As for "The Heroes of The Dawn", as they've come to be called, many have gone their separate ways in pursuit if their next crusade. Whether it be in search of adventure or the defense of the realm, The Heroes of The Dawn would find themselves scattered across the new world. Evelyn Sunderland, the last true heir of House Sunderland's position as Warden of The South, was named High Lady Commander of The Knights of The Dawn Covenant. A powerful name and great burden along with it, Evelyn was now the leader of the most powerful military organization in the world as well as the heir to an entire region of Farendar. Unwilling to leave either responsibilities to anyone else, the former Knight-Captain is now known as Evelyn Sunderland, High Lady of The Dawn and Wardeness of The Southern Realm of Dustorne. Her new position quickly became her entire life as the city of Dustorne would now become the new central headquarters for The Dawn Covenant. Nevertheless, Evelyn oversees her duties with the utmost urgency and with amazing efficiency. The people of Dustorne see their lady as a fair and wise leader however their concerns for a future heir are with warrant as Evelyn has turned down every possibility of marriage since taking on her new station.
Cybernetic enhanced people are totally acceptable but from what your picture shows that's a little too much. Think like Deus Ex, people have body parts replaced with cybernetic prosthetics but nothing over the top like having only their head being the organic thing about them. If you're talking about robot/AI type characters then drop a CS and I'll look it over.
@Cubix Accepted, I like the already established relationship with Thorne that you did. Let's us skip the "let's have our characters meet for a long ass time" segment of every RP. Drop that CS in the characters tab and hopefully we can get this started by tonight.
Rank: Reaver Personality Tyr can be two different people depending on when you find her. When she is not fulfilling a task, she is quite coy and sarcastic but friendly more or less. When she is given a task she is ruthlessly efficient and focused, nothing else matters and the ends justify the means. She enjoys her work but that could be because its all she's ever known.
History
The Order of The Dawn Covenant is comprised of two branches. The Templars who are it's visible will in the form of soldiers and mages. Then there are The Watchers of Serenity, agents of The Order who operate in the shadows. These stealth agents subtly maintain order throughout the continent while maintaining their anonymity. The Watchers operate completely independent of The Templars and they answer only to the Lord Templar, or they did until the Lord Templar's recent death. Now The Watchers maintain their organization but under a new leader, completely cutting ties with The Order.
Tyr is an agent of The Watchers and has been from her birth. While she was still a baby her parents were murdered by a Renmer raider group. Her family lived along the eastern coast of Miras, not far from them was the Renmer island Ik'thal. From there the Renmer sailed to the continent and attacked Tyr's family home. Her father was murdered in the defense of his family and her mother was taken captive. The babe was left alive and alone and for a day the child cried in isolation before help arrived in the form of a Watcher. His name was Reis and he'd been sent to investigate the coast for signs of another Renmer incursion. Instead he found Tyr, alone and helpless, Reis took the child and raised her while serving The Watchers.
As Tyr grew older she inevitably took an interest in her adopted father's profession and so her training as a Watcher began. Trained in coercion, stealth, subterfuge, and combat the young girl quickly became a prodigy. It was not until she was 18 that she learned of the fate of her parents and from that day on she harbored a strong hatred for the Renmer. Now she continues to serve as a Watcher Assassin, silently observing the ebb and flow of political power across Miras. On multiple occasions she has been forced to kill and each time she's become more proficient at the cost of her empathy towards others.
Weapons
Watcher Dark Steel Longsword
Watcher Dark Steel Throwing Knives
Watcher Dark Steel Garrote
Magic
Illusion/Invisibility-allows caster to be invisible but becomes less effective during fast movement as it causes a slightly distortion of objects seen behind.
Illusion/Throw Voice-user is capable of projecting voice a distance from their location.
Other Tyr always carries with her a small notebook. It's cover is of black leather and the pages made from fine vellum. This is more than a diary but rather a log of everyone she's killed and other memorable events in her life. Post Example The moon was full as numerous clouds floated across its face. This night was particularly dark despite the light of the moon being at it's fullest. The target was a nobleman suspected of treason and conspiracy to weaken Farendar to Renmer invasion. Her mission was to infiltrate the noble's countryside estate and uncover any evidence confirming suspicions. Tyr sat perched in the trees overlooking the nobleman's manor. From there she could see the estate itself and the wall surrounding it's perimeter, leaving space between the two by about 50 feet of garden.
