After a period of different distractions in both my work and private life I am back! Hoping to throw myself back into RP and to help create some wonderful and memorable tales.
I am a dedicated and reliable RPer with a fondness for sci-fi, character study, fantasy and intrigue. I generally go for RPs that are in the casual to advanced ranges and have no problem posting a paragraph or two. I am easy to write with and am not precious about making edits or changes to a post to accommodate others. I don't have a preference as far as writing for a particular gender/sexuality/morality goes but I generally find writing child characters quite difficult.
I do my best to be available to post at most times but work nights for extended shifts so have to work around that. I won't abandon a story though and am usually very punctual at replying to messages so feel free to get in touch!
Your Name: TimeMasterX Character Name: Stephen Strange Character Alias: Doctor Strange Character Allignment: Neutral Good
Artefacts: Doctor Strange is a mere human, augmented by magical wards and auras that allow him to touch the ethereal planes of other dimensions. His abilities are largely the result of focusing his latent magical ability through a series of artefacts and totems. - The Eye of Agamotto: A powerful orb that Strange wears as a brooch below his collar; the Eye is a totem that allows Strange to detect any latent magic or hidden objects/creatures/beings in a given area. When in use the brooch seems to open, revealing the orb which pulses with an eerie light. When in use the Eye of Agamotto has the side effect of not permitting any in the immediate area to lie. - Cloak of Levitation: Unlike many of Strange's artefacts the Cloak of Levitation has no formal name, the cloak allows the wearer to transcend gravity and fly at tremendous speeds; in addition the cloak protects the wearer from wind resistance and any ill effects that may occur during its use. It is not, however, an effective shield from any conventional (or even magical) attacks and can be damaged just like any other garment. - Book of the Vishanti: Strange's tome of otherworldly spells and incantations. While he powers any spells with the latent magic present in his body (or with any totems with their own stores of magic) Strange focuses his power into tangible effects with the aid of spells. The Book of the Vishanti contains spells from a multitude of mystical patrons and with all manner of effects limited to Strange's comprehension and imagination. Strange has committed several spells to memory but often requires the book in order to ensure the correct casting of a complicated spell or ceremony. Spells: Expediency has led Strange to memorise several spells for use in situations where he would not have the chance to check his book. These spells allow the creation of a protective shield against attacks (both mystical and physical); in addition Strange can conjure magical bolts to use against his foes with varying effects depending on how much energy Strange is channelling into the bolts. Finally, Strange knows several spells with the express purpose of banishing extra-dimensional interlopers back to their home planes of existence; these spells rely on Strange having greater magical reserves than the being(s) he is attempting to banish and so are very taxing on Strange's system.
Skills: Before his accident Dr Stephen Strange was a well respected medical surgeon; his medical skills are still highly regarded by those in the know and he has a clear knowledge of the human body. Strange has a very good memory, able to retain vast amounts of knowledge in his mind through sheer willpower.
Origin Story: Doctor Stephen Strange was a well respected and brilliant medical surgeon with his own private practice in New York catering almost exclusively to the rich and famous. He was well known for his self-confidence that all-too-often manifested itself as sheer arrogance; he was one of the few people in the medical profession who was well known for his appearance at high profile parties and events, as much of a playboy as his well paying clients. However, it was this lifestyle that would ruin Strange. While making his way home from a very flamboyant and public nightclub a drunken Strange ended up in a high speed collision that left him critically injured and in hospital. While his general injuries were treated, Stephen found that his hands had been mangled beyond repair by the accident; leaving him unable to perform surgery.
Stephen left his practice and sunk into a deep depression, few of his associates would even return his calls and he certainly was excluded from any high profile soirees. Several months later Stephen, full of debts and self-pity, found himself atop a tall building; foot extended over a large fall. A voice filled his mind and, encouraging him not to give up, implanted a location where he could be made whole once more. Stephen felt himself be drawn to a deserted house in Greenwich Village; upon entering he was greeted in the old home by a young man who identified himself as 'Wong'. Wong escorted Stephen to the house's attic which was illuminated by a striking stained glass window; upon noticing a sigil in the glass Stephen found himself transported into a cold and unfamiliar place where he was greeted by more strangers, hooded figures and an old man.
