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    1. Thang 9 yrs ago

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Color me interested. My only question concerns the ruins: are these Forerunner, Precursor, ancient human (akin to Heian), or another race altogether?


Well I've left it for player discretion; I thought about locking them down as a set lore piece, but then I thought, maybe it'd be more fun to go with whatever the players want them to be? In this way, we could actually introduce some non-canon race, or stick with what is known. I thought it might add a little flair to things.

I know, crazy thinking right there.


Lite Edition







The Story




Set during the height of the Human-Covenant War, and taking place just before the discovery of the first Ring World, the UNSC Fearful, a light cruiser, flees the Fall of Reach in the later stages of the fighting.

Adhering to the Cole Protocol, the Fearful plotted a random slipspace course far from any human population centre.

Appearing in a previously unexplored location of space, and with its navigation systems heavily damaged from the fighting, the UNSC Fearful was effectively lost. However, the Covenant knew exactly where it went, and a battlegroup arrived in short order to finish off the listing vessel.

Before the Covenant plasma cannons could tear through Fearful's hull, Captain Mike Arlington declared an evacuation; there was an archipelago-like world nearby, which the ship's on-board A.I had deemed as life sustaining.

Crew and military personnel alike jumped into the drop pods and pelicans, but the Covenant fired before a significant portion of the ship's inhabitants could escape. Hundreds died, and only a few escaping pelicans and pods made it out.

The ships that did manage to make it to the planet's orbit, were tightly pursued by Covenant dropships.

Not the ODST though; these guys in their orbital drop pods got through the net, almost undetectable in the chaos, and made planet-fall.

Now, they must survive the Covenant's follow up patrols of the planet's surface, and somehow figure out a way back to human-friendly space... although at this point, that's a bit of a false hope.

The Game Area




Right click, view image to enlarge, I think?


Covenant Bases: These are reinforced dropship locations that the Covenant have fortified, and are using as temporary bases. They are dangerous, but stock an abundance of weapons and light vehicles such as banshees and ghosts.

Pelican Crash Sites: These are the unfortunate ships that were hounded to the surface. They are usually watched by the Covenant, as they would be a likely gathering point for any human survivors. However, they have a good stockpile of human munitions and supplies.

Ruins: Ancient ruins of an unknown origin, and it falls to the Players to decide what they find in there.

Character Sheet


Name:

Gender:

Age:

Rank:

Appearance:

Weapons:

Equipment:

Other:

Starting Location: Island, and a general description of where. I.E Island 1, north east.


Org, Huntsman of the First Men

The mountains, south of Sotraecan Territory.


"If we do not act, they will kill us all. It is written on the Stone of Zoog!" Ack cawed for what must have been the fiftieth time. "They are the Second Men, there is no doubt!"

Org gave his eldest son, a boy of sixteen, a weathering look. "And you stood with Zoog as he fought these Second Men? Come, tell me how it is you know these strangers for Second Men?"

Ack shook his head violently. "Don't patronise me father. Such things will not be tolerated when you are old and weak."

Org brandished his spear, and stalked towards his son with the menacing gait of a hunter tracking wild boar. "You may be my first born son," Org muttered under his breath. "But I'll kill you now if you threaten me again."

Kren got between the two, his weathered features and full stubble making the eleven year old appear not so much younger than his father. "Enough," he cried. "There are too few of us for pointless threats."

The Neanderthal patriarch considered his second son, and nodded. "It seems you continue to be wise, Kren," he said, lowering his spear. "A pity Ack does not follow you in such things."

"Wisdom will not save us from the Second Men," Ack cut in. "Only spear, and club, and axe, and stone!"

Before Org could back hand his son half-way across the cave, Kren appealed once more for calm. "Give me to them father."

Org raised an eye at his second born. "What?"

"Give me to them," Kren repeated. "I will learn of their origin, of their purpose."

Ack spat into the dust of the cave floor. "They'll skin you alive and eat you. That's what Second Men do to our kind, you fool!"

