Name: Hura Gender: Male Species: Matoran Description: An inhabitant of Bo-Congro, Hura lives a quiet life, away from the city's center. Most of his time mid-day is spent foraging for various plants, and harvesting their fruits, seeds, roots, stems, and leaves for the local apothecary. While he is neither the strongest or most swift of his peers, he makes up for it by taking his time, and acting deliberately. His Kanohi Rode and its twin marks remind him how plants can be deceiving. While not the most apt for physical activities, he does enjoy the outside air, and watching small Rahi amongst the trees of his home in the foothills.
Appearance
-Hura is a small looking, compact Matoran with dark green armor. His mask has blue stripes painted near the cheek area, and his knees, fingers, eyes, and the toes of his boots are a light blue (translucent cyan in the set,) and what isn't armored of his arms and legs has a dark grey color. - Element: Plantlife Mask: Powerless Kanohi Rau- Mask of Translation -----The Powerless Kanohi Rau has a similar appearance to a Noble Rau, but lacking the line like marking, and being held closer to the face. Occupation: Hura works as an apprentice for an apothecary in Bo-Congro. Tools: Grabbing Staff- A scissor shaped handle, onto which a spoon like head is set, used to pluck and scoop various fruits and other parts of plants.
Relationships
Journal
Bag
A shard of a Ta-Congro crucible used as a makeshift mortar (x1) Pestle (x1) Double Pocket Pouch (for Pestle and Mortar Shard, and returning plant samples)(x1)
Gathered friends, listen again to our legend of the Bionicle. In a time before time, we, the Matoran, were driven from our home. Lost and unprotected, the six Turaga lead us in the Great Exodus. Finally, the wall was passed, and a great land was found. Here we built our city, our home, of Kongero Nui.
Once every year, the citizens of Kongero Nui gather to watch the Red Star pass low on the northern horizon. Long has it been said that the light of the Red Star brings prosperity to the Matoran of the land. Legends also speak of the city's birth, and the mythical Toa stone that was brought with the first passing of the Red Star. Long has it been guarded, and the very existence of a Toa stone, let alone a Toa, have faded into the realm of myth and fairytale. Hello! Welcome! Thanks for stopping by. To state the obvious, I'm looking to make an RP based on Bionicle (the 2001 to 2010 version, not the 2016-2017 reboot) with about six players. For those who may not know, Bionicle is a LEGO imprint line of buildable figures. The general premise is a world of biomechanical/cyborg life. So like, the animals, called Rahi, the normal people, the heroes, they're all mostly mechanical, with biological cores, for the most part(certain entities appear to be entirely mechanical), and still need to eat, but don't reproduce. Despite the sweeping story of the original story, it had some compelling characters, and interesting stakes, despite its 100,000 year timescale. That's what I'm hoping to capture here- interesting characters doing things a bit bigger than themselves, with a not-so-small chance of messing up. Oh, and because I have a few different ideas, this is going to be a more simple/straightforward "chapter", to establish characters and the world. Later, the subsequent chapters may be handled by others who are interested as GM's, while I act more as a guide, as I have a general outline in mind, but new ideas are always welcome. Oh, and here's something interesting; When a Matoran transforms into a Toa, they become what their mental image of a Toa is. That being the case, we don't need to have a unified aesthetic as Toa, since none of the characters have seen one. Let's get into it, shall we?
Congro- A word in the Matoran Language meaning Collection. Kongero- A conjugation of Congro that reiterates on collection. Nui- "Great" in the Matoran Language. Metru- "City" in the Matoran Language. Kanohi- "Mask" in the Matoran language. Mata- "Spirit" in the Matoran Language. Rahi- Literally meaning "Not us", it's the Matoran word used to describe various simple beasts. Val Mai- An expletive similar to 'hell'.
Matoran: Common folk of Kongero Nui. They each have a mild Elemental Affinity. Without their masks, they become comatose, and are sure to perish. Turaga: Wise leaders with elemental control and the ability to use Mask Powers to some effect. Legend says that some Turaga were once Toa who completed their Destiny. Toa: A legendary hero of considerable height. They are able to harness and generate elemental powers, had the use of powerful tools, and could use the unfettered might of Great Kanohi Masks. They are bound by the Great Spirit's three virtues of Unity, Duty, and Destiny. With few exceptions, they were able to generate, absorb, and manipulate their respective element with unknown potential. It is said that Six Toa of different elements were able to generate pure Protodermis- the cornerstone of the biological components of life. Mata Nui- The Great Spirit who created the Matoran.
