Current
@Lady Amalthea: That moment when you feel like you were the instrument for a blessing or miracle.
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8 yrs ago
I made the decision to work every day I can until I head back to school in order to pay off my immediate debts. Four hours into this decision I already regret it immensely.
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likes
9 yrs ago
@Cynder: Two thumbs up to that idea!
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9 yrs ago
@Cynder: On my end it's your avatar, I like looking at ones I'm interested in (be it cool, cute, or whatever) up close. Guess you'll know when I yours catch my eye now. XD
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9 yrs ago
@Cynder: Bring it.
Bio
Simply a writer who enjoys working with others.
What, that isn't enough? Okay, fine.
Let's see, I've been roleplaying for... eight years now, I think is the number. Hard to remember, it's been so long. Of course, the first few years of my roleplaying I'd rather not remember (Adriane was great though), but I feel I've developed into a competent enough writer as to not completely embarrass myself. Group roleplays, one on ones, anything you can think of I've probably done it. I'm in college currently, the RA (Resident Assistant) of my wing of the building, so not only do I have class but an around-the-clock job too. I love writing with others, getting to know their characters and see them develop, while developing my own. Some of my proudest moments have happened when characters of other people are influenced by my own, and change because of it. I'm a bit of a planner, as I usually write with arcs in mind, and an overarching story.
I was here before the Great Collapse, and when the transition happened I made an account but never used it. The Great Collapse happened during one of my lower times, and I couldn't bring myself to keep roleplaying. Now I'm back though, with new experience and new ideas. I'm ready to go.
Thanks for letting me know! The more the merrier! If you have any questions let me know, otherwise just get to work on your character(s) so you can join us! We're not in a super rush to get started, so there's plenty of time to plan and get things done.
As an aside for everyone, I plan on hopefully starting within, like, two weeks, but we'll see if that's too generous of an estimate or too little of one. Considering the story is already started I don't think it should take as long as we first started (about a month to get things going, if I recall correctly), but who knows.
Alright, cool! That reminded me to check the tabs one last time and, lo and behold, I still have some updating to do that I missed so I've got to jump on that.
Edit: Alright, the Countries of the East tab has been updated with information of the present.
@Big Dread Yep! But don't think about it in our ways of East and West. By that I mean the Origin's East isn't dominated by Asian equivalent cultures; that sort of stuff comes more from the far West. Just a quick thing to clarify.
We're officially open for business once again. For those who were here before, feel free to look through all the new stuff and let me know if I forgot anything important in the summaries, description, anything of the like.
To any newcomers who might be interested, welcome! Please let me know if you have any questions, and I'll do my best to answer. We're a welcoming group, and would love some new people.
Nia Tucela, Servant to the Cade Family, Ambassador to Barcea
Nasir na Jahlin K'heldra, Commander of Queensguard
The Nation of Gurata
Seryosa, Northern Chieftain
Kisarin, Western Chieftain
Thuraya Azize, North Tribeswoman
Renata
Karin Renata, Family Head
Helle Renata, Younger Sister
Richard Leto, Head Butler
Sir Dimitrius Alexander James Turner, Resident
Ian Blackwood, Resident
Resalia Narratio, Resident/Researcher
Stvor, Agent
Other
Drosil/Shadar Maeneld, Freelance Researcher
Joachim Raizen, Wanderer
Dalious Durendall, Pirate
Alice Leon, Hired Gun
Stark, Traveler
Various Minor Characters
Godfrey Hildebrand, Chemist
Alabastor Tolveras, Bruiser
Lottie Kaia Durant, Dancer
Yaguar's Faction
Shisor Yaguar, former Gifted, Leader
Alexai, Disciple
Reseya, Lover of Yaguar
Divines
Ambrosia, Lady of the Abyss
The Master, the Divine of Power
Deceased
Kori Serio, former Queen of Barcea
Gartian, former King of H'kela
The Advisor, formerly of the Manu Propria
Yihira, Eastern Chieftain of Gurata
Character Sheets Organized by Roleplayer
Full Name: Cyril Serio Nicknames/Titles: King of Barcea Occupation: See above, Leader of the Sentinels Birthday: May 16th Height: 5'9" Weight: 155 lbs Race: Human Sex/Gender: Male Age: Twenty-two. Sexuality: Mostly heterosexual, some bisexual tendencies. Place of Birth: Barcea Biography: The first part of Cyril's life was one of comfortable living but lingering fear. His father, Olain Serio, was often constantly in conflict with the forces of H'kela to the west. There was concern throughout the entire nation of a sudden invasion, though Barcea held strong at the border. Because of this situation Cyril was trained to be a warrior from an early age, though by people other than his father. The discipline that was weathered into him laid the foundations for his physical strength and speed in his later years, and his skill in combat. Whether fortunately or not, Cyril was not forced to put these skills into war at an early age as, just before he reached his teenage years his father passed away after heading West to the God King War, and his older sister Kori came into power. Unlike their father, his sister was a peaceful individual and ended direct conflict with H'kela, instead turning her focus into her own nation for rebuilding and improvement. It was her example that led to him one day creating the Sentinels around two years after Kori coming into power. The Sentinels are a group led directly by him that patrol the borders and throughout the nation, actively helping the people in any way possible and discouraging the bandit population. Despite the peace, there still lingered some suspicion in the Prince's mind of H'kela, and what they might be planning. This suspicion was been inflamed by the recent actions seemingly taken by Barcea's neighbor to the west, and when at the Capitol Cyril has often been found talking quietly and rapidly with his older sister.
It turns out that Cyril was correct in his paranoia, and the King of H'kela was preparing to attack. After the discovery of the slaughter, the Prince was soon sent to Gurata to gather allies, returned to take part of a confrontation with H'kela, and defended his sister from an assassination attempt. Due to the worsening situation, Cyril was seperated from his sister, and she was captured. He attempted to save her, but she sacrificed himself, and in his rage he unlocked a strange new power. Soon after he fought against the King of H'kela personally in the middle of a battle, and killed him. Soon after the funeral of his sister, he was crowned King. Personality: Cyril is a born leader, and a very people-centric person. He always puts others before himself, and is genuinely concerned for pretty much anyone he can be. This makes him a very thoughtful leader, one people look up to. At the same time, this can become self-destructive for him, as in the past he has become extremely reckless just to get someone else out of a bad situation. He also struggles to come to terms with the idea of balancing duty towards everyone within Barcea all at once, while maintaining one's self as well. He looks up to his older sister, and looks out for his younger sister. He values the support and lives of his comrades, and listens carefully to all. He loves his two sisters dearly. He tries to refrain from ordering full bloodshed, but will if necessary. Likes: Training with each other, group activities, good food and company, good competition. Dislikes: Bullies, oppressors, any sort of individual like that. He also dislikes seeing others suffer or hurt, and he still harbors lingering resentment towards his father for the mistakes of the previous generation. Skills/Strengths: Cyril is strong and fast, naturally at the forefront of any battle. He's decently skilled with a variety of weapons but most so with his own sword. Physically he is a talented combatant, especially for one so young.
He has gained a new power, one that is as of yet unnamed; it takes the form of red energy that violently jumps along him, typically along his arm down to his hand. Anything it touches that isn't Cyril it absolutely destroys, eating away at whatever has been hit, be it person or armor or weapon. Normal weapons cannot handle it, and shatter in his hand when the energy passes through it. Flaws/Weaknesses: Despite his strange, growing ability, the King is still a "regular human." That means that, as durable as he is, it's not the same as someone of superb, almost impossible nature and durability. He also can be extremely stubborn, which leads to trouble. Weapons/Equipment: Besides basic equipment such as a water skin and similar tools, his main weapon is the Gift, a treasure given to the Serios long ago by the Divines. The Gift can change forms, and currently it is a beautiful hand-and-a-half sword that he uses, and is able to endure his power. Appearance: An individual of decent height and of an athletic build, Cyril has dark hair of a bluish hue which does not go down his neck. He has blue eyes as well, though this blue is of a brighter shade. He dresses in white and blue, Barcean colors by now if you can't tell, including a cape that goes over one shoulder. He has long pants and sleeves, boots and gloves. He carries his blade at his side, and has found a balance between looking ready to travel or being ready to sit down at a long (and probably boring) meeting. He has a crown made of gold with thick, curving designs and points directed upwards. Theme Songs:All Saints Day - The Silent Comedy Theme of the Serio Family: Sins of the Father - Donna Burke Other: N/A Main or Side: Main. Username: The Darklight Project
Full Name: Ayano Serio Nicknames/Titles: Princess of Barcea Occupation: See above. Birthday: April 21st Height: 5'2" Weight: 110 lbs Race: Human Sex/Gender: Female Age: Sixteen. Sexuality: Bisexual Place of Birth: Barcea Biography: Ayano was born blind. It is something she has dealt with since before her memories begin, but because of it she wasn't able to see much of the terrible things that happened during the time of war. However, she was able to hear it, smell it, taste it, and feel it. Instead of having sight, she had color; she could sense color with her four working senses, and it is what she associates with her memories. Along with this, despite not being able to see, her skill with painting and drawing is still extremely accurate (and popular to boot too). She doesn't remember the times of war very well thankfully, and for the most part has happily lived during the time of her older sister's rule. She has always looked up to her older sister and brother, and because of that not only dreams to be in the Sentinels, but asks to be (and demands it) as well. It was only recently that Cyril has begun to half-seriously think about this. Before much could be done, however, the war with H'kela began, and Ayano was often sent with Cyril because it was considered to be safer with him. She was absolutely devestated to hear about the death of her sister, and she is still grieving. Personality: In a way, Ayano lives in her own world. Her emotions are simple, with a kind nature towards everyone. She's willing to give everyone a chance, even if others don't think they deserve it. She's very distant at times, often doodling and/or being lost in her own thoughts. When brought back to the world however, as quiet as she may be she has a natural talent of being able to go on and on when talking. She also may or may not accidentally get too close to a person or thing, depending on what's being worn or the color in general- being drawn to colors, she can't help herself. The color that draws her the most is purple. In general she can be a little disoriented and distracted by colors; at worse, with lots of colors at once, along with multiple senses experiencing the colors at once (like taste and smell from eating candy), it can produce an extremely distracting euphoric effect for her, leaving her in a blissful mess for some length of time. She also loves animals, quite unlike her brother, and, in general, is able to enjoy almost anything. Likes: Colors (especially purple), painting, animals, having things read to her, and music. Dislikes: Certain colors, vegetables, homework assignments, spider webs, and walls. Skills/Strengths: Ayano doesn't really have any combat abilities yet. However, because of how she can sense colors through all of her senses that work, she has utility as a sensor. Flaws/Weaknesses: She cannot fight, she is blind, and she can be overwhelmed by colors. Weapons/Equipment: Typically keeps tools to draw and paint on her, so if even the slightest desire strikes she can go at it. Also, she keeps a purple cloth on her at all times. Appearance: Ayano is a skinny, petite individual, but full of energy. She has long white hair, and either dresses in colorful dresses or in pure white. Her most distinctive feature is how she has clean bandages carefully wrapped around her head at the eyes, in order to keep whatever is beneath completely concealed and protected. The purple cloth she carries with her can often be seen, as she plays with it in her hands whenever she is bored. Theme Songs:Shadows - Lindsey Stirling Theme of the Serio Family: Sins of the Father - Donna Burke Other: To reiterate, she can sense color (and possibly intent, though that isn't clear) through her working senses. Main or Side: Side. Username: The Darklight Project
Full Name: Alasa Nicknames/Titles: N/A Occupation: Sentinel Birthday: February 3rd Height: 5'8" Weight: 150 lbs Race: Human Sex/Gender: Male Age: 23 Sexuality: Heterosexual Place of Birth: Barcea Biography: Alasa was born into poverty, something that was becoming all too common in Barcea during the times of war. He stole and poached to survive, and more often than not nearly got into severe trouble. Eventually, though, the law caught up to him, and it was not prepared to hold back just because he was young and starving. Fortunately, though, Olain was overseas, and Cyril was there. It was the Prince who kept the punishment from being too harsh for the younger Alasa, and to this day he remains thankful to the Prince because of it. It was only natural that, when the Prince began to gather individuals for the Sentinels, Alasa signed up. It kept him from falling farther into the not so lawful side of the world, and probably even saved his life once again. Personality: Alasa is a very quiet and very focused individual. He prefers to keep to himself and observe, rather than be the focal point of others. He is extremely dedicated and extremely cautious, preferring to act only when he is absolutely certain of an outcome. He's a planner, able to look at a situation as a whole, and then focus on the most important aspects. He puts this to use in his work as a scout and an archer.
Alasa was involved with the events of the war with H'kela, and fought hard for his country. Likes: Quiet and being outside, contests of skill. Dislikes: Too much noise or too many people set him on edge and irritate him. Skills/Strengths: Alasa is a skilled archer and tracker. This is where he shines, and he is usually one of the ones on watch for the Sentinels. Flaws/Weaknesses: Alasa prefers to keep threats at a distance, for good reason. Weapons/Equipment: Beyond survival gear, such as basic first aid material, a water skin, rope, etc., he carries a bow and a quiver of arrows for combat and hunting. Appearance: Alasa has longer blond hair that goes down his neck, and dresses in greens and browns for camouflage. His clothes fit well and comfortably, but are clearly made for scaling surfaces and getting into rough situations. He typically slings his bow and quiver around his torso, and has his pouches and the like for carrying things around his waist. Theme Songs:The Theme of the Sentinels: Warriors - Imagine Dragons Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Diane Laues Nicknames/Titles: Lady as a prefix. Occupation: Duke's daughter, Sentinel. Birthday: November 11th Height: 5'1" Weight: 105 lbs Race: Human Sex/Gender: Female Age: Twenty-one. Sexuality: Bisexual, prefers women. Place of Birth: Barcea Biography: Diane has always known an upper class life, though there were some difficulties when she was younger. Her family's estate is in the western part of Barcea, and therefore closer to the H'kelan border than one at war with said nation would want. Relatively near her home was a pass through a canyon that was a way between both nations, and therefore more than a few battles were held to hold the pass. Thanks to the thorough defense of the Barcean military, the people she lived around didn't suffer, but they did not escape completely unscathed. Diane has known the Serio family for her entire life, especially the newer generation, so when Kori rose to power she made sure her father was a supporter. When she reached her teens she learned that she had a talent for healing, and she began to foster and grow it into a true skill. Because of that and her dedication, Cyril invited her to the Sentinels, something she accepted.
