Name: Khor Karakas
Gender: Male
Age: 21
Magic User Type: Summoner
Appearance:
Personality: Khor is extremely optimistic and is really hard to dissuade. Once he sets his mind on something, he always seeks to be able to accomplish that task. He is slow to anger, but once he does, he has difficulty in controlling his emotions. Khor is known for his tendency to be informal with others, even when the audience is a king or whatnot. He simply just doesn't care about royalty, and doesn't even believe in the power of the crown. Khor simply obeys because of necessity and excitement. As such, he doesn't use formal words, and instead uses colloquial language, and never addresses anyone as 'King' or 'Highness'. Khor does respect power, which is the only reason he respects the king. He is quickly bored though, and will often find new things to do when a certain deed is proving to be too monotonous or repetitive.
Powers: Shackle of Dominions
-Khor is a summoner, and as such, he can shackle beings from the other dimensions to do his bidding. Although young, Khor is regarded as a fearsome and talented summoner who can pull from the Aether demons that should be feared. However, Khor does have his limits. At most, Khor can summon up to 3 beings. Summoning more than 3 would mean that he is already consuming his own life force; he can die from over-summoning. If a summon is defeated, it returns to the dimension from whence it came, and Khor cannot summon it for a certain time; the more powerful the summon, the more time needed before Khor can summon it again. When Shackling creatures for his bidding, Khor needs two things: the blood of the creature, and the creature's willingness to serve him. This means that if the creature is not willing to serve Khor, he cannot summon it, no matter how hard he tries.
List of Summons:
- Name: Hound of Ryznix
Ability: Tracking. In addition, this hound can bite for self-defense, and anyone will be 'seen' by Khor within a large distance.
Weakness: Extremely weak, and not really battle oriented.
Summoning Command: Howl, ye feral of Ryznix!
- Name: Thesban Moon Seeker
Ability: Can launch bolts of light that can injure enemies. The Moon Seeker also has the ability to turn itself and another ally invisible as long as it is night.
Weakness: Weak, and not really battle oriented.
Summoning Command: Illuminate the dark, ye of Thesban!
- Name: Bowman of Vistav
Ability: Deadly sharp precision and accuracy. This archer does not use normal arrows, but dark arrows which can cause significant damage when inflicted.
Weakness: Weak, and not for frontline combat.
Summoning Command: Let phantom arrows fly, Vistav!
- Name: Shield of Menelith
Ability: Has an extremely tanky and durable shield that can withstand legions of punishment.
Weakness: While the shield is nearly unbreakable, the bearer isn't. The bearer is weak, and can easily be killed. This summon has little to no offensive capability.
Summoning Command: I bid you stand, Menelith!
- Name: Hexdrinker of Bano-alash
Ability: Can heal wounds and revert minor hexes.
Weakness: Weak, no offensive capability, and not suited for combat.
Summoning Command: Bano-alash! Scream and remove the tempest!
- Name: Noctis Swordplague
Ability: Immense agility, and fighting prowess.
Weakness: Fragile and weak
Summoning Command: Cut the life from them, Noctis!
- Name: Steed of Shadows
Ability: Can run at great speeds. Can fly as well.
Weakness: Light, and not battle oriented.
Summoning Command: Swift the shadows!
- Name: Spellthief of Gyrene
Ability: Can steal a recently casted spell however, the mimicked spell is significantly weaker.
Weakness: Not battle oriented, weak.
Summoning Command: Laugh in their spells, Gyrene!
- Name: Djinn of Torn Hope
Ability: Can manipulate hellfire to ravage enemies. In addition, the Djinn can fly, and has tremendous strength. Since the Djinn is ethereal, it cannot be wounded by just mere weapons.
Weakness: Light, Hexes, Dark, Magic. The longer that the Djinn is summoned, the weaker Khor becomes.
Summoning Command: Bear witness to the blood of the innocent, take upon thee the oath of vengeance, swell all waters of hope until they burst and run red! Take heed, and flow, Djinn of Torn Hope!
*Will add more summons as Khor explores the world
Skills/Talents:
1. Enhanced Senses: Being blind, Khor was able to make due with his other senses. By relying on hearing, he can still fight using swords, and even deflect attacks. His sense of smell has also been improved, causing it to be stronger than normal humans.
2. Swordsmanship: Khor, although blind, is still a talented swordsman. He can hold his own against two or three enemies, however, he still gets tired, and prolonged duels will always make him defeated.
3. Meditation: Khor is exceptional in meditation, and as such, he can easily ease his mind and heart out of many troubles. This is particularly useful when he feels himself getting too loose with his emotions.
Equipment/Weapons:
1. A light longsword which hangs on his waist.
2. Two flasks of water.
3. A grey cloak which he wears all the time.
4. Two flasks of Curing Potion
5. A Walking Stick
Bio: Being born blind wasn't the best of choices when it comes to poverty. As such, when his family knew that he was blind, Khor was quickly abandoned. How would a blind person make a living in Pantos? The blind child was left to the care of a hermit who lived outside of the kingdom, and there in the forests, the child was given a gift. It was a walking stick! The child grew fond of the stick, and treated blindness as nothing more than night eternal. The hermit taught Khor many truths of the world, including magic, and it was on this particular day that the hermit left Khor with another gift for him to survive alone in the forests; the hermit gave him the gift of Summoning. The hermit was actually a summoner, and he imparted his knowledge to the child. No, he didn't GIVE him any power, he nurtured the already existent arcane energy within Khor. This would mean that Khor's parent/s is/are actually summoners. The years went by as Khor became more and more proficient with summoning magic, being able to summon up to three when the hermit could only bear up to 2. His life changed when trespassers delved into their forest... Khor was roaming around the woods with the Hound when suddenly, they detected a disturbance.
In a flash, Khor and the hound went there (the Hound more or less, guided Khor). Khor heard the familiar voices of people who were probably arguing. It was his family! His brothers voices might have changed, but the same attitude was present there. His mom, dad... everyone! Khor quickly revealed himself, saying that he was their son. However, the family had already forgotten about Khor; they attacked him. They were indeed a family of mages, and while Khor was badly beaten up, he refused to fight the family that had abandoned him yet he loved so much.
However, he heard another voice: the hermit. The hermit had also appeared and began to fight against his family. Khor was too groggy to be of any help, however, his weakness was dispelled when he heard a blood-curling cry: the hermit's. The hermit was dead... A fury within Khor rose to his throat... he felt sick, he felt hot. His blind eyes only saw red, and his ears only heard screams. With a sorrowful cry, Khor channeled the deepest of his summons, bringing forth one of his most feared shackles: the Djinn of Torn Hope. The Djinn ravaged his family, killing everyone... even the 5 year old sister. Khor emerged from the fight stained with blood... there was blood on the lower half of his face, and his arms that never came off. Was it a curse? Perhaps. No matter what he did, the blood would never come off from his body. So, he wrapped his face and the affected body parts in cloth in order to hide the murder that he committed.
As they say, when one screams in the forest, only the roots could hear. The family's murder was never leaked, and no one knew about their disappearance. However, much like scars, Khor's guilt still gnawed at him. In order to relieve himself of such vile torment, he opted to redeem himself by doing something for his kind... He needed to wash off the many instances of guilt that he had allowed to stain his body and soul a long time ago.