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    1. Thecrash20 8 yrs ago

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Im interested in making a vamp. But some clarification before I make my char sheet (Actually im like half way done):

As a vampire, the being has a few things that come with it. Like weakness to sunlight/certain items and only needing to drink blood. Do we also have the most basic trait such as enhanced strength, speed, hearing, and increased regen? I used enhanced because saying superhuman/ having it without using an ability spot seems a little op for the race. To me it's assumed it limited, such as if an arm goes flying off It will eventually regen back, but not for the event taking place or if someone is sneaking behind us from about 100 feet the footsteps will be heard, but I won't be hearing the enemies breath a building away.
@NarcissisticPotato
I haven't actually bought it/played it. My friends tell me its a bunch of fun and infinite is just a re-skin of the last 3 games. Last one I actually played was Black ops 1 and I was given it by my sis(as punishment for my nephew).

@Shoryu Magami
A lot of people see the stereotypical mouthy preteen as the general population. Honestly though a lot of average joes who just got out of the office/construction site/School/Duty and just want to drink three beers and shoot some pixels. That's what most of my friends do, although Im not very old and these people I know are all under the age of 23. If you want story and some depth, COD is not your thing!

And Warhammer, oh my. There is a reason I usedto play it. It so whacky and goretastic. Most of there novels are just murderporn, but of course I was into that shit as a kid. What kid doesn't like playing/reading about badasses and their badass battles? It is also actually what made me get into more of the story in novels and even writing. While im not a Writer by any sense, me being able to enjoy and contribute in a RP(such as the ones on this forum) is such a jump from what was. It also made me a nerd in the sense of all video games, since I love reading the lore about almost all games I play.

But... yeah so Pariah and stuff.
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I'm guessing fluff is gamer slang for people who love games like CoD or the likes that have zero plot or captivating story?

My overall point to no one in particular is:
I thought a story was to be written here?


Actually its slang made by salty vet Warhammer 40k players(such as myself back in the good 'ole days) cause all that good shit about Space Marines moving so fast they dodge bullets wont save your models from being roflstomped by my Hive Tyrant. I took the quote straight from 1d4chan, a satire wiki for 40k and Role playing games in general. Not surprised no one here has heard the term or its meaning before. Now on to the more important topic at hand. Dude the Cod 4 remake is lit. Tried it yet?
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I don't think anyone is going to argue that writing posts about doing nothing but grinding would be boring (I could be wrong here, so anyone who takes offense is free to voice an opinion), but I also don't think it's an inevitable problem that could result from the system. If the priority is the storyline and role-play, a character could be grinding in the background and become stronger without you needing to see how it happened -- exactly like how an anime or video game might present it.

Honestly, I don't think calling setting details 'fluff' is doing justice to what's being presented here -- I'm an extremely detailed writer by nature, and I quite often judge the quality of a writer - or role-player - by how extensive and fleshed out their world is or their characters are. You might call it 'fluff', but I call it making the setting immersive and alive. If you happen to dislike the content in question, that's a matter of personal preference towards the concept. If it's 'fluff' to add additional background information, then it's 'fluff' to write a backstory for a world if that backstory never ends up bring brought up directly in the narrative -- many writers do this.

That being said, obviously the OP should emphasize how significant to the role-play these elements are.


But that's exactly what fluff is.

Fluff (or Lore if you want to be more polite and less demeaning) is gamer slang for the histories and colorful descriptions used for a game or game setting that have no mechanical effect on the game's rules. It is the opposite of Crunch.

It's really slang. I didn't mean any disrespect by using it. Even though technically its demeaning. Whoops...

Still doesn't change my point. It's more for the background and setting then actually a game mechanic.
So do we have the freedom to choose our targets and begin a fight?
I still haven't read over the entire thread extensively - nor the OP - yet, but I'm noticing a few misconceptions coming up here and there with some of the thoughts people are introducing to the discussion. Putting aside my own dilemma mentioned previously (the one regarding the 'guild' system), I'm going to express my opinion about some of the comments people seem to be making. I assume this was hear to make adjustments to the Rp background before we play, but whats the point if we don't change anything.