Diane worked hard in the war against H'kela, fighting hard for her country. After the death of Kori she briefly withdrew in on herself, but it seems like she is now trying to be strong for Ayano. Personality: To say Diane is prim is putting it lightly. She is very proper, and expects the best from everyone. If something doesn't reach her standards, her tongue becomes a knife and she sets about to fixing whatever "eyesore" might be happening. Some may see her as bossy (or a pain in the arse), but others have learned to live with it, and even find entertainment out of it. Those who know her know it's mostly just smoke she blows, and that there is a different side to her. Of the royal family, she seems to love Ayano the most, taking care of her like an older sister or a mother would. Likes: Reading, healing, looking after the Princess, order. Dislikes: Disgusting/dirty things, disorder, and loudness. Skills/Strengths: Diane is a healer, one whose skill continues to grow. She's reached the point that, so long as nothing is detached, she can effectively healer a person back into a workable state. She is also more than decent at riding a horse, but other than that she has no skills for combat, which means she keeps to the back lines as possible. Flaws/Weaknesses: She is a healer, not a fighter. She does not engage in open combat (even if she can throw a mean right hook or slap), so she relies on others for protection in order to do her job. Weapons/Equipment: A staff to channel magic for healing. Appearance: Diane is always dressed nicely, in a dress with gloves and nice boots. She has slightly sharp features, pale skin, and long blonde hair that goes down to collect at either shoulder. The colors of her clothes are assorted off-whites and tans, with little dashes of light pink and green here and there. Theme Songs:The Theme of the Sentinels: Warriors - Imagine Dragons Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Sampson Avary Nicknames/Titles: "Sampson the Hungry" is a name often joked with him. Occupation: Soldier, Sentinel Birthday: August 27th Height: 5'10" Weight: 160 lbs Race: Human Sex/Gender: Male Age: Twenty-four Sexuality: Demisexual Place of Birth: Barcea Biography: Sampson was born to a family that wasn't too rich, but not too poor either. They were relatively successful farmers, comfortable enough, but it wasn't the life he wanted. He lived in the eastern part of Barcea, so he had very little contact with the war with H'kela. Perhaps because of that he wasn't daunted from pursuing a military career, and at the age of sixteen he joined the Barcean military. Though he started during the time of peace, he still has seen a decent bit of combat thanks to issues with bandits that the military are called on for, and it was his actions during one skirmish that brought him to the attention of Cyril, who then recruited him.
Sampson fought in the events of the war, and defended his fellow Sentinels and his country. Personality: Sampson is a genuinely nice fellow, though easily overwhelmed. He has a kind heart, to the point that it's almost surprising that he wanted to be a soldier. However, he is extremely dedicated to what he does, often training in his free time, keeping his strength and skill up. However, the most... unnatural thing about him would be his love for food, and his capacity to consume it. It should be impossible for someone to eat so much food, but Sampson does that and more. For those seeing it for the first time, it can almost be something terrifying to see. Likes: Food(, food, and food), training, and he is extremely proud of being a Sentinel. Dislikes: Limited portions, not getting enough sleep, and being still. Skills/Strengths: Sampson, though young, is a soldier through and through, and best as a calvaryman. He is known to make daring maneuvers that somehow work, and works as a striker in combat. Flaws/Weaknesses: A normal human being, he does not have any sort of power of the magical or unnatural nature (besides his capacity to eat). Weapons/Equipment: Wears some plate armor, carries a sword and a spear. Appearance: Sampson has shorter brown hair that sometimes comes up in a little cowlick. He has slightly tanned skin, and wears some plate armor, mostly focused on his chest and legs. The color that the cloth and the painted parts of the armor is a deep green. He keeps his sword at his side and his spear on his back when he is not using them. Theme Songs:The Theme of the Sentinels: Warriors - Imagine Dragons Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Gortul Nicknames/Titles: N/A Occupation: Sentinel Birthday: August 29th Height: 6'0" Weight: 180 pounds Race: Human Sex/Gender: Male Age: Twenty-six. Sexuality: ????? Place of Birth: The border regions between Gurata and Barcea, but he considers Barcea his home. Biography: Gortul was born away from civilization, in the strip of land between the nations of Barcea and Gurata that can't really be considered part of either. He was born into a small community, one that kept to itself a fair bit. They did not live in a town, but they were not nomads either. Their existence may have been missed entirely if it weren't for all of the moving about during the wars, which ended up uprooting the community to move to safer spaces in Barcea. Gortul had very little learning, which caused its own struggle, but he slowly but surely learned how to function in Barcean society and come to love it. He was discovered by the Prince on one of his hunts, and his skills were noted. It was because of them that Cyril offered him a position on the Sentinels, and he happily agreed to join.
Gortul fought hard for the Sentinels during the events of the war, and for Barcea. Personality: Gortul is a very, very friendly man with a heavy accent. He genuinely cares for anyone he meets, and loves nothing more than the help others. It's part of the reason why he's so compatible with the Sentinels, and why he is a great team player and a protector. Likes: Animals, the outdoors, sparring. Dislikes: Hurting others, accidentally breaking things (happens a lot), and Diane when she is really angry. He gets scared of her. Skills/Strengths: Gortul is a very strong and very durable individual, and this shows when he fights. Flaws/Weaknesses: His lack of armor, and his difficulty speaking and communicating can be a hindrance. Weapons/Equipment: He carries a large axe, and smaller ones for throwing. Appearance: Gortul is very tall and very muscular with tanned skin. He wears furs, though most of his torso is bare most of the time. His hair is cut short and is a very dark brown, and he often has stubble on his cheeks and chin. Theme Songs:The Theme of the Sentinels: Warriors - Imagine Dragons Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Seryosa Nicknames/Titles: Chief Seryosa, Chief of the North Occupation: Chief of Gurata Birthday: October 17th Height: 5'9" Weight: 152 lbs Race: Human Sex/Gender: Female. Age: Thirty-eight. Sexuality: Heterosexual. Place of Birth: Gurata. Biography: Seryosa is the oldest child of the new generation of Guratan chiefs, the power having been passed to her and her siblings when she was thirty-two. Her area of domain is the northern part of Gurata, and is therefore one of the coldest places in the world. She holds tight to the nomadic traditions of the Guratans, often following many that are considered old or forgotten. She has no real interest with what's going on down to the south.
When the Prince came for help, Seryosa was the one to refuse. Because of that, he called for trial by combat, and she gathered fighters to represent her. When her side lost, she accepted the outcome and fought. Personality: Seryosa is a cold, brutal individual, with no time for those she sees as weak. For her, it is very much the survival of the fittest in the coldest reaches of the north. Her nature has hardened her people as well. Likes: Unknown, save for her mount. Dislikes: Doesn't enjoy dealing with her siblings. Skills/Strengths: Seryosa is strong, and perhaps the best of the Guratan chiefs at leading people into battle. She is also a mounted fighter usually, which presents its own advantages. Flaws/Weaknesses: She is used to being a mounted fighter, so on her feet she is fairly uncomfortable or annoyed. Weapons/Equipment: Seryosa wears full armor, and uses a massive maul while fighting. While not a piece of equipment, her "mount" is a massive armored snow leopard (clearly either some sort of mutant or somehow otherwise unnatural due to its side) that she has affectionately named Whiskers. Appearance: Seryosa has very pale skin, unlike her siblings, and already grey hair. Her eyes are also a stormy sort of grey, and she very rarely goes without her dull grey armor. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Calypso Nicknames/Titles: N/A Occupation: N/A, perhaps becoming a Sentinel. Birthday: Unknown Height: 5'11" Weight: 105 lbs Race: Human(? Assumed.) Sex/Gender: Female Age: Appears to be in early twenties. Sexuality: Homosexual. Place of Birth: Unknown. Biography: Calypso's history will be short because even she knows so very little of it. All she knows is that, one day, she woke up as she was being found by a young woman named Etsuko Tanaka. She simply attached herself to this caring young woman, following along with her and soon coming to live with her. While they are not lovers, Calypso deeply cares for Etsuko, and has taken a sort of position of looking after her and protecting her. She follows Etsuko wherever she goes, and usually defers to what she says.
Eventually she met the Prince, and dude to a series of events became a part of his group. Now, she stays with Cyril because her skills are of use to him, and she is able to fight. She fought hard during the war, and was the one who utterly crippled the Advisor's limbs. Personality: Eccentric. She is, overall, a very calm, collected individual, good at various situations and adapting to whatever necessary. She is obviously confident in her own abilities, though, and is extremely skilled at what she does. She doesn’t go out looking to be friends with people, but she has a natural sort of politeness that just allows her to casually start a conversation with anyone, often randomly. However, despite all of this, it's like she's still learning about the world, like a child taking their first steps. Likes: Music-lover, cats, owls, snowfall, the various forms of arts, and interesting talents or skills that she's never seen before. Dislikes: Obnoxious people, crowds, and slackers, and having to speak up about her dislikes. Skills/Strengths: Calypso has a speed and grace that belies a hidden strength. However, she has more... very "unnatural" abilities. One of these is the ability to shapeshift. She can change her form at will, changing her appearance. She cannot, or perhaps does not, use this ability as a direct combat tactic, as in stretching limbs or anything like that. She uses it almost whimsically, just changing her appearance as necessary if she feels different for a day, or as a disguise. However, the ability to shapeshift does seem to give her some form of a healing factor, as well. Flaws/Weaknesses: Her almost innocent nature is a weakness as often she is still learning. In combat, that means she's learning tactics for both herself and others, making things... messy and dangerous for both herself and others. Out of combat, it means that she may make mistakes or become confused in certain social situations, though she learns quickly afterwards. She is also terrible at baking, though other forms of cooking she can more than manage at. Weapons/Equipment: Currently, she uses wires that was given to her by Richard Leto. She can use them to attack and block, and they are extremely sharp and dangerous. She has also used knives. She has two longer ones, and many smaller ones to throw. Appearance: Very tall, what one could refer to as Calypso's "standard" form is very beautiful. She has smooth and ample curves, and she seems to be aware of how attractive she is. She has pale skin and silver hair, long enough to come down to just above her shoulders. Though her eyes often change color, a standard seems to be either purple or blue. She dresses in darker, form fitting clothes, with her weapons in clear sight at her sides, on her legs, and on her arms. Theme Songs:Soul Society - Kamelot Other: N/A Main or Side: Main. Username: The Darklight Project
Full Name: Joachim Raizen Nicknames/Titles: The Wanderer, formerly the Fearsome Phantasm. Occupation: N/A, former Gifted. Birthday: January 9th Height: 5'6" Weight: 117 lbs Race: Human. Sex/Gender: Male. Age: Twenty-nine, though he appears younger. Sexuality: Heterosexual Place of Birth: Kyora. Biography: The Wanderer's story is one that will be revealed within the roleplay. Because of this, this will only go over the broad strokes. He went West at a young age to fight in the God King War, and when it was done he simply disappeared. Now, he has returned East, avoiding using his own name and title in order to remained concealed. Eventually he was picked up by the Prince, and afterwards it was revealed he was a Gifted; however, Kori herself welcomed him to Barcea, despite the fighting that may have taken place during the God King War. He fought extremely hard during the H'kelan war, but he never killed a soul. Personality: Joachim appears to be a bit of an oddball. Though calm, quiet, and ever polite, he sometimes seems to become very distracted. He smiles at others, but he avoids making contact as much as he can, at least while travelling. He seems to be very easily surprised and overwhelmed. This, however, is often revealed to be an act, as in battle a certain coldness comes over his gaze and personality as he proceeds to end the battle as quickly as possible. Despite this coldness, he refrains from killing. He seems to enjoy being around children and taking care of them, but often seems to descend into a sort of melancholy afterwards. Likes: Children, quiet, being outside, and walking. Dislikes: Violence and killing, those who take advantage of the weak, and standing by as innocents are harmed. Skills/Strengths: The tales of the Phantasm's abilities are almost horror stories, especially to those who stood against him. He seemed to appear and disappear at will, and was a master of the blade. With ease, he would hack through limbs and heads, slaughtering all those who dared to fight him. What made him even more dangerous was clear Void power, a Dark sort of magic that made his blade that much more deadly, and added range where he should have none. Now, he seems to prefer to keep his blade sheathed, and very rarely uses his magical abilities if at all. It is, in fact, unknown just how strong he is, or if he has started to lose these abilities. Flaws/Weaknesses: His own restraint is his greatest weakness. Where killing would be the quickest solution, he chooses not to, and often gets hurt because of it. Weapons/Equipment: He has equipment for travelling, and the only weapon he carries is a slightly curved blade that he keeps in its sheath. Appearance: The Wanderer's appearance is surprisingly effeminate. Though he doesn't wear makeup or try to accent this fact, the shape of his face and the slenderness of his body is almost like a woman's. He has dark hair of a sort of purplish hue, and deeply purple eyes. He wears dark purple travelling robes, and a large, round hat for his head. He usually keeps his hair pulled back, for it is very long. Perhaps the most interesting feature he has is a wavy sort of scar on his cheek that curves around down to his neck, the scar sometimes glowing every so often (he keeps this hidden to begin with by bandages, at is a very defining mark). Theme Songs:What a Wonderful World - Joseph William Morgan ft. Shadow Royale Theme of the Gifted: SIX-HEROES Other: N/A Main or Side: Main. Username: The Darklight Project
Full Name: Christopher "Daniels" Nocte Nicknames/Titles: N/A Occupation: N/A, in training. Birthday: October 6th Height: 5'10" Weight: 165 lbs Race: Human Sex/Gender: Male Age: Nineteen Sexuality: Heterosexual Place of Birth: Bordering mountains between Gurata and Barcea. Biography: Christopher has lived most of his life like a hermit, up in the mountains between Barcea and Gurata with his adopted mother. He has no memory of a time before he called this woman his mother, and even though he knows he is adopted it doesn't bother him in the slightest. Despite the seclusion, it was a comfortable enough life, one that Christopher sometimes feels the urge to go back to. However, that wasn't his fate, as his mother one day called for a favor upon the Paladin Damon Dubois, to take him out in to the world and teach him not just how to survive, but to live as well. The Paladin agreed, and because of that Christopher has spent the past few years constantly on the move, learning from the Paladin how to fight and survive in the world. He has seen most of the East already.
