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    1. Talis 10 yrs ago

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Morovia is a world defined by the sky. A great sea of dense clouds made of a poisonous gas called miasma covers most of the world, making everything below it permanently inhospitable to humans. Rising out from above this miasma are countless mountain peaks. Singular mountains make up countless islands across a vast sea of cloud, while mountain chains and high plateaus make up dense archipelagos and small continents. It is on these islands and continents that humanity would develop and civilization would begin. With the land below the miasma closed off people took to the sky to find their way. Morovia is a world where the glider was invented before the wheel, and airships are vital for transport.

Now the great powers of Morovia have risen from the mountain homes to spread across the world. The Industrial revolution has created a world of immense industry and human progress, but at the cost of great strife. Different people, different ideas of how Morovia will move into the future. The great powers build airships of steel and new heavier-than-air planes with which to wage war. As transportation technology grows the world has become a much smaller place.


Skies of Morovia is a dieselpunk Nations RPG game set in an alternate 1900s world. It includes a light rules system encouraging players to compete for glory, resources and influence in a massive world. We're currently recruiting and open to all players. The first turn will begin on September the 25th, but we will be accepting applicants beyond that date. Please feel free to take a look, or ask any questions if you're interested.

Link: skies.boards.net
WIP




Welcome to Morovia


In a world where most land is covered in a poisonous layer of clouds called miasma, mountain peaks and plateaus rising above the clouds serve as the only habitable land. Great empires have risen from these islands and now compete for the resources and land necessary for power and prestige. They battle with the tools of diplomacy and war to spread their ideologies and interests. New innovations in technology have brought fleets of airships and warplanes to the skies.

Skies of Morovia is a Dieselpunk NRP where Empires compete for land, resources and influence. It is a rules-based system with a long established group of members ready to welcome new players. Its main features include:

  • A flexible system for policies and ideologies to make politics fun and relevant
  • An emphasis on economics and resources
  • An awesome dieselpunk setting with airships, gigantic seas of clouds and airplane dogfights.


If you're interested feel free to check us out at skies.boards.net.
Those sound awesome. I almost have my group done, just debating a bit of their back story and whether to make it a barony or survivor clan.
Anyone want to do some shared history? I have an idea for a noble house that was almost wiped out in a coup during the end of the republic and ended up fleeing into the hills. If anyone wants to play a rival house or organization we could have some fun shenanigans.
This looks pretty awesome. I would be very interested in joining if it starts up. Are you taking applications now, or just doing an interest check?

Also, any idea of the scale of the map? It looks pretty big, but a map key wouldn't go amiss.
Ok, I am struggling to make a character for this RP and have found myself in need of more information. I'd like to ask a few questions about the setting, if you don't mind.

1. What kind of mythology are we dealing with here? I'm seeing 1800s romantic era, with Werewolves, vampires, etc. What else? Are we including other culture's mythologies? Are there Djinn, Wendigos, Tengu, etc?

2. What's the nature of magic? I'd like to play a mage, but I'm really not sure how it'd fit here? Is magic a scientific thing (e.g. alchemy) or does faith play a part? Do crosses actually hurt vampires? Could you use prayers or chant verses from the Qur'an to fight a monster or cast a spell?

3. What's the Order's role in society? Social norms are pretty strict at this time period - are the Order's operatives a general exception, or are they expected to live up to normal standards of decency?
Still here, just distracted. I'll try to get a post up soon.
@shagranoz I think there were revolvers.


Nope. Colt invented the revolver in 1836, 2 years after this setting. For multiple shots you'd still be using multiple pistols, or a double-barreled pistol.
The closest thing to derringers would be the Toby or "Muff" pistol, essentially a miniaturized flintlock meant to be concealed in a coat or purse.
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