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  • Old Guild Username: The15thSpycrab
  • Joined: 11 yrs ago
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    1. The15thSpycrab 11 yrs ago

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Character Name: Jens Pullman

Age: 21

Species: Raccoon

Appearance:

Personality: Jens is cheerful and fun-loving, as well as a bit naive. Having recently passed through boot camp, he has yet to encounter the real blood and panic of combat. He doesn't make many jokes of his own, but tends to laugh loudly at anything someone else does. He makes friends easily, and enjoys the company of his comrades.

Personal History: Jens Pullman is the only son of a relatively wealthy politician in the Landren Government. His parents are loving and kind, with his dad working most of the day, and his mother staying at home. His parents disagreed on the matter of his joining the military, with his father arguing it would be a good experience, and his mother wanting to keep him home.

His father finally won, and Jens left for GEAR training just after he turned 17. The fitness program was tough, and he'd retire to the barracks many a night bruised and exhausted, but he greatly enjoyed the camaraderie. Oddly enough, he loves army food, and when his mates pushed their plates away in disgust, he gladly consumed it all.

In the third year of training, they put Jens and his classmates into the simulators and training GEARs. The boy loved piloting the large mechs around, and knew from that point he would be part of a GEAR squad. He received good scores on his piloting, which he proudly sent home to his parents.

After graduating from the Academy, Jens was placed in Rookie service as part of an experienced group, the 101st Roughriders.

Personal Weapons and Equipment:
-.357 Pistol
-12-inch Combat Knife
-Medkit
-A High-Quality PADD in it's protective case.
-Emergency MREs

Favorite Color: Dark Green

Mecha Sheet
Gear Name & Serial Number: Assault & Mobility ARCHANGEL, ID 37-66-LZ. Also known as "Sandy"
Appearance:
Replace the white surfaces with a green-brown camouflage pattern.
Role: Flanking, Assault, and Reconnaissance.
Normal Loadout:
Mounted on the left arm is a burst fire autocannon. It uses canisters of (relatively) low-caliber projectiles to cover large areas. While not very useful at long range, this can be devastating from nearby. This would be an automatic shotgun for GEARs.
The right arm holds Anti-Armor unguided rockets. Useful for destroying tanks and buildings.
While the shotgun can be used for antipersonnel, the ARCHANGEL also carries a twin-barrelled flechette in a compartment on the torso.
Finally, a chan-sword blade is concealed underneath the left arm. This is used mainly for clearing terrain.

Other Systems & Equipment:
Two large engines are mounted on the shoulders, these can be used for making high jumps and swift dashes, enabling the GEAR to maneuver in rough terrain, swiftly charge or flank enemies, or evade incoming fire.
The ARCHANGEL carries blight flares for signaling, lighting terrain, or even blinding opponents. It also carries smoke bombs and EMP grenades.

Other notes: Jens calls his ARCHANGEL "Sandy", after an old friend from school, back when he was in third grade. They haven't spoken in 8 years, but he still fondly remembers his first kiss. Inside "Sandy", he has pictures of his family and friends, so he'll never forget them.
Silverwind Blade said
We've got a lot of players already, but if someone doesn't come over from the Int Check, then you're welcome to join us.


Ok. Will you let me know if I can join? You know, once everyone's appeared or not.
I'm interested, and will let you know when I'm done reading.
It appears the Siren is in some trouble. I take it we're sailing in uncharted waters, somewhere near a strange island?
Mizuho said
POST POST POST :D


I think it's your turn, actually. Either Seth or the captain needs to post. Preferably both.
Matt stepped out of his cabin, and was nearly blown back in by the strong winds. The crew were scrambling to get things tied down, and the sails were creaking dangerously. The young man clasped his free hand to his hat, and struggled onto the deck. The First Mate, Seth, came by, and Matt hailed him. "I'm sorry, sir! I'm afraid I couldn't see this one coming! These things usually give at least some warning!" He was forced to yell, and even then, the words were nearly lost in the gale. Rain pelted down, making it hard to see anything. Matt gestured towards the captain's cabin with the papers clutched in his right hand. "I've got something to show you and the captain!"
I think my captain is AWOL, are there any other ships in need of a navigator?
Should I wait for my captain to post first?
Good points. An anthro's wings would replace the arms, wouldn't they? Or for the sake of roleplaying, would we leave them separate?
I think I would be interested in roleplaying with you. Finally, someone else who understands that one-on-one doesn't have to be romance-based.

Do these anthro characters have abilities relating to the animal they look like? For example, take a cat anthro. If it had cat's eyes, would it have better night vision? I'm not talking wings or anything, just minor things.
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