He was brought into the Prince's fold by the Paladin, and despite his complaining worked hard. He was involved in every major fight, and was even the one who sliced the Advisor's torso, despite losing his arm. It also happened to be revealed that his adopted mother is the Divine Ambrosia. Personality: Christopher is a relaxed individual, to the point of almost being lazy. He prefers calm, quiet moments to intense action, yet within intense action he thrives. He's a curious person, but sometimes prefers to find the answer out by himself than just ask for it. Overall, he's a very hands on person. Every once in a while he gets an urge for mischief, and he hates being truly disrespected. Likes: Music, engaging in private exercise, the mountains, solitude. Dislikes: He and animals don't really get along, so he usually avoids them. He also seems to have an underlying fear of what the Paladin can do, as if he's seen it before, and wants to avoid falling under the wrath. That doesn't keep him from a healthy amount of backtalk, though. Skills/Strengths: Christopher is a brawler, getting into the thick of the action. Because of this, he's adept at taking hits, no small thanks to a healing factor he has. The speed he heals at depends on the level of the damage. He's physically strong as well, which mean his hits can really hurt. Flaws/Weaknesses: Even with his healing factor, he has a habit of getting hit too much. He also has no real ranged options, which means he has to get in close to land a hit. Also, if anything is removed from his body it doesn't grow back; he lost his left arm during the recent war, and is still getting used to it. Weapons/Equipment: Survival gear, but his main weapons are the gauntlet around his arm. It is enchanted with electricity magic, which adds more oomph to his hits. However, he carries a white blade on him, a Creation of a member of the Manu Propria which ended up in the hands of his mother, and it is extremely powerful. However, it often hurts him to use, ripping at his own body. Appearance: Christopher has short grey hair, which he usually just leaves messy. He wears darker clothes, accented with white and red. This includes a jacket that he usually wears, the sleeves pulled down over the gauntlets. He keeps a bag with him for his supplies. Besides all of this, he wears silver gauntlets on his arms. The metal is smooth, and the plates slide over each other with ease. Electricity sometimes sparks over it, especially as he gets more and more active. He has blue eyes. Theme Songs:In the Heat of the Moment (Toydrum Remix) Other: Cannot kill mosquitoes no matter how hard he tries. Main or Side: Main. Username: The Darklight Project
Full Name: Damon Dubois Nicknames/Titles: The Divine Paladin Occupation: See above and below in the bios for details. Birthday: December 16th. Height: 6'5" Weight: 210 lbs Race: Human Sex/Gender: Male Age: Forty-three Sexuality: Heterosexual(?) Place of Birth: Barcea Biography: Dubois is a legend in his own right. Little is known about him before he arrived at the church dedicated to the Seven Divines in southern Barcea, but when he did at the young age of perhaps eleven he was taken in. He had an aptitude for the religion, so because of it he was raised to one day be a priest. However, when one day he started exhibiting powers upon an attack by wild beasts in his teenage years, he began learning how to become a Paladin instead. For years he trained like this, until he left the church at the age of twenty, beginning to travel and do the work of the Divines. Wherever there was injustice or suffering, he was there to "take care" of it. A few years before the present, he was asked a favor to teach a certain young man how to work and survive, and he accepted. Since then, Christopher "Daniels" Nocte has been coming along with him, and Dubois is teaching the boy.
When he met the Prince, he willing joined his cause. He was a terrifying force in the war. Personality: Dubois is an imposing man, who is often extremely quiet and watching everything with a level stare. He is very hard to approach, and almost terrifying to some. However, behind this lies a genuinely good heart, as he enjoys taking care of and looking after children, and doing the word of the Divines. Likes: Religion, reading aloud, children and animals. Dislikes: Blasphemy, the ignorant, the tyrannical. Skills/Strengths: Dubois has been blessed by the Divines, and therefore has many abilities because of it. He is extremely physically fast and strong, a powerful opponent to have. He also has an extreme healing factor, to the point that blows that would normally instantly kill a man he shrugs off with ease to carve down whoever hit him. He also has various holy charms to use, to harm or limit his enemies. Flaws/Weaknesses: Dubois' power comes from the fact he is blessed. So, if he were to blaspheme or lose this blessing, all of his power would go away as well. Because the Divines have differing views and goals, this is more likely than one might think. Because of this, he picks one Divine at a time as a patron, in order to shield himself under their protection more. Currently, his patron is the Divine Ambrosia. Weapons/Equipment: He has blades that are a foot and a half long, and about an inch wide. The exact number he has are unknown to everyone except for him, as he seems to just simply have an unlimited supply. He can either throw or attack with these directly. He also has holy texts and blessed nails he uses in various manners against his opponents. His two main weapons, however, are two hammers. Appearance: Dubois is a mountain of a man, tall and with wide shoulders. He has short blonde hair that spikes up, and his skin is tanned. He has a large scar that goes over his left cheek, thickly carved into his cheek all the way to his nose. He wears small circular glasses, and dressed in black robes over his body, with dark gloves and boots. He also has a silver symbol hanging from a chain around his neck, in the shape of what could only be described as a rip or a tear. Theme Songs:Hunt You Down - The Hit House feat. Ruby Friedman Other: N/A Main or Side: Side, but with his moments. Username: The Darklight Project
Full Name: Alsius Argentum Nicknames/Titles: The Direwolf Occupation: Knight of Barcea Birthday: July 6th Height: 6'4" Weight: 200 lbs Race: Human Sex/Gender: Male Age: Forty-four years old. Sexuality: Heterosexual Place of Birth: Barcea Biography: Alsius entered the ranks of the Barcean soldiers at a young age, and he shone in combat. His skills, impressive from the beginning but even still rapidly growing, brought him to the attention of those higher up in the Barcean hierarchy. It was only a matter of time before he was knighted, and Olain Serio decided to place him in a permanent position near himself, in a combined role of bodyguard and agent. When Alsius wasn't sent to lead men and fight battles, he remained near the King as a not so subtle threat and challenge. When the King eventually decided to go West, Alsius was commanded to stay behind and protect the rest of the royal family. Perhaps it was a good thing that he stayed behind, for about halfway through the war Kyora asked for help, saying that there were revolutionaries from the West within its borders, and they were fearful of an attack sent by the God Kings to search for whoever it may be. It was rumored that at least one of the Gifted had come over, so Alsius went with a force to Kyora. There, he led a hunt that purged many of the revolutionaries, and he even fought in single combat with the Gifted who had come East, the Fearsome Phantasm. Their match ended in a draw, so Alsius never learned why the Phantasm was there. With the issue dealt with, things returned to "normal," but soon the King returned, injured and soon to die. Barcea's efforts in the God King War had been thrawted, and Alsius had never seen the West. He calmly waited as changes occurred and Kori came into power, more than prepared to obey whatever orders she gave. For a while he remained in Barcea, but soon Kori asked him to be one of their diplomats in Gurata, due to the "political" nature there. He accepted this, and has for several years lived in the north in Gurata, sometimes returning to Barcea but normally just sending messengers.
Eventually he was retrieved by the Prince when Cyril went to Gurata for allies, and when he returned he was a brutal force in the war. Personality: Unforgiving. Others would use more basic words such as harsh or cruel to describe him, but the best one to describe him as would be unforgiving. Walking hand in hand with this word is “brutal;” though he has survived into the current age of Barcea, hearkens back to the days of Olain Serio in the way he deals with problems. The third word to describe him as would be cold. He is never angry, never frustrated; he just becomes more serious, or gains a light, somewhat concerning smirk. He doesn’t flinch away from using violence, and seems barely able to feel pain himself. For him, life seems to have very little meaning; more than once others have accused him of enjoying whenever he kills. Morbid to an extreme degree, he gives off an air of arrogance that isn’t wrongly placed; he can back up whatever words or feelings he gives off with no hesitation. Likes: Smoking, simple foods, cold weather, combat, reading, and alcohol. Dislikes: People in general, gatherings, stubborn people, obnoxious individuals, complications, and he views most music as a waste of time. Skills/Strengths: Alsius is almost a monster in combat, a terrifying opponent to face. Not only is he physically strong and fast, he has a brilliant and strategic mind that adds to his lethality. Flaws/Weaknesses: Whenever Alsius gets too far into combat, it seems to be difficult for him to pull out of it. He ignores injuries he receives, so against opponents of equal skill he'll start gaining more and more, even as it becomes much more dangerous to do anything. Weapons/Equipment: A long, thin blade, and he wears pieces of metal armor over his body, mostly as protection on his forearms and legs. Appearance: Alsius is tall and thin, one who looms over most people. He has bright red hair and sharp blue eyes, his face almost feral in shape. He typically dresses in an off-white cloth, his armor matching this with a dull shine. He keeps his blade at his side. He usually is smoking. Theme Songs:Drebin 893 - Metal Gear Solid 4 Other: N/A Main or Side: Side, but with his moments. Username: The Darklight Project
Full Name: Kisarin Nicknames/Titles: Chief Kisarin, Chief of the West Occupation: Chief of Gurata Birthday: September 14th Height: 7'0" Weight: 225 lbs Race: Human. Sex/Gender: Male. Age: Thirty-five. Sexuality: Heterosexual Place of Birth: Gurata. Biography: Kisarin is the middle child of the new generation of Guratan chiefs, the power having been passed to him and his siblings when he was twenty-nine. His area of domain is the western part of Gurata, so most of his territory borders H'kela. He has been dealing with bandit raids from along the border, but he believes that even if they seem to be Barcean, it is just a ruse by H'kela to sour relationships overall. He seems to enjoy the nomadic lifestyle and the customs of Gurata.
Kisarin was more than prepared to help the Prince, but had to wait until after Cyril succeeded in trial by combat. Personality: Kisarin, despite his imposing size, is a cheerful fellow, one who enjoys a good feast and party. Perhaps the term gentle giant suits him, though there are times he can be not so gentle. He enjoys having a fun time, but when danger is present he is more than ready to fight. Likes: Celebration, good food, the nomadic lifestyle. Dislikes: Annoyed by H'kela, quite possibly fearful of Seryosa. Skills/Strengths: With his massive size and strength, Kisarin is a powerhouse that will absolutely destroy a defense. His size also gives him a significant range, as does his weapon. Flaws/Weaknesses: He is not particularly fast, so he has to often work faster opponents into a corner with his larger range. He also wears no real armor. Weapons/Equipment: A massive blade that is as tall as he is and as wide as his torso. Appearance: Extremely physically fit, Kisarin has tanned skin and short dark hair. He wears furs and the like of multiple animals, but his arms are bare. He keeps his blade on his back at an angle. There are scars all over his body from the many fights he's been in. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Richard Leto Nicknames/Titles: The Alaemortis Occupation: Head Butler to the Lady of Demons Birthday: February 3rd Height: 6'2" Weight: 165 lbs Race: Human Sex/Gender: Male Age: Sixty-two Sexuality: Heterosexual Place of Birth: Unknown, currently resides in the mountains to the east of Barcea. Biography: Richard's full story will be revealed. For now, know that he was once an extremely well known monster hunter but has been serving the Lady of Demons for many, many years now, and has been a messenger for her as well especially to the Serio family. Otherwise, he waits on his Lady, patient for orders.
He was sent to retrieve the Serios from Barcea in order to give them a safe place, and in the process rescued the Queen from an assassination attempt. Upon returning to the Lady of Demons' manor, he gave Calypso wires like he uses. Personality: Richard is a calm, cool, and collected individual, as expected of the Head Butler of the Lady of Demons. If there is a problem, he will have it dealt with as quickly and quietly as possible, and no sign of it will ever reach his Mistress. He is perfectly polite and punctual, and respects authority. He expects the best of those beneath him, and what few may exist at his level. Likes: Smoking after a hard day's work, working and especially cleaning and cooking. Dislikes: Messes, disrespect to his Mistress, problems for his Mistress. Skills/Strengths: Despite his age, Richard remains a powerful individual, perhaps due to the influence of his Mistress. He is fast, strong, and deadly. His offensive and defensive skills are very high. He also has a strange, almost impossible magic that is available to him in the form of time and space magic, able to manipulate the perception of both aspects for others. Flaws/Weaknesses: Despite being somewhat alleviated, age has still has an effect on him. He is not nearly as strong as he was in his hey-day, and now he prefers to remain stationary to conserve as much strength as possible. Weapons/Equipment: His main weapons come in form of magical wires that seem to come from his fingertips. With these, he can do everything from lightly catch an object or person, shred them to bits, or block attacks. Appearance: Tall and thin, Richard's pale skin has its fair share of wrinkles. His dark hair is turning grey, and he often has it back in a ponytail. He wears a shirt, vest, and pants, all dark. He also has gloves, and shiny black shoes. He wears a monocle over his left eye. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Badain Nicknames/Titles: The Blind Champion Occupation: Fighter for hire. Birthday: May 27th Height: 5'10" Weight: 140 lbs Race: Human Sex/Gender: Male Age: Thirty-five(?) Sexuality: Unknown. Place of Birth: Aatroia. Biography: Not much is known about Badain before he entered the Arena in Gurata. It is known that he came from the West and entered around five years ago with another competitor, Sarah, but beyond that his lips are sealed. He's a talented and honorable fighter, one who is prized by those who have disputes to settle.
He fought for Seryosa in trial by combat. Personality: Calm and polite, nothing can seem to shake this man. Extremely intelligent and experienced, he fights with very little restraint while still giving the utmost respect to his opponents. Likes: Literature, music, and a good fight. Dislikes: General rudeness, grudges, and dirty fighting. Skills/Strengths: Extremely agile and skilled with his blade. Flaws/Weaknesses: The man is very clearly blind, but has seemed to adapt beyond this weakness. Weapons/Equipment: A long, thin, rapier-like blade. Appearance: Tall and thin, he has short dark hair. His clothes are warm, mostly of tan shades. He has cloth wrapped around his eyes, concealing them. Theme Songs: N/A Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Sarah Nicknames/Titles: The Blind Champion's Eyes Occupation: Fighter for Hire Birthday: May 28th Height: 5'6" Weight: 120lbs Race: Human Sex/Gender: Female Age: Twenty-five(?) Sexuality: Unknown Place of Birth: Aatroia Biography: She entered Gurata and the arena five years before, with Badain. Since entering she hasn't fought nearly as often as her teammate, but whenever she did it was always with Badain. She hasn't made as much of a name for herself as Badain, but she seems fine with that.
She fought on Seryosa's side during the trial by combat against the Prince. Personality: Very chipper, Sarah is very supportive with everything Badain does, and tries to be friendly with everyone she can be. Even while fighting, she seems to worry about her opponent more than herself. Likes: Cooking, archery, running. Dislikes: Grudges, rude people. Skills/Strengths: Has a high amount of skill with the bow, adept at firing away accurately even while moving. Flaws/Weaknesses: Purely a ranged fighter. If one is able to close the distance with her, there is very little she can do to keep herself from getting hurt. Weapons/Equipment: Bow and arrow, magic quiver. Appearance: Sarah is a very simple girl with longer brown hair and brown eyes. She wears simple clothes of dark blue colors, carrying her bow and quiver with her pretty much always. Theme Songs: N/A Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Oubera Nicknames/Titles: Kneecapper Occupation: Fighter for hire. Birthday: July 16th Height: 6'0" Weight: 196 lbs Race: Human Sex/Gender: Male Age: Forty(?) Sexuality: Unknown Place of Birth: Gurata Biography: Oubera was born in the north, and was very naturally a strong hunter and fighter. Becoming a professional of the Arena was only a matter of time, and within those walls he excelled. He fought for the highest bidder, and always fought to win. In his time, he's killed a few people who weren't wise enough to back down, and crippled even more... Including a certain "Joy."
