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    1. TheWizardLizard 10 yrs ago

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@TheWizardLizard Wait, what kind of shield (light wood, light steel, heavy wood, heavy steel)


What's the difference between steel and heavy steel? Because I imagine it's like, a pretty heavy kite shield, but not a full on tower shield.

Heavy steel, probably. Might as well go all in on the defense, heaven knows he's never going to move.
Name: Carver
Appearance:

Race: Human
Class: Paladin
Main-Hand Weapon: Longsword
Off-Hand Weapon: Kite Shield, Steel
Secondary Weapon: Greatsword
Armor: Full Plate
Powers: None - his faith is all the power he needs.
Skills:
Diplomacy - Carver is a great communicator, able to get what he wants out of people by being straightforward with them. In additon, his palpable earnestness and good looks tend to make him very popular wherever he goes.
Knowledge of Religion - Having lived in a monastery all his life, he knows a fair deal about the various faiths of the realm.
Tenacity - With faith as his armor and honor his shield, there his little Carver cannot endure - he will get back up and get back up and get back up.
Weaknesses: Cannot tell a lie to save his life.
Utterly shackled to the (very rigid) moral codes of his order.
Personality: Carver is the quintessential knight - he is obsessed with justice, honor, courage, and compassion. He's a compulsive do-gooder and sometimes a bit of a stick in the mud, and sometimes he can be a little too sure of his own judgements, but he is really, fundamentally a good person out to spread good into the world. In combat, he is a protective fighter - a blow will not fall on his comrades if it may fall on him instead, and he prioritizes a solid defense over any kind of offense.
Background: Carver was born in a great city far to the north, and given over by his parents at a young age to the local order of holy warriors. He was brought up as a crusader, a servant of the goddess of the sun and compassion, and taught his whole life the virtues of justice, integrity, and faith. Now, as part of his Crusader's Rite of Passage, he has journeyed to the south, seeking to right the wrongs, uplift the downtrodden, and spread the radiant light of the sun to all dark corners of the world.
Other:
Name: Carver
Appearance:

Race: Human
Class: Paladin
Main-Hand Weapon: Longsword
Off-Hand Weapon: Kite Shield, Steel
Secondary Weapon: Greatsword
Armor: Full Plate
Powers: None - his faith is all the power he needs.
Skills:
Diplomacy - Carver is a great communicator, able to get what he wants out of people by being straightforward with them. In additon, his palpable earnestness and good looks tend to make him very popular wherever he goes.
Knowledge of Religion - Having lived in a monastery all his life, he knows a fair deal about the various faiths of the realm.
Tenacity - With faith as his armor and honor his shield, there his little Carver cannot endure - he will get back up and get back up and get back up.
Weaknesses: Cannot tell a lie to save his life.
Utterly shackled to the (very rigid) moral codes of his order.
Personality: Carver is the quintessential knight - he is obsessed with justice, honor, courage, and compassion. He's a compulsive do-gooder and sometimes a bit of a stick in the mud, and sometimes he can be a little too sure of his own judgements, but he is really, fundamentally a good person out to spread good into the world. In combat, he is a protective fighter - a blow will not fall on his comrades if it may fall on him instead, and he prioritizes a solid defense over any kind of offense.
Background: Carver was born in a great city far to the north, and given over by his parents at a young age to the local order of holy warriors. He was brought up as a crusader, a servant of the goddess of the sun and compassion, and taught his whole life the virtues of justice, integrity, and faith. Now, as part of his Crusader's Rite of Passage, he has journeyed to the south, seeking to right the wrongs, uplift the downtrodden, and spread the radiant light of the sun to all dark corners of the world.
Other:
Hmmmm. I'm certainly making a paladin, but I'm torn on using sword and board vs. a two-handed sword.

Thoughts?
I'm interested.
I'd like to reserve a Paladin, actually.
Sorry, I'm sorta busy on Wednesdays.
Chris saw the remains of the girl's body a moment after John. She looked peaceful, pleased almost - a thin smile tugged at the corners of her still lips. He wondered, idly, what she had been feeling when he died, if she had been afraid, or sad, or if she had suffered long. He wasn't accustomed to not knowing, and now it seemed like he'd never have cause to be.

For a moment, Chris glanced between the news chopper, the monster, and the girl's dead body on the ground. "...Right. Run. Run sounds good." Squinting from the helicopter's lights, Chris took off down the street, trusting that John would be following behind. "Follow me, I know a place where we can hide!"

Without turning to see if the hunter had obeyed his directions, Chris turned into an alleyway. The place he had in mind wasn't far, but the path was long and twisting - with any luck, they'd lose the monster in the turns. And, failing that, at least the place was always empty - if he and the hunter couldn't shake their pursuers, at least nobody else would die.
Yeah if she no post by tonight me and Inertia will have a post up saying she went somewhere or something. We'll leave it open incase they return.


From what I've seen of her character, randomly blowing the others off seems like something she'd do.
<Snipped quote by my Lalia>

Hmmm.... It mentally injures her. Like cause a headache whenever she uses him. The bigger the use, the more it'd hurt. So, if she has Sir Reginald throw a piano, she'd basically have one hell of a hangover.


Hurrah! Headaches for everyone!
I am sincerely sorry if any of you are frightened by my idiotic friends. They, nor do I, mean no harm. I regret posting one link.

I regret everything.


It's fiiiine. We love friendly lurkers!

A little fun never hurt anyone.
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