Mmm... Cat fur gloves might not be that advantageous for a practical man. And they aren't really luxerious till you get to the big cats.
But I could see something in crafting things from Sphinxes and displacer beasts.
Because if you want to go by DnD rules, the higher quality an item is, the better the enchantments you can put on it. You couldn't put protection +4 on an iron ring, but you could on a masterwork gold or platinum ring. Plus a goddess of secrets and occasional rare bits of information might have the benefits if you can pay her price.
After a payment is made, "Have you found anything interesting for my craft?"
"A rare iron from beyond the sun bounds it's way over forgotten lands and to the heart of our collaboration. A devil's laugh and fourty moons, before it crowns past dawned sky, and embed's it's self into the bosom of gaia. There it lies in wait, between right eye of one brother, and the left another. Fierce monsters, big and small, with malice on the tip of every man tongue, surrounds the glory in which you seek."
Translation, a meteorite containing a unique deposit of iron is going to touch down between three to four years. It's location is marked between two statues facing different directions in the world. But the cross sections of their gaze marks the location.
There, i have updated my character sheet, tidied up some things. Added opinions of Del Sombra and Thu-mmmok. Added a tale and a secret about Nnmerra's first children.
And i'm considering making the entire sheet into a hider... i'm gonna do it. I'll keep the image above it though. So the character sheets are easy to find and it takes less scrolling to get where you want. I suggest doing the same. But of course it's optional.
Also. I'm back from the event. You guys surely have been posting stuff.
Also, minor pet peeve.
Aw... Del Sombra is found pointless. Eh she'll just shrug it off if told that.
But yeah... I'll probably do that myself. The hider thing.
And I can't really count the number of times I did that warship thing. If war and wor are pronounced differently, I wouldn't know, here in the south of america war sounds just the same as wor.
@SepticGentleman You can do both in a way. Make icons / new colors and stuff in PS and then save them and add them in , inkarnate. It works and would look nice. ( my opinion ) + it's non-downloadable :)
I personally prefer using Krita or Photoshop for map making. There are things that are not easy to do in inkarnate.
Like Inkcarnate sucks at making really dense cities, with zoninings and such. Where as with Photoshop, Krita, and Gimp... you just need to make a brush or a script and draw out roads or regions.
Then again, maybe I just appreciate the access of scripts because I am a Computer Science major ^.^
Description: An amazonianly large and lanky Sergal with a trimmed and groomed coat to make due of the warmer climate. She has a cool gray fur that covers the majority of her body with a strip of fur running between her thighs, up her stomach, and under her chin colored white. Her ears are long with tufts of fur curling upwards to the air. Her eyes are naturally gray, and on her maw there is some visible signs of a scar running down her cheek. Her entire body has been painted with tribal like tiger stripes, with a glyph on her stomach. The Glyph doesn’t have much in the way of meaning other than being a nametag.
While she usually wears armor… however recent events had made her armor’s torso utterly unusable, and abandoned till she can find a suitable armorer to repair it. Instead… she gets by – by shamelessly wearing the leggings, tail guard, and gauntlets of her armor. The only actual articles of clothing she adorns with her armor is a tattered red sashed loosely tied on and held up with belts like a skirt, and a wrapping of bandages around her chest. It’s clear that she doesn’t have much of a sense of modesty… even if there’s nothing for her to actually show.
And as for the way she carries himself, she steps with a subconscious predatory like prowl. But she seems to hold a plesant expression most of the time. Showing a very care-free, and happy go lucky demeanor. That is till she enters battle. Then she looks like she's possessed by the way her eyes hardens, and her lips pull back into a garish grin like snarl. Perhaps she takes enjoyment in ending lives? Perhaps that is just created from years of battle. Regardless, it's a sign that mercy is off the table.
Personality: She's very a very carefree, and mother like Sergal. She often lives her days one after the other by simply enjoying herself till her time finally comes, and she's forced to answer for the lives she took. Weather that be spending hours in a bar, running after the next big score for money, or rowdy and deviant acts of sex.
Backstory: When she turned the acceptable age for joining the military force, she did so with her parents support. She grew up with her Fahrar (The equivalent of a class in a school). which became her eventual warband that she operated for in the Northern Sergal Empire. During the time of her Fahrar, they trained under a monk whom specialized in various weapons of war. The techniques were not as extensive as a full training, but they were enough for experience to fill in the wholes.
Over the course of years with a war waged by a kingdom of Elves, the Southern and Northern sergals did unify peacefully into a pact, forming her many different friends and allies. Though as war is hell, many of their lives had been taken in months. And by the the time the war was over twelve years later. She was the last of her original Fahrar.
The sergals have a tradition, that with each fallen comrade that they were close to, they'd remember them by painting their body with a tiger's strike for each fallen soul. The ones closest to the heart, or over it, are those of some romantic relationship.