He fought for Seryosa during the trial by combat. Personality: Oubera is very indifferent to many things. He fights for the highest bidder, and doesn't think too much about his opponents. This has allowed him to fight to his very best, at least from his perspective, and also keeps him from feeling guilty about previous fights. Likes: A good, long fight, filled with danger and challenge. Dislikes: Easy fights are his greatest dislike. Skills/Strengths: Very physically strong and resiliant, Oubera is a very tough opponent to take down. Flaws/Weaknesses: The telling nature of his attacks and the slower speed of the warhammer. Weapons/Equipment: A large but simple warhammer Appearance: Typically dresses in furs from the waist down, his top bare. Only slightly tanned with dark brown hair, plenty of scars and even fresher bruises and cuts. Theme Songs: N/A Other N/A Main or Side: Side Username: The Darklight Project
Full Name: Karul Nicknames/Titles: Fresh Meat Occupation: Fighter for Hire Birthday: November 3rd Height: 5'11" Weight: 170lbs Race: Human Sex/Gender: Male Age: Twenty-two Sexuality: Unknown Place of Birth: H'kela Biography: Karul's family left H'kela when he was very young, in order to try and avoid the constant warring with Barcea. Staying for a time in Barcea, they eventually made their way all the way to the Homestead in Gurata, thinking of it as an easier, if more rural, place to start. Aimless for a little while, he soon ended up joining the Arena whenever he learned he had a bit of a talent for fighting. This was only very recently, so he has little recognition among his peers.
He fought for Seryosa duringt he trial by combat. Personality: Very young and very inexperienced, Karul still has a lot to learn. He is eager to do so however, constantly watching and adapting. Likes: The jovial nature of those in the arena, continuing to grow and develop. Dislikes: The brutal nature of those in the arena, getting stuck or puzzled. Skills/Strengths: With decent skill, Karul's greatest strength is probably how quick of a learner he is, and how he can adapt to his opponents. Flaws/Weaknesses: Karul is struggling to find a definite place or style, and this shows as he fights with slight indecisiveness and nerves. Weapons/Equipment: A spear. Appearance: Light blonde hair of short length, Karul has tanned skin, and wears varying shades of brown. Theme Songs: N/A Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Tihn Nicknames/Titles: The Arena's Stickyfingers Occupation: Fighter for Hire. Birthday: March 13th Height: 5'7 Weight: 130lbs Race: Human Sex/Gender: Male Age: Twenty-seven(?) Sexuality: Unknown Place of Birth: Barcea Biography: Tihn was probably always a thief, even from a very young age. Keeping away from the Barcean authorities started to become too difficult, so he fled north, over the Guratan border and out of their grasp. His attempts to steal in the very differently structured Gurata got him captured, and almost pressed into service in the Arena to pay back for his crimes. By the time he had done his penance, he learned that he had a talent in the Arena, and decided to stay. After all, the people he beat could only do so much to keep him from stealing from them, especially after knocking them out.
He fought for Seryosa during the trial by combat. Personality: Casual to a fault, Tihn's focus is very, very narrow. He only cares about himself really, and what he can get his hands on to make some easy coin. Likes: Money, pissing others off. Dislikes: Punishment, not getting a good haul. Skills/Strengths: Tihn is very agile, good at getting up close and landing multiple hits before moving away to a save distance. Flaws/Weaknesses: Not very resilient. Will fold after a few hits. Weapons/Equipment: Two daggers. Appearance: Black hair, wears various greys, has different bags to keep things at his sides and over his shoulder. Theme Songs: N/A Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Karin Renata Nicknames/Titles: The Lady of Demons Occupation: N/A Birthday: December 21st. Height: 5'0" Weight: 85 lbs Race: Demon Sex/Gender: Female Age: Thousands of years, but appears to fluctuate back and forth between the age of an older child or a younger teenager. Sexuality: Homosexual(?) Place of Birth: Unknown. Currently resides in the mountains to the east of Barcea. Biography: Karin's story will be revealed. For now, know that she has been a source of information and advice for Queen Kori, is a quiet friend of the Serio family, and now lives in a magical, reality bending area (probably due to her own influence) in the mountains. Personality: Renata’s personality stems from the fact that she doesn’t like being bored. She proceeds almost casually to correct this problem, making her seem rather uncaring and sometimes downright sinister/sadistic. Because of this, she’s often seen with a slight smile on her face, which can be described as anything from slightly amused to completely twisted; it depends on who you are asking and what’s going on when it pops up. Her attempts to remain amused can lead to her either committing the most innocent actions to some of the more concerning. She personally doesn’t seem to see anything wrong with her actions, but then again she stops herself just before doing anything cruel as well.
With this basis in mind, the rest of her personality can be inferred, and how it would apply to different situations. Her personality seems to sometimes shift back and forth from a more childlike state to a more adult one. At times she can seem a little selfish as well, but this is when the more childlike state is in play. Although it may take a little persuasion, she performs her duties with extreme speed and ease, to the point that she’ll often put all work off until the last minute, and then complete it all within an hour or so. Due to the fact that she stops just before becoming cruel, it can be inferred that she feels at least some form of concern for those beneath her, although many believe this to be highly unlikely.
During the war she offered her home as a save haven for the Serios, and when they arrived gave them information about their true enemies the Manu Propria, and gave them gifts the fight them. Likes: Roses, sweets, the night, the cold, games, and, of course, human blood. Dislikes: Boredom, too much sun, many other demons (though they're long dead). Skills/Strengths: Unknown. Flaws/Weaknesses: Unknown. Weapons/Equipment: Unknown. Appearance: Karin has a smale frame, pale skin, and deep red eyes that have slits for pupils. Her hair is silver, and long enough to frame around her head fully. She typically wears a beautiful dress of extremely light pink, almost white, which is accented by deep dark red and black, including black jewelry hanging from the dress and a red sash around her waist. Typically, black is used in a patterned manner on her clothes. Her shoes are red, and her leggings and sleeves are black. Her nails are long, sharp, and red. Theme Songs:The Devil Within - Digital Daggers God is a Popstar - Oomph! Other: N/A Main or Side: Main, but not necessarily present. Username: The Darklight Project
Full Name: Helle Renata Nicknames/Titles: The Younger Sister. Occupation: N/A. Birthday: June 21st Height: 5'0" Weight: 85 lbs Race: Demon Sex/Gender: Female Age: Thousands of years old, but appears to fluctuate between that of an older child and a younger teenager. Sexuality: Bisexual(?) Place of Birth: Unknown, currently lives in the mountains to the east of Barcea. Biography: The full story of Helle Renata will be revealed within the events of the story. For now, know that she lives with her sister, and spends her days exploring and having a fun time. She was more than estatic about guests. Personality: Helle has an extremely childish, playful personality, completely embracing her child-like appearance. She has very little cares in the world, just enjoying playing with her toys and with others, and meeting new people. She is very easily excited, and is extremely friendly. Likes: Cute things, sweets, games, new people. Dislikes: Being bored, vegetables, having to sit still or be "proper." Skills/Strengths: Being a demon of the Renata family, Helle is extremely fast and strong, and has inborn latent abilities that she has yet to truly tap into. Flaws/Weaknesses: She has not worked to train herself, so she has very little control of her abilities despite her age. Weapons/Equipment: N/A. Appearance: Helle has pale skin and red eyes. Her hair is blonde, most of it long enough to frame her head but a longer part is pulled into a side ponytail by a red bow. Her dress is also red with white accents, and is very simple. She prefers not to wear shoes and rarely does indoors, but will if absolutely necessary or commanded by her sister. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side. Username: The Darklight Project
Full Name: Ambrosia Nocte Nicknames/Titles: The Divine of Love, The Lady of the Abyss Occupation: Dark Divine. Birthday: Unknown. Height: 5'9" Weight: 150 lbs(?) Race: Divine Sex/Gender: Female(?) Age: Immeasurable. Sexuality: Pansexual. Place of Birth: Unknown. Resides either in the mountains that border Barcea to the north, or in the Divine Plain every so often. Biography: Ambrosia is a Divine. To recount her entire history would quite possibly be impossible. More recently, she has begun to prefer living in the so called "mortal world", at least for the past several centuries. Here she quietly lives in mostly solitude, though around 20 years ago she began to raise Christopher since he was a baby. She is the one who he refers to as his mother, and she refers to herself as his mother, too.
She showed herself in front of the Prince and his company, providing words of encouragement and advice. She was also present at Kori's funeral. Personality: Ambrosia is more than a little different. Whenever she is found, she is typically napping in some of the most unusual places and positions; upside down on a tree branch, in the middle of a flower field or garden, and underneath the kitchen table (literally on the underside) are just a few examples. After waking and soon before falling asleep again, she’s often in a half groggy/half dazed state, apparently not really noticing or understanding what’s going on around her. She will eventually attempt to fall asleep once again, like this. If kept awake, her mind will slowly clear, and she will eventually reach an awakened state, content to be functioning. Like this, she’s a rather playful, mischievous person, with a curiosity that cats could never survive with.
She enjoys having fun as well; she enjoys witnessing parties, not necessarily being the center of attention but being there none the less. She enjoys a good drink every once in a while as well, if not an excess. She enjoys rare things as well, often collecting curious items and storing them away. She seems to be a rather kind person most of the time, although this kindness because slightly twisted and frightening when she finally reaches a point of irritation; it becomes unnatural, and is a warning for all of those nearby to start running away as fast as possible. However, reaching this point of crossing her temper takes an immense amount, unless a few certain words are said in a certain order. Likes: Sleep, alcohol, popping in areas unexpectedly, teasing others, playing pranks, and fluffy critters. She also loves her adopted son Christopher. Dislikes: Being awake for extended periods of times, not being allowed to drink, being rushed, hard work, and comments about her age. Skills/Strengths: She is a Divine. This will be unknown for a while. However, her brand of magic usually involves creating 'tears' in reality that go from one place to another, so that is a bare minimum. Flaws/Weaknesses: She is a Divine. This will be unknown for a while. Weapons/Equipment: Unknown. Appearance: Ambrosia is a beautiful woman with long blonde hair. She wears a dress that is a whitish sort of grey on the sleeves and at the sides, and purple down the middle. Here and there are red ribbons as accents. She wears a sort of mob cap on her head, and carries a parasol she always keeps with her. Her eyes are deeply purple with golden flecks, and her lips are a bright red. Physically, her body is clearly shaped to be as attractive as possible, and being a Divine it's probably very possible she can shift her appearance. Theme Songs:Calling to the Night - Natasha Farrow Other: N/A Main or Side: Main, but not necessarily present. Username: The Darklight Project
Full Name: Resalia Narratio Nicknames/Titles: N/A Occupation: Researcher for Karin Renata Birthday: Does not celebrate her birthday. Height: 5'3" Weight: 105 lbs Race: Demon Sex/Gender: Female Age: Thousands of years old, but appears to be in her thirties perhaps. Sexuality: Asexual. Place of Birth: Unknown, currently lives in the mountains to the east of Barcea. Biography: Resalia's history is known only to herself and Karin Renata. What matters now is that, currently, she works for the other demon, practically living within the impossibly massive library within the Renata household and constantly at work. Personality: One word is really only needed to describe Resalia; apathetic. She seems to care about very little, at least about anything alive. When it comes to people, she avoids contact at all costs. She appears to be closed off from the world completely, but she still has the uncanny ability to call out anyone doing anything she deems wrong in the library, no matter how absorbed into her activities she seems to be. She doesn’t like paying attention to other people talking, and often uses her extreme amount of knowledge to come up with complicated answers to others’ questions in order to get them to leave her alone. All in all, she is rather introverted, and trying to get her to socialize is asking for strugg le. Likes: Quiet, being alone, reading, writing, research, and resting. Dislikes: Physical activities, loud things/people, being outside, her books threatened, life forms in general, and anything obnoxious. Skills/Strengths: Resalia's strength lies in her magical power and amount of knowledge, combined with her acute senses. For thousands of years she has been studying, and now she is a magical powerhouse. It is highly doubtful that there is a form of magic that she isn't aware of, if not extremely well educated in. Flaws/Weaknesses: Resalia is extremely physically weak now, and is in combat almost completely stationary. This is due to a unique disease that has been ravaging her for centuries, building up slowly day by day to its current state. Currently, she often has trouble even moving around, struggling to breathe. Weapons/Equipment: Magical tomes, and her preferred methods of distributing magic are through crystal. Appearance: Resalia is small, thin, with extremely pale skin and long purple hair. Her hair is pulled into two lengths that go down either side of her head in front, down to just above her stomach. She typically remains in nightclothes all day, just throwing a night robe with a hood over what she sleeps in. She has multiple bows of light red and blue in her hair and over her clothes. She walks around in slippers. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Revali Nicknames/Titles: The New Queen, Whoredaughter in private by those who didn't want her to rule. Occupation: Queen of H'kela Birthday: February 4th Height: 5'4" Weight: 115 lbs Race: Human Sex/Gender: Female Age: Twenty-One Sexuality: Bisexual Place of Birth: H'kela Biography: Revali was born the daughter of Gartian with one of his concubines, and like many of his children was forgotten quickly by the King. He certainly didn't care for any of his children, and forgot about her all the more quickly after the death of the mother not too long after that. However, Revali was not forgotten by all of the advisors and conspirators to the throne, people to who even the slightest claim from anyone else was seen as a threat. As she became older, her life became more and more dangerous, and despite her interest in magic (and her skill with it) she would have died very early on, like most if not all (she herself is not certain, but doesn't really care) of Gartian's children. However, the Lady of the Demons, Karin Renata, took interest in her due to just how special she was, and how little she cared for the political game. She placed Revali under her protection indirectly, sending her tools to learn and defend herself with. When Gartian was finally killed, Revali happened to be found by Cyril after mass violence, and when the politicians were preparing to fight once again to install a leader of their own design, the Lady of Demons intervened and placed Revali on the throne, wiping out the crust of individuals at the top in the process. Since becoming Queen, Revali has taken the time to surround herself with competent, trustworthy (at least somewhat) individuals in places of power, and has kept to her own research for the most part. Personality: Revali is extremely introverted, to the point that she often ignores the entire world around her. Her thoughts constantly turn to working on her own magic, furthering her abilities and ideas. She is quite reclusive, and has to be drawn out of her own room or whatever place she has set herself up in by others. When it comes to being Queen, this means that she often needs someone to fetch her to deal with matters of the utmost importance, and she deals with said matters quickly so that she can return to whatever she was doing before. When something catches her interest, however, she becomes almost obsessive, studying it to the greatest extent before finally becoming bored of and disposing of it. Likes: Magic, research, challenges, and keeping to herself. Dislikes: Nosy and disruptive individuals, people in general really, and interruptions. Skills/Strengths: Revali is an accomplished mage, but she excels in one area in particular: so called "dark" magic, especially curses and hexes. She is at her most dangerous when defending, setting up dormant curses in specific places to activate when touched. She is extremely effecient when it comes to the curses she makes, making them almost brutally powerful. Flaws/Weaknesses: Revali is not one to take the initiative. She prefers to respond, and because of that is not aggressive unless provoked. She also has to have time and the correct tools and ingredients to set her strongest abilities up, so if confronted without equipment she is much weaker than she usually is. Weapons/Equipment: She always keeps her grimoire on her, no matter what, and small bags of ingredients that are easily preserved. She has plenty of larger, more bulky tools, but these have to be transported or provided. Appearance: Revali is quite pale and somewhat thin, but her hair is very dark in contrast, and very long. Her eyes are faint lavender. Wearing a H'kelan crown upon her head, set with precious stones, she wears soft, light, sheer fabric that has heavier portions to preserve modesty, and a large robe to cover it all. The colors are mostly dark, and gold. Theme Songs: To be added later. Other: N/A Main or Side: Side, but important. Username: The Darklight Project
Full Name: Shisor Yaguar Nicknames/Titles: The Devil's Fire Occupation: "Revolutionary," Leader of a Criminal Organization, former Gifted Birthday: July 29th Height: 6'4" Weight: How much he weighs by himself is now unknown, but with the metal (see below) he is easily several hundreds of pounds. Race: Human Sex/Gender: Male Age: Thirty-eight Sexuality: Heterosexual(?) Place of Birth: Aatroia, in what was then the Land of Fire. Biography: The specific details of Yaguar's history for, the time being, will remained unrevealed. However, it is known that Yaguar was one of the initial members of the Gifted, and one of the most powerful throughout. He was distinctly a radical however, wanting to do more and more to bring down the God Kings, no matter who needed to be hurt or die in the process. Things came to the head when Yaguar began to follow the opinion that, after the God King War, it would be the Gifted who ruled; it became clear that Yaguar did not want to eliminate the hierarchy created by the God Kings and Queens, he simply wanted to be placed on top of it. He and Kuraihi Linea, the Void Lord, argued, and before anyone could stop them the two of them fought a quick and brutal fight, which ended with Yaguar being cast into the Void.
