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4 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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There's a healer/spearfighter I'm keen to play. Consider me interested.
@kitramos Yes, I think you put your finger on what makes it unappealing - and yet which, similarly, makes it almost appropriate, given that gods can come off as eldritch entities. Probably not gonna go with the pic, but it's fun to think about.
@kitramos All three of those are unique. I like how they each bring a different theme and concept with them. I'm partial to humanoids, so pic #2 would be my choice. I also saw this while browsing the 'net for pictures of kitsune deities, though my feelings about it are mixed.
@UnWorthy28 I imagine someone who wants control over their life would not take too kindly to being given orders from above. They'll want power, and the freedom to wield that power. Yddrog appears to offer that, but what his servants will eventually find is that he's a tyrant. He wants what he wants, and he doesn't care what anyone else thinks about it; he just takes it. Those under his thrall will find themselves forced to do his bidding on pain of death.

Regret, meanwhile, isn't interested in controlling people. She just wants to live her life in peace, happily, and without regrets pulling her down. So her beneficiaries can often take full control over their lives under her patronage. The main limitation is that they will share her inclinations and feelings about the value of sentient lives, but that can be negotiable to some extent. Thus, while a character who desires control over their life may at first enjoy the power Yddrog offers, they will eventually find themselves inexorably drawn to Regret.

Now, I like that kind of story arc, and would recommend pursuing it if you like it too. My point is that it's not likely to take you down a road that antagonizes both patrons. If fighting them both is a high priority for you, then I would recommend a different motivation for the character, as it currently lends itself better to definitive allegiance.
@UnWorthy28 Regret is single at the moment. Her last husband passed away from old age several decades ago, and she's kept an eye out for potential suitors over the last several years. So you never know; it might pan out. (Also I'm a huge sucker for romance. I just don't get many opportunities to tell such stories in group content.)

I think Zyx was toying with a character who wanted to destroy both sides before he dipped out of the running. If you can come up with a compelling reason why someone would want to do that, I'll certainly consider it.
That's an idea. I'll mull it over. Got any pictures of potential fox goddesses?
@kitramos Oh, I'm glad you liked it! I got a little discouraged because I didn't think anybody was reading this thread anymore. ;_; I have a decent idea of how the next part plays out, so I can write that up shortly.

As for when we start, that'll be just as soon as I get everyone's character sheets.

Whenever that happens.

Someday... ;_;
@aia2022
Oh! I can help with some of that. Some of the techniques I use are actually pretty simple.

  • Newton's First Law of Roleplaying: For every action, there should be an appropriate reaction. Half the fun of RP is seeing how others respond to you. So give them the meatiest, juiciest reactions you can find before starting your character's actions. Too often players fall into the habit of just doing doing things to you or to the plot without showing how they felt or thought about the things they're responding to.
  • Respect other players' agency. This includes everything from thoughts and feelings to physical reactions. Yes, this even includes physics and other "obvious" responses. This has a twofold purpose: 1) It allows the player to control the flow of their character's story and 2) leaves them a great hook to hang a reply on. It's literally a cliffhanger, which is the kind of thing that keeps people coming back. Give them a cliffhanger, and they'll feel mysteriously compelled to respond.
  • Invoke as many of the five senses as possible in your descriptions where relevant. Strong sensory descriptions have a way of making them more vivid and easily pictured.
  • Show emotions, tell feelings. You've probably heard the adage "show don't tell," but I remember reading someone point out that, in their experience, physical feelings (e.g. texture) are better told than shown. This rule is a corollary to the above three, and tends to follow naturally.

Does that help at all?
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