Avatar of Thecrash20
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    1. Thecrash20 8 yrs ago

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@Project 100%
@Thecrash20 I didn't say that the spell didn't work, just that they aren't really using it if it did. The knights are holding their line more than fighting in a melee so your man doesn't have far to go to find himself alone in front of the line, unless he's staying behind them of course.


Well they are engaged in some kind of combat. I assume and not just literally making a shield wall and hiding behind it. I'll wait till the GM determines his view on the fight with his next post and move from their.

Although they can't really "use" it. That's like denying healing rays... Now they are enraged, what you do with that is up to you, but they now have 'buffed' attack power. I don't mean to argue, their your troops. I just making sure you understand that what support I gave your Heavy Infantry.
Died from burning oil...
<Snipped quote by Thecrash20>

We're pretty much always accepting at the moment.


Awesome! I'm going to make a char sheet, but I have a few questions for the GMs @Syn before I waste time making something im not sure of. I like going with stuff unique so will Dark Release (Especially the Chimera Technique) be allowed?

I somehow accidentally stumbled on this. I may join if you guys are accepting and if time permits....
I'm interested as well! I need some Mech in my life.

Although I am confused a bit on the Mech portion. Two acceptable Mech designs are shown, but you already have some fluff of a Mech. Are we all supposed to use the MR-7 Predator Mech or is that just a example of how these Mechs will operate?
The tinker that was mentioned before...



Whoa Woah @Zetsuko. You don't get to chose if the spells work on your men or not. That up to the GM. Also my one guy sent to didn't rush in, he joined you all in battle. If is in the midst of your men just holding back then he's there with them. Still, I'll remember you just wasting my units away and letting him leroy jenkins alone.

I'll remember...
This sounds hilarious. Im in!
@TJByrum I made my post. Since I didn't want to go to far with the abilities (As you told me before you were cautious of them to begin with) I kept it to a maximum of three spells being used at every battle sequence. If it is to much, then I'll dial it down, but essentially made it that the three groups that were sent out (Erebus, two Chosen, and the ten Holy Knights) all casted one spell each.
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