So... I am develping a game based on a mix of NES, Nation Roleplay and the computer game Civilizations. And after working a lot on the ruleset I am working on the map/grid game mechanics. It is based in a square grid, different from Civ's and other games hex grid. I am working with a HUGE original and detailed world map that I have drawn(and is still a WIP) using pixelart in a 4k proportion, all palyable, divided in Sector > Zone > Quadrant > from here we enter on the table map > Area > Cell, later I'll be working on a quadrant formula for depicting global positioning, but right now I need some help on the Terrain Types.
- High Forest**
- Sand Sea**
This is all I needed to love this idea. The first thing that came to my mind when the terrain of Sand Sea was mentioned it reminded me of the Final Fantasy XII Ogir-Yensa and Nam-Yensa sandseas. I'm... not quite sure what a High Forest would be but I do prefer terrain which just aren't the cookie cutter terrains which exist in the Civ series. That all aside, I never been all that great on stats or terrain working so there isn't much I can really do to help here.