Yaguar should have died then and there, but he did not. Somehow, he managed to survive, and perhaps even more surprisingly he somehow managed to claw his way from the Void. Broken and sick with Void-Taint pulsing through his body, he somehow managed to survive long enough not just to recover, but to regain his old strength. Gathering followers slowly but surely to him, he waited and bid his time, before he could finally emerge and burn down the worthless structures currently in power. Personality: Colloquially speaking, Yaguar personifies the phrase "go big or go home". He's got a flair for the theatrical, a penchant to for the dramatic, and he loves presentation. Because of that, he has a habit to form his plans around creating the most impact; it matters not just how long the plan might take because of it, or the difficulties involved. He will make his point no matter what; everyone will know that the strong dominate the weak, and the weak exist to merely serve the strong. Likes: Combat, theatrical performances, epic poems. Dislikes: Mundane matters, weak upstarts without any true potential, and boredom. Skills/Strengths: The full extent of Yaguar's strengths are currently unknown, but from his days in the Gifted he was a spectacular swordsman and extremely potent with fire. These powers increased exponentially when he slayed the God King of Fire, Ridat Mazami. Now, he has regained his powers, and some new ones; apparently, he can now Remake people like the God Kings could. Flaws/Weaknesses: He suffers from the sickness of a deep, full-body Void Taint. He is constantly in pain, and his flesh is actively decaying, so the metal armor he wells protects himself from more than just sword wounds. Also, he cannot Remake someone in the middle of combat; the process takes too much out of him. Weapons/Equipment: The armor he wears completely covers his body, protecting him both in combat and also keeping him clean for the most part. Beyond that, he uses a blade in combat, with fire as well. Appearance: Yaguar was once a handsome if cunning looking man; now, he is covered with metal. Plates cover every inch of his body, seemingly fused to his flesh, segmented so that he can maintain his full range of movement. He wears lose robes over the metal, dressed in warm colors, and his eyes glow gold with purple flecks. He always sits and stands proudly, and maintains a great presence over whatever room he's in. Theme Songs: N/A at the moment. Other: N/A Main or Side: Main, Major Antagonist Username: The Darklight Project
Full Name: Alexai Nicknames/Titles: Disciple of Yaguar Occupation: See above. Birthday: April 1st. Height: 5'5(1/2)" Weight: 110 lbs Race: Human Sex/Gender: Male Age: Somewhere between thirteen and fifteen. Sexuality: He's too young. Place of Birth: Somewhere in the West. Biography: What Alexai's story might be is currently unrevealed. All that is apparent is that, somewhere and somehow during his life, he met Lord Yaguar and joined his forces. Personality: So far, Alexai's personality is defined by what he lacks. He does not respond to emotional situations as others might, usually just choosing to politely smile. However, this smile is just something he's been trained to do; he does not feel any real emotion whatsoever, from happiness to remorse. Likes: "Like" is a strong term for Alexai, but he is faithful to Yaguar and his cause, and "enjoys" swordplay. He also seems to enjoy making fun of Reseya. Dislikes: Again, "dislike" is a strong term for Alexai. What he "dislikes" is unknown, as nothing seems to bother him. Skills/Strengths: Like much else about him it's unknown. He seems to be extremely skilled with swordplay, and extremely quick as well. Just how much, however, remains to be seen. Flaws/Weaknesses: Will be revealed when he is seen more, and properly fought. Weapons/Equipment: N/A. Usually uses whatever blade Yaguar has given him for a fight. Appearance: Alexai appears to be very young, as he is. He has dark hair and dark, almost dead eyes, with slightly pale skin. He wears a light blue cloak fairly often. Theme Songs: N/A currently. Other: N/A. Main or Side: Side, Antagonist Username: The Darklight Project
Full Name: Reseya Nicknames/Titles: N/A Occupation: Lover of Yaguar Birthday: March 21st Height: 5'11" Weight: 135 lbs Race: Human Sex/Gender: Male Age: Thirty-five. Sexuality: Heterosexual Place of Birth: Somewhere in the East. Biography: The details of Reseya's past will eventually be revealed, perhaps. What matters now is that she is the lover of Yaguar, and loves him completely. However, she does not appear Remade, and is acting of her own will. Personality: She believes completely in Yaguar and his cause, and will support him through it to the end. She scoffs at those who stand against him, and mocks them openly very often. However, beneath her exterior she holds a kind, caring streak, one that still survives despite Yaguar; or maybe because of him. Likes: Yaguar, watching performances and dancing, being lazy. Dislikes: Joachim, Alexai when he feels like being tricky, and dirt. Skills/Strengths: Noncombatant. Flaws/Weaknesses: Noncombatant. Weapons/Equipment: Noncombatant. Appearance: Very beautiful, tall and graceful, her brown hair is usually gently pulled back into a bun and she wears a soft yellow dress that leaves her shoulders bare. There is a beauty mark next to her mouth, and a constant sensuality around her. Theme Songs: N/A Other: N/A Main or Side: Side, Antagonist Username: The Darklight Project
Full Name: Unknown Nicknames/Titles: The Master, The Divine of Power Occupation: Dark Divine. Birthday: Unknown. Height: 7'2" Weight: 230lbs(?) Race: Divine Sex/Gender: Male(?) Age: Innumberable Sexuality: Asexual(?) Place of Birth: Unknown. Resides almost exlusively in Kyora, incognito. Biography: The Master is a Divine. To recount his entire history would quite possibly be impossible. For a long time, however, he has lived near Kyora secretly. Now, he lives within Kyora, still unknown, and remaining as secluded as he possibly can. Personality: The Master is a hermit. He seems to hate dealing with people, and is a no-nonsense sort of fellow. His go to retort when dealing with stupidity or stubborness is simply hitting hard with whatever he might be holding in his hand, breaking both the object and typically the skull of the victim. Why such a secluded, withdrawn sort of person has chosen to live inside one of the most populated, varied cities in the world is currently unknown, but he seems to barely trust the staff he has currently hired for his cover-up inn, the Hermit's Abode. Likes: Silence, training, power, and alcohol. Lots of lots of alcohol. Dislikes: Lots of people, lots of talking, stupidity, dealing with other Divines. Skills/Strengths: He is a Divine. This will be unknown for awhile. However, his brand of magic involves using the Void to cut and slice, often as a poison as well, so there is a bare minimum. Flaws/Weaknesses: He is a Divine. This will be unknown for awhile. Weapons/Equipment: Unknown, but he is always seen carrying a curved, sheathed blade. Appearance: The Master is extremely stall and broadshouldered. He has long, dark hair that goes down to his back, and he wears dark robes. He is extremely muscular, clearly very strong and powerful. Often he wears a dark robe around himself, and carries his black sheathed blade at his side. His eyes are purple/black. Theme Songs: N/A currently Other: N/A Main or Side: Side but extremely important. Username: The Darklight Project
Full Name: Kori Serio Nicknames/Titles: Queen of Barcea. Occupation: See above. Birthday: December 12th Height: 5'10" Weight: 130 lbs Race: Human Sex/Gender: Female Age: Twenty-Eight Sexuality: Bisexual Place of Birth: Barcea Biography: Kori never really liked the way her father did things, and how aggressive he was with H'kela. She kept her dislike and distrust to herself, and when her father went West she just quietly waited for the inevitable. When he died and it was time for her to take power, she was ready. There were those who would take advantage of her and would have had her continue the old ways, but she was more than ready to not bend to anyone. She had her own help and allies, and with them she began almost immediate reform. Warmongers were removed, and a new era of peace was begun. Though the people distrusted her in the beginning, some even hating her because of her father, she won them over with her kindness and honest, slowly but surely. She was a beloved Queen and symbol who has refused to take any aggressive measures against H'kela, though she still keeps a watchful eye towards the border.
Kori was captured during the events of the war, and was to be executed. When the attempt her brother made to save her failed thanks to a horrific intervention, she threw herself into the horror rather than allowing her brother to surrender himself to Gartian. Her death made many H'kelans realize that following Gartian was wrong, and had no small effect on anyone. Personality: Kori is a living embodiment of peace. She is calm, quiet, and friendly. She always listens to others before speaking, and she makes sure to carefully think out whatever response that she might make. She loves her people, and it always shows. Yet she also finds herself being able to understand other people, and love them as well. Because of this, though Barcea does come first because of her duties, she often thinks of other innocents, and what affect her actions will have upon them. Likes: Reading, music, talking to others in friendly situations. Dislikes: Lying, combat, resentment. Skills/Strengths: Kori was not a fighter. She preferred peaceful approaches to situations, and because of that she was skilled at influencing others with her words. Flaws/Weaknesses: As already said, she was not a fighter. She relied on others for her protection. Weapons/Equipment: Unknown. Appearance: Kori was a tall, beautiful woman with graceful features. Always dressed as a Barcean Queen should be in blue finery, she has bluer hair than her younger brother, which went down just to her bottom of her neck. As Queen, she has a silver crown. Besides the blue, there was also white and gold tastefully spread through the cloth of her clothes.
Full Name: Gartian Nicknames/Titles: The Bastard King, the Rabid King, etc. Occupation: King of H'kela Birthday: July 29th. Height: 6'0" Weight: 165 lbs Race: Human Sex/Gender: Male Age: Thirty-three Sexuality: Bisexual(?) Place of Birth: H'kela. Biography: Gartian was born to the previous Queen of H'kela, out of wedlock and with an advisor. The previous King did not take kindly to this, and many advisors were killed, and eventually his mother was too. However, Gartian was smuggled away, and raised in secret. When the time came that he was of proper age, he suddenly revealed himself with his support, overthrowing the previous King in a sudden violent coup and taking power. This was around the time that conflict between Barcea and H'kela was put on hold, so the people were ready for the violence, and supported Gartian. Since then, Gartian continued to build and build H'kela's strength, constantly needling the Barcean borders as he prepared for the inevitable conflict.
Gartian, after a confrontation on the border, soon captured Kori by sieging the Capitol, and was set to have her executed. After her death, he soon fought Cyril, who killed him. Personality: Gartian definitely appears to be very unstable, but no one dares to challenge him. Because of this, his eccentric, violent nature has grown unhampered, and turned to something truly dangerous. He hates Barcea completely, and wishes nothing more than to destroy the nation, perhaps especially because it is such a "peaceful" nation now. Likes: Combat, violence, himself. Dislikes: "Peace," Barcea, Kori. Skills/Strengths: Gartian's instability and insanity lends his speed and strength an element of unpredictability that disorients his opponent and catches them by surprise. Because of this, he is a dangerous combatant. Flaws/Weaknesses: While a strength, his insanity is also a weakness as he often doesn't fight to immediately win, drawing out combat in sadistic pleasure. Also, he is a "normal" human besides his insanity. Weapons/Equipment: He wears some armor over his shoulders, on his forearms, and some on his chest. His weapon is a blade that sudden "zigs" back on itself before "zagging" back forwards. Appearance: Gartian is a tall, lanky individual. He has darkly tanned skin, and dark short red hair. He wears a crown on his head with his armor, and the color of his clothes are sort of tan and black with yellow, the cape he wears yellow as well. Theme Songs: May add when I find something especially fitting. Other: N/A Main or Side: Main, antagonist. Username: The Darklight Project
Full Name: ??? Nicknames/Titles: The Advisor. Occupation: Advisor to Gartian. Birthday: Unknown. Height: 5'6" Weight: 125 lbs(?) Race: Human...? Sex/Gender: Female Age: Unknown, appears to be in her thirties. Sexuality: Unknown Place of Birth: Unknown Biography: No one knows much about the Advisor. It's debatable how much Gartian even knows about her. However, she is believed to have been involved in the smuggling of him away from the previous King of H'kela, and the one who taught him how to rule, and gathered power to him. Now she constantly lurks nearby Gartian, feeding him information or advice quietly when necessarily, while also standing as a deterrent against a direct attack on King Gartian.
It was her efforts tha killed Kori, and she had much to do with the sabotage of Barcea in general. During the battle many fought against her, and she was eventually heavy wounded and crippled. After she retreated, she was killed by the Manu Propria. Personality: Quiet, what little of the personality of the Advisor that can be perceived is prideful, yet calm. Likes: Unknown. Dislikes: Unknown. Skills/Strengths: Unknown. Quite possibly extremely physically strong and fast. Flaws/Weaknesses: Unknown. Weapons/Equipment: Unknown. Appearance: The Advisor wears long, black robes. There are places where the robes are cut so that they don't cover, such as around the midriff and the ends of her arms. However, where she would be bare, she instead wears armor made of a strange dark metal that gleams oddly. Her skin is pale, and her hair dark and pulled back. On her face she wears a black mask that covers the top half of her face, down to her nose. The mask is designed, with sharp edges curving around. Theme Songs:Theme of the Manu Propria: Deacons of the Deep - Dark Souls III Other: N/A Main or Side: Antagonist, Side. Username: The Darklight Project
Full Name: Mizra Nicknames/Titles: The Brutal Witch Occupation: Fighter for hire, currently. Birthday: October 17th Height: 5'10" Weight: 140 lbs Race: Human Sex/Gender: Female Age: Thirty(?) Sexuality: Unknown. Place of Birth: Unknown. Biography: Mizra's entrance into the arena was bloody, and her stay hasn't lessened the bloodshed. She entered as an unknown element, and absolutely slaughtered her opponent before they had a chance to surrender. Most of her fights end up this way, and though she is certainly walking the line she never crosses it to actually break a rule. Because of that, she is usually only hired whenever someone is truly certain to have the winning cause, and doesn't mind if a life is snuffed out in the process.
