Avatar of tanderbolt
  • Last Seen: 6 mos ago
  • Joined: 11 yrs ago
  • Posts: 321 (0.08 / day)
  • VMs: 3
  • Username history
    1. tanderbolt 11 yrs ago

Status

Recent Statuses

7 yrs ago
Current Datta. Dayadhvam. Damyata. Shantih shantih shantih
7 yrs ago
Fab, when it comes to portraying a character believably, you might be the best this site has.
3 likes
7 yrs ago
There's no need to build a labyrinth when the entire universe is one.
1 like

Bio

Well, this was my account. Had my fair share of memories of the guild, both good and bad. I hope you all have a great time here and keep getting better at RPing and writing. Myself, I've fallen out of love with roleplaying in general, and this site in particular. There's still good people here, but I've learned enough and seen enough that I'm not confident this site is going good places. Tanderbolt's moving on. Where am I going after this? I don't know, but to quote Raymond Carver, "I'm always learning something. Learning never ends.". Good night, ladies, good night

Most Recent Posts


Is this thread officially killed by derails? Because I'd like someone to explain how elevator videos appeal to anyone. I can understand railfans, I can even understand bus spotters, but then you get channels full of this and I'm baffled.
Can we play as teachers? I might have an idea for a character.
<Snipped quote by DepressedSoviet>

To answer your question with another question, what makes Western Rpgs roleplaying games? Most limit your choices, wheres in a "real" rpg, like DnD, you literally have unlimited choices you can make, not ones they just program in for you. You might have a DM like that, but it's much less restricted generally and the plot can literally leave his control if you're clever enough.

Roleplaying just means you "play a role". Acting is a form of roleplaying, even though you don't make any choices.

The main appeal of JRPGS are the stories and the simplistic gameplay, namely. Before we had the technology to make the sprawling expanses we have today, tech was a lot more limited. You did have some titles like Fire Emblem which combined tactics with a leveling system, but these were few and far between and much harder to make.

I honestly don't like console rpgs though, I think the only time rpgs were ever good was Planescape, Fallout 1 and 2, and Baldurs gate era + the recent release of new CRPG games like Torment: Tides of Numenera, Tyranny, Pillars of Eternity, and Wasteland 2. Dark Souls feels much more like a Metroidvania game and The Witcher series has always felt more action rpg than "typical" rpg.

Also what @Fabricant451 said.


It's funny how most of the RPGs you listed as the good ones were made by the same general group of people (Black Isle, which became Obsidian and Troika). With Fallout the developers said in interviews that it was their aim to recreate the depth of the tabletop experience as closely as possible. I think that's always been an undercurrent, but the early computers lacked the technology to do much except bring in the dungeon crawling and stat based combat aspect of tabletops RPGs, which were fun enough that they became the defining features of the genre.
And I do have to ask, and this is a question for everybody, is there post-modern communists? I actually don't know. I don't think post-modernism is very compatible with dialectical thought. I was thinking more those leftists who say "There is no culture" or some silly shit like that when I said "Post modernism is a edgy left thing."

Yes. Post-modernism is heavily associated with Post-Structuralism, to the point that many of the key figures in post-modernism are associated with that school of thought. Post-Structuralism itself arose among French left-wing thinkers, many of whom count themselves as Marxist and hold Marx to be one of the cornerstones of their thought. Focault, Lyotard, Baudrilliard were all Marxists, and others like Barthes and Derrida held him as a great influence. While their works are nearly impenetrable at times and heavily focused on the theoretical, they do have some impact on leftist thought, including shaping forming schools of thought within postcolonial studies, queer theory, feminist theory and critical race theory. Slavoj Zizek is one of the most popular living philosophers of this school.
I might be interested.
Trust me, a real racist would not hold their true opinions back. Because people like that, they have no guilt. They don't see their sick opinions as incorrect...so if you asked that person up front. Do you think you're superior and/or deserve special treatment because you're a different race. They'll say "YES." And case closed. Otherwise, probably not and move the fuck on, and let people worry about real problems and not make up phantom ones.


This school of thought is irritating, and taken far enough can actually blind us to real prejudice. David Duke, Richard Spencer, Ian Smith, Cecil Rhodes, and PW Botha have all publicly denied that they are racists or hold enmity for other races, but it is plainly apparent that they are based on their words and actions. Publicly denying racism while still sponsoring racist policies is so well known that political strategists outright admit they do it. As for JonTron, it's hard to get a set of opinions like that without at least being a fellow traveler in white nationalist circles, those particular talking points all originate from those corners and are vanishingly rare outside of them. Maybe it's a case of hanging out with a bad crowd rather than any personal racist impetus, but the intent behind those statements is clear.

<Snipped quote by Dynamo Frokane>

I don't know how the consensus of 7/10 measures as "pretty disappointing." 5/10 is an average, mediocre game. by that metric, 7/10 is quite above average.

In aggregate, game review publications have average scores hovering around 74/100, as metacritic shows. The lowest average score of any publication is 57, belonging to an obscure website, no publication really uses the full scale. I think this is score comes as a disappointment, given that this is a heavily promoted triple-A title coming from a series where the previous entries all scored over 90 and the developer has only made one other game that scored this low. Metacritic has its flaws, but I think it's safe to say that EA's board is not happy about this.
Civilization and Overwatch is an intriguing pair. An arena shooter where you play as nation-states?
<Snipped quote by tanderbolt>

Yeah, I had a feeling, "post-" had similarities with ambiance music because that is stuff that my brains just doesn't gravitate toward. (Though I do like jazz and classical elements in music, it usually it seems less simple.) Something what you said, I think you 100% right but at the same time, throwing a question for that. When you said, "Post music is usually music that slowly builds up to an epic finale." I feel that's a spot on analysis. But doesn't Prog already do that? I guess instead of a complex and layered build, you get a minimalist path instead? I guess I kind of wrap my around that.


Progressive rock does do the epic buildup, but in my experience they still do it less often than post-rock bands. While there are bands that avoid it (and genre snobs like to attack newbies who assume every band does it), I'd bet you could legitimately say that half of Explosions in the Sky's discography is songs like that, probably a similar percentage for Mono. The real difference is the way that they build in intensity. Progressive rock likes build up with techniques like adding new harmonies, developing the melodies, or giving the band members oppurtunities for virtuosic solos. Post-rock buildups like to keep the same basic melody and build the intensity through increasing the volume, adding more distortion and just sheer repetition of the same basic themes. Rather than have change the theme into something more complex and epic, they take the same theme and try to play it as powerfully as they can. Here's an example of the difference. Prog style: , starting at the nine minute mark, they build in intensity by adding layers through soloing over the same basic theme.
Post-rock style: , at 9:37 and for about a whole minute afterwards, the band takes the same music and keeps increasing the volume or adding very minor touches. If you like classical music, it's sort of like difference between Romantic composers and minimalists

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