The City
Ta-Congro Where the passionate, productive Ta-Matoran make their hearth, this area houses the fiery smokestacks and factories of Kongero Nui. Materials are brought from the northern sectors of the city and fashioned into various goods. A thin layer of soot coats the simple streets; thick walled stone houses harkening to a bygone era where the inhabitants of the city lived in a volcanic crater. The mountains that back Ta-Congro are a constant reminder of the land whence they came, With the conditions inside the work-floors only matched by the Ta-Matoran’s fiery tempers, these citizens are the first to call for action in most matters.
Ga-Congro Thin walled houses raised on pillars of wood are the scattered homes of the Ga-Matoran. Jetties and docks line the coast where fishing boats are sent out in the morning and haul their catches of sea creatures at sunset. Despite the bogged down ground and oppressive scent of fish, the Ga-Matoran spend their days happily and simply, swimming in the shallows of the kelp beds from which many soft-lines are made, including the fishing lines they use. Most residents of Kongero Nui only know Ga-Congro for its fish market, but beyond the misty facade is a land where beauty is much appreciated. In fact, much of the art that finds its way into a display case is at least in part from Ga-Congro.
Le-Congro The deep jungles to the north of the Kongero Nui are home to the wind-riding Le-Matoran. Dense foliage and high mountains swirling with constant, warm breezes are a veritable playground, when you ride the broad winged giant birds that live there that is. Due to its isolation, inhabitants of Le-Congro have developed unique ways of thinking and speaking. Those who travel into the city’s center are often poets, artists, or designers, and, in fact, much of the city’s methods of transportation have Le-Matoran to thank.
Onu-Congro Amongst the very bones of the city, the sturdy Onu-Matoran delve ever deeper. They shape and work the very earth, drawing from it ores and minerals to the surface. Steeped in mystery, Onu-Congro is rarely visited by the ‘surface dwellers’, and the Onu-Matoran are often the subject of superstition in that regard, however, many brilliant and technical minds have come from the land below.
Po-Congro The deserts to the south of the city’s center are home to the Po-Matoran. Traditionally stoneworkers, much of the mechwork that makes it into the city, whether for transportation, defense, or personal ease, was made by Po-Matoran hands. The expansive, although mostly uninhabited desert that surrounds the small village like clusters of houses is used for a variety of sports and games. In fact, Po-Congro is one of the few areas where there is enough space for any kind of large sporting event. Despite having helped construct it in the past, and guard it in the present, no Po-Matoran truly knows what is kept within the depths of the Po-Congro Prison.
Ko-Cogro Beneath the cloud of smoke created by the factories of Ta-Congro, a shrouded chill greets the lives of the Ko-Matoran daily. Between the city’s production and import districts, Ko-Congro contains the large chilled warehouses of Kongero Nui. Here, the Ko-Matoran are in charge of sorting, storing and distributing various boxes, crates, and containers of goods. Many of the small igloo like homes are packed into rows near smooth streets, or crammed between storage units and warehouses. Due to the nature of their work, it is not uncommon for Ko-Matoran to be injured by falling crates. This happenstance- and the risk thereof- have left many an empty building, where it is rumored any possible items of ill repute may be sold. However, what such items might be are largely left to speculation of the city’s general population.
Bo-Congro This sylvan expanse is home to the Bo-Matoran. Often differentiated from Le-Matoran by the accents of blue on their body as opposed to lime-greens or bright yellows, these villagers are ones who are attuned with nature, even in the hostile coniferous forests and autumn deepwoods of their homeland. Despite its being perceived as a lifeless waste by many of those who live in Kongeru Nui’s central areas, it is, in fact, the primary source of fresh fruits and savory vegetables for the entire city, as well as that of dangerous beasts. Those who find the metropolitan life to be too cluttered or dreary often come to Bo-Congro as a means of escape, lodging in cabins graciously and gladly provided for such occasions by the Bo-Matoran who know the land so well.