Org mused over Kren's offer. The outlanders didn't seem overly hostile, and perhaps they'd be willing to allow one of the Neanderthals to settle with them - to learn. Knowing the strangers' language would certainly be an essential tool for the coming confrontation. Then again, why would they allow Kren to stay with them? Perhaps Ack was right. At best, they'd chase Org and his son off, or at worst, they'd feel either threatened or insulted and kill them both.

Maybe a daughter? Did these strangers value females as much the Neanderthals? From what he'd observed over the three days of watching them, he figured it a possibility.

"Ack," Org said suddenly. "Fetch Enn."

Ack recoiled. "What? Why?"

Kren was not quick enough to stem his father's temper, or perhaps he simply wanted to see Ack get disciplined. In any case, Org's first born son fell backwards with a crack; a bloodied hand print fresh on his cheek. Org's spear tip fell at his throat in short order.

"Get your sister, or get dead, son," Org said.

Ack scarpered off, his pride stung. Kren merely sighed, and looked at Org with a pitiful smile. "He'll kill you father, one of these days."

"Bah," Org said with a laugh. "He can try."



Era, The Barren.

The Riza, Eastern Coast.


The Stone of Zoog revealed little. The markings were simply too faded, too hard to track and follow. She'd used her flint knife to try and re-etch some of the lines, but this aided little in giving clarity to many of the pictures. She sighed, and stood back, defeated.

All she'd gleaned from the stone, was what she already knew. Her peoples once numbered in the thousands, covered the known world, and lived a merry life of hunting and foraging -- as they did now. Something happened, the Second Men came, although the Stone omitted any details of their appearance. A great battle took place, and the Neanderthals lost terribly. There were a few depictions of Zoog the Last Elder, who according to the stone, stood well over twelve feet tall. Other than this though, she had discovered little else that may confirm or deny the suspicions surrounding the outsiders.

All of what the Stone of Zoog offered, had already been passed on through the workings of the Neanderthal tongue for generations; her efforts to achieve more knowledge were apparently fruitless.

As she turned to leave, a rare thing happened - she lost her footing on a unseen rock, half submerged beneath the sand. Falling forwards, but recovering into a forward roll, she looked back at the trip hazard as a man would look at his murderer. And then she frowned.

There was an engraving on the rock.

She marched over to it, tried to pick it up, but found it much too heavy. Instead, she used her flint knife to dig into the sand around it, until more was revealed. Looking up at the Stone of Zoog, and then down at the rock, it was apparent that the two were at some point one in the same.

Buried beneath the sand, the rock had fared better than its parent, and it held a couple of very clear images.

One image was of Zoog talking to a man much smaller and thinner than he, atop a mountain. The second image, was of Zoog walking into the sea.

Man on a mountain.

Realisation of her discovery's significance dawned on Era, and she stood and turned to face the Neanderthalis mountain range that sat off in the distance. No one had ever spoken of Zoog's meeting with the Mountain Man, before. Maybe that part had been forgotten, but how? The rock that had fallen off the Stone of Zoog was hardly hidden beyond reach.

Then again, she mused to herself, how often do my people actively pursue stories of the past?
@Error Hmmmhmhmmhmhmhmhmhmhmhmhmhmh, yeah okay, you're good. Accepted.

We'll give the others some more time to make up a CS, before I formally open the IC.
Name: Jaromir Tretyakov

Age: 37

Gender: Male

Nationality: Chernarussian

Type: Military

Rank: Lieutenant

Unit: 1st CDF Motorised Battalion, First Platoon, Third Squad.

Appearance:


Weapon: AKS-74 Kobra

Equipment: 2 Frag Grenades, GPS, Radio, Map, Combat Knife, Trench Spade.

Bio: Jaromir is a seasoned veteran of the Chernarussian Civil War, and served throughout the conflict - first as a soldier of the CDF, and then as a Nationalist insurgent. For his exploits, he was awarded the rank of Lieutenant and served as an instructor for the six years following the conclusion of the civil war.

