Avatar of Thang
  • Last Seen: 9 yrs ago
  • Joined: 9 yrs ago
  • Posts: 78 (0.02 / day)
  • VMs: 0
  • Username history
    1. Thang 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Genesis.

Otherwise, I may write up a CS.


You know what's funny? Even though I had an interest check of the same name, and have had for days, I literally just noticed the error about five seconds ago.

That's embarrassing.

But thanks anyway lol. Glad to maybe have you aboard.
Character Sheet




Post your apps here, and await approval before posting in the IC.


Name:

Age:

Gender:

Nationality: Chernarussian, Russian, American for military types. Civilians can be whatever (I hear Chernarus is lovely around this time of year?)

Type: Military/Civilian.

Rank: (occupation if civilian)

Unit: Either join the CDF column, or create your own Spetsnaz, USMC or other CDF unit... or join an existing unit made by a player. If you're a civilian, then leave this blank.

Appearance:

Weapon:

Equipment:

Bio:


Genesis





Map of Chernarus.

Arma 2 Units for Ideas.

Chernarus History

RAGE Virus, based on 28 Days Later.






October 16th, 2015.

Chernogorsk.

Republic of Chernarus.

16:55

Yulian Stepanovich sipped at the fine porcelain mug, and did his best to savor the bitter sweet aroma of French coffee. He shifted uneasily in an uncomfortable garden chair, one of many set on the pavement outside of Nirov's Cafe. It was unusual weather for this time of year, but rain and cold was forecast for the rest of the week. The sun was high in the sky, even though the afternoon's fifth hour was fast approaching, and its warmth tore at Yulian's heavy thread blazer.

He dared not take it off, not yet. Though the time was nigh.

The aged Russian's eyes glanced over a lazily folded newspaper, set upon the table beside him. It wasn't his, but whoever left it there appeared to be inadvertently mocking him... although at the same time, they were inadvertently encouraging him, steeling his resolve.

The singular front page headline, half obscured, read, "Russia Remembers Red-"

Yulian's eyes narrowed, and he placed the porcelain mug onto the table with an audible knock. A few other patrons looked up from their distractions briefly, but their attention on him soon passed. The Russian, old and grey, lent back into his chair and pulled at his shirt colour. The heat was stifling, and sweat was running down his face.

He lifted his watch; an old Soviet-Army issue model. It was scratched and dented, but it still worked.

16:59.

Six years ago to the day, three generations of Yulian's family was snatched from him in the blink of an eye, in the flash of fire and shrapnel. His wife, his daughter, his son-in-law, his two grandchildren, Radmila and Violetta. Victims of some vague and irrelevant civil war. Their deaths were meaningless, the result senseless violence; a stupid political ploy to get Mr. Putin on board with Chernarus' communist rebels.

And now, this country was going to pay. The world, was going to pay. No more Russia, no more America, no more petty men with too much power, deciding the lives of innocents at a whim of their own delusional intentions.

No more world.

Professor Yulian Stepanovich, formely of Unit 291 operating our of Siberia since 1941, stood from his chair. A few children ran past him then, oblivious in their persuit of mindless fun. Their screams of joy and silly laughter distracted him from his mission, from his revenge, but only briefly.

Wrinkled hands fell to the buttons of his blazer, and undid them one by one. The jacket fell to the floor, revealing a tactical combat vest he'd worn back in '66. Strapped to it with duct tape, were several explosive devices, that were inturn overlapped with a layer of slim glass phials.

The phials contained a previously-thought destroyed virus, known as RAGE. It was a neurological agent, designed to heighten the anger of both man and animal to a point of blind, bloody minded murder. Victims cared only for passing on the contagion through contact of bodily fluids; they did not eat, they did not reproduce, they did not sleep and they did not stop until something stopped them.

By now, the other patrons had noticed him, and were edging away. He wasn't interested in them though; the cafe was especially busy, owing to the unusual summery weather. He turned, walked into the building to a chorus of screams, and then depressed the button on the detonator.

There were a series of thuds, and small scale explosions, and then the glass front of the building shattered into a thousand fragments. Dozens of shrapnel shards, coated in RAGE, pierced, decapitated and perforated everyone within the cafe, and also those immediately outside.

Yulian's severed head hit the floor, just as the first of his victims, bloody and torn, looked out at the city of Chernogorsk with delightful murder in their eyes.





Balota Airstrip,

Two miles from Chernogorsk.