The old man introduced himself as the 'Ancient One' and explained that he had summoned Stephen to his presence; the hooded figures with him were acolytes and students. The Ancient One was Earth's 'Sorcerer Supreme' and was responsible for protecting this plane of reality from interlopers; he could mend Stephen's hands with his magical abilities but would only do so if Stephen pledged to learn from him and to take his place as Sorcerer Supreme. Stephen scoffed at the idea of magic but, with a display of his power that boggled the surgeon’s mind, the Ancient One soon inducted Stephen into his tutelage.
Time blurred to Stephen during his training; his hands were mended over a period of sessions with the Ancient One and he had become adept at accessing the dormant magical energies that the Ancient One informed him existed inside every living being. It had become apparent that the Ancient One was preparing his acolytes (of which Stephen was now a member) until one was ready to replace him as Earth's Sorcerer Supreme. It also became apparent that there were certain acolytes who were trying to beat the system.
After a few years and several adventures Stephen completed his training and was named Earth's Sorcerer Supreme. He returned to the empty house in Greenwich Village and was somewhat surprised to find it furnished and homely, replete with mystical artefacts and other items of power. Stephen found himself greeted by Wong who was remaining in the house, naming it the Sanctum Sanctorum, to be Strange's assistant and housekeeper.
Strange, invigorated by his new role, decided that he would not return to the life that he knew and would instead protect this plane of reality from all the horrors and maladies that he had discovered in his training. He would do so as 'Doctor Strange, Sorcerer Supreme'.
Story Arcs: List the Arcs you have planned with a (brief) explanation. House Calls: The Sanctum Sanctorum is a very powerful location in the mystical world and Doctor Strange's new tenancy has not gone unnoticed. As Doctor Strange settles into his new role he will soon discover that it is not only doctors who make house calls...
Hippocratic Oath: A dark figure from Strange's past turns up asking for the doctor's assistance. Will Strange obey his vow as a medical practitioner and give aid to someone who has only caused him pain?
The Doctor is Out: Doctor Strange does not exist. The world spins on and no one has ever heard of Doctor Stephen Strange. But in Greenwich Village there is a little girl living in an attic who is having nightmares of a man with broken hands.
Supporting Cast:
Wong - Doctor Strange's assistant and housekeeper; he assists Doctor Strange in his work. He is a serious man and places his duty above all else.
The Ancient One - Doctor Strange's mentor and former Sorcerer Supreme. He resides in another land only reachable with the application of magic but often advises his protege through mystical means, often through mirrors. An old hero who still has much wisdom to teach, his only desire is for Stephen to be better than he was and to avoid making the mistakes that the Ancient One was guilty of.
Baron Mordo - A mystical contemporary of Doctor Strange, Mordo was an acolyte of the Ancient One long before Stephen arrived and bitterly resents the mantle of Sorcerer Supreme passing to Strange rather than himself. He is a formidable magic user and has clashed with Strange on several occasions prior to this.
The Vishanti - A series of magical patrons who allow Strange access to their powers, spells and abilities. Among their number is Agamotto, Oshtur and Hoggoth.
Vlad Drake - A repo-man with an unfortunate ancestry; Vlad Drake (not his real name) is a hundred year old vampire who Strange rescued from vampire hunters early in his career. Vlad considers himself in Stephen's debt and has vowed to someday repay him.
Clea - Stephen... doesn't talk about Clea.
Sample Post:
Hospital Morgue, Ellis Island 11:56pm
Jeff Davies was a slow man, 57 years old and with a gut to show for it, he was known by other members of the hospital as 'Slow Jeff' (they were hardly the most innovative bunch) on account of his wheeling bodies to the morgue in a manner that could only be described as 'dawdling'.