Vo-Congro A land of surging power and whipping winds, Vo-Congro is the lifeline of the city, providing all of its power needs on a daily basis.Wind turbines and power stations dot the landscape- even the ground beneath the Vo-Matoran’s feet crackles with power, and they wouldn’t have it any other way. Vo-Matoran may, at a distance, look similar to Ko-Matoran, but the moment they begin to speak, even a careless observer will know the difference. Vo-Matoran live for thrills, often traveling the entire city within a span of days in search of a new activity. There exists a saying among Matoran “If you want fast, visit Vo-Congro.”- and they are likely not misinformed. A great number of the machines from Po-Congro have been driven- pulled, pushed, or dragged if need be- to Vo-Congro, where they race over the plains and steppes around their home. Between Ba-Congro and Onu-Congro, the Vo-Matoran share a sacred Protodermis well- the only source in the city- used by the Turaga to craft new Matoran in the city’s center.
Fe-Congro While the bulk of workmanship comes through Ta-Congro, finer, more top-of-the-line items are often crafted by the skillful hands of the Fe-Matoran. Because of the innate ability these Matoran have in assessing the quality of metallic items, the brunt of shops and markets are run and hosted in Fe-Congro. Despite being slightly rare and expensive, Fe-Matoran goods typically come with a variety of functions. In fact, the only truly functional weapons, like those of old, are housed, and many of them made, in Fe-Congro’s homes and shops.
Fa-Congro Fa-Congro is, oddly as it may sound, a favorite location for Vo-Matoran scrappers, both because of its central location between Po-Congro and Vo-Congro, but also because the majority of Mechanical work is performed and refined here. The Fa-Matoran work metal with ease, and take pride in their work. However, their drive and pride they take in their work often gives them the aura of a repellant personality. Despite this, they show an overwhelming warmth to those who have gained their trust.
Ba-Congro Deeper still than the foundations of Kongero Nui, the Ba-Matoran live in the spent mines within and beneath Onu-Congro, creating a unique and ethereal land of their own. With homes that hang above seemingly endless chasms, the mysterious underground inhabitants, clad in black and purple, use their positions to inform the Matoran above of many happenings of the past, and rumblings of far away. Having the ability to drift with seemingly no effort, there is often more suspicion and superstition surrounding the stable Ba-Matoran than the Onu-Matoran. While typically unnoticed, mechanisms crafted by the Ba-Matoran move with ease, and their workmanship is often found in security doors, mainly for its ability to become seemingly immovable with a simple gesture.
Su-Congro Perhaps the most distant of the Congro, the muddy, heated lowlands in the southernmost portion of Kongero Nui are home to the energetic Su-Matoran. Despite being containing the garbage disposal area for the city, the Su-Matoran live happy, energetic lives, making all the use they can out of the refuse they can salvage, melting the rest down to extract the raw materials and sending them back whence they came, or using them for themselves.
De-Congro The silent grasslands near the coast, divided from the noise and bustle of Po-Congro by a massive chasm, are where the peace loving De-Metoran make their home. Speaking in whispers, they do everything they can to remain silent, and show a distaste for anything noisy. As such, they typically are not fond of visitors, but will typically not make any shows of force due to the noise it would make. Despite this partially axenic property, De-Congro is the only area to hold a temple, specifically for public use as a place for spiritualism, concentration, research, and stargazing.
Ce-Congro While this is possibly the only area in the city that seems wholly residential, the Ce-Matoran do not seem to mind. Instead, they live their lives expanding their knowledge in many unique ways, and offering many small services to those who visit, often as businesses hosted within their homes. Despite having been an uncommon type of Matoran, the only ones who remember the Great Exodus are several elder Ce-Matoran.
The Metru
The city of Kongro-Nui is subdivided into six Metru: Ta-Metru consisting of Ta-Congro, Fe-Congro, and Vo-Congro, Ga-Metru consisting of Ga-Congro and De-Congro, Le-Metru consisting of Le-Congro and Bo-Congro, Po-Metru consisting of Po-Congro, Fa-Congro, and Su-Congro, Onu-Metru containing Onu-Congro and Ba-Congro, and Ko-Metru which consists of Ko-Congro and De-Congro. Each Metru shepherded by their respective Turaga: Kalu, Halahn, Boboro, Rekata, Gonu, and Talur.
