Name: Jasveer al-Juzjani.
Age: 11
Appearance: (Annoyingly, all the pictures i can find that show off what sort of look i want for her are either too old or have snake legs.
here is the closest thing i could find to a headshot i liked)
Background: The great desert to the south is long, vast, and dusty place. If you tracked a course through it's constant maze of neverending dunes for decades of your life, you might be so lucky to see another person, and you'd kill him and mount him on the floor of your tent just for the novelty value. But life finds a way of surviving in even the most miserable places on the disc, and even thriving. The men and women of the al-Juzjani collective have lived in the desert for hundreds if not thousands of years, and they've become exceedingly good at it. Little Jasveer was born on a quiet spring night under a waxing gibbous when the cacti were in bloom. Not a particularly auspicious date, and she was not a particularly auspicious birth. As a young girl she would watch her father, a water mage by the name of Ibn Sina, trace his runes over the sand, watch his eyes glaze over with the rush of what he called "the Aethir" as around him the sand grew darker and clumped in mud patches, bringing with it the lifesaving gift of water. Jasveer was always annoyed she couldn't lift water as efficiently as her father did. All her attempts merely resulted in metals and stones, practically useless ugly rocks to her, but her father liked it when she did it, and she kept it up to keep him happy most of all.
At the age of eight, Jasveer burnt herself when a speck of white-hot pig iron landed on her forehead while she was practicing a ritual. It broke her concentration, and she ended up, after all was said and done, with an ugly welt on her forehead. She tries to brush it off as nothing, downplaying the consequences, but the fact remains that even at the age of eleven, she simply isn't as good at shaping magic as when she was eight. These days, practically all her magic is done with a runic system of
circles within circles which does most of the shaping in a way she feels comfortable with. It's cumbersome, and a pain to do in exams and such, but it works pretty efficiently for her, and that's all that matters.
Personality: Jasveer is the quiet sort, content to sit and make cat's cradles with her hands for hours. She hunches over a lot, and acts defensive if you try to ask what she's so focused on. Most of her free times is spent cooped up inside, away from the sun or any other celestial body, working on god-knows-what in the confines of her room. She rarely ventures out, and when she does, it's with a crooked shovel and a sack packed heaving with dirt.
Skills:
- Magic. Jasveer is competent at sensing magic, absolutely awful at shaping magic, but can gather it pretty efficiently.
- Falconry. Jasveer is an amateur falconrist (Falconist? Falconatrist?), capable of directing and taking care of a trained falcon. She's not afraid of other predatorial animals as much as her peers. That doesn't mean she can train a falcon from birth or anything like that.
- Mechanisms. Jasveer has a working knowledge of mechanisms, and knows how to build and shape metals, how a cog works, how to build machinery
Element: Earth (Not just because its the only one available, i wanted Earth from the start. Earth is best magic.)