18:21

Colonel Yan Urakov of the 1st CDF Motorized Battalion frowned at the reports streaming in from the Municipal Police Headquaters of Chernogorsk. Rioting had been reported on the streets, and the local police and National Militia were struggling to cope. Information was scarce, haphazard, contradictory and down right confusing, but all of it confirmed one thing: live ammunition had been authorized for use, but whatever was happening in the city, civil order had totally collapsed.

So much so, that Colonel Urakov had received orders from South Zagoria Military District to mobilize at once, and to put down what was being termed loosely as another Communist coup. He picked up the phone on his desk, and put in a call to his platoon commanders.

Balota Airstrip sprung to life with a series of sirens, bleating truck horns, rickety diesel engines and hurried shouts as the battle-tested 1st CDF Motorized Battalion hurried to their transports. Back in 2009, it would have taken an hour to get the unit moving, but that was then, and the CDF had come a long way.

As the column of CDF urals, each of them carrying a squad of infantry, approached the city, they came to a standstill. Chernogorsk was in flames, and an orchestra of intense but distant gun fire told the men and women of the 1st that whatever they were heading into one thing was for sure: their country was going to shit once again.

Back at the airstrip, Colonel Urakov reluctantly passed on the reports to the local U.S Army base, located on the island of Utes. He didn't expect them to help, even if the country had suddenly decided to plunge into another civil war, but the 2012 Chern-Am Cooperation Initiative demanded such things be shared. He sat back in his chair, lit a cigarette, and then headed towards the Operations Room.

The Americans, deciding to show support but without the firepower, dispatched a "peace keeping" contingent of marines to the city's harbor, under the pretense of evacuating American nationals from the beleaguered city. In truth, they'd picked up a few panicked transmissions from the Kremlin in Moscow through their diplomatic spying program, and were very curious as to what had Mr. Putin so riled up. These marines' orders were simply to secure the harbor, and to evacuate civilians fleeing the crisis. Tier One Operators in their midst were tasked with documenting the situation.

Meanwhile, Russian Spetsnaz appeared on Chernarus' northern border, infiltrating the nation as chaos reigned over its military. Their mission? Confirm the worst.

Confirm the end of the world.

The Story Arc




Things in Chernarus are about to hit the fan. Chernogorsk has almost fallen in less than two hours, unless the CDF and U.S forces can purge the city of the RAGE virus... although this is unlikely.

Civilians fleeing the city are also being chased by the infected, and in this way, they will lead them to other settlements. The country will fall in days, not weeks, and then the RAGE virus will be unstoppable.

This is the start of the apocalypse! And your character's goal is likely to change rapidly from putting down the infected, to escaping and surviving them.

Rules


Be nice to each other.

Don't act like your character is invincible.

If you love war, know all the facts and numbers, please don't intimidate peasants like myself.

If you're a serving member of the armed forces, please don't flatten peasants like myself with your huge balls.

Post at least once in 3 days; don't leave people hanging.
I WAS writing up an app, but power went out and we lost internet for several days.

I'm still in, though. I was doing a chararacter that was a Private-Military-Contractor, a PMC, hired by the United States Army to do foreign combat aid. He was sent in to Russia to assist with the crisis. If he comes out alive and the situation is resolved, the US can say "We did it!" If it goes south, then they can say that they tried, but failed, while also telling the public that it's a remote incident that they had nothing to do with.

Cause yeah. Politics


Chernarus ;) not Russia. It's a fictional ex-Soviet state, like Ukraine or Belarus. Thought I'd better point that out before you made any errors.

To save you all time, Arma 2 was based around the Chernarussian civil war. The democratic government got overthrown by communist rebels, the US intervened, some terrorists bombed Moscow's Red Square, which then caused the Russians to step in. The Americans withdrew to avoid confrontation, but an American team that was left behind in the evacuation went on a hunt for evidence, to convince the Russians that the terrorist bombings were perpetrated by the Communists -- who the Russians were supporting.

Long story short, 'Merica, fuck yeah!

This RP starts six years after the conclusion of the civil war, where a bitter old man takes out his vengeance on Chernarus and the whole world, using a biological weapon he helped create in the 40's, 50's and 60's. So that's what the intro is all about, in any case.

Naturally, the Russians know from the reports that RAGE is a likely suspect, and as they made it, they know full well its effects. That's why the Spetsnaz are moving in, to confirm that it's RAGE they're dealing with. The Americans meanwhile have caught on to the Kremlin's panic, and want to know themselves what's occurring.