The Turaga
Turaga Kalu is a well respected leader who conducts the meetings of the other Turaga, and works as a defacto leader. Many Matoran flock to him for advice, as he lead the Great Exodus. A stately Turaga in faded red armor, wearing a short old cape of white, with a red and blue stripe near its bottom. His mask sports a contoured forehead and two protrusions near the cheek area that point down, bent slightly backwards. While he moves slowly and carries a cane, he exudes the presence of one who has aged gracefully and with strength. His eyes glow a shimmering yellow. Turaga Halahn is a somewhat mysterious figure, with pancho-like garb, and a bulbous-eyed mask with gill like markings that obscure her mannerisms slightly. Halahn keeps a tight watch on the timing and amount of fish harvested from the ocean. While she doesn't often speak, it's often profoundly wise when she does. Turaga Boboro is an odd fellow, even among Le-Matoran, who seems to know far more than he lets on. Prone to stroking the whisker like protrusions on his mask, he seems to almost know what one is about to do before they do it. He seems to allow some of the more playful Matoran to make a game of attempting to knock him from the branches on which he stands. However, they never seem to win. Turaga Gonu is a very quiet individual. He rarely speaks his mind, so when he does speak, it seems like what he says is out of nowhere. Gonu can be a difficult taskmaster, and seems to greatly value independence. Turaga Rekata is, perhaps, the most mysterious of all the Turaga. He rarely leaves his chamber in the deepest depths below the city. Despite this, no Matoran in Onu-Metru would dare defy his will. Turaga Talur is second in respect only to Kalu, Talur gives off a cold, strict presence. He always seems to have something on his mind, and is surprisingly quick for his apparently diminished power and obvious age. The sides of his mask are almost completely worn away, revealing the mechanisms beneath in a somewhat grim manner. He walks with a cane, that also functions as a key to the many warehouses in Ko-Congro.
The Matoran
Ta-Matoran Color Scheme: Red, orange, yellow, black Elemental Power: Heat Resistance Fire Ga-Matoran Color Scheme: Shades of blue/cyan, silver Elemental Power: Greater Lung capacity, swimming-focused physiology Water Le-Matoran Color Scheme: Greens, turquoise, yellow-green Elemental Power: Enhanced Reflexes Air Po-Matoran Color Scheme: Browns, orange, light grey Elemental Power: Athleticism (inability to swim) Stone Onu-Matoran Color Scheme: Black, dark grey, purple Elemental Power: Dark Vision, Durability Earth Ko-Matoran Color Scheme: White, grey Elemental Power: Cold Temperature Resistance Ice Bo-Matoran Color Scheme: Green and Blue Elemental Power: Immunity to organic toxins Plant-life Vo-Matoran Color Scheme: Blue and white Elemental Power: Electricity Resistance Electricity Fe-Matoran Color Scheme: Metallic Grey and Burnt Orange Elemental Power: Great Endurance Iron Fa-Matoran Color Scheme: Gunmetal Grey and Black Elemental Power: Better Sense of Direction Magnetism Ba-Matoran Color Scheme: Purple and Black Elemental Power: Resist "Gravitational Pressure" Gravity Su-Matoran Color Scheme: Orange and White Elemental Power: Resistant to Heat and Sunlight Plasma De-Matoran Color Scheme: Black and Grey Elemental Power: Hyper Acute Hearing. Sonics Ce-Matoran Color Scheme: Blue, gold Elemental Power: Minds are shielded from mental intrusion Psyonics
Name: Gender: Species: Description: (Of personality, attitude, mannerisms, etc.) Appearance: -(As a Matoran) -(As a Toa) Element: Mask: (Name/Title, i.e. Kanohi Hau- Mask of Shielding. Only the current mask.) -----(Use this section to make notes about the mask, such as if it's custom, what its shape is, and what its limitations are.) Occupation: (What's the character's job? Before being a Toa, what do they do with their day?) Tools: (Describe/list the tools/weapons the character has at the current time.)
Relationships:
(How does your character know or interact with the other characters? At the start, just how they know them before they become Toa. After, put their thoughts on them now. You may write this portion in-character.)
Journal:
(If you have anything you want to write down, like character thoughts/reflections, put them here.)
Bag:
(An ordered list of what the character has on them other than weapons, if applicable. Currency is called widgets.)
Questions, comments, concerns, or input of any kind? Don't be afraid to ask. I like to think of myself as patient, and I'll do my best to help you through any confusion.
