Hidden 11 yrs ago Post by UnendingEmpire
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Welcome to Anima City, the bustling metropolis home to a great many things. New and veteran duelists alike could benefit from a round against the DuelBots of the local Duel Simulator, or Turbo Duelists could take to the aptly-named Speed Highway to challenge others of their kind. Whatever your dueling needs, Anima City has it. It's also a place for plenty of local conspiracy theories.

Specifically, recent rumor around town is that the current CEO of G-Chronus Timepieces is using the company's new Duel Disk to harvest energy and turn otherwise-lifeless playing cards into real life monsters, though no theories state his intentions. While he himself admits that one of his main goals is to study such phenomena as spirit partners and the heart of the cards using internal trackers on the batteries of these Duel Disks, he says the fascination ends as fascination. At the Anima Duel Stadium - a massive dome in the dead center of the city - the CEO in question is hosting another Duel Monsters tournament; something he's been doing a lot lately. And the entrants?

That's where you come in. For whatever reason, be it personal or not, you've signed up for the second annual G-Clock Open, using one of the Duel Disks provided by G-Chronus Timepieces as per the tournament's rules. Grab your Duel Disk, shuffle your deck, and win this together with your spirit partner! Whether you're from the run-down Obsidian District of town, whether you're an autonomous DuelBot (yes, because robots) or whether you're the champion of the first G-Clock Open, you've signed up, and now it's time to run this tournament start to finish! Who knows what else might be behind the scenes?







Hidden 11 yrs ago Post by RolePlayerRoxas
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Currently work in progress.

Also, not planning on using every Judgment Flame yet. Keeping them for a later upgrade and stuff.


I can't actually think of a favourite villain of mine.


  • Name: Shana Anderson

  • Age: 19

  • Gender: Female

  • Personality: Loud and bombastic, Shana tackles everything in life with extreme cheer and hot-blooded zest. Rarely seen without a smile, and never without her hat, the fiery duelist gives it her all to have a fun duel. She loves all things cute. 'Cute' in this case being anything with a fire motif.
    Shana plays recklessly in her duels, rarely thinking ahead and dealing only with the present situation. Given the nature of her deck, inherited from her father, this tends to be a very bad idea. Shana, however, simply has fun with the duel and doesn't care much for the outcome.

    Shana has very few berserk buttons, though putting down her deck is an obvious one. Insulting her family is another, as she takes great pride in her family's history of being notable duelists at small-time tournaments, or firefighters. And in one case, a stage magician well-known for the Noodle Scandal. She's also difficult to really upset, though this also means she tries to inject cheer into an atmosphere that doesn't really fit the situation, though she doesn't mean any harm or offence.

  • Brief Bio: Shana hails from a family of duel enthusiasts, which at first, put her off dueling altogether. Having her siblings, parents and grandparents and everyone else rave about its awesomeness simply made her think it couldn't be all that good. Her father, a firefighter and the original user of Shana's current deck, was especially bad at overhyping the game in an attempt to have her play.
    Shana, being a tad more childish and unwilling to listen at this time, ignored all the insistence and refused to acknowledge it. At least until there was a serious fire that led her to believe her father had died tackling the blaze at some point. Thankfully, this turned out to be a false alarm, but it had scared Shana enough to apologise for denouncing a game he, and everyone else ever it seemed, loved to play, and finally decided to give it a try.

    For the past couple of years, Shana has been using the deck her father made, and although she has far from mastered it, she refuses to alter it and wants only to enjoy the thrill of dueling that she had missed out on for a very long time. Not too long after she started dueling, Shana started seeing images of one of her cards. At first, she dismissed it as a strange glitch with her duel disk, but it quickly became apparent she was seeing... something. This was somewhat troubling at first, but Flikkar quickly proved to be a kind spirit that shared her passion for dueling.

    Recently, she had heard news of the tournament being held, and while she was initially going to just ignore it in favour of local duels, Flikkar eventually convinced her otherwise. After all, new opponents in a new setting would surely make for more fun duels than the same old stuff. Shana herself doesn't really care about winning it, she just wants to play as much as possible.

  • Deck Type: "Judgment Flame" (custom). A FIRE-archetype with Burn elements that affect both players, requiring careful maintenance of card effects.

  • Key Card: Sword Master of the Judgment Flame

  • Known Cards: Sword Master Of The Judgment Flame, Ignition of the Judgment Flame, Backfire.

