Here I was hoping the horse thing would be a one-day gag, but apparently this isn't the case... I just added them to my adblock filter to make the site usable again.
Woo, more recognisable names, and vendettas to match. I would indeed hope that people on a subforum named 'Arena' would want to 'actually fight'.. D=
I have one sheet readied, though he would likely fit on the lower end of the power scale. I'll aim to add a couple stronger characters tomorrow just in case.
Name: Chester Ades
Gender: Male
Race: Human / Mutant
Apparent Age: 26
Appearance:
Stands exactly 6'0" tall, with a thin angular build which seems to contrast with his rounded face. Pale complexion, wide brown eyes, with an almost-certain reddish tint. Thin nose, unpronounced cheeks, pointed chin, well-shaved. Coarse yet well-kept ginger hair, hanging low enough to cover his ears, with a fringe that balances above his eyeline. A couple blade scars are visible at his left upper neck, but are mostly covered by his collar.
Attire:
A somewhat-futuristic black leather jacket, left unzipped yet still secured around his frame. A formal light-grey collared shirt and pressed charcoal trousers are worn underneath. Simple red leather belt, lightweight black shoes.
Weapons/Equipment:
•A worn, yet reliable 4-inch retractable penknife. Stainless steel blade, charcoal-grey plastic handle.
•A dozen newly-pressed quarters.
A red metallic visor that covers one eye when worn, and folds into his coat pocket when not. Functions as a highly-accurate digital telescope.
Abilities/Skills:
•Atheletic: Chester is naturally strong and agile, although no more than what would be expected from his build.
•Hand-to-Hand Proficiency: Chester is an able street fighter, as is often required of his job. Has undergone no more than four months of formal training.
•PlasTec Genetics: All plasma, fire, lightning and non-elemental magic which comes within immediate range of Chester, is passively converted into kinetic energy travelling in the same direction. It is impossible to burn or electrocute him externally, but such attacks can physically injure him if he collides with them head-on. All PlasTec Concepts also hold this effect.
•PlasTec Anomaly Common-005 [Gear]: All of Chester's movements are made with near-perfect accuracy and hand-eye coordination. This can be enhanced further with use of his visor.
•PlasTec Concept 017 [Vertex]: Chester is able to create thin, sturdy telekinetic beams at will - up to 3" wide, neon-purple in colour, and made between any two points within his focus. These Vertexes take a split-second to form; each end must fasten to a non-living object, and they cannot be created inside of other objects. It is nigh impossible for Chester to attach one to anything moving, besides objects which he moves or throws himself.
Chester can maintain up to five Vertexes at a time, and may unsummon them with a thought. They will deteriorate over time while they are outside his vision. Their sturdiness resembles a solid, brittle steel. If a Vertex is broken or snapped, it will disappear with a static discharge.
While in contact with a beam, Chester can accelerate his entire body along the beam's direction, with a force slightly greater than that of gravity.
By utilising preps/charges, Chester may create Vertexes with all-round increased width sturdiness and acceleration.
Personality:
Smart and talkative, yet fearless and overconfident. Enjoys making gambles, but often makes trivial profits or successes. Quickly loses his temper when things don't go as planned.
Background:
Born fifteen years before a global-scale nuclear accident; himself and two of his younger siblings were survivors of the ordeal. Some time later, an unnamed research project was the first to offer them and other victims shelter, particularly selecting individuals who showed signs of resistance to the nuclear radiation. There it was proved that the trio's mutated genetics were compatible with the PlasTec Gene; a nigh-magical technology discovered long before the incident, but which no unaltered human could possess without instant fatality.
Chester's younger brother, Mikael, inherited the most destructive PlasTec Concepts of the three by far, and was tainted by his newfound power as years passed. Unable to return him to his senses, a fight arose between Chester and Mikael, much to the final sibling's dismay. Damage escalated to a city-wide scale, erasing all trace of the research base in the process. Authorities thusly branded the three of them as criminals, which forced them to disband in fear of their lives.
Chester now takes occupation as an information broker, and in doing so he attempts to discover the whereabouts of Mikael's whimsical schemes, seeking to exact revenge for his ruined image.