@Duthguy In the future, let's try to not have your entire CS be black text? It makes it a touch harder to read. Other than that, I don't see anything too problematic as long as you stay consistent with how you play him.
Gathered friends, listen again to our legend of the Bionicle. In a time before time, we, the Matoran, were driven from our home. Lost and unprotected, the six Turaga lead us in the Great Exodus. Finally, the wall was passed, and a great land was found. Here we built our city, our home, of Kongero Nui.
Once every year, the citizens of Kongero Nui gather to watch the Red Star pass low on the northern horizon. Long has it been said that the light of the Red Star brings prosperity to the Matoran of the land. Legends also speak of the city's birth, and the mythical Toa stone that was brought with the first passing of the Red Star. Long has it been guarded, and the very existence of a Toa stone, let alone a Toa, have faded into the realm of myth and fairytale. Hello! Welcome! Thanks for stopping by. To state the obvious, I'm looking to make an RP based on Bionicle (the 2001 to 2010 version, not the 2016-2017 reboot) with about six players. For those who may not know, Bionicle is a LEGO imprint line of buildable figures. The general premise is a world of biomechanical/cyborg life. So like, the animals, called Rahi, the normal people, the heroes, they're all mostly mechanical, with biological cores, for the most part(certain entities appear to be entirely mechanical), and still need to eat, but don't reproduce. Despite the sweeping story of the original story, it had some compelling characters, and interesting stakes, despite its 100,000 year timescale. That's what I'm hoping to capture here- interesting characters doing things a bit bigger than themselves, with a not-so-small chance of messing up. Oh, and because I have a few different ideas, this is going to be a more simple/straightforward "chapter", to establish characters and the world. Later, the subsequent chapters may be handled by others who are interested as GM's, while I act more as a guide, as I have a general outline in mind, but new ideas are always welcome. Oh, and here's something interesting; When a Matoran transforms into a Toa, they become what their mental image of a Toa is. That being the case, we don't need to have a unified aesthetic as Toa, since none of the characters have seen one. Let's get into it, shall we?
Congro- A word in the Matoran Language meaning Collection. Kongero- A conjugation of Congro that reiterates on collection. Nui- "Great" in the Matoran Language. Metru- "City" in the Matoran Language. Kanohi- "Mask" in the Matoran language. Mata- "Spirit" in the Matoran Language. Rahi- Literally meaning "Not us", it's the Matoran word used to describe various simple beasts. Val Mai- An expletive similar to 'hell'.
Matoran: Common folk of Kongero Nui. They each have a mild Elemental Affinity. Without their masks, they become comatose, and are sure to perish. Turaga: Wise leaders with elemental control and the ability to use Mask Powers to some effect. Legend says that some Turaga were once Toa who completed their Destiny. Toa: A legendary hero of considerable height. They are able to harness and generate elemental powers, had the use of powerful tools, and could use the unfettered might of Great Kanohi Masks. They are bound by the Great Spirit's three virtues of Unity, Duty, and Destiny. With few exceptions, they were able to generate, absorb, and manipulate their respective element with unknown potential. It is said that Six Toa of different elements were able to generate pure Protodermis- the cornerstone of the biological components of life. Mata Nui- The Great Spirit who created the Matoran.
The City
Ta-Congro Where the passionate, productive Ta-Matoran make their hearth, this area houses the fiery smokestacks and factories of Kongero Nui. Materials are brought from the northern sectors of the city and fashioned into various goods. A thin layer of soot coats the simple streets; thick walled stone houses harkening to a bygone era where the inhabitants of the city lived in a volcanic crater. The mountains that back Ta-Congro are a constant reminder of the land whence they came, With the conditions inside the work-floors only matched by the Ta-Matoran’s fiery tempers, these citizens are the first to call for action in most matters.
Ga-Congro Thin walled houses raised on pillars of wood are the scattered homes of the Ga-Matoran. Jetties and docks line the coast where fishing boats are sent out in the morning and haul their catches of sea creatures at sunset. Despite the bogged down ground and oppressive scent of fish, the Ga-Matoran spend their days happily and simply, swimming in the shallows of the kelp beds from which many soft-lines are made, including the fishing lines they use. Most residents of Kongero Nui only know Ga-Congro for its fish market, but beyond the misty facade is a land where beauty is much appreciated. In fact, much of the art that finds its way into a display case is at least in part from Ga-Congro.