He was currently wheeling a member of the recently deceased into the morgue and was grumbling; the elevator had gotten stuck on the second floor of the hospital for half an hour and the corpse he was transporting, stuck in a small hot space, had begun to smell. His sullen efforts to ease the gurney into the cool room of the morgue ceased when he cleared the door.
There was a man already in the room.
The man was shady, there was no other word for it, he was clad in a long dark maroon coat with a blue hoodie pulled up around his face, shadowing his features, Jeff thought he could make out a goatee and some piercing blue eyes but was unable to get a good look at him under the hood. Indeed, Jeff could not garner much of an impression from the man, other than he was bent over a corpse.
This was not unusual, nor was the fact that the stranger had a body laid out in front of him on its table. Families of the deceased were sometimes allowed to remain with a body after identifying it and were even allowed privacy with a loved one on occasion. No, what Jeff Daniels found odd was that the stranger appeared to be drawing on the pale skin of the corpse, Jeff couldn't see what was being illustrated but he was not impressed.
'Alright, I don't know who you are,' Jeff found himself surprised at the strength of his normally croaky voice, 'but if you don't stop that and get out I'm calling security.'
The stranger barely paid him any heed. 'Hmm, yes carry on,' his voice had an odd accent, almost like a British man mimicking a New Yorker's dialect and not quite succeeding. 'Don't mind me, just doing some post op.'
Jeff felt the blood colour his face with anger. 'Now look here!' He strode forward and actually grabbed the man's arm, pulling him away from the body. 'I heard about people like you, makes me sick, have some respect for the dead!'
The man angrily shoved at Jeff, causing the older hospital worker to fall backwards and nearly collapse to the floor. Jeff looked up at the man and was surprised at his height and lithe physique. 'Listen to me,' the stranger's voice was urgent now, 'there is something very old and very bad coming here and I'm trying to make sure it can't gain a foothold in this realm and it really would help if there wasn't some well-meaning idiot getting in my way!' This last part came out as a half-shout and the stranger stopped himself, a little embarrassed at his outburst, before turning back to the body and continuing with his drawing.
Now that Jeff was closer he could see that the stranger wasn't merely drawing on the corpse, he was using some implement to carve symbols into the very flesh of the cadaver.
'That's disgusting.' He said, more to himself but the stranger clearly heard. 'Believe me I take no pleasure in this.' The stranger sounded almost apologetic, 'but if I don't get this right we'll all be in a lot of-'
A crash sounded in the corner of the room as a door opened and closed, seemingly of it's own accord.
'...trouble.'
The corpse that the stranger had been carving into suddenly rose from the table as though it had merely been taking a nap. Jeff was stunned by this development and practically jumped out of his skin when the corpse began flail about; he had watched zombie films with his daughter and had laughed at her terror, the reality just didn't quite register.
The stranger did not seem in the least surprised by this turn of events, indeed his first move was to place his hand on the face of the corpse and to murmur a few words that Jeff didn't quite understand. The corps- the zombie (Jeff decided to just call it what it was) seemed to comprehend the stranger's words as it immediately quietened sown and lay back on the table.
Jeff crossed himself and felt foolish, he hadn't been to church since Catholic school. The stranger chuckled, 'we're not dealing with a devil don't worry. Just a visitor from another realm who really should know better.' He took his implement and continued to carve into the body.
Jeff remained silent as the stranger explained that there were forces beyond human understanding passing all around everyone and everything, most were harmless and content to observe humanity but others wanted to 'get their hands dirty'.
'The dead, the recently dead bodies anyway, are an easy means for certain beings to enter our world. They don't care about what might happen to it or anything around.' The stranger explained, 'like a child playing a video game and blowing up everything they can find.' He chuckled, amused at the comparison while Jeff tried to remember a video game later than Miss Pac-Man. 'It's all not quite real for them, the laws of reality treat them a little differently to us, beings like this one,' he gestured with his empty hand to the corpse that lay peacefully on the table, 'can do whatever it wants without fear of injury or death. You wouldn't really care about a used car as long as you stayed safe right?'