Eventually, she retired her career as a soldier. And looked for something to do with her life. She had dreamed about being a mother, and raising a family during the war. But had that painfully stolen from her by an arrow to the womb. Instead of sobbing over the lack of a dream, she just settled for making good of what life she has left and picked up adventuring.
Motivation: With little to do, what reason could she possibly have to not have a god whispering in her ear?
Why they were chosen as a Hero: Del Sombra is not the pickiest when it comes to heroes. Her selection process made use of a specially crafted castle off of the coast on a small island. The island made use of a series of puzzles, dungeons, and smaller quests. She had requested Nahash through a series of gestures and acting, to deceive a powerful wizard and require him to make the island his own kingdom while slowly going mad.
The wizard continuously forced ships after shifts to run aground the jagged rocks of his island in many violent storms to bring in new challengers to try and take his throne. Many have failed, but one did eventually succeed, and take his riches and title. That would be Reeva.
And truth be told... If a plague infested rat had completed this task... then the critter would have been Del Sombra's selected hero.
Equipment: An incomplete set of sergal fitted armor. She only has the pieces that protects her shins, her knees, tail, and her forearms. The rest is ruined from the battle with the wizard.
Tel - Thundering Long Sword: This is her primary arm for almost all situations. She displays quite the mastery of it's use from years of using long swords and two handers in the battlefield. This sword is very basic in apperance, other than a small momento -a ribbon of fabric from the wizard's cloak-. But it's clearly masterwork. This sword has a unique trait in which there is a chance that an opponent struck by it will be met with a deafening roar, followed by a violent shockwave. Most opponents are reduced to red mist and body parts after the effect. This sword was a gift found in the treasury at the completion of her selection.
Two Handed Sword - modeled after the Lowlander Great Sword: This sword is often her main go to arm for fighting something big, like a dragon, or some bastard that might as well be renamed to Havel the Rock. The length isn't too much of a difference from her standard sword. But the added heft, and length of the hilt makes life so much easier. Like her long sword, she handles it with incredible efficiency. Her strength and size of her body ignores some of the draw backs from using it in regular combat. This weapon is often left secured to her mount.
Short Sword and Dagger: Both are mundane weapons. But are her backups. Both are kept on her hips. While the arming sword's is visible, and fixed to the belts keeping her sash up. The dagger is virtually hidden, clipped to a belt under her makeshift skirt and tail.
Tail Armor: After countless battles, the armor for her tail has improved quite a bit. The tail now has chains wrapping around it in cross sections with metal thorns poking outwards from the links. The metal plates that were part of her complete set of armor, are now lined in dragon scales. The scales are mostly decoration than for function. However the spikes… show their function when the Sergal gives her opponent a hard slap with her tail.
Abilities: As far as abilities goes... she's mostly a mortal with few blessings.
The first is one that is natural to her race. Sergals have been graced with a decent flexibility, and the jumping ability of raptors.
The second is one granted by the goddess Del Sombra. Enhanced awareness. Few things are able to get the jump on the Sergal without her noticing it. Once an entity or object enters a certain radius, she's no longer caught flat footed and can respond accordingly.
The third: Piercing sight. Her eyes can pierce the shroud of darkness, the densest smoke and fog, and brightest light.
The fourth and last: The ability to speak to cats without paying an initial cost. This ability originally seemed useless to the Sergal. But she quickly found it invaluable, as there's not much these creatures can miss... and their wit quite incredible. However, secrets still require the usual cost. But hints, basic information, and general conversations are free of cost. Plus, such a blessing seems to keep Displacer Beasts off her ass... and makes Sphinx's more forgiving to an error.
Side note. Because Sergals have no painfully visible mamaries, and male bits are internal, they don't view nudity as much of a problem. They wear some amount of clothing as a courtesy to other species.
It sucks being a goddess's first sentient species. Their language is horrible. And their manners don't coincide with the rest of the world.
I'm thinking of expanding Sombra's speech abilities a bit more...
She speaks only when talking of secrets, and information. The same rule of costs applies. Still prevents her from holding a genuine conversation.
What do you want? "...."
What do you see? "...."
Can you tell me of the situation below? "Three large factions. Traveling amongst roads of bone. Castles of stone, sit on pillars of sand and pillars of salt. The tides of war threaten to blow the foundation away."
"What is the blind man's parable?"
"Two blind men sit at the end of an era contemplating beauty. They sat atop the worlds highest peaks overlooking the lands were the winds of the earth carried hushed and gentle whispers from nations afar, and yet... seeing nothing." The story continues on.
Behold, the greek siri
maybe she just sits atop a big pillar all day. Her body staring off into space while her mind roams the worlds and watching all of the events.