After fighting for Seryosa, she was killed at a later time. Personality: Very forward and unforgiving, Mizra appears to live for the thrill of battle, and even more so for the thrill of ending a life. She doesn't fight to win; she fights to kill, and has no regrets in doing so. Likes: Fighting, killing, and anything involved with that. Dislikes: Being restrained in any way and not properly finishing an opponent. Skills/Strengths: Extremely skilled with magic and her weapon, Mizra excels at obliterating her opponents before they really have a chance to act. Flaws/Weaknesses: Her focus on the long range makes her very uncomfortable up close, and she prefers to avoid close range fighting at all costs. Weapons/Equipment: Her weapon and what she casts her magic through is a staff with a crescent moon-shaped blade on the end of it. Appearance: With shockingly green hair and yellow eyes, Mizra has pale skin. She wears a mixture of blues and whites, with yellow symbols varying from suns, moons, and stars all over her. This includes a pointed hat. Theme Songs: N/A Other: N/A Main or Side: Side Username: The Darklight Project
Full Name: Yihira Nicknames/Titles: Chief Yihira, Chief of the East Occupation: Chief of Gurata Birthday: April 20th Height: 5'7 Weight: 148 lbs Race: Human Sex/Gender: Female Age: 31 Sexuality: Bisexual Place of Birth: Gurata. Biography: Yihira is the youngest of the new generation of Guratan chiefs, the power having been passed to her and her siblings when she was twenty-five. Her area of domain is the eastern part of Gurata, so most of her territory borders Barcea. She is a leader with the future in mind, so within her domain there has been plans for one day building proper settlements, so that they can properly grow. Being the youngest, she is sometimes overshadowed by her older siblings, but like them she is a skilled fighter and powerful leader.
She was more than willing to help the Prince, but was only able to do so after the Prince succeeded in trial by combat. Personality: Yihira is a relatively cheerful person, giving respect where it is due and always up for a good sparring match. She is a hard worker, leading people by example. She can get a little hot tempered or excited, but she's usually able to bring herself back in. Likes: Sparring, building, and leading her people. Dislikes: Doesn't have too many good thoughts about H'kela and gets tired of Seryosa's attitude. Skills/Strengths: Yihira is a warrior, and has been for years. Not only is she skilled at her forms and methods of combat, but she is also skilled at leading others into battle. Flaws/Weaknesses: A "normal human," so against unnatural opponents she struggles. Weapons/Equipment: A sword and circular shield, along with the armor she wears, being a sort of armored skirt and a breastplate. Appearance: Yihira has tanned skin, with almost white hair which she pulls back. Her eyes are green. Her armor is accented by red here and there in the form of her clothes that she wears beneath it, where it shows. She typically carries her blade with her over her shoulder, choosing not to have a sheath to put it away in. She keeps her shield on her back when not in use. Theme Songs: A fun little extra I always like to include. Other: N/A Main or Side: Side. Username: The Darklight Project
Inspired by everything from Berserk, to Dark Souls/Bloodborne, to Lord of the Rings, to Fire Emblem, and so on.
A longer story with seperate arcs, leading up to the end of the world.
Seven Divines created the world long ago. Many fantastic and terrible events have happened over thousands of years.
Currently, world has settled into many nations in the East and West, with one advanced one to the South called Jasi.
Focus is set in the East, with a nation called Barcea. Recently, the Queen was killed and her brother rose to be King.
"Protagonist" characters come from all over the world, gathering to Barcea for one reason or another, to become involved in the events leading up to the end.
Relative freedom in the creation of characters, so long as open communication is maintained. Expect development, growing strength, and continuous escalation.
Introduction
The tale of this world is a long one that is rapidly coming to its end. Much of its history has been lost, forgotten or in many cases destroyed. Much is only known in broad strokes, with the exact names and details forgotten. It is a world watched by Seven Divines.
Long ago, thousands of years, the continent of Jasi rose in power and splendor. Its influence stretched out to rapidly encompass the rest of the world, made up of the larger continent to the north, Vei, and the even larger continent to the west and northwest, Aatroia. The continent of Jasi was much more advanced and powerful than the rest of the world, and with these advantages the Emperor of Jasi was able to keep a solid grip on his rule. The only way his rule would end would be a falling apart on the inside, and that is just what happened. The sons and daughters of the Emperor stood against him, and together slew him, and split the world among themselves. Though some of these lines died out or just disappeared, some royal families are still believed to be descended from these Jasian sons and daughters.
For a long time, the world continued on in a relatively normal manner. Kingdoms rose and fell, power shifted hands, and people grew and died out. However, one hundred years ago, Aatroia erupted into sudden turmoil that almost immediately went quiet. The instigators of this chaos became known as the God Kings. Any previous rulers were found and slaughtered by their forces, and the God Kings were the ones who claimed power. Their power was beyond that of any mortal, and though some appeared human others clearly weren't, anymore at least. With their power they could "Remake" an individual, shattering their soul and piecing it back together into one that completely worships the God King or Queen. This was how they gained such power and followers, and brought the previously established kingdoms to their end.
While the God Kings gained power and made new kingdoms in the west, to the East the continent of Vei was split, for the most part, between three nations: Barcea to the southeast, H'kela to the southwest, and Gurata to the north. Barcea, a green land with plains and hills with mountains to the east, was ruled by the Serio family for generations. H'kela, a desert land with ancient crumbling structures, often changed leadership due to the political struggle for power. Gurata, a cold, rocky land, was split between the various tribes that roamed the land. During this time what would become a struggle between Barcea and H'kela began, rooted within religious reasons.
The God Kings kept their rule completely up until fifteen years ago. Finally, a full-fledged Rebellion began to form, large enough to not immediately be destroyed or "Remade", and continue to grow. To the east, the then ruler of Barcea, Olain Serio, put his struggle with H'kela on hold to head West as well, to fight and perhaps gain land and resources. Especially initially it was a struggle, and though the Rebellion gained momentum it seemed that one day they would eventually lose... Until, suddenly, individuals who could not be "Remade" began to appear. This group of people became known as the Gifted, and helped lead the Rebellion to victory. Those God Kings who were not killed were banished or fled preemptively to parts unknown. The forces of Barcea were defeated, Olain Serio terribly wounded, and returned back East. New kingdoms and governments began to rise, led by the people, and many of the Gifted elected to take rewards in the form of positions, land, or power, while some went back to their former lives, and even more just simply disappeared.
As this redevelopment happened in the West, things began to change to the East. Olain Serio eventually died of his wounds that he earned in the West, and his oldest daughter, Kori, became the new Queen. To the surprise of many, including those that would manipulate her, she began immediate reforms, ending conflict with H'kela entirely and bettering the lives of the people to the best that they had ever known. Along with herself, her younger brother and sister, Cyril and Ayano, became symbols of this rebirth and bettering of the land.
The King of H'kela, Gartian, was not so peaceful. He inflamed the passions of his nation, appealing to their bloodlust and desire for revenge since the last conflict with Barcea, and began to aggressively attack the Barceans, slaughtering innocents and quickly inciting all out war. The nation of Barcea was forced to request help from Gurata, and managed to succeed through trial by combat. However, as Gurata prepared to go to war, the forces of H'kela struck, eventually seperating the Queen from many of those who could protect her. She surrendered herself when the threat against innocent life became too great, and was taken into H'kela.
The Prince led a force to rescue her, one that was soon joined by the Guratans. They attempted to save Queen, but it ended in failure when a horror created by Gartian's Advisor rose from the ground. Kori sacrificed herself completely to prevent a terrible surrender to Gartian, and the Prince fled with his forces. Upon regrouping they returned to end Gartian once and for all, and were by no means lightly supported by the fact that the news of Kori's sacrifice was causing H'kelan will to crumble.
In the final battle the Advisor, the woman of sinister origin that had done more than enough to cause all of the tragedy, was utterly defeated, crippled, and sent retreating to parts unknown. Cyril fought Gartian himself, and after a brutally long duel brought an end to the H'kelan King's life. Briefly the H'kelan political sphere threatened to swallow itself, but soon Revali, the only child of Gartian who survived and was often forgotten, became Queen of H'kela. The Prince returned, and after the funeral of the Queen he became the King of Barcea.
Currently, all three of the Eastern nations are recovering from the recent war. The new King is becoming used to his position, and a tenuous stability is beginning to form. There are those who would wish to see this stability fail.
It is five years before the end of the world.
Notes From Me
Hey everyone! So, there's a link to the first post of the OOC at the top, which has all of the "nice looking" and thorough information about the roleplay. In more of a detailed summary than what I listed above, this is a fantasy world that is coming to an end, and our characters will have important parts to play in the last five years. While the main genre is fantasy, there are elements of other genres like action, drama, mystery, and even some sci-fi(ish, it's still fairly magical based) and horror. This is just an advertisement thread, and I have tons of more information that is included in the actual roleplay. Despite the amount of information I give, I don't want people to either feel daunted or like they have to go above and beyond with length. I just want people to work together, plan, and have a good time writing to their characters' eventual deaths. I also don't want people to feel daunted by the fact that we're no longer in the first arc; for every arc, I've done my best to make it easy to jump in.
Also, coding certainly isn't my forte, so I hope this (or anything else I do) doesn't look too weird or boring because of that. However, I do know the basics enough that I made the title here a link to the first OOC post of the actual roleplay (like I've said), which includes all of the information I've revealed to everyone, besides the questions I may have answered.
For level of writing, we have a variety of people (from all over the world actually, which I find to be pretty cool), so I would love to have some more to continue to diversify the cast. All I ask is a fairly high casual level of writing (though I feel I am forgiving), and willingness to work with others. If anything, the reason why I have it in the Advanced section is the level of planning, backstory, and information I've created for this, and would love to implement others into. This roleplay will constantly be accepting people up until the very last moment, if it ever comes, so I'll be bumping this every so often.
Why do I want more people? Well, really, I feel like the more people there are in this kind of situation, the better. It'll give everyone more to do, and give me more to work with. So, partly selfish reasons, partly ambition, all those good problems. This roleplay is in the advanced section but please, still give it a look. We're very welcoming.
If you're interested and would like to be filled in on the story, please feel free to speak up in the OOC, here, or send me a message. You'll be able to be filled in no problem. I might even start to put in descriptions of the arcs here as they're completed, because why not?
From One came the Cast Off and the Seven From the Seven came the World
The tale of this world is a long one that is rapidly coming to its end. Much of its history has been lost, forgotten or in many cases destroyed. Much is only known in broad strokes, with the exact names and details forgotten. It is a world watched by Seven Divines.
Long ago, thousands of years, the continent of Jasi rose in power and splendor. Its influence stretched out to rapidly encompass the rest of the world, made up of the larger continent to the north, Vei, and the even larger continent to the west and northwest, Aatroia. The continent of Jasi was much more advanced and powerful than the rest of the world, and with these advantages the Emperor of Jasi was able to keep a solid grip on his rule. The only way his rule would end would be a falling apart on the inside, and that is just what happened. The sons and daughters of the Emperor stood against him, and together slew him, and split the world among themselves. Though some of these lines died out or just disappeared, some royal families are still believed to be descended from these Jasian sons and daughters.
For a long time, the world continued on in a relatively normal manner. Kingdoms rose and fell, power shifted hands, and people grew and died out. However, one hundred years ago, Aatroia erupted into sudden turmoil that almost immediately went quiet. The instigators of this chaos became known as the God Kings. Any previous rulers were found and slaughtered by their forces, and the God Kings were the ones who claimed power. Their power was beyond that of any mortal, and though some appeared human others clearly weren't, anymore at least. With their power they could "Remake" an individual, shattering their soul and piecing it back together into one that completely worships the God King or Queen. This was how they gained such power and followers, and brought the previously established kingdoms to their end.
While the God Kings gained power and made new kingdoms in the west, to the East the continent of Vei was split, for the most part, between three nations: Barcea to the southeast, H'kela to the southwest, and Gurata to the north. Barcea, a green land with plains and hills with mountains to the east, was ruled by the Serio family for generations. H'kela, a desert land with ancient crumbling structures, often changed leadership due to the political struggle for power. Gurata, a cold, rocky land, was split between the various tribes that roamed the land. During this time what would become a struggle between Barcea and H'kela began, rooted within religious reasons.
The God Kings kept their rule completely up until fifteen years ago. Finally, a full-fledged Rebellion began to form, large enough to not immediately be destroyed or "Remade", and continue to grow. To the east, the then ruler of Barcea, Olain Serio, put his struggle with H'kela on hold to head West as well, to fight and perhaps gain land and resources. Especially initially it was a struggle, and though the Rebellion gained momentum it seemed that one day they would eventually lose... Until, suddenly, individuals who could not be "Remade" began to appear. This group of people became known as the Gifted, and helped lead the Rebellion to victory. Those God Kings who were not killed were banished or fled preemptively to parts unknown. The forces of Barcea were defeated, Olain Serio terribly wounded, and returned back East. New kingdoms and governments began to rise, led by the people, and many of the Gifted elected to take rewards in the form of positions, land, or power, while some went back to their former lives, and even more just simply disappeared.
As this redevelopment happened in the West, things began to change to the East. Olain Serio eventually died of his wounds that he earned in the West, and his oldest daughter, Kori, became the new Queen. To the surprise of many, including those that would manipulate her, she began immediate reforms, ending conflict with H'kela entirely and bettering the lives of the people to the best that they had ever known. Along with herself, her younger brother and sister, Cyril and Ayano, became symbols of this rebirth and bettering of the land.
The King of H'kela, Gartian, was not so peaceful. He inflamed the passions of his nation, appealing to their bloodlust and desire for revenge since the last conflict with Barcea, and began to aggressively attack the Barceans, slaughtering innocents and quickly inciting all out war. The nation of Barcea was forced to request help from Gurata, and managed to succeed through trial by combat. However, as Gurata prepared to go to war, the forces of H'kela struck, eventually seperating the Queen from many of those who could protect her. She surrendered herself when the threat against innocent life became too great, and was taken into H'kela.
The Prince led a force to rescue her, one that was soon joined by the Guratans. They made an attempt to rescue the Queen, but it ended in failure when a horror created by Gartian's Advisor rose from the ground. Kori sacrificed herself completely to prevent a terrible surrender to Gartian, and the Prince fled with his forces. Upon regrouping they returned to end Gartian once and for all, and were by no means lightly supported by the fact that the news of Kori's sacrifice was causing H'kelan will to crumble.
In the final battle the Advisor, the woman of sinister origin that had done more than enough to cause all of the tragedy, was utterly defeated, crippled, and sent retreating to parts unknown. Cyril fought Gartian himself, and after a brutally long duel brought an end to the H'kelan King's life. Briefly the H'kelan political sphere threatened to swallow itself, but soon Revali, the only child of Gartian who survived and was often forgotten, became Queen of H'kela. The Prince returned, and after the funeral of the Queen he became the King of Barcea.
Currently, all three of the Eastern nations are recovering from the recent war. The new King is becoming used to his position, and a tenuous stability is beginning to form. There are those who would wish to see this stability fail.
It is five years before the end of the world.