Le-Congro The deep jungles to the north of the Kongero Nui are home to the wind-riding Le-Matoran. Dense foliage and high mountains swirling with constant, warm breezes are a veritable playground, when you ride the broad winged giant birds that live there that is. Due to its isolation, inhabitants of Le-Congro have developed unique ways of thinking and speaking. Those who travel into the city’s center are often poets, artists, or designers, and, in fact, much of the city’s methods of transportation have Le-Matoran to thank.
Onu-Congro Amongst the very bones of the city, the sturdy Onu-Matoran delve ever deeper. They shape and work the very earth, drawing from it ores and minerals to the surface. Steeped in mystery, Onu-Congro is rarely visited by the ‘surface dwellers’, and the Onu-Matoran are often the subject of superstition in that regard, however, many brilliant and technical minds have come from the land below.
Po-Congro The deserts to the south of the city’s center are home to the Po-Matoran. Traditionally stoneworkers, much of the mechwork that makes it into the city, whether for transportation, defense, or personal ease, was made by Po-Matoran hands. The expansive, although mostly uninhabited desert that surrounds the small village like clusters of houses is used for a variety of sports and games. In fact, Po-Congro is one of the few areas where there is enough space for any kind of large sporting event. Despite having helped construct it in the past, and guard it in the present, no Po-Matoran truly knows what is kept within the depths of the Po-Congro Prison.
Ko-Cogro Beneath the cloud of smoke created by the factories of Ta-Congro, a shrouded chill greets the lives of the Ko-Matoran daily. Between the city’s production and import districts, Ko-Congro contains the large chilled warehouses of Kongero Nui. Here, the Ko-Matoran are in charge of sorting, storing and distributing various boxes, crates, and containers of goods. Many of the small igloo like homes are packed into rows near smooth streets, or crammed between storage units and warehouses. Due to the nature of their work, it is not uncommon for Ko-Matoran to be injured by falling crates. This happenstance- and the risk thereof- have left many an empty building, where it is rumored any possible items of ill repute may be sold. However, what such items might be are largely left to speculation of the city’s general population.
Bo-Congro This sylvan expanse is home to the Bo-Matoran. Often differentiated from Le-Matoran by the accents of blue on their body as opposed to lime-greens or bright yellows, these villagers are ones who are attuned with nature, even in the hostile coniferous forests and autumn deepwoods of their homeland. Despite its being perceived as a lifeless waste by many of those who live in Kongeru Nui’s central areas, it is, in fact, the primary source of fresh fruits and savory vegetables for the entire city, as well as that of dangerous beasts. Those who find the metropolitan life to be too cluttered or dreary often come to Bo-Congro as a means of escape, lodging in cabins graciously and gladly provided for such occasions by the Bo-Matoran who know the land so well.
Vo-Congro A land of surging power and whipping winds, Vo-Congro is the lifeline of the city, providing all of its power needs on a daily basis.Wind turbines and power stations dot the landscape- even the ground beneath the Vo-Matoran’s feet crackles with power, and they wouldn’t have it any other way. Vo-Matoran may, at a distance, look similar to Ko-Matoran, but the moment they begin to speak, even a careless observer will know the difference. Vo-Matoran live for thrills, often traveling the entire city within a span of days in search of a new activity. There exists a saying among Matoran “If you want fast, visit Vo-Congro.”- and they are likely not misinformed. A great number of the machines from Po-Congro have been driven- pulled, pushed, or dragged if need be- to Vo-Congro, where they race over the plains and steppes around their home. Between Ba-Congro and Onu-Congro, the Vo-Matoran share a sacred Protodermis well- the only source in the city- used by the Turaga to craft new Matoran in the city’s center.
Fe-Congro While the bulk of workmanship comes through Ta-Congro, finer, more top-of-the-line items are often crafted by the skillful hands of the Fe-Matoran. Because of the innate ability these Matoran have in assessing the quality of metallic items, the brunt of shops and markets are run and hosted in Fe-Congro. Despite being slightly rare and expensive, Fe-Matoran goods typically come with a variety of functions. In fact, the only truly functional weapons, like those of old, are housed, and many of them made, in Fe-Congro’s homes and shops.