Meanwhile the CDF (Chernarussian Defence Forces) are moving in, going for a kind of all out war against the infected, which they may well lose.

Welcome aboard in any case. I think we have enough to start with, so I'll go and get the OOC up.
-The next time Org visits the Sotraecan lands, he may find a cart set aside for him, full of linens and furs. Perhaps the first step towards civilization is clothing?-


Org is going to look FABULOUS.

So I'm looking at joining this RP as a side-gig to my other shows. But I must ask: why only a population under one-thousand?

I can concede this if everyone's supposed to be playing villages or a small region of several villages. But looking at the map and the territory I'm really scratching my head at the population density I'm assuming is happening. I trust the map isn't depicting an area as small as Rhode Island where such territorial claims would be acceptable, since it seems to be showing a lot of geographic and natural diversity something the size of Rhode Island wouldn't have. Therefore, I got to to assume it's at least the size of Europe.

And guessing that before the advent of agriculture at least Europe may have had a population of maybe several million it seems very unrepresentative for the major tribes to be assuming populations of up to 900-999 on such large areas of land. Like, these tribes aren't even stable: they're dying.

A social group doesn't have to be small to be a tribe. It just has to have a structure that is representative of a status before anything could be called a "state".


I think you're taking up with a non-issue. Whether we have thousands or hundreds, the management of the few is the same as the management of the many in lots of respects. Population sizes wont get in the way of me trying to tell a story.

Hell, if the GM decides to relocate the RP to an actual planet, but retains the pop numbers, I've still got the creative fire power in my imaginary arsenal to make things work.

In short, grab a seat friend, close your eyes to some of the things that upset your perceptions, and join us!
Hey again, @Thang!

That is so awesome that you had the chance to play a lot of DayZ and omg, that you're using the virus from the zombie movie I love the most.

I'm still interested to do this with you.

I love your signature too. :D


Haha, thanks :D I'm glad I've ticked all your boxes!

I'm thinking...

No promises:p


How's that thinking going?

I really enjoy DayZ, and I'm interested in the idea you have here.

Count me in.


Woohoo, things are gaining traction.

Welcome aboard! :)


Org, Huntsman of the First Men

Sotraecan Territory, Conversing with Anunon.


Org stood tall and proudly as the strangers approached, doing his best to hide his bewilderment of their beast mastery. He grasped a straight and narrow wooden spear in one hand, sharpened at both ends, but the weapon felt infinitely inferior to those worn by the beast-men. Their whole attire was alien to Org, and its origins was something beyond his comprehension.

He looked down briefly at his loose goat-skin that covered his genitals, and realised there and then he was parleying with mightier beings than he.

Their lead rider, Org made him as some kind of patriarch, approached and exchanged a few words with those closest him. The stranger's language was odd, not entirely different to the Neanderthal tongue, but not similar enough for him to understand. Then the patriarch said something to Org, and pointed at the sacks of dried berries, uttering something unintelligible. The stranger's face showed no emotion, and certainly not fear. Curiosity perhaps, but not a respectful kind.

Org beat his chest with his free hand, "Org," he said in a guttural tone. Then he pointed at the berries, and then at the beast-man. "You take, and you leave me and my peoples in peace."

Realising his language was probably gibberish to the strangers, as theirs was to him, he made an attempt at sign language. He pointed at the rider, pointed at the berries, and then gently placed the flat of his palm against his chest.

"Friends," he said. "You take these, you no hurt my people."

Not sure whether or not he was making sense to the beast-man, Org decided it was time to leave. He gave a curt nod, and then turned abruptly and began marching himself away. He'd learnt enough of these strangers, enough to know that sooner or later, they were going to become a problem. They were something altogether unworldly, and their bizarre settlements were growing at alarming rates. All of Neanderthalis, the new comers were spreading inland. Soon, Org's people would be forced to stand firm and say "no more", lest they be driven from the island.

Still, for now, Org needed to know more about the strangers. Diplomacy would continue, and who knew? Perhaps if Org stayed the course, an understanding may arise. He doubted it, every primal instinct told him to rally the menfolk into some kind of large hunting party, but the refined part of his brain was too curious... or too afraid.



Era, The Barren.

The Riza, Eastern Coast.


Life was harsh for a Neanderthal female. Beyond the age of ten, they were often fought over by neighbouring males, or traded by their own fathers for certain gains and rights to hunting grounds. After this, they entered a brutal cycle of child birth, gathering, child rearing, and more child birth. Many died in this hard life, their bodies eventually eroded by the strains of labour, and they weren't always treated well by their mates either.