There are many religions within this world, of various sorts. Even the God Kings were worshipped as gods come to the world, after all. However, the most prevalent of these religions is worldwide (though of course suppressed in the West in the days of the God Kings) and well known, concerning the Seven Divines. It is believed that the Seven Divines created the world and all within it, before leaving to a "Divine Plane" made for themselves. They are divided between the "Light" and "Dark" Divines, three each along with one who falls into both categories. Basic information, such as names and themes of each Divine, follows.
Ambrosia: Dark Divine, Female, The Depth of the Void, Love The Master: Dark Divine, Male, The Edge of the Void, Power Silvae: Light Divine, Female, The Warmth of Light, Compassion Danmun: Dark Divine, Male, The Grip of the Dark, Control Azim: Light Divine, Male, The Revelation of the Light, Knowledge Yumio: Light Divine, Female, The Brilliance of Light, Freedom The Masked: Dual Divine, Unknown, The Incomprehensible, Secrecy and Mystery
Some nations see one or more of the Divines as Patron Divines. For example, in the case of Barcea, they now see Ambrosia as their Patron. H'kela, meanwhile, see Danmun as their Patron. This is just two examples, and sometimes they vary, such as villages proclaiming one over the others, or towns, or even smaller amounts.
It is worth knowing that individuals sometimes appear who are considered "Divineborn," with a father or mother as a Divine. These individuals have a unique ability, being that of "Creation;" they are able to "Create" a weapon, object, etc. Furthermore, they can learn to extend this ability even further, into that of armor or forms. However, Divineborn are not common, and very rarely seen or confirmed.
While many Divineborn eventually became heroes (or rather, many heroes were thought to be Divineborn after their deaths) or in the opposite case tyrants, many Divineborn went unnoticed through great effort on their part. This secret organization of Divineborn is known as the Manu Propria, and has been involved in the rise and fall of many nations, supplying support or resistance for whatever goal they are working for. This goal is still very unclear to those on the outside, but their current motives seem to be to oppose places like Barcea. Their existence is not widely known, and those who may have heard of it sometimes don't believe in it.
Barcea
The land of Barcea is a beautiful country, with villages and towns spread throughout and the Capitol in the center. The land is green, with plains and rolling hills and rivers throughout. There is a mountain range to the east, which then curves to extend along the north of the country some. The people are kind and have been ruled by the Serio family for generations, but they are more than just a little fearful of H'kela to the west. The land has seen its hardships, which originally only ended between fifteen to ten years before, with the death of King Olain, which led to the coronation of Queen Kori. She brought reformation, changing Barcea from a nation of forced war to one of peace. Still old and abandoned forts for war litter the landscape as grim reminders of past conflict with their western neighbor. The Capitol itself is surrounded by a circular wall, where the city is within and then another circular wall to protect the castle itself. The queen was named Kori, the Prince Cyril, and the Princess Ayano. While the Queen and Princess typically kept to the Capitol, the Prince is often out and about, involved with the protection of the people within and along the borders. To do so he has gathered together a group of individuals to him, called the Sentinels. However, with the new war against H'kela, the Queen lost her life, and her brother rose to be King, beginning to keep him more confined to the halls.
H'kela
The land of H'kela is hot, filled with sandy dunes. Here and there are oases, where villages often center around, along with one river where the Capitol and other towns are built along to make use of the fertile land. Political struggles from within and constant warring with Barcea in the past has left the land of H'kela quite used to conflict. The last king, Gartian, used the lingering resentment to drive bandit attacks against Barcea, and to keep the people focused on one goal. He constantly moved troops in aggressive manners along the border of Barcea, and it was clear that King Gartian wanted war. He had it, but lost his life during it, and was replaced by his (somewhat illegitimate) daughter, Revali. The capital of H'kela is called the Oasis, and is actually an area of many Oases gathered together, filled with buildings and surrounded by walls, with a large palace where the ruler lives.
Gurata
The land of Gurata is cold, rocky, unforgiving. Between sets of mountains, the people who live there are made up of nomadic tribes. There are no real villages or towns, save for one place: The Arena. Despite being nomadic people, the Guratans are still prepared to follow a single leader. There is a "ruling family" in charge of the largest and most powerful of tribes: a brother and two sisters. Together they lead across the country, but the Arena is a unique case. Here, anyone can come and fight for their cause, whether Guratan or outsider. Those who win have their requests not only heard, but usually accepted. The brother leader is Kisarin, and the sisters are Seryosa and Yihira. There have been a few squabbles with bandits from the south for the past few years. The capital is called the Homestead, the one gathering of buildings there are withing Gurata; it's barely organized, with cobbled together buildings, and it all surrounds a giant arena where many Gurata decisions are made.
Kyora
Though not a large country, Kyora can be considered a powerful city-state. Located where the borders of the three major nations of the East meet, Kyora is a unique mixture of those cultures. There is a curve of mountains surrounding the city, and a connecting port. Kyora was the only place in the East where the God King War reached, where during the lowest part of the War for the Rebellion some of its members fled east, and were then followed by agents of the God King. Kyora is not the only city-state/nation that exists besides the larger three of Barcea, H'kela, and Gurata, but it is easily the most powerful, successful, and independent.
Bellamy
The land of Bellamy is a country of hearty, lionhearted people with a lengthy and war-stricken past. Located in the north-eastern Hinterlands, they’re known for their hot summers and bitter, cold winters, and a surplus of magic to go around. In a way, the country is very strange - it is triadic in nature, split into three Dominions that each house a centric part of the military and serve specific purpose in trade, production, law, and so on and so forth. They’re famous for their ‘growth’ of magic in the form of mineral deposits, but even more so with their undying pact and loyalty to the dragons that lie deep within the Drake Fields, to the point where many wyverns have been bred for use in the Dragoon corps of the army. Bellamy’s people set themselves apart from much of the east in their belief in ‘Patrons’, figureheads symbolizing the founding fathers of Bellamy, rather than the conventional belief of the Divines. Though, this doesn’t affect them too harshly in a political way - they are extremely far off from most major locations in the east, at least a month’s journey north-east from Barcea (or longer, depending on the conditions of the seasons), and several weeks directly east from Gurata. They are closer to more coastal, ocean-bordered places, like the ruins of Cantian. Rumors and old wives’ tales would say that the land of Bellamy was founded on the backs of demons, but no one is really sure about the truth of these stories and claims.
On the three Dominions - all three have their own sort of structure or role in Bellamy society. They effectively form a triangle throughout all Bellamy land. The First Dominion is where the earldom resides, and where the main ‘garrison’ (they’re referred to as Paladins, tanky footsoldier types) takes their ranks. Much of the blacksmithing for the army happens here, as well as much of the coordinating. The Second Dominion, in comparison, is where the Judiciary system lays. The High Court of Bellamy is made up of the veteran Mages’ on the cabinet, all lead by High Judge Cassandra Zmeyevich, the land’s most prominent - and only - purveyor of the absolute laws of Bellamy and any other township under its jurisdiction. The stadium for the spring tournaments is here, as well, and despite its more serious nature, most festivals and celebrations are held in the Second Dominion. This is also where the Mages and Mage-Knights go for their military training. Finally, the Third Dominion is where much of the agriculture and magic-growth is done. The Third Dominion is supervised by Mages to assure the safe growth of magic crystals, and they are harvested and send to the Second Dominion for refining before being utilized in weaponry or any other magic products. Being nearest fertile, rural land, normal farming and breeding do happen here. This is also where the wyverns that are bred in the Drake Fields are trained and raised by the Dragoons.
Qui’na Bellu
The country of Qui’na Bellu is the culminating and major capitol for many elves in the world. It borders west of Bellamy, but farther south than Gurata. They are a flourishing forest people with more traditional (or in the eyes of maybe Jasi, or Bellamy, archaiac) values and means of fighting and living their day-to-day lives. They are pureblooded (most of them, at least) and highly in-tune with the magic around them. However, Qui’na Bellu is secluded from much diplomacy or trade outside of their own borders. They are an ancient and secretive race, and like Bellamy, do not worship the Divines, but rather worship other gods… usually darker ones. They are highly known for cult-risings, and the participating in the First Weeping, the massive and centuries-old war that went on between Bellamy’s beginning structures and the Queen of elves herself, Esmeralda. The border between Bellamy and Qui’na Bellu, because of this famous war, is a magical wasteland. The output of magic used in the war and the sheer force of it all laid it into a barren death trap that is extremely hard to navigate through unless you are a Mage, or some kind of magic user. To go into detail, the border between the two is filled with mutated, monstrous wildlife that was unfortunately sacrificed during the event, and the magic in the air is wild, often playing tricks of the mind on unsuspecting or weak-willed people who dare cross it without a guide of some sort. There are other ways around, of course, but the radius is vast, and it really would be quite the trip to navigate. They are open to any and all visitors that are willing to take audience with their vain Queen… unless, of course, you hail from Bellamy.
The West, only fifteen years into its newfound freedom, is still learning to understand how to use that freedom. The continent of Aatroia is large, with environments spanning almost all kinds, if not naturally then thanks to the influence of the God Kings, even after being gone for so long. There are many nations within the West of all different kinds now, from kingdoms to people led governments, these various ideas coming together in this new attempt at life in the West. In some cases, small (or large) chunks of land were given to the heroes of the war, such as some of the Gifted. The Gifted's territory was to the north (before it starts to turn cold), while below that the new countries vary. What follows are some brief details on the more successful nations.
Renduit, a kingdom along the eastern shores.
Lioay, an attempt at democracy along mountains and plains to the north.
Wintubi, a kingdom in a jungle and along rivers to the south.
Yejum, a grouping of towns and cities that exist along a desert and even hotter territories towards the center west of the continent.
Hitoam, a kingdom in both earthy and rocky areas to the west.
What follows here is some information on a few more minor nations, given out of necessity.
Kisoku
The island of Kisoku is fractured and broken, but very, very beautiful. Once settled on a strong tectonic plate, years of earthquakes and wear-and-tear have set it to uneven levels all across the proud province. Kisoku is covered in beautiful flora, cherry blossom trees and water lilies making up most of the population along with a spattering of other species. Essentially, what it lacks in fauna, it definitely makes up for in its blossoming greenery. Its uneven plateaus are surrounded by a watery cage. Long, rocky walls pouring with water into a deep abyss await anyone who may enter at any given time. The province is not rich in animals used for butchery or dairy and the like, but it is thick with frogs and has an extensive bug life of moths, butterflies, and exotic beetles and spiders. As you can imagine, quite a bit of fish trade comes out of Kisoku, while poultry and meats are all imported. Despite their island status, they have a very well-maintained agricultural system, especially with many different types of fruits and vegetables, most likely due to magical influence. They speak primarily Kisokan and Cantian, though the diplomacy was often taught common English, as well.
Kisoku can be traveled to by boat - there are often separate boating systems in place to bring anyone from the east west into its borders. Because of the death of its ruling figureheads, the people are long-awaiting the heiress’s return, and is currently being overseen by extended family of the formerly-ruling Yarinaosu family as a last resort to keep it stabilized. It is closest in the regions of Renduit to the far east coast. Once known for its lush exports of fruits and silks, it only became known for its brutal warrior strength after the death of Yarinaosu Maki.
Bu’zai
Bu’zai is a smaller region in the east, lying south-east to Bellamy’s farthest border, and a little more south of the ruins of Cantian. Bu’zai, like its sister island in the west, Kisoku, is an extremely clean place, and extremely well-maintained. They have an extremely well-off agricultural and meat trade, and are the number one exporters of healing herbs and other medicinal wares. It’s to be expected - they are an extremely pacifistic county, as displayed during the God King war and the border war between Qui’na Bellu and Bellamy when they served only as a haven with open healer doors and Apothecary access. It is willingly part of Bellamy’s judiciary system, and are extremely close allies to the earldom, as well. Bu’zai is lead by Maki Yarinaosu’s brother Hiroshi and his wife, Hui’qing. They speak primarily Cantian and English here.
Much about the general strokes of the God King War has already been said, so what is written here are some specifics. Here is some information on the God Kings, such as names, realms of power, etc.
Ridat Mazami: Fire (Male) Levinata: Water (Male) Salye: Ice (Female) Ulgom Tynat: Earth (Male) Chrysanta Kokinos: Plants (Female) Ralua: Air (Female) Gamoh Rian: Electricity (Male) Xerym: Will (Male)
The greatest of these was God King Xerym, who the others would eventually listen and bow to if necessary. The reasons for this authority concern a matter of extreme power, and how Xerym could Remake again those that other God Kings had already Remade, a feat that the others could not accomplish.
On the other side of the God King War you had the Rebellion. Led by the man Iaim Ciua for most of the War, the reason why the Rebellion even had a chance of winning was the Gifted. What follows are their titles and names, and what part of the world each came from.
The Void Lord: Kuraihi Linea, Aatroia The Fearsome Phantasm: Joachim Raizen, Kyora The Relentless Storm: Aavantir, Unknown The Rose Knightess: Lucara Torria, Aatroia The Awoken Giant: Eoa, Aatroia The Silent Butterfly: Veneno, Aatroia The Brilliant Horror: Mandum Teven, Jasi The Forgiven Exile: Nivarrha, Aatroia The Colorful Fool: Luke Ignotum, Aatroia The Terrible Legion: Mataku, Unknown The Faithful Duelist: Kamiko, Barcea The Frozen Order: Levitas, Aatroia The Devil's Fire: Shisor Yaguar, Aatroia The Death's Virtuoso: Morchram, Unknown The Bone Thief: Chikako Momomiya, Barcea The Contaminated Blessing: Melodie Citar, H'kela
Though a powerful force that certainly helped win the War for the Rebellion, the Gifted did not agree on everything that would come after the War, and even fought over it. The most well-known example of this is Shisor Yaguar, whose radical philosophies led to him being hunted down and disposed of by the Rebellion, towards the end of the War.
Though no longer an empire and not having been one for thousands of years, the nation of Jasi is still a proud, powerful place. The island nation to the south, though hot, is covered with cities and examples of industry. The land of Jasi is full of technology and magic, and is extremely advanced. Within Jasi, there is always some form of research and inventing going on in all walks of life. The social climate is split between two tiers, upper and lower. The upper class makes up all of the decision making positions and holds most if not all of the power. The government is full of double-dealing, backstabbing, and use of magic for advantages. The upper class has a habit of "adopting" lower class families, enlisting their services and taking credit for their inventions in return for finances and protection. There is definitely a sort of Jasian elitism.
The world is most widely populated by humanity, who are present in all areas. Beyond them are the dwarves in the West and the elves in the East. These are the three largest races, though there are others of various natures, such as reptilian, feline, etc.
There are so-called "nonhumans" that exist in the world. To describe them would be to describe humans with animal-like traits, specifically that of one animal in particular. They are not seen as any lesser of any greater than other humans; racism in this world has come down to a matter of lines on a map, so perhaps it's more nationalism than anything. A general rule of thumb is that if a nonhuman and a nonhuman mate a nonhuman will be born, human and human will mean human, and nonhuman and human will lead to a 50/50 chance of either.