Fa-Congro Fa-Congro is, oddly as it may sound, a favorite location for Vo-Matoran scrappers, both because of its central location between Po-Congro and Vo-Congro, but also because the majority of Mechanical work is performed and refined here. The Fa-Matoran work metal with ease, and take pride in their work. However, their drive and pride they take in their work often gives them the aura of a repellant personality. Despite this, they show an overwhelming warmth to those who have gained their trust.
Ba-Congro Deeper still than the foundations of Kongero Nui, the Ba-Matoran live in the spent mines within and beneath Onu-Congro, creating a unique and ethereal land of their own. With homes that hang above seemingly endless chasms, the mysterious underground inhabitants, clad in black and purple, use their positions to inform the Matoran above of many happenings of the past, and rumblings of far away. Having the ability to drift with seemingly no effort, there is often more suspicion and superstition surrounding the stable Ba-Matoran than the Onu-Matoran. While typically unnoticed, mechanisms crafted by the Ba-Matoran move with ease, and their workmanship is often found in security doors, mainly for its ability to become seemingly immovable with a simple gesture.
Su-Congro Perhaps the most distant of the Congro, the muddy, heated lowlands in the southernmost portion of Kongero Nui are home to the energetic Su-Matoran. Despite being containing the garbage disposal area for the city, the Su-Matoran live happy, energetic lives, making all the use they can out of the refuse they can salvage, melting the rest down to extract the raw materials and sending them back whence they came, or using them for themselves.
De-Congro The silent grasslands near the coast, divided from the noise and bustle of Po-Congro by a massive chasm, are where the peace loving De-Metoran make their home. Speaking in whispers, they do everything they can to remain silent, and show a distaste for anything noisy. As such, they typically are not fond of visitors, but will typically not make any shows of force due to the noise it would make. Despite this partially axenic property, De-Congro is the only area to hold a temple, specifically for public use as a place for spiritualism, concentration, research, and stargazing.
Ce-Congro While this is possibly the only area in the city that seems wholly residential, the Ce-Matoran do not seem to mind. Instead, they live their lives expanding their knowledge in many unique ways, and offering many small services to those who visit, often as businesses hosted within their homes. Despite having been an uncommon type of Matoran, the only ones who remember the Great Exodus are several elder Ce-Matoran.
The Metru
The city of Kongro-Nui is subdivided into six Metru: Ta-Metru consisting of Ta-Congro, Fe-Congro, and Vo-Congro, Ga-Metru consisting of Ga-Congro and De-Congro, Le-Metru consisting of Le-Congro and Bo-Congro, Po-Metru consisting of Po-Congro, Fa-Congro, and Su-Congro, Onu-Metru containing Onu-Congro and Ba-Congro, and Ko-Metru which consists of Ko-Congro and De-Congro. Each Metru shepherded by their respective Turaga: Kalu, Halahn, Boboro, Rekata, Gonu, and Talur.
The Turaga
Turaga Kalu is a well respected leader who conducts the meetings of the other Turaga, and works as a defacto leader. Many Matoran flock to him for advice, as he lead the Great Exodus. A stately Turaga in faded red armor, wearing a short old cape of white, with a red and blue stripe near its bottom. His mask sports a contoured forehead and two protrusions near the cheek area that point down, bent slightly backwards. While he moves slowly and carries a cane, he exudes the presence of one who has aged gracefully and with strength. His eyes glow a shimmering yellow. Turaga Halahn is a somewhat mysterious figure, with pancho-like garb, and a bulbous-eyed mask with gill like markings that obscure her mannerisms slightly. Halahn keeps a tight watch on the timing and amount of fish harvested from the ocean. While she doesn't often speak, it's often profoundly wise when she does. Turaga Boboro is an odd fellow, even among Le-Matoran, who seems to know far more than he lets on. Prone to stroking the whisker like protrusions on his mask, he seems to almost know what one is about to do before they do it. He seems to allow some of the more playful Matoran to make a game of attempting to knock him from the branches on which he stands. However, they never seem to win. Turaga Gonu is a very quiet individual. He rarely speaks his mind, so when he does speak, it seems like what he says is out of nowhere. Gonu can be a difficult taskmaster, and seems to greatly value independence. Turaga Rekata is, perhaps, the most mysterious of all the Turaga. He rarely leaves his chamber in the deepest depths below the city. Despite this, no Matoran in Onu-Metru would dare defy his will. Turaga Talur is second in respect only to Kalu, Talur gives off