Name: Jurin Maers "Jurin Deathward"
Age: 27
Race: Human
Appearance: 6'3", 230 lbs, balanced muscular build, short military-cut black hair, unslanted black eyes, sharp facial features, usually wears sleeveless dark-colored shirts and shorts.
Role: Bodyguard. Jurin's role is to keep everyone alive, rather than to do any of his own research.
Bio: Jurin had complications at birth. He was a very large foetus, and when it was time for him to come into this world, his head was away from the birth canal, and no amount of pushing would change that. In the end, his parents, who were wealthy minor nobility, solicited the services of a wizard, who cast a spell that would make Jurin want to survive and instinctively know what wouldn't work. Finally, he was birthed as a healthy baby boy, but the spell stuck to him forever. Later in life, much to the dismay of his parents, Jurin decided to essay his education into foreign languages, rhetoric, geography, philosophy, and politics (his parents were preparing him to become a royal ambassador) in order to make full use of his innate magic, as a bodyguard. He was chosen by the mages of Chaosera to go on the expedition to the new world because he is uniquely suited to assess the risk of a situation, regardless of how little experience he has with it. And naturally, nobody has any experience with the new world yet.
Skills: Beyond his obvious skill in hand to hand combat and most melee weapons (especially daggers), Jurin still retains some of his education as a diplomat, though he hasn't practiced much lately. He has rudimentary skills in nature survival (finding North, limited hunting, starting and kindling a fire, other basic things like that) but he's probably worse than most of the group at this. His understanding of science is limited.
Magic: Jurin has an ability called Death Ward, from which his nickname originates. This ability allows him to instinctively know if he has a greater than 50% chance of dying within five minutes or less if he doesn't change his own actions in a major way. This is a purely yes-or-no ability: he either feels like he's closer than a coinflip to death in the near future or he doesn't. This ability doesn't pinpoint the exact source of danger, or the possible cause or death, or the exact percentage. And in some cases, he may not start feeling threatened straight up 5 minutes before the potential death event, but less than that, if it was, for example, hovering around 40-45% lethality until then. His sense also doesn't trigger on the potential deaths of others, even if they are people he is deliberately trying to protect; for example, if the group is collecting highly poisonous mushrooms and planning to eat them, he won't sense the danger of this if he doesn't like mushrooms and won't be eating himself. One last thing is that Death Ward is, as the name suggests, a death-specific warning spell. If something is about to happen to Jurin that will horribly disfigure or maim him, or send him into a coma, but has a low chance of straight up killing him, he won't know.
Equipment: Machete, three 10 inch daggers, several cords of rope, bandaging cloth, flint, 300 grams of gold in 10 gram nuggets
Other: I would describe Jurin as reckless and not very brave at the same time. What I mean by this is that while his Death Ward is tingling, he will be extremely apprehensive about his surroundings and the source of danger and active about getting himself and the rest of the group out, rather than facing the danger head-on, but while his Death Ward is silent, he is perfectly willing and even happy to take risks, even though he knows that the potential for permanent injury is there. Just something I thought others should know about how he behaves.
Age: 27
Race: Human
Appearance: 6'3", 230 lbs, balanced muscular build, short military-cut black hair, unslanted black eyes, sharp facial features, usually wears sleeveless dark-colored shirts and shorts.
Role: Bodyguard. Jurin's role is to keep everyone alive, rather than to do any of his own research.
Bio: Jurin had complications at birth. He was a very large foetus, and when it was time for him to come into this world, his head was away from the birth canal, and no amount of pushing would change that. In the end, his parents, who were wealthy minor nobility, solicited the services of a wizard, who cast a spell that would make Jurin want to survive and instinctively know what wouldn't work. Finally, he was birthed as a healthy baby boy, but the spell stuck to him forever. Later in life, much to the dismay of his parents, Jurin decided to essay his education into foreign languages, rhetoric, geography, philosophy, and politics (his parents were preparing him to become a royal ambassador) in order to make full use of his innate magic, as a bodyguard. He was chosen by the mages of Chaosera to go on the expedition to the new world because he is uniquely suited to assess the risk of a situation, regardless of how little experience he has with it. And naturally, nobody has any experience with the new world yet.
Skills: Beyond his obvious skill in hand to hand combat and most melee weapons (especially daggers), Jurin still retains some of his education as a diplomat, though he hasn't practiced much lately. He has rudimentary skills in nature survival (finding North, limited hunting, starting and kindling a fire, other basic things like that) but he's probably worse than most of the group at this. His understanding of science is limited.
Magic: Jurin has an ability called Death Ward, from which his nickname originates. This ability allows him to instinctively know if he has a greater than 50% chance of dying within five minutes or less if he doesn't change his own actions in a major way. This is a purely yes-or-no ability: he either feels like he's closer than a coinflip to death in the near future or he doesn't. This ability doesn't pinpoint the exact source of danger, or the possible cause or death, or the exact percentage. And in some cases, he may not start feeling threatened straight up 5 minutes before the potential death event, but less than that, if it was, for example, hovering around 40-45% lethality until then. His sense also doesn't trigger on the potential deaths of others, even if they are people he is deliberately trying to protect; for example, if the group is collecting highly poisonous mushrooms and planning to eat them, he won't sense the danger of this if he doesn't like mushrooms and won't be eating himself. One last thing is that Death Ward is, as the name suggests, a death-specific warning spell. If something is about to happen to Jurin that will horribly disfigure or maim him, or send him into a coma, but has a low chance of straight up killing him, he won't know.
Equipment: Machete, three 10 inch daggers, several cords of rope, bandaging cloth, flint, 300 grams of gold in 10 gram nuggets
Other: I would describe Jurin as reckless and not very brave at the same time. What I mean by this is that while his Death Ward is tingling, he will be extremely apprehensive about his surroundings and the source of danger and active about getting himself and the rest of the group out, rather than facing the danger head-on, but while his Death Ward is silent, he is perfectly willing and even happy to take risks, even though he knows that the potential for permanent injury is there. Just something I thought others should know about how he behaves.