There are also more unnatural races, ones that do not populate the world as much. This includes the race of demons. Demons are classified within "families," where the various types and also allegiances are noted. Where exactly they come from isn't really known, and now there is no real way to find out. The race of demons around the time of the Jasian Emperor suddenly began to disappear rapidly and almost completely. What scholars know is that the ones who survived either bow to or are fearful of one name: Renata. This name can be attached to the Lady of Demons, Karin Renata, who has been a secret supporter and advisor to the Barcean royal famly for many years.
For the most part, this world is one of magic. It takes various forms, almost anything imaginable, but the world reacts to it in different ways. In particular, the strictest is probably H'kela, where magical talents usually mean a forced military career. There are many types of magic: natural magic, sorcery, etc., etc. In both magic and technology though, Jasi excels in comparison to the rest of the world, both knowing and possessing things that are still difficult for the other nations to even imagine.
In a related note, there are also such things as supernatural and extraordinary abilities that are almost magical in nature.
Arcs
Arc One: A War Resumed - Five Years Before the End of the World
Tensions between Barcea and H'kela grew to the boiling point, and it was H'kela who struck first, simultaneously attacking many Barcean villages along the border. A small group of the Prince, his Sentinels, and then-strangers discovered one of these villages, and rushed back to the Capitol to inform the Queen. After coming to terms with the upcoming war, the Queen sent the Prince and his allies, old and new alike, to Gurata to ask for an alliance. Along with those they had met when discovering the village, "two" Divineborn and former Kingsguard-bandit, the latter of which was only recognized thanks to the Queen, the group soon met up with a man who was later revealed to be one of the Gifted, the Divine Paladin, and the Paladin's student.
In the north they soon met the leaders of Gurata. Two of the Chieftains were more than ready to assist, but the third showed no interest. To gain their support completely, Cyril initated a challenge for trial by combat, and with many of his allies fought against the representatives gathered by the Chieftain. Those who represented Barcea managed to win, and the alliance with Gurata was secured. The group returned to the Capitol, their number slightly bolstered by a few of their opponents who joined their cause.
Upon their return the H'kelans soon made another aggressive move on the border, and the Queen herself went to confront him, along with the Prince and his allies as escort. Once there, they met the King and his Advisor, and the depths of the King's bloodlust were quickly revealed, and violence broke out almost immediately. The Barceans forced a disengage, fled across the border, and prepared their defenses.
Soon after their return an assassination attempt on the Queen's life occurred, and created a night of horror. The Barceans struggled against the assassins that rose again and again after death, manipulated like puppets, and the only reason why anyone was able to survive at all was the appearance of a certain butler named Richard Leto. Loyal to the Lady of Demons, he brought a message from his master, offering her home as a save haven. The offer was gladly accepted, and the Prince and Princess were sent on ahead while the Queen remained behind, so as to not panic the populace with her sudden departure.
On their trip, the Prince's group came across a very strange woman in the middle of nowhere. However, it was quickly revealed through the use of her abilities, the words of the Paladin, and the depths of her knowledge that no mortal would have (along with her general aura) that this woman was, in fact, one of the Divines, specifically Ambrosia. The Divine expressed her explicit support for the Barcean cause, and offered many words of encouragement before sending them on their way, giving them a few pointers when it came to the Lady of Demons and her realm.
The group that left went further into the east, and into the mountains that the Lady of Demons had claimed herself. There they found her impossible mansion, reality blurring in the space in many different ways. However, the Lady of Demons was a gracious host, and even spent her time giving out gifts that could be used in the coming days. However the Queen never arrived, the Capitol being placed under siege soon after the Prince and Princess left. For the sake of her people Kori surrendered, and the news was only brought to the Prince thanks to the efforts of one of the Queensguard and members of her family.
With this dreadful news came an immediate departure. The Prince drove everyone towards H'kela as hard as they could go. On approaching the H'kelan border they met up with the forces from Gurata, and together pressed into the enemy nation. They soon learned that the Queen was going to be executed, and devised a plan to rescue her. Acting on the day of her excution they made their attempt, and they would have succeeded if it werent for Gartian's Advisor. The Advisor, who was known to be a member of the secretive Divineborn called the Manu Propria thanks to the explanation of the Lady of Demons, created and controlled a horror cobbled together of dead things to bring the attempt crashing to a halt.
From up above Gartian called down for the surrender of the Barceans, especially eager to get his hands on the Gift, the Serios' treasure that had been given to them by the Divines. However, the Queen threw herself to the monstrosity before that could happen, and in his rage the Prince tapped into a power that had been yet unused, crippling the creature after the death of his sister. The Barceans and Guratas fled and regrouped inside a region of H'kela called the Kirun, where they negotiated an uneasy truce with the family in control there.
With the Gift taking the form of a sword, the Prince and the rest of the forces once more went south, and met the H'kelan King's forces on the field of battle. Though many H'kelans had deserted as news of the Queen's sacrifice was spread (and inevitably distorted), plenty of men and women were still loyal to their King. The battle was brutal, especially as many of the Prince's allies fought against the Advisor; more the one of them would leave the battlefield crippled in some way, but the Advisor received many more terrible wounds. With her arms and legs destroyed and her torso slashed open, along with other injuries that were a little more "minor," the Advisor was forced to crawl away in retreat.
Meanwhile, the Prince and King fought viciously in the battle, wounding each other constantly simply because they both refused to simply die. The Prince eventually won the battle when he once again tapped into that strange power, and he killed the King then and there. With the battle done, the victorious Guratans and Barceans marched into the Oasis, H'kela's ruling city, and met no resistance. In the day since the King's death the H'kelans tore each other apart trying to establish a new power, but their efforts were halted by the peace treaty talks.
The Barceans and Guratans left after that, and before the "debate" could continue for who would be the next ruler of H'kela the Lady of the Demons appeared. She presented the only surviving daughter of Gartian and a concubine as the next ruler, and before anyone could object slaughtered all those who would have been proposed in one fell swoop, in order to effectively begin cleansing H'kela of the Manu Propria's influence. The new Queen of H'kela was properly crowned after that.
Meanwhile, in Barcea, the funeral for the Queen was held in two seperate ceremonies, a funeral in front of the masses and an entombing that was much more private. Immediately afterwards the coronation for the Prince was held, and twenty-two days after the initial slaughter of the borders he rose as King.
Arc Two: A Devil Returned - Five Years Before the End of the World
With the sudden war with H'kela resolved, Barcea attempts to move on from the tragedies suffered and the lives lost. The nation works towards developing and maintaining new close relationships with their neighbors, but turmoil waits to strike from a figure of the past who never should have made it to the present.
Rules and Understandings
First things first, follow the rules of the site. That's common sense.
Most of the above description is considered "general knowledge," unless otherwise stated. Depending on who you are and what you learn, more of the truth will be revealed, and some of what has been written have been these revelations. If you aren't certain, feel free to ask me.
Please, be active. Post regularly, talk to others in the OOC, get to know each other, the characters, and plan. We're all here to write and have fun, but to do that we have to work together. I'm looking for dedicated writers willing to not only listen to my ideas, but listen to the ideas of others and give their own. The group that we have currently is working well together, and we would love to add more to the dynamic.
You can have "main" characters and "side" characters. For example, I've got a bunch of characters in mind and ready just to tell the overarching story that we'll be going through. However, my main focus for posting will be on a few of mine, with some accompanying characters. You don't have to use every character in every post, and I'm more than welcome to having lots and lots of characters. Just post at least as the ones that need to be posted as first and foremost.
Post as you can. I'm not going to make a rule like "post twice a week" or whatever, because people do have lives. Just realize that you will have others waiting on you, and they are expecting you to post. Be fair to them. If you get busy and want to either take a leave of absence or drop, please let us know. We'll be understanding. Just please work to sort of "write your character away" so that we're not stuck at a critical point waiting for a post that can't come. And please understand if I ask about how posts are coming along.
For the posts themselves, I prefer quality over quantity, and smooth flow over chunky. When it comes to what I mean by that, it mostly has to do with conversations; too often have I seen conversations between two characters turn into massive internal monologues about some of the most ridiculous stuff, with only a line or two of conversation said between those interacting. Even worse, I've seen people try to cram multiple lines regarding different topics into one post, forming a massive backed up wreck. In those kinds of situations, I understand shorter posts, and in fact welcome them. I want conversations and interactions to feel natural, not long just for the sake of being long. At the same time, I'm more than willing to work with someone to give them a chance to improve.
No godmodding. For real. I don't care if it's in the middle of battle or just a conversation, you do not just control another person's character. Now it's different if you talk with a person and get their permission, actively working together to plan posts, move action, land hits, note things, etc. In fact, if you're willing to work with each other, that will make this run so much more smoothly and coherently.
Third person is heavily preferred, since everyone has been using it so far.
My Goals and Vision for this Roleplay
This is a story about the end of a world. Depressing enough, but at the same time it can be considered one last series of great struggles before the end. Heroism shines most brightly in the darkest moments, etc. The roleplay will go through the final stories before the end of the world, and the actions of those who had the greatest impact. I have the overarching story in mind, but things can easily change due to the actions of those within. I also don't want the roleplay to be completely dominated by my story. I would love for there to be events and even arcs centered on what you, the players, come to me with.
When it comes to the "realism" of the roleplay, I see it as being mixed. By that I mean I don't want it to be too over the top, but things like fighting and the like can be more... stylistic, rather than steeped in pure realism. However, as the roleplay continues, then all sorts of new abilities and powers will be found, so the combat will grow in terms of... "ridiculousness." There will be a point where I feel like too much is too much, though, and I'll speak privately about that. Also realize that the more someone else escalates a situation, the more I'll escalate as necessary in return.
Also, I'm open to all sorts of ideas. This is the world I've made from different ideas and inspiration, but it can be so much more. Different races, smaller nations, types of magic, everything. I'm even willing to extend the list of characters like the Gifted if you give me a really good idea and impress me with it. In terms of organization, I see this as going sort of like a D&D game almost, where (for the most part) the various players come together and work together to achieve a goal, while I provide many of the obstacles and villains, but also some guidance and help. However, again, I'm more than willing to listen to ideas, and if you want to come up with some villains or antagonists I can get behind that too, so long as the proper planning is done.
For this arc, we're still focusing on the East. You can have characters from the West or Jasi, but they should hopefully have made their way over to the East for some reason. If you need ideas, please ask me. There are so many background plans that I'll almost undoubtedly be able to give your character a purpose for being outside of their homeland.
On Character Profiles and Some Notes
When it comes to the kinds of characters accepted, I reserve the right to refuse characters I don't see working or fitting in, are too ridiculous, or whatever. However, with that being said, I want a real nice variety of characters so that we have a diverse and intriguing cast. I'm also fine with those with unnatural traits, such as weird hair colors, etc.
Below is what you need to fill out to join. In some cases I include some descriptive information if I felt the need to. When completed, please send me a PM with the sheet in it. I'll look over it, approve it, and then you can post it. All approved characters will be placed in a list in the first post of the CS thread, as a quick guide to those present in the roleplay, and will include links to the post with the characters in them. If you have more than one character, keep it in a single post, placing each character in a hider and editing as necessary.
Consider these character sheets as living documents. Characters will be learning new things, strengthening and gaining new abilites. I want characters to develop throughout this roleplay, so we'll probably be coming back to the sheets to add in new abilities, story, and traits every... Arc or so, perhaps.
Full Name: Whether it be just one or twenty four. Nicknames/Titles: Be sure to specify between the former and latter. Occupation: If necessary. Birthday: Month and Day. Height: Weight: Race: Sex/Gender: Include everything you believe to be necessary Age: If necessary, what appears to be your age and what the actual age is (rare cases). Sexuality: Place of Birth: Nation/Part of the World. Biography: Some information about the character's history. Personality: Likes: Dislikes: Skills/Strengths: Include unique abilities. Flaws/Weaknesses: This part is especially important because being OP is always an issue. Weapons/Equipment: Appearance: Feel free to include a picture for a "face-claim" if you so desire, but a worded description would be greatly appreciated. Theme Songs: A fun little extra I always like to include. Other: For anything I may have forgot. Inspirations: What gave you the idea for this character, if you don't mind sharing. This is something I'll remove, but I'm always curious as to where people get their ideas from and develop them. Main or Side: How prominent you intend for this character to be. Username:
Genre: Action, Adventure, Fantasy, Drama, Mystery, and some minor ("magical") Sci-Fi and Horror when applicable.
Please forgive for a lack of color and the like. I don't trust myself to handle that. Hopefully the information is good enough by itself to be appealing.
So, just wanted to let everyone know that I've been working on the second arc in bursts. Since it's just a continuation of what we've done already, it's all a matter of me adding things, and changing material as necessary to represent the development of events. With that said, the character sheets are still exactly the same. Feel free to start updating your characters however you like. Personally, what I've done is just add stuff to their biography to reflect the events of the first arc, and changed other details as necessary, but do it however you all please! I hope I should have the new OOC up on the 1st because we all know I'm a cliche bitch, but I'm not aiming for a 1st start date in even the slightest.
Simply a writer who enjoys working with others.
What, that isn't enough? Okay, fine.
Let's see, I've been roleplaying for... eight years now, I think is the number. Hard to remember, it's been so long. Of course, the first few years of my roleplaying I'd rather not remember (Adriane was great though), but I feel I've developed into a competent enough writer as to not completely embarrass myself. Group roleplays, one on ones, anything you can think of I've probably done it. I'm in college currently, the RA (Resident Assistant) of my wing of the building, so not only do I have class but an around-the-clock job too. I love writing with others, getting to know their characters and see them develop, while developing my own. Some of my proudest moments have happened when characters of other people are influenced by my own, and change because of it. I'm a bit of a planner, as I usually write with arcs in mind, and an overarching story.
I was here before the Great Collapse, and when the transition happened I made an account but never used it. The Great Collapse happened during one of my lower times, and I couldn't bring myself to keep roleplaying. Now I'm back though, with new experience and new ideas. I'm ready to go.
<div style="white-space:pre-wrap;">Simply a writer who enjoys working with others.<br><br>What, that isn't enough? Okay, fine.<br><br>Let's see, I've been roleplaying for... eight years now, I think is the number. Hard to remember, it's been so long. Of course, the first few years of my roleplaying I'd rather not remember (Adriane was great though), but I feel I've developed into a competent enough writer as to not completely embarrass myself. Group roleplays, one on ones, anything you can think of I've probably done it. I'm in college currently, the RA (Resident Assistant) of my wing of the building, so not only do I have class but an around-the-clock job too. I love writing with others, getting to know their characters and see them develop, while developing my own. Some of my proudest moments have happened when characters of other people are influenced by my own, and change because of it. I'm a bit of a planner, as I usually write with arcs in mind, and an overarching story.<br><br>I was here before the Great Collapse, and when the transition happened I made an account but never used it. The Great Collapse happened during one of my lower times, and I couldn't bring myself to keep roleplaying. Now I'm back though, with new experience and new ideas. I'm ready to go.</div>