  • Spirit Partner: Judgment Flame Flikkar (a monster that's nothing more than a small flame that constantly seems ready to extinguish)

  • VA:

  • Battle theme: Unfitting Song Used Mainly For Mentions Of Flames And Also Being A Goddamn Awesome Song

  • Out-of-battle theme:



Hidden 11 yrs ago Post by UnendingEmpire
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Looks good so far. I'll start adding the Judgment Flame cards to the main post now.

Furthermore, I won't have my CSes done by the end of today, and since this library is closed on both Sunday and Monday, I won't be around to post them until Tuesday. Until then, you and Kuragari are in charge of taking custom card applications and accepting/declining them.
Hidden 11 yrs ago Post by VarionusNW
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I think doing duels on here would be a bit difficult,i would rather have it more random, so maybe use Proxies on dueling network (using a card, but having it stand in place of the card you actually want there, aka using a flamvell magician, but having it be the proxy for some monster you came up with)
Also, there are some dueling programs that allow custom card creation, but i cant recall the names of them, one is more like Devpro, but i have never actually used the interface, the other is sort of like DN, with it being browser based, but the sign up was not working. so proxies may be the best bet.
doing duels on here could result in perfect plays and mass cheating, with a program its actually fun, random, and not tedious.
trust me, i know the tediousness of writing out a duel (i am writing a Yu-Gi-Oh! Fanfic.)
Hidden 11 yrs ago Post by RolePlayerRoxas
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It's much faster to just play the duels through the posts, plus there's nothing stopping you with discussing the duel's details with your opponent.

Not to mention, we trust the players not to cheat or manipulate events just to win all the time, and not everyone is going to want to make an account/download a program to emulate duels.
Hidden 11 yrs ago Post by UnendingEmpire
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If it comes down to it, we'll have to go with the proxy idea. I'd prefer not to though, as DN won't let me connect from a library computer (outdated browser?) and as stated, I am trying to trust you guys to not cheat at this. We'll have to see where this goes, though.
Hidden 11 yrs ago Post by Tenebrous Gaze
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Cheating wouldn't be a massive problem. Just have the GM random up what card is drawn or the results of a flip/roll if needed. Plus, another big benefit of play-by-post duels is that you can do long duels in chunks rather than all at once if one person is short on time or multitasking.

Will work on my character, which will be a light-fairy deck with an archetype called "Celestial Seekers" which is based upon spies, space and magic because my mind is weird.
Hidden 11 yrs ago Post by UnendingEmpire
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Tenebrous Gaze said Just have the GM random up what card is drawn or the results of a flip/roll if needed.


I also considered this, then promptly realized it'd be unfair advantage when I duel.
Then I realized that I have two co-GMs. If I duel, one of them can do the rolls (probably Roxas since we have more hours in common) and if I duel a co-GM, the other can do rolls.

For now, I'm still trusting players with their own draws and hoping they won't A: cheat, or B: use the same combos every duel, but if it comes down to it this will be the system used to determine that stuff ^_^

EDIT: and yeah, go for them fairies. They need more love.
Hidden 11 yrs ago Post by Tenebrous Gaze
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Is an image compulsory? I find it really hard to find images that look like how I want a character to look.

If it is, does anyone have recommendations for where to look?
Hidden 11 yrs ago Post by VarionusNW
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do you know how actually difficult it would be to win a duel in play by post? that face down, could be the exact card i need at any given time (given the decks limit) along with every card in the hand. doing the proxies would result in the randomness needed to have duels be fun. at most, duels should take 30 minutes, at minimum 5-10 minutes.

If we were to try the proxies, we could at least set up times that would be good for everyone, which should not be too difficult.
aka, time zones.
(for me, EST (GMT -5:00)
Hidden 11 yrs ago Post by RolePlayerRoxas
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Um, like we've been saying, we trust the players. If we have to, we PM the cards you draw and thus have records of what you have available. Plus, every Yugioh RP I've been in has been play-by-post, and someone always wins in the end. That's how it works.
Hidden 11 yrs ago Post by IVIasterJay
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Hey Unending do you mind if I use the same characters from that other Yugioh RP that died out a while ago? I'd just have to change their bios around, but their decks are already fully made.
Hidden 11 yrs ago Post by Keyblade87
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Keyblade87 Wolf Knight in Blue

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Yubel
Name: Gao Hikari

Age: 19

Gender: Male

Personality: Bold and Cheerful. Gao is always looking for a good time he enjoys dueling and being around people. Most people find him a bit odd but he doesn't mind. With the deck he inherited from his mother he feels nearly invincible but he knows his deck has a slight weakness to it. In all of his duels he almost immediately became serious and focused solely on the duel thinking of almost every possible outcome and anyway he could win. While he loves being around people he truly prefers being around animals and will do anything he can to help an animal in need. Before receiving his deck Gao went through a darker period only caring about winning even hurting one of his friends in the process, that caused him to re-think everything he did until his mother gave him her deck.