Being weaker and smaller in stature, they made themselves easy victims of all kinds of abuse. Not all of this abuse was tolerated of course, and some family groups were more progressive than others, but generally speaking, being born with a penis was a much more beneficial blessing in a Neanderthal's life.

Not that this was a bad thing of course. Many Neanderthal females gladly accepted their role in the family groups, and many loved bringing children into the world. Death through complications, or through general exhaustion, of such a life, was simply the way things were.

Life however, was especially harsh for a barren female. Era had been with six mates in her seventeen year long life, and had produced a child for neither of them. As a result, she had been cast out, or rather, driven from the gene pool. Being barren was akin to a hunter using a broken spear with which to bring down the game. Being barren was useless, a non-asset.

Barren females did not live long in the wild.

Except Era, who unbeknownst to many, was perhaps the First Men's only one and true real warrior. She had killed the menfolk as often as she had the beasts of Neanderthalis. She wasn't aggressive by nature of course, but a barren female was fair game to some of the First Men's more violent members, and she found herself repeatedly facing situations that demanded her to fight or die. She became notorious in this way, feared across the entire island as something other worldly and dangerous.

And that's why, she had found herself deep within the new comer's territory. It wasn't easy, traversing the massive landscape and evading what appeared to be a heavily militarised peoples. However, a barren female doesn't share an island with hundreds of potential killers without learning a thing or two about remaining unseen.

The strangers were a bizarre gathering; Neanderthal, but not. They were more wiry, less robust than her kind. She'd seen their females too, and decided that should the gender of both species come to conflict, then the Neanderthals would surely win. Their menfolk however, were fearsome, and using weapons composed of materials not known to Era.

She'd arrived in the land to at first study the new comers; perhaps join them, if they proved friendly enough. As the days went by though, she became all the more horrified by the rate they seemed to spread. Already they numbered more than her own peoples, and their settlements were expanding daily.

And that's why she travelled to the coast, to find the Stone of Zoog, so that she could gaze upon the inscriptions written centuries ago. She hadn't seen the stone herself, but she knew the stories surrounding its origin. She knew that the Second Men had driven the Neanderthals from their home many, many years ago.

She wondered, if these strangers were Second Men.

And she had to know. Not for herself, not for her peoples who had forsaken her, but for her own morbid curiosity. Was she to see the end times?

After avoiding another wandering patrol of the creatures, Era made her way towards the edge of a sandy beach, and looked across at a weathered rocked that stood an impressive thirty feet in height. Casting a glance left and right, she broke from cover, and darted over to the rock. The inscriptions were heavily worn, and barely legible. She brushed some seaweed aside, and tried to make out the images of her peoples' past, a past that they had so easily forgotten.

A breeze carried across from the sea, washing over her exposed chest and thighs. It brought with it the smell of salt, but also, the smell of them. She peered around, looking back at the greenery at the edge of the beach, and saw no one. After a few seconds of quietly watching for movement, she returned to her study of the rock, hoping to find some kind of image of the Second Men, and how it was that they came to war on the Neanderthals.

@Thang Since the settlement Org is making contact with is 'undisclosed,' I assume any one of us could respond on a first-serve basis? Is anyone already working on a reaction post?


That's right -- or I was going to wait and pick myself.

I'll have a response to you up today, but i've got work first. See you guys later :)


Org, Huntsman of the First Men

Overlooking undisclosed human encampment


The long grass wavered in the breeze, intermittently obscuring Org's view of the alien settlement. The creatures, both very similar and very different to Org's kind had arrived on Neanderthalis a short time ago. They were a strange lot, productive and complex.

Their presence had stirred many Neanderthals into flight; several familial camps lay abandoned, and there were now areas of Neanderthalis that the First Men dared not venture. Instead they resolved to move away from the new comers, but they were running low on places to run to.

Org had come to investigate matters himself. He was a famed and beloved huntsman of his peoples, and sat in the patriarchal chair of a sixteen strong family.

The children weren't all his; eight had come from two other females whose mates had befallen ill fortune. They offered Org their bodies, and in return he protected them, and raised their offspring as his own.

And so it was, that this champion and beloved father, sat watch over the new comers for three days and three nights, analysing them and determining their threat.

He knew that at some point his peoples would need to confront the new comers, and when that day came, he wanted them to be ready.

But first, he would greet them. He eyed the sacks of dried berries beside him, and hoped that the strangers spoke the same currency as the First Men.
© 2007-2024
BBCode Cheatsheet