"Sir Ardal, lesser lord of the western hinterlands. A pariah amongst his peers and a dishonorable man by Farendar standards. Likely looking for a way to raise his standing and so makes a deal with the Renmer", Tyr's blood began to boil at the mention of the word "Renmer". Those dark elves were all evil in her eyes and those who served them deserved no mercy. Still, it was not her place to pass punishment, not now at least. She still needed to find evidence of his conspiracy and so the assassin examined the grounds. "The perimeter is under constant guard, patrols are regular with only five minute stops at various checkpoints. The South Gate seems to have the longest time delay between guard swaps, eliminate the posted guards and infiltrate from there", getting in was the easy part, it was maneuvering the halls undetected was going to be slightly less easy.
Theme Song:
Irisara Silaen "The Pirate Queen"
"Call me a fish elf, I dare you..."
Age: 26
Gender: Female
Race: Sireni
Rank: Operative
Personality: Not your average Sea Elf pirate, there is more to Irisara than one can see at first glance. Being the captain of a ship full of ravenous cutthroats requires a strong mind and body and Irisara is a shining example of that. Tough as nails with a mind for naval warfare she leads her crew and those she calls allies into battle with a combination of precision and ferocity. Irisara can come off as a bit of a grouch but eventually once she warms up to others she quickly becomes more amicable. Until then it's best not to upset her as she is a pirate and fighting is something she isn't afraid to do.
Bio: Whoever Irisara was prior to her people being brought to this world is unknown as the young pirate queen refuses to speak of it. After however, she goes on to tell a number tales almost impossible to believe. When the sireni first arrived, Irisara was one of the first to make contact with the inhabitants of Miras. For a time, she was in a relationship with a human it did not last long before she became a pirate. In almost no time at all she became a notorious pirate captain, giving herself the title of Pirate Queen of The Eastern Sea. For a few years she was a menace to both Farendar and Nalrokar ships before being offered a position with The Overseers. It was an offer she couldn't really resist. Now the pirate queen does the occasional transport of high value Overseer agents but her main duties involve reporting of any large Renmer naval force. Times like these tempt the dark elves to invade the mainland as in the old times.
Post Example: The sails of The Amaranthea caught strong tailwinds as she attempted to close the distance between herself and her prize. It was a Farendar merchant ship traveling along the coast with spices, coin, and other valuables just waiting to be plundered. Unfortunately for the crew of the merchant ship, the night prior brought in foul winds causing the ship to be dragged a bit farther from the coast while still maintaining its route. This was perfect for The Amaranthea as this meant that the prize was farther away from help and less likely to escape to a harbor.
The Amaranthea moved in on the merchant ship surprisingly well. The ships ram slammed into the rear of the ship and destroy its rudder. On the deck of The Amaranthea it's captain stood with her arms crossed as she nodded to her swivel gunners. The order was given and without delay the two swivel gunners fired two chain shots at the masts of the merchant ship. Their prize was now without a steer and winds to carry it, the ship was now a treasure chest on a raft. The pirates boarded the ship howling like mad men as their swords rang out of their sheaths. The merchant sailors had little time to react but even for those with the sense to arm themselves it was all for naught. The pirates cut down those who fought back and blooded those who didn't. In a matter of minutes the ship was theirs and the pirates cheered as their captain exited the quarters of the merchant ship's captain...holding the man's head by his hair.
"You goddamn savages! The Royal Navy will have your heads for this!", one of the merchant sailors yelled as he was brought to his knees. One of the pirates, Quartermaster Dashiil hit him with the hilt of his sword before barking back, "Shut it before I cut out ya tongue! Your in the presence of Captain Silaen, Pirate Queen of The Amaranthea!". Irisara laughed as she tossed the head of the former merchant captain overboard, "Its quite alright Dashiil, I'll look past the formalities right now. How many did we lose in the fight?". Dashiil looked down in scorn of himself as he uttered the words, "Two, Captain. Velosi and Neiro, the bastards managed to gut our boys early on".
"Well that's unfortunate, but I do believe we have a chance to fill the void left by their deaths. I see twelve men before me, six if you only count the ones living. I say we do some recruiting", Irisara watched as her crew began to smile one by one while their prisoners looked on in horror and confusion. "So who among you lot wish to join our little family? C'mon speak up, anyone?", at first there were no takers but soon enough one spoke up after realizing what the alternative was. Then another spoke up, and another, and another until all six were yelling over each other. "My aren't you all eager! Unfortunately we only need two of you so..", Irisara pulled out four crude wooden knives, they were small and thin but strong enough to pierce flesh. Taking the tips of the knives she pressed them against her fangs causing the venom to coat the blade. Once all four were coated she handed them to Quartermaster Dashiil. "Lock them below decks and toss these in with them, don't let them out until only two remain", the crew began to chuckle as their prisoners started to panic and look at each other in fear of what was to come. One of them even had the gall to yell back, "You fish elf bitch! And if we all are poisoned?! What then? No replacements for y-". The sailor's insults were silenced by Irisara shoving a poisoned knife into his neck. The entire ship went silent as the man's body collapsed on the deck writhing about as the venom destroyed his body.
"...now that he's done with, let's be on with it then", the crew cheered in unison as they pillaged the lower decks of the merchant ship and brought up with them various wines and foods from which they all ate merrily. The gold would be brought up after the main act. Quartermaster Dashiil lead the prisoners below decks carefully jabbing at them with his cutlass before leaving them below and locking the hatch. The pirates gathered around the gridded cargo hatch to see which of these sailors they'd soon welcome into the fold. Irisara stood above atop the hatch and looked down at the five unfortunate souls with a smirk on her face, "Alright boys, get to it! After this we make haste for Stormacre!" The men roared in anticipation of the wine, women, and song that was to come. They danced, drank wine, and scrapped while waiting for the battle below to come to a close. Unfortunately for them the lookout began to cry out, "SHIP AHOY! CAP'N SHE'S A MAN O' WAR! FARENDAR ROYAL NAVY APPROACHIN' PORTSIDE!". Every soul on both The Amaranthea and the merchant chip went dead silent as they waited for their captain's orders.
"All hands back to The Amaranthea, leave the spoils! Quartermaster have a group of men take what oil is below our decks and place half of it on the merchant ship!"
"But Cap'n the spoils! The oil'll be more useful with us than blast in way our prize!"
"That Man O' War'll blow us to hell if we stay on. The prize will weigh us down when we flee!"
"I assume ya have a plan?"
"We load the oil onto the ship, we sail opposite it and when that man o' war comes near to inspect it our swivels blast it to hell. It wont stop the navy but it'll give us time to put as much distance between us and it and along the way we toss the rest overboard as fire barrels"
Dashiil nodded with an approving smirk before relaying Irisara's orders to the crew, "ALL HANDS ON DECK, BRING UP THE OIL AND SPLIT THE PILE! HELMSMAN, TURN US AROUND AND GET US TO STORMACRE!. The crew of The Amaranthea rushed across the decks as they moved the oil. At the same time the man o' war was closing the distance but it hesitated to fire on the ship, instead it fired warning shots into the water. Irisara was suspicious, the man o' war's crew easily outnumbered her own and while her's was skilled the numbers alone had them at a disadvantage. "Dashiil, my spyglass", she called and not a moment later it was in her hands. To her surprise when looking through the telescope she saw a deckhand waving a white flag as the man o' war approached. "Strange...they wish to speak", Irisara hadn't known the royal navy to deal with pirates kindly and she wasn't going to let her guard down because this lot claimed to. When the man o' war arrived Irisara made sure to use the merchant ship as the neutral ground. The massive ship came up alongside the trade vessel and it towered over both the merchant ship and and Irisara's brig. Captain Silaen and her Quartermaster stood atop the deck of the merchant ship as they awaited word from the royals. A rope ladder unfurled down the hull of the warship and shortly after the Captain and an emissary came climbing down. The two groups eyed stared down for seemingly an eternity before the emissary spoke, "Irisara Silae-"
"Captain Irisara Silaen", Dashiil corrected with a scowl on his face.
"Forgive me, Captain. I represent The Overseers of Serenity and their goal of maintaining order throughout Miras"
"What's this have to do with us?", Irisara was on edge. The sooner they'd be done with this the better.
"Well my organization wishes to make you a deal. Give us your services and we shall provide you and your crew with a full pardon from the Queen of Farendar"
"Damn your pardons, we've been fine without 'em for this long and we'll last much longer still"
"There is also a considerable reward upon the completion of your duties., Irisara's mood perked up immediately after hearing the last part of the offer. She looked back to her crew who replied with looks of support, they knew their captain was the woman for the job, and the fact that she'd be bringing home a trove of gold made the deal all the sweeter. "Where we headed?".
Weapons:
Irisara wields two of these master crafted swords which she has named Galen and Agaen
Ability/Magic/:
Leviathan's Touch- A trait of all Sea Elves, Irisara has small barbs on her fingertips which can produce and inject a paralytic venom into an enemy.
Siren's Kiss- A more rare genetic trait where instead of barbs, Irisara has two fangs capable of injecting venom so potent it can kill a man in minutes with a single bite. However both the Leviathan's Touch and the Siren's Kiss are barely used by Irisara unless she is without weapon. That doesn't mean she never uses it to intimidate.
Oh yeah for our returning members, I want to put what happened to your characters in the history section so just give me a short summary of their fate after the events of the first to and I'll add it to the section. If you want them to be a mystery till later just let me know so I can put that as well