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    1. Thecrash20 8 yrs ago

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@Dynamo Frokane

Okay, posted! I figured you'd want me to hold of on the melee portion so that we can know how the Sentinel is receiving this abundance of return fire. xD


Smart move. It did just receive a missile strike and a Mech sized AA-12 burst lol. I'd like to see what is left standing.


Is this too scary for my Mantis CS?
<Snipped quote by Zetsuko>

RIP Zetsuko 2017 - "He was never a player"


This is so much funnier than it should be.
The Ghost fell back to his right, Enyo just moving fast enough to put his Rifle's stock down and using it as a makeshift cane. Sadly he wasn't quick enough to shield his left side from receiving some trivial damage. Multiple flashes on his HUD began to appear. Each warning overlapping the other tab, finally showing his Mech had suffered damage. Dropping his overall Hull integrity to 90%. His radar sparked up a Red Bulb to signal the Enemy Mech, followed up by information about the enemy. It wasn't a Normally fielded War Mech, so it designation was set as "Mark 1 Junker". With it's weapon systems displayed on the small silhouette created on visual confirmations. The Enemy Mech was huge. Inexperienced Pilots would probably find this as a disadvantage, but to the Ghost it was just as bigger target. While it had the element of surprise, it didn't really help it much.

The Ghost pushed itself up and began to strafe to the right flank of the Junker. With it's Rifle wasn't trained on the enemy, his shoulder mounted weapon's didn't need to be. The COW launcher pushed out it's missile, crashing through a pile of wreckage and taking a wide curve with it's wire assistance. Heading straight for the packed Weapon group on the Junker's right side. The ghost continued to moved, it's Camo reactivating to mask it's silhouette. Moving at full speed for some sort of cover. Ghost kept it's Torso's frontal armor trained on the Mech to absorb the brunt of any other attack.

Only one word replied to the Junker's Gunfire:

Catch!




-1 COW Missile
Hmmmm...
@Legatus Bellum

I actually have a new Battleship design. It is going to apart of @vietmyke fleet. The Character(which will be out today) is going to be a Captain that controls this battleship and apart of Thee Fighting Fifth.


@Skepic I'll wait to your reaction to Enyo and the surprise attack from the sentinel before I react.
@vietmyke

Oh, my. Thank you, the point was misplaced. Was supposed to be 1.30 Kilometers which thats kind massive for me too. For a Battle Ship at least. Maybe a Dreadnought wold be around 1-5km and A flagship/Titan ship around 6-15km.

Edit: Also Im making a Ship Captain instead of a Admiral controlling a Bunch of ships. Mind if I can be part of your Fleet? I really like the details you put in all of them. If you want we can collab a little in PM.
@Legatus Bellum This is what I have so far. Is this what you are looking for? I plan to add a history section to explain more it's purpose as a Orbit-to-Surface Support ship. Since their is no baseline Char Sheet this what I assumed was needed.

@Thecrash20 I wanted to make the Duke drag them into formation, but it would look weird since he knows nothing about magic.


Well everyone should have an Idea now!
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