@unicorgi
Original Poster, but OverPowered works too. xD
Original Poster, but OverPowered works too. xD
After holding the weapons together hilts touching perfectly the two weapons can also be transformed into a double ended weapon, a blade spear with a short spear blade to balance the weight at the opposite end. This form is unique as it allows Rhayven to channel energy into it and trace runes in mid air and channel energy into them much like a wand or spell stylus.
Blade Enhance: Rhayven focuses magical energy into his right hand focusing on one of the basic elements or force. He then draws his fingers caressing down the length of the blade, infusing that energy into the blade temporarily. Rhayven can maintain this enchantment by holding the charge in his off hand but this prevents him from using his other techniques.
Mystic Strike: Rhayven draws energy into his hand and channels it through the sword as he attacks with either a slash or thrust, at which point he creates a projectile of raw magic which carries the intent of the attack a short distance, creating a glowing slash or shimmering thrust which transverses the air.
Hidden Knife Parry: If Rhayven is in a defensive stance he can block with a reverse grip swing of his sword a single strike, before following through by stepping in and stabbing with a spear like it was a knife hidden in his sleeve, using the moment the blades are tied to take his opponent unawares.
Healing Aura: An aura of beneficial magic which requires several interlocking runes to create it is much to complex to be used in combat and often drains all of Rhayven’s remaining magic. It creates a fifteen foot aura of minor healing, that can close minor cuts or cure minor bruises and jump start healing on more severe injuries. This runic circle can not be overcharged, but it can be held, each minute this is held more and more of an injury is healed, though the cost for Rhayven is dire often resulting in spell burn or spell feedback which causes him an injury which heals over time, normally days and prevents him from casting until it has healed, the severity of the injury is akin to a curse and depends on how long he holds the spell past his limits, which is normally two minutes, enough to reset broken bones or stitch together severe lacerations.
Blurb: Rhayven is a flashy character in combat, but also a unique character out of combat, in addition to a strong affinity for his knightly duties and combat arts, he has an irrepressible sense of curiosity when it comes to magic, which he inherited from his mom, and he cant help but always try to blend the two. I find the balance of both sides of the character terribly entertaining, and I think he will at times serve as both the serious logical type, but also the groups source of comedic blunders, which comes with perpetually experimenting with magic.
Also is anybody playing the princess?