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    1. Tenebrous Gaze 11 yrs ago

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Potentially interested.
I can and will take Honest out if it's a big problem, although I'd rather keep it.

For Cryfder, I've gone with only three Truth Counters but only one spell/trap from the grave. Is that ok?

For Anghenfill, the double ATK is gone and it now gains 400 ATK if the monster is level 4 or below, 600 if the monster is level 5-8 and 800 if the monster is level 9+. I'm not sure, is that fine?
Saturday, 23:58 PM

James moved quickly, staying close to the wall as he moved through the dark street. Given that most of them were highly qualified medics, his colleagues had a strong fondness for alcohol and although he hadn't touched a single drop for years he still stuck around into the darkest hours with them, a decision he was now starting to regret due to someone apparently making a very poor decision with street lighting. He'd been practising with his newfound ability, which gave him some confidence but he was still cautious as to the chance of someone figuring out that he had something beyond strong lungs.

As he walked forwards, taking his hands out of his pockets, he saw something moving quickly in the dark, seeming to go into an alley in front of him. He wasn't sure that anyone was there but to be careful he quickly ran across the road and started walking down the sidewalk opposite. As he passed adjacent to the alley, he heard some kind of odd noise and something seemed to narrowly miss his head. He looked in the direction of the alley, took a deep breath and screamed while activating his power, a great burst of sound emitting from him as he covered his ears with his hands and then started running. He saw another mysterious shape pass and headed down an alley to the side. When he reached a wire fence he turned and saw the clear outline of someone approaching. He turned and screamed again before starting to climb the fence but he fell down and hit the ground as something embedded itself in his neck.
Regarding Cryfder I was having some trouble deciding how powerful the effect should be relative to how many Truth Counters it would be but I'm not really sure what to go with.

Anghenfill I can accept is confusing. The effect was meant to be that it had the ATK of all three tributed monsters' ATK put together and the DEF of all three tributed monsters' DEK put together Think Tyrant Neptune but without the effect stealing but with the advantage of doubling that if every monster used was a Celestial Seeker, which I now see is actually kind of powerful given Chwilio and Nova Summoner. On top of that, its ATK mode effect was that if it destroyed a monster, it gained 25 times their level in ATK and DEF (so a level 4 would give it 100 ATK and DEF while a level 12 would give it 300 ATK and DEF) which would be kind of messy but far too powerful if that was 100. I could replace that with another effect but I wanted to keep the effect of it growing more powerful the more it destroyed.

Like I said, all feedback is greatly appreciated and I'll try and figure out how to tone it down.
This is still a work in progress but I'd like some feedback, especially on whether the Celestial Seekers are a good power level, as I know that there's room for improvement in them.





Name: Aeron Walsingham

Age: 16

Gender: Male

Personality: Aeron attempts to create an air of serious mystery around himself and to the casual observer may seem to be some kind of base thug or man of mystery but anyone who spends long enough with him will realize that it's just a facade to make himself seem more intimidating, while he is really just fairly calm and highly inquisitive. As he values knowledge highly, he is fairly secretive about himself and can often be found rooting through people's stuff or eavesdropping to find things out about them. When it comes to dueling, he plays more for fun than with any aims of being a professional.

Brief Bio: Aeron was born to a poor family in a city far away and was orphaned as a child, before being taken in by a criminal who had taken a liking to him. He was brought up to follow in the man's footsteps, being taught everything from pick-pocketing to major fraud but also gradually started learning to duel, although he could never pick what kind of cards he wanted to use.

At a point in his life, Aeron pick-pocketed Ifanc's card from somebody and was surprised when it started to speak to him, initially chastising him for stealing it but eventually warming to it. As he grew up and became better at dueling he collected other Celestial Seekers and light fairies, building a deck around them.

Shortly after, his criminal guardian struck lucky with credit card fraud and fled from the country, the two of them now incredibly rich. They secured false identities and moved to Anima city, having gone from dirt-poor to filthy rich and his guardian becoming richer and richer due to investments. Now free to pursue his interests, Aeron became more focused on both his quest for knowledge and, with Ifanc's help, dueling.

Deck Type: Light/Fairy, Celestial Seekers (custom) archetype.

Key Card: Celestial Seeker Operative 001: Ifanc

Known Cards: All of the Celestial Seekers but additionally Master Hyperion. Fairy Archer, Honest, Solidarity, Valhalla, Hall of the Fallen.

Spirit Partner: Celestial Seeker Operative 001: Ifanc
He is a rookie in the magical space spy operation of the Celestial Seekers and constantly seems to have something to prove, wanting victory in battle and success in life and living out his desires through Aeron. He shares Aeron's great thirst for knowledge and is constantly asking questions.

Aeron learned of the tournament when he accidentally took a flyer whilst pickpocketing someone who had cut in line in front of him. He doesn't participate in a lot of contests but, as he had been spending a lot of time practising dueling, decided to enter for fun.



VA:-

Battle theme: -

Out-of-battle theme:-
There's an OOC now if you look up the page.
Is an image compulsory? I find it really hard to find images that look like how I want a character to look.

If it is, does anyone have recommendations for where to look?
Cheating wouldn't be a massive problem. Just have the GM random up what card is drawn or the results of a flip/roll if needed. Plus, another big benefit of play-by-post duels is that you can do long duels in chunks rather than all at once if one person is short on time or multitasking.

Will work on my character, which will be a light-fairy deck with an archetype called "Celestial Seekers" which is based upon spies, space and magic because my mind is weird.
James groaned as he sat in the dark room, filling out paperwork. Since stopping that robbery, everything seemed to be louder and he had felt constantly drained. The robber and the person working on the till both didn't seem to understand what had happened and although his tactic hadn't been the smartest he had managed to keep the event mostly quiet. He had, at least, managed to use it to convince people to let him just work quietly on paperwork.

Even though there was nobody else in the room, he could hear every noise from outside. From the sounds of it, though, it wasn't just his hearing. Every noise in his vicinity was louder. As somebody rolled a bed down the corridor outside, he winced as the loud rattling reached his ears. He focused and, as he had been practising, tried to focus. Something suddenly seemed to snap and the noise level went down, James' powers deactivating. He let out a sigh of relief and made a mental note to try and figure out what was happening. It had been subtle but he knew it was definitely due to him. James started whistling and focused again, slowly increasing the volume until someone down the corridor shouted something which was barely audible over the noise but sounded angry. James looked back down at his paperwork and continued to write.
I'm here and stuff.
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