Aren't some people jumping to conclusions just a little bit too quickly here with all these criticisms about the levelling/achievement mechanics? If this role-play is meant to be inspired by MMORPG-based franchises, it sort of only make sense that these sorts of mechanics would exist in the background for the purpose of maintaining the right aesthetic sense; however, some people seem to be missing a very crucial detail -- that doesn't mean that these mechanics are going to take priority over the role-play and storytelling itself.

I'll be perfectly frank... I hate role-plays that allow RPG mechanics - like statistics or dice - to take over the narrative and get in the way of the role-play being what it's fundamentally supposed to be -- a story. With that said, did it actually occur to people that @Gowi more than likely didn't intend to let these mechanics interfere with the narrative itself, and that they were possibly put into this role-play simply in order to make the setting accurate? .hack anime series are based off a world that includes stats, levels, dungeons, items, et cetera, but do you actually ever see these things taking priority over the storyline? I don't think so. The sole purpose of these elements is to set the groundwork for the world in question -- if you're a fan of MMORPG role-plays, you'd think that's something you'd appreciate.

With this in mind - rather than simply criticize the idea - I think people should be focusing more on discussing how these mechanics can be implemented in a way that doesn't become invasive to the role-playing. Obviously, this is meant to be a discussion thread, but what's the point of deconstructing an idea if you're not going to reconstruct it with positive input or suggestions? If you don't want to take part in the role-play but have nothing constructive to say, why even bother commenting? He did say this was all open to discussion, so things aren't technically set in stone yet.

Who says the achievement mechanics are actually going to do anything but be part of the setting's background? Was this confirmed?


I agree alot of jumping the gun here, but it seems that every single person is confused so why not change it, explain it better in the OP, or get rid of it all together? From what I gathered altogether it actually is just fluff to explain the function in the game, not actually a part of the RPing(unless we use it to justify why chars are doing certain things which means its still just fluff).

Im still would like us to not start from the very beginning and just be mid level players so that those benchmarks and stuff don't become to prominent and leveling up/grinding isn't a thing we are always basing are posts about.
Sw33t dud3. im in four sum og fantacy

No, but really. Im interested! I actually never been in a Traditional fantasy RP(unless you consider SAO clones and Dark Heresy to be fantasy) and would like to take part. Brilliance in the basics and all that good jazz.
Ok im with it so far. The starter guild thing is well... There had been enough posts about that.

Im still a little confused about the benchmarks and achievements. I understand how it works, but how do you plan to keep track of our character's accomplishments? Also just for clarity, are the players going to be stuck all together and we play as a main group or are we kinda all just are own thing?
@Rune_Alchemist@McHaggis

Oh god. Not again... No guys pls stahp. Lets just all agree to disagree. Permadeath would be stated when the RP(that still may or may not happen) goes up.

I think it should be 4 Attributes for players And then rank them by grade(D-SSS). Saves from all the number confusion and overall makes it more of a broad meaning. So if you have higher grade in HP then you will have more health then the grade under. I was thinking of the ones like:

-HP= Higher grade means Better health and defense.
-MP= Higher grade makes magic cool down's faster and more powerful.
-Strength= Higher grade means stronger damage with Melee weapons, Bows, and thrown weapons.
-Agility= Higher grade means quicker movement and faster weapon attacks/throws.

Take classes out all together, your stats build your class.Also I think their should be multiple humanoid races.

Honestly I rather have the story going in as we are all higher level players who just got stuck one day by what have you. But only very few players were on, like under 100. So everyone is there own little snowflake where all the stats, armor, and good shit is just for character fluff, the story lies around finding out what the hell is going on. Very much like the Overlord anime. But everyone likes their sweet character progression and SAO rip offs... so never mind this part.
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