He has no wife or kids, and no romantic acquaintances to speak of. A professional soldier at heart, Jaromir sees himself as married to the service and country, and is prepared to go above and beyond the call of duty to defend his people, and his nation's honour.

With the outbreak of rioting in Chernogorsk, and the mobilisation of the 1st CDF Motorised Battalion, Jarmoir was immediately relieved of his instructing roll, and thrown into the front-line. The CDF, lacking experienced leaders, could ill afford to have men like Jarmoir away from where they were needed most.

Never one to question his orders, Jaromir assumed leadership of Third Squad, First Platoon, and boarded an ural destined for the beleaguered city.
<Snipped quote by Thang>

Im here. You called right?


I'm embarrassed to admit how long that took me to get the joke.

Haha, welcome :) You here to stay? Or just passing through?
I'm working on my app btw. Jet letting you know


Awesome, I'll have mine up soon.
Amusingly the zombies still yell "Oh shit!" or, "Fuck, that hurts!" in the mod, from the original Russian soldier voice clips. It's hilarious (or was, since no one seems to play the mod anymore) and always a good laugh.

youtube.com/watch?v=KpQmRgrg..


HAHA, I remember that. I also liked the way they'd sometimes walk through walls.

No one plays the Mod? Huh. I played the standalone not so long ago, and the thing was virtually unplayable. They must've gotten it somewhere near seaworthy, if that's the case. I'll have to go back and see how it has progressed.
I love DayZ, though I never explored the lore much (I was too busy fighting zombies or bandits off every second!). I had an idea for a military type Russian the other day, I'll definitely write him up...

It's fine about the mistake, I've done worse.


There's not much lore to it, none that I could find (otherwise I'd of just stolen it, haha), so I've made it up pretty much. I think in DayZ, they're supposed to be actual zombies, but I'm at odds with the idea of some rigor mortis infested corpse sprinting down the street. RAGE from 28 Days Later made much more sense in my head. Not only that, but in DayZ the infected make similar noises to RAGE victims in the 28 films, so yeah, that's what we're rolling with.

In fact, here's a quote from the wiki:

"The Infection appears to cause loss of personality, fluent speech and complex thought, accompanied by a massive increase in violent aggression. The infected can still see and hear, and will attack any uninfected human who has attracted their attention through noise, movement, or displaying bright lights at night. Due to a lack of higher brain function, they are incapable of picking up objects, operating simple mechanisms such as door handles or climbing ladders.

When passive and unstimulated, Zombies will roam around aimlessly (occasionally varying their walking direction and field of vision). Once they are alerted to a Survivor's presence, they will become aggressive and actively start chasing them (this is usually referred to as "aggro"). In this state they make angry noises as they advance towards the spot where they last saw or heard their prey, until their target is either dead or lost. Once within range they will attack in the form of frenzied physical blows and kicks. (They also appear to feed on dead Survivors.)

Although they have varying levels of speed and physical capability, most Zombies can move as fast as a healthy Survivor and they do not appear to get tired * as of .55 they do tire rather easily -- presumably due to the Infection. They lack normal human biological requirements such as the need to sleep, and are able to survive exposed to the elements in conditions that a non-Infected human wouldn't. However, they are still susceptible to conventional injuries.

Zombies will also attack animals, who in turn will flee from them. This can lead to a zombie chasing a deer or a cow for long distances."


It's a bit contradictory, as it calls them zombies, but then describes them as infected that are akin to RAGE victims.

In any case, it doesn't matter. Zombies, infected, whatever they are, they're nasty and they're fast.

Back to you though: Russians are always welcome, I was worried everyone was going to bundle the U.S or play as tourists from Tokyo :P

EDIT: Not that I care who plays what; don't feel put off from playing whoever you feel best suited to/inspired to play as. I want everyone as happy as Larry.
IGNORE - Net copped out mid post.
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