Brief Bio: Gao started dueling at age 8 building his own deck gradually. His parents said he had a natural talent for it and eventually decided to help him work toward his goal of being one of the best in the world. One day while playing with his friends Gao became angered at his inability to beat his friends new deck and lashes out in anger striking his friendb in the chest. After that day Gao became less dark and more inverted thinking carefully about everything he said or did he even stopped playing Duel Monsters all together until his 12th birthday. On his 12th birthday his mother pulled him aside and handed him a deck. She told him that seeing her son unhappy made her unhappy herself and she wanted nothing more than for him to be happy. At first Gao was afraid to touch it but after she explained that it was the same deck she used as a little girl and contained some of her favorite monsters Gao took it and left to go appologize to the friend he had hurt. Gao has used that deck ever since even discovering his own spirit monster within that deck. He now duels to prove that you don't always need the newest cards to win as well as proving to himself that winning isn't everything and that he's only playing a game.

Deck Type: Crystal Beasts: Able to become continuous spell cards upon their destruction allowing them to have immense staying power. Coupled with plenty of support cards that make up fr their lack in attack power.

Key Card: Rainbow Dragon/Rainbow Neos

Known Cards: Crystal Beast Topaz Tiger, Crystal Beast Ruby Carbuncle, Crystal Beast Amber Mammoth

Spirit Partner: Crystal Beast Ruby Carbuncle; Gao tends to call the monster Ruby because of the card name. He met her while dueling with the Crystal Beast deck that his mother gave him. She is perky and playful but has a tendency to be a coward.

VA: Richard Ian Cox (Voice of Inuyasha) https://www.youtube.com/watch?v=3m2SZ8UaN90

Edit: I tweaked the profile and the deck list hope everything checks out.



Hidden 11 yrs ago Post by RolePlayerRoxas
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Okay, think I've gotten everything I need down in my profile by now.

@Keyblade: Your appearance seems to be broken, though I don't know if that's just me. The bio's also put down twice, but aside from that, I'm not seeing anything too objectionable. Empire will have the last word on that, though. He should be able to confirm by tomorrow.
Hidden 11 yrs ago Post by Tenebrous Gaze
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This is still a work in progress but I'd like some feedback, especially on whether the Celestial Seekers are a good power level, as I know that there's room for improvement in them.





Name: Aeron Walsingham

Age: 16

Gender: Male

Personality: Aeron attempts to create an air of serious mystery around himself and to the casual observer may seem to be some kind of base thug or man of mystery but anyone who spends long enough with him will realize that it's just a facade to make himself seem more intimidating, while he is really just fairly calm and highly inquisitive. As he values knowledge highly, he is fairly secretive about himself and can often be found rooting through people's stuff or eavesdropping to find things out about them. When it comes to dueling, he plays more for fun than with any aims of being a professional.

Brief Bio: Aeron was born to a poor family in a city far away and was orphaned as a child, before being taken in by a criminal who had taken a liking to him. He was brought up to follow in the man's footsteps, being taught everything from pick-pocketing to major fraud but also gradually started learning to duel, although he could never pick what kind of cards he wanted to use.

At a point in his life, Aeron pick-pocketed Ifanc's card from somebody and was surprised when it started to speak to him, initially chastising him for stealing it but eventually warming to it. As he grew up and became better at dueling he collected other Celestial Seekers and light fairies, building a deck around them.

Shortly after, his criminal guardian struck lucky with credit card fraud and fled from the country, the two of them now incredibly rich. They secured false identities and moved to Anima city, having gone from dirt-poor to filthy rich and his guardian becoming richer and richer due to investments. Now free to pursue his interests, Aeron became more focused on both his quest for knowledge and, with Ifanc's help, dueling.

Deck Type: Light/Fairy, Celestial Seekers (custom) archetype.