Jeff just nodded, convinced that as long as he didn't actually interact with the madness he would stay sane.
'I'm warding the body to keep the door firmly closed.' The stranger stood up, apparently finished with his work. The presence will leave the body when it gets bored and gives up.'[/color] As if to prove the stranger's point the corpse shook in an almost impotent manner before becoming very still once more. 'I've been going around all the morgues in the city, as long as I do this to a body every few months the effect will linger and keep the boundaries present without me needing to be involved.' The stranger paused, 'I got careless tonight though, nearly too late this time.'
The stranger appeared to consider Jeff carefully. 'Maybe...' He mused before suddenly placing his palm right against Jeff's face and murmuring something under his breath.
Jeff opened his mouth to object but was cut off before he could begin by a wave of affability that washed over him; so what if this total stranger was invading his personal space? It didn't matter in the long run.
'Now,' the stranger spoke in a flat tone, taking care to enunciate every syllable that passed through his lips. 'You will mark a new body that comes through this morgue every month in the same way as this.' He gestured to the body that he himself had been marking. Jeff found the symbols etched into the corpse's skin burning themselves into his memory, somehow he just knew he would remember them forever. 'Make sure you do it after the bodies have been cleared for burial, it is vital no one else knows.' Jeff nodded, the stranger made good sense and he would follow the instructions to the letter.
Clearly satisfied, the stranger pressed the implement that he had been using into Jeff's hand and gave one further command. 'When I leave this room you will forget you ever saw me. You will remember my commands as a personal mission but that is all.' With that the stranger removed his palm from Jeff's head and, making his way around the corpse that Jeff had been wheeling into the room, opened the door and left the morgue.
Jeff blinked, suddenly unsteady on his feet, he gripped the table next to him and looked at the corpse below. The markings were plain to see and he looked at the implement in his fist; he'd done a good job.
Looks: Blont has an unruly and unkept look in keeping with his lifestyle. His jet black hair is shaggy and knotted; his eyes are dark and piercing but with a glint that betrays a canny nature. Blont is often mistaken for a Dwarf due to his rugged appearance not in keeping with the slender features of most Gnomes. He is also a little shorter than the average Gnome and his skin has a tanned leather hue. Some have even mistaken Blont for a sophisticated goblin due to his mismatched assortment of apparel. He dresses in a mix of leathers and light cloth garments with strange piercings in many areas of his body (most noticeably Blont's ears, tongue and nose are pierced with rusty bronze studs).
Personality: Blont is a schemer, a liar and an egotist. He is honest with himself and knows he will never be the hero in a child's bedtime stories; indeed, he is more than comfortable breaking into a home while the parents tuck their child into bed and making off with anything of value before the family even know anything is amiss. Blont is a Gnome of simple tastes, he likes money, ale and any conversation about himself. He lives in the present and rarely considers either the past or the future.
Nation you come from: Timantti
Background: Blont was not particularly hard done by when the King came into power in Lempea; Gnomes tend to make their living as merchants and Blont's parents were no different. Blont grew up in a stable home to a loving family and, other than the occasional jibe from the some of the much more numerous Dwarven residents of the nation, was not subjected to any real hardship in Timantti.
However, there was a hunger in Blont, a desire to have more and to keep on testing his limits. This led to numerous infractions with the local constabulary that were for crimes as varied as public defecation to assaulting a monk. Blont was eventually expelled from his home city and warned never to return on pain of death. He roamed the land, passing from nation to nation, causing pandemonium and calamity wherever he stopped.
Unfortunately for him, Blont's ego led to his downfall. During a stay in Lempea he engaged in a crime spree, finding his way into several houses and making off with valuables. The guards were called to investigate and found Blont a short time later in a tavern, boasting about his feats with his stolen items piled on the very table he had commandeered as a makeshift stage.
Blont is currently awaiting trial in the King's dungeon.
