slingshot and boomerang in particular are really the only offensive weapons that Soli has any expertise in, as swords and spears are too heavy and long for her to wield properly or discreetly.
Character:
Personality
Soli possesses a level of energy and enthusiasm that most adults would consider tiring, as they usually have a hard time “keeping up,” so to speak. Most commonly, this aspect of Soli’s character manifests itself in her cheery disposition and her inability to stay still for too long without becoming noticeably restless. She’s also quite social and kind-hearted, always willing to talk or play a game with someone, even if they’re a complete stranger.
Though usually cheerful, Soli does have a tendency to feel emotions more strongly than others, which means that she’s rather prone to being overwhelmed with her emotions. Unfortunately, Soli also has the emotional maturity of a young child, rendering her unable to deal with her strong emotions properly. Ultimately, this means that events that most adults would consider minor could result in a meltdown of sorts. For example, falling down and scraping her knee could leave her crying her eyes out instead of just wincing and otherwise ignoring it.
Like most of the other Kokiri, and children in general, Soli does have a problem being responsible and getting stuff done, as she’d much rather just play. She also tends to be quite naive and gullible, especially concerning things outside of the forest, which can easily get her into trouble. Fortunately, she’s a rather smart little girl, a trait that certainly does help her get out of some of the sticky situations she finds herself in.
Ever since her people were nearly eradicated, however, Soli has generally become a lot more sullen and quiet, her boundless cheer having been dampened by the horrors she’s seen. Occasionally, something will come along and make her happy, her powerful emotions cutting through the numbness she’s become accustomed to feeling, and it seems that she’s back to being her old self. But, these moments are temporary, and the numbness settles around her again like a thick cloud of dust that was kicked up by a breeze.
Magic
Soli was born/created/whatever with a talent for drawing on the natural energy around her and shaping it to suit her needs, a process that is more commonly referred to as using magic. As of right now, her magic allows her to hide herself and others, communicate with plants and animals, and manipulate plant-life around her (in a radius of a about 15 feet or so). Eventually, she’ll be able to perform other feats of magic relating to nature, like shapeshifting into an animal form or channeling natural energy into balls that can be hurled at opponents.
Because she’s quite young and hasn’t really had that much practice, her magic can be rather unpredictable and hard for her to control effectively, as it tends to surge forth when her emotions flare and seem nonexistent when she tries to consciously bring it forth. And even when she does manage to bring it forth consciously, she often can’t make it perform exactly as intended, though it’s usually close in these cases. All in all, it leaves Soli feeling very frustrated and, more often than she would admit, rather inadequate.
Like any other activity, magic expends energy when performed, even if the majority of the energy comes from an external source. This means that using magic too often without a break can result in exhaustion, which, in Soli’s case, often leads to passing out. Trying to put more energy into a magical act than one has to spare can also result in the magic going haywire and behaving erratically, sometimes with harmful side effects for the user and those around them.
Biography:
Soli’s early life was, for the most part, pretty ordinary, consisting of lots of playing around with her friends and very little real work. Really, if it weren’t for her magical talent, her life would have been largely identical to that of virtually every Kokiri that had ever lived. Not all was perfect in her people’s section of the woods, however, as relations with the Hyrulean government began to sour. Soli had never really understood what had caused the animosity between the two peoples, but when the group known as the Resistance declared open war on the ruling government, the Kokiri sided with them, sending some supplies and some of the older among them to fight.
Thinking themselves more or less protected in their little corner of the forest, the members of the Kokiri who stayed behind continued on with their normal lives as best they could. They were naive. The counterattack was swift and ferocious as the might of the empire’s army drove its way into the forest and began slaughtering any and all Kokiri they encountered, regardless of whether or not they seemed to be a threat. The vast majority of the childlike people perished that day, but several smatterings had somehow managed to escape to the relative safety of the Lost Woods.
Pursuit was inevitable, of course. But fortunately, several of the older members of the Kokiri had realized this, which gave them time to prepare several nasty traps before they carried on further into the forest. Ever since, Soli and her people have been living in the Lost Woods, constantly dodging capture by keeping on the move and employing guerrilla tactics to delay and weaken the enemy that pursues them so doggedly.
Soli, however, has recently been selected to head into Castle City in order to acquire some information regarding the enemy that might be of use and, if possible, to acquire several supplies that they needed.
Totem:
The Unicorn, as a symbol of innocence, purity, and the mystical, resonates well with Soli’s own childish nature and latent magical talent.
@Nevis Hopefully that's all good. :3 Let me know if I need to change anything, particularly when it comes to the section about magic.