Name: Michael De Santa
Game Origin: Grand Theft Auto 5
Appearance:
Personality: Michael is a man of many contradictions. He is egotistical and narcissistic, and goes after material things, even though they don't bring him any happiness. He has a hard time coming to term with his mistakes, and has a great deal of self-hatred as a result. This gives him a short temper, and when he gets angry, he often makes poor and irrational decisions. He has a rather cynical outlook on the world, and is very sarcastic. He also has a hard time dealing with criticism, and displays a great amount of hypocrisy. Despite all this, he cares deeply for his friends and family, and during his robberies, tries to limit civilian casualties as much as possible. Recently, he has started to acknowledge his flaws and past mistakes, and has been trying to improve himself as a person.
Background: Born as Michael Townley, he grew up in a poor family, with an abusive and alcoholic father, who left him and his mother at a young age. During high school, he was a star quarterback on the football team, but he wasn't able to make a career out of it. After high school, his troubles with the law began. He began to commit robberies to make money, and as time went on, his skills improved, becoming an excellent marksman and learning to lead a crew during heists. In 1993, he met Trevor Phillips, and the two went on to commit a number of heists and other criminal acts. Later, he met his future wife Amanda while she was working as a stripper, and they had two children together. Because of this, he wanted to find a way to escape his criminal lifestyle. An opportunity came in 2004, when the FIB agent Dave Norton offered him a deal- fake his death at the hands of Norton, in exchange for payments and a mansion, while Norton gets to rise to fame for killing the infamous robber.
He took the deal, and got to start over, changing his last name from Townley to De Santa, while him and his family moved to a mansion in Los Santos. However, he began to have regrets about abandoning his past lifestyle. He found his new life to be empty and pointless, and he spent most of his days getting drunk or lounging around. His relationship with his family became strained, and he became very narcissistic.
Later, due to a chain of events caused by an anger-induced lapse of judgement, he owed millions of dollars in debt. In order to pay it off, he had to go back into his old business, with his new associate Franklin Clinton. After many events (a.k.a. the plot of GTA 5, a lot of stuff happens in that game and if I tried to summarize all of it we'd be here forever), Michael was rich, and was able to reconnect with his family, and begin improving himself as a person, retiring to a much happier life than the one before.
At least, he would have, but someone (cough cough, Galeem) had to fuck everything up.
Specialty: Sniper
Level: 4
Experience: 0/40
Powers:
Strengths: (Things your character's always good at, or always can do; essentially, passive abilities or bonuses. You start with three, but you can add more in place of powers when you level up)
Weaknesses:
Spirits:
Kindred Spirits:
Inventory:
Custom Barret M82: The Barret M82 is a large, semi-automatic, .50 caliber sniper rifle. This specific rifle was custom built to Michael's specifications. Some notable customizations are: a lightweight yet durable alloy frame, a variable zoom scope with both thermal and night-vision modules, and an advanced recoil system that makes your shoulders hurt less when you fire it. However, even with these customizations, the M82 is still most effective when fired from a prone position, a good distance away from the target. Given its large size and heavy recoil, it's almost impossible to use the weapon effectively in close quarters.
Custom Mini Uzi: The Mini Uzi is a smaller version of the 9mm Uzi submachine gun. This one has been customized with the addition of a suppressor and a red dot sight. It also uses high-capacity 30-round magazines. It's a highly effective close range weapon, and its small size makes it easy to conceal. However, it isn't very effective at longer ranges.
Rifle Case: A carrying case for the Barret. It protects it from dust and dirt when not in use, and has a strap that allows the case to be carried like a backpack. It also contains a cleaning kit for the rifle.
Earplugs: A simple, but very important piece of gear. Wearing these prevents Michael from going deaf each time he fires the Barret.
Suit: A stylish gray suit. It has special pouches sewn in to carry the Uzi and ammo for it and the Barret.
Gold-Rimmed Aviators: A pair of designer aviator shades, rimmed with 24 karat gold. Besides being very fashionable, they keep the glare out of Michael's eyes.
Phone: A smartphone. No signal, but it has all of Michael's music on it. Who knows, maybe it will be useful somehow? Comes with a charging cable and earbuds.
Wallet: Michael's wallet. Contains credit card, driver's license, pictures of his family, and $100 dollars in cash.
Game Origin: Grand Theft Auto 5
Appearance:
Personality: Michael is a man of many contradictions. He is egotistical and narcissistic, and goes after material things, even though they don't bring him any happiness. He has a hard time coming to term with his mistakes, and has a great deal of self-hatred as a result. This gives him a short temper, and when he gets angry, he often makes poor and irrational decisions. He has a rather cynical outlook on the world, and is very sarcastic. He also has a hard time dealing with criticism, and displays a great amount of hypocrisy. Despite all this, he cares deeply for his friends and family, and during his robberies, tries to limit civilian casualties as much as possible. Recently, he has started to acknowledge his flaws and past mistakes, and has been trying to improve himself as a person.