Anything else you want to include: Blont is essentially agnostic but is too frightened of suffering in an afterlife not to offer devotion to any deity. He loosely follows Raha.
@ryderthewriter I've been looking through this thread and it looks like one I'd like to join. Hope it's not too late to put a CS in? If not, I hope this counts as an application!
Name: Blont Murlun
Race: Gnome
Religion: Follower of Raha
Age: 27
Looks: Blont has an unruly and unkept look in keeping with his lifestyle. His jet black hair is shaggy and knotted; his eyes are dark and piercing but with a glint that betrays a canny nature. Blont is often mistaken for a Dwarf due to his rugged appearance not in keeping with the slender features of most Gnomes. He is also a little shorter than the average Gnome and his skin has a tanned leather hue. Some have even mistaken Blont for a sophisticated goblin due to his mismatched assortment of apparel. He dresses in a mix of leathers and light cloth garments with strange piercings in many areas of his body (most noticeably Blont's ears, tongue and nose are pierced with rusty bronze studs).
Personality: Blont is a schemer, a liar and an egotist. He is honest with himself and knows he will never be the hero in a child's bedtime stories; indeed, he is more than comfortable breaking into a home while the parents tuck their child into bed and making off with anything of value before the family even know anything is amiss. Blont is a Gnome of simple tastes, he likes money, ale and any conversation about himself. He lives in the present and rarely considers either the past or the future.
Nation you come from: Timantti
Background: Blont was not particularly hard done by when the King came into power in Lempea; Gnomes tend to make their living as merchants and Blont's parents were no different. Blont grew up in a stable home to a loving family and, other than the occasional jibe from the some of the much more numerous Dwarven residents of the nation, was not subjected to any real hardship in Timantti.
However, there was a hunger in Blont, a desire to have more and to keep on testing his limits. This led to numerous infractions with the local constabulary that were for crimes as varied as public defecation to assaulting a monk. Blont was eventually expelled from his home city and warned never to return on pain of death. He roamed the land, passing from nation to nation, causing pandemonium and calamity wherever he stopped.
Unfortunately for him, Blont's ego led to his downfall. During a stay in Lempea he engaged in a crime spree, finding his way into several houses and making off with valuables. The guards were called to investigate and found Blont a short time later in a tavern, boasting about his feats with his stolen items piled on the very table he had commandeered as a makeshift stage.
Blont is currently awaiting trial in the King's dungeon.
Anything else you want to include: Blont is essentially agnostic but is too frightened of suffering in an afterlife not to offer devotion to any deity. He loosely follows Raha.
After a period of different distractions in both my work and private life I am back! Hoping to throw myself back into RP and to help create some wonderful and memorable tales.
I am a dedicated and reliable RPer with a fondness for sci-fi, character study, fantasy and intrigue. I generally go for RPs that are in the casual to advanced ranges and have no problem posting a paragraph or two. I am easy to write with and am not precious about making edits or changes to a post to accommodate others. I don't have a preference as far as writing for a particular gender/sexuality/morality goes but I generally find writing child characters quite difficult.
I do my best to be available to post at most times but work nights for extended shifts so have to work around that. I won't abandon a story though and am usually very punctual at replying to messages so feel free to get in touch!
<div style="white-space:pre-wrap;">After a period of different distractions in both my work and private life I am back! Hoping to throw myself back into RP and to help create some wonderful and memorable tales.<br><br>I am a dedicated and reliable RPer with a fondness for sci-fi, character study, fantasy and intrigue. I generally go for RPs that are in the casual to advanced ranges and have no problem posting a paragraph or two. I am easy to write with and am not precious about making edits or changes to a post to accommodate others. I don't have a preference as far as writing for a particular gender/sexuality/morality goes but I generally find writing child characters quite difficult. <br><br>I do my best to be available to post at most times but work nights for extended shifts so have to work around that. I won't abandon a story though and am usually very punctual at replying to messages so feel free to get in touch!</div>