Key Card: Celestial Seeker Operative 001: Ifanc

Known Cards: All of the Celestial Seekers but additionally Master Hyperion. Fairy Archer, Honest, Solidarity, Valhalla, Hall of the Fallen.

Spirit Partner: Celestial Seeker Operative 001: Ifanc
He is a rookie in the magical space spy operation of the Celestial Seekers and constantly seems to have something to prove, wanting victory in battle and success in life and living out his desires through Aeron. He shares Aeron's great thirst for knowledge and is constantly asking questions.

Aeron learned of the tournament when he accidentally took a flyer whilst pickpocketing someone who had cut in line in front of him. He doesn't participate in a lot of contests but, as he had been spending a lot of time practising dueling, decided to enter for fun.



VA:-

Battle theme: -

Out-of-battle theme:-
Hidden 11 yrs ago Post by IVIasterJay
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Okay then, here's my standard Yugioh character with his trademark Azure deck. He's a little bit rusty since the last RP he was in died before he got to use his deck.


Name: Ian Rouse

Age: 19

Gender: Male

Personality: Ian is cool, calm, and collected. Seriously, if his heartbeat was any slower somebody would have to take down time of death. He is almost impossible to get a reaction out of, barring the use of high voltage. He always seems to be sort of distant, detached from things, but even so he is usually in a mildly good mood. In a duel, he tends to look down on his opponents, even if they are winning, and when he loses he usually laughs as if he knows a joke that his opponent hasn’t seen. Odd as he is, Ian is the most loyal person you’ll ever meet. He would literally go to the ends of the Earth and back to protect a friend from being hurt. Speaking of hurt, Ian hates physical violence. He has a history of thrashing members of rival gangs that he sees using violence with his terrifying modified cattle prod. Hypocrite? For sure, but he doesn’t care.

Brief Bio: Ian doesn’t talk about his past, but from what others have been able to get out of him, he apparently ran away from a bad home. Whenever he gets close to the subject, he always looks like he’s in pain. His friends know that there are some things a person just doesn’t need to talk about, so they let him keep it to himself.

Though he was born and raised in the worst part of the slums, you wouldn’t be able to guess it from just looking at Ian or even talking to him. Ian is relaxed and patient and always willing to help out a friend in need, or even a stranger on occasion. He got himself into some… stuff a few years ago and was forced into joining the Silver Dragon gang, and it was the best thing that ever happened to him. Ian was shocked at how stupid all of the other members were; even the leader was an idiot. Ian beat them all in duels, and then beat a few that refused to concede with a modified cattle prod. Sure the gang only had ten members at the time, but it still seemed like a huge thing to him at the time. Yeah, those were fun times. The old gang leader, Cybell Yvenstar, and Ian have an unstable relationship, which the other gang members have oh so eloquently summed up in four simple words which they often yell at the rival leaders, which are: “Get a room already!”

Ian saw his spirit partner for the first time one day when he was walking around the more affluent districts of Anima City. It felt that Ian could see it, and it begged for him to rescue it. Within a week, Ian had taken the Azure cards for himself and left one rich card collector without riches or collection. You don’t fight back against a boy when he holds all your secrets you don’t want the world knowing in the palm of his hands, poised to be spread across the web with the press of a key.

Ian's reason for entering the tournament is quite benign actually; Azure Child saw a poster for it and begged Ian to enter. His spirit monster could feel that Ian really wanted to enter but wouldn't have on his own, so Azure Child didn't stop pestering him until he'd signed up. Ian's gang members are looking forward to seeing him wreck the competition and win it all.

Deck Type: Azure

Key Card: Azure Sin

Known Cards: Azure Innocent , Azure Angel , Azure Waterfall

Spirit Partner: Azure Child
Azure Child doesn’t see the cool, rough persona that Ian put up. As an empath, he sees Ian as he is on the inside, a kind boy scared of being hurt by others. Azure Child frequently reacts to things how Ian would react if he wasn’t acting all Joe Cool.

NOTE: Everything past here is just for fun, but feel free to do them if you want.

VA: (that's "voice actor" in case you don't know. A link to a sample of the voice in question would be ideal here)

Battle theme: (Links please)

Out-of-battle theme:


Hidden 11 yrs ago Post by RolePlayerRoxas
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Too tired to look at the bios in depth, though I'll try and do so tomorrow. I skimmed the archetypes though, so here's what jumped out to me.

@Gaze: Anghenfill's first effect seems way too strong, and... confusing. It can gain double the total ATK of the tributed Celestials, which is already quite big, but multiplying it by 25 when it destroys a monster? That's either way too much, or not as big as I imagine, but only leads to messy calculations.
The backrow recovery from the Field spell also seems quite strong, to me. I don't know if you're deck's capable of quickly synchro summoning the Celestials off the field for easy counter gathering, though. But still, backrow isn't really something that should be recovered in bulk, I think.

@Jay: Seems like it was accepted before, so I guess there wasn't any issues with the deck. The Fusions don't have materials listed, though. Any two/three Azures, I take it?

I'll get back to these after I sleep. Though if you'd prefer to wait for Empire's word, or Kuragiri's, that's fine.
Hidden 11 yrs ago Post by IVIasterJay
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RolePlayerRoxas said @Jay: Seems like it was accepted before, so I guess there wasn't any issues with the deck. The Fusions don't have materials listed, though. Any two/three Azures, I take it?


It was in a different RP, so they will need to be accpted for this one. Each RP has different standards.

The Azure fusion monsters aren't intended to actually be fusion summoned. That's really just placeholder for them to be summoned from the extra deck (kind of like those Neos that had to be summoned with NEX).

Edit: Not like it's going anywhere, so there isn't any rush on reviewing.
Hidden 11 yrs ago Post by Tenebrous Gaze
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Regarding Cryfder I was having some trouble deciding how powerful the effect should be relative to how many Truth Counters it would be but I'm not really sure what to go with.

Anghenfill I can accept is confusing. The effect was meant to be that it had the ATK of all three tributed monsters' ATK put together and the DEF of all three tributed monsters' DEK put together Think Tyrant Neptune but without the effect stealing but with the advantage of doubling that if every monster used was a Celestial Seeker, which I now see is actually kind of powerful given Chwilio and Nova Summoner. On top of that, its ATK mode effect was that if it destroyed a monster, it gained 25 times their level in ATK and DEF (so a level 4 would give it 100 ATK and DEF while a level 12 would give it 300 ATK and DEF) which would be kind of messy but far too powerful if that was 100. I could replace that with another effect but I wanted to keep the effect of it growing more powerful the more it destroyed.

Like I said, all feedback is greatly appreciated and I'll try and figure out how to tone it down.
Hidden 11 yrs ago Post by RolePlayerRoxas
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IVIasterJay said
It was in a different RP, so they will need to be accpted for this one. Each RP has different standards.The Azure fusion monsters aren't intended to actually be fusion summoned. That's really just placeholder for them to be summoned from the extra deck (kind of like those ).Edit: Not like it's going anywhere, so there isn't any rush on reviewing.


Okay, I see now. Well, I don't think the deck should cause any serious problems. Possible ludicrous LP gain, but it should be within manageable confines for everyone.

Tenebrous Gaze said
Regarding Cryfder I was having some trouble deciding how powerful the effect should be relative to how many Truth Counters it would be but I'm not really sure what to go with.Anghenfill I can accept is confusing. The effect was meant to be that it had the ATK of all three tributed monsters' ATK put together and the DEF of all three tributed monsters' DEK put together but with the advantage of doubling that if every monster used was a Celestial Seeker, which I now see is actually kind of powerful given Chwilio and Nova Summoner. On top of that, its ATK mode effect was that if it destroyed a monster, it gained 25 times their level in ATK and DEF (so a level 4 would give it 100 ATK and DEF while a level 12 would give it 300 ATK and DEF) which would be kind of messy but far too powerful if that was 100. I could replace that with another effect but I wanted to keep the effect of it growing more powerful the more it destroyed.Like I said, all feedback is greatly appreciated and I'll try and figure out how to tone it down.


Hm... well, I'd suggest a static ATK boost whenever it destroys something. Drop the double ATK, and have it gain something like 500-800 ATK whenever it destroys something?

Okay, onto the characters themselves.

Aeron: I don't know how Empire would feel about a criminal character, but he could lead to some interesting dynamics with the others. The closest thing to a 'problem' with your deck is Honest, but that's just me being biased. Everything checks out with me, so... let's see what the other two say.

Ian: Not entirely sure about beating people with cattle prods, but Empire would have the final say on that bit. Otherwise... don't think there's anything serious to address.
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