Background: Born as Michael Townley, he grew up in a poor family, with an abusive and alcoholic father, who left him and his mother at a young age. During high school, he was a star quarterback on the football team, but he wasn't able to make a career out of it. After high school, his troubles with the law began. He began to commit robberies to make money, and as time went on, his skills improved, becoming an excellent marksman and learning to lead a crew during heists. In 1993, he met Trevor Phillips, and the two went on to commit a number of heists and other criminal acts. Later, he met his future wife Amanda while she was working as a stripper, and they had two children together. Because of this, he wanted to find a way to escape his criminal lifestyle. An opportunity came in 2004, when the FIB agent Dave Norton offered him a deal- fake his death at the hands of Norton, in exchange for payments and a mansion, while Norton gets to rise to fame for killing the infamous robber.
He took the deal, and got to start over, changing his last name from Townley to De Santa, while him and his family moved to a mansion in Los Santos. However, he began to have regrets about abandoning his past lifestyle. He found his new life to be empty and pointless, and he spent most of his days getting drunk or lounging around. His relationship with his family became strained, and he became very narcissistic.
Later, due to a chain of events caused by an anger-induced lapse of judgement, he owed millions of dollars in debt. In order to pay it off, he had to go back into his old business, with his new associate Franklin Clinton. After many events (a.k.a. the plot of GTA 5, a lot of stuff happens in that game and if I tried to summarize all of it we'd be here forever), Michael was rich, and was able to reconnect with his family, and begin improving himself as a person, retiring to a much happier life than the one before.
At least, he would have, but someone (cough cough, Galeem) had to fuck everything up.
Specialty: Sniper
Level: 4
Experience: 0/40
Powers:
- Bullet Time: For a short amount of time, Michael can enter a trance-like state, slowing down time and greatly improving his accuracy with ranged weapons. He can use this to make very precise shots, or take shots at several enemies at once.
- Partial Regeneration: When badly wounded, Michael can partially regenerate. The most grievous wounds will slowly heal, saving him from dying of blood loss, but not fully healing him. This process is slow, especially during battle.
- Explosive Bullets: When this ability is activated, all of Michael's ranged attacks will cause a small explosion on impact. This lasts for one post, and has a recharge time of four posts.
Strengths: (Things your character's always good at, or always can do; essentially, passive abilities or bonuses. You start with three, but you can add more in place of powers when you level up)
- Expert Marksman: Michael is deadly accurate with firearms. He has a great deal of experience with almost every type of firearm, and he knows how to hit targets accurately and consistently.
- Thorough Planner: Michael has made a living out of his well-planned heists. While planning out a bank robbery might not perfectly translate to planning an attack on enemy forces, the prior experience still helps.
- Vehicle Operator: Michael can operate planes, helicopters, and boats. He's also a skilled driver, due to the many times he's had to escape the cops in a car.
Weaknesses:
- Out of Shape: Due to his age, abuse of alcohol and cigarettes, fondness of fast food, and his preferred daily routine of either watching TV or sitting by the pool all day, Michael is not in the best physical shape. He has low stamina, and will get exhausted faster than most.
- Only Human: In the end, Michael is just a guy in a suit, with no special abilities to protect him. A single well-placed shot could end his life.
Spirits:
Kindred Spirits:
- Trevor Phillips: Michael's old partner in crime. While they were at odds when they met each other again, they've been able to mostly forgive each other.
- Franklin Clinton: Michael's newest business partner. Together, they took on several dangerous heists, and made fortunes.
Inventory:
Custom Barret M82: The Barret M82 is a large, semi-automatic, .50 caliber sniper rifle. This specific rifle was custom built to Michael's specifications. Some notable customizations are: a lightweight yet durable alloy frame, a variable zoom scope with both thermal and night-vision modules, and an advanced recoil system that makes your shoulders hurt less when you fire it. However, even with these customizations, the M82 is still most effective when fired from a prone position, a good distance away from the target. Given its large size and heavy recoil, it's almost impossible to use the weapon effectively in close quarters.
Custom Mini Uzi: The Mini Uzi is a smaller version of the 9mm Uzi submachine gun. This one has been customized with the addition of a suppressor and a red dot sight. It also uses high-capacity 30-round magazines. It's a highly effective close range weapon, and its small size makes it easy to conceal. However, it isn't very effective at longer ranges.
Rifle Case: A carrying case for the Barret. It protects it from dust and dirt when not in use, and has a strap that allows the case to be carried like a backpack. It also contains a cleaning kit for the rifle.
Earplugs: A simple, but very important piece of gear. Wearing these prevents Michael from going deaf each time he fires the Barret.
Suit: A stylish gray suit. It has special pouches sewn in to carry the Uzi and ammo for it and the Barret.
Gold-Rimmed Aviators: A pair of designer aviator shades, rimmed with 24 karat gold. Besides being very fashionable, they keep the glare out of Michael's eyes.
Phone: A smartphone. No signal, but it has all of Michael's music on it. Who knows, maybe it will be useful somehow? Comes with a charging cable and earbuds.
Wallet: Michael's wallet. Contains credit card, driver's license, pictures of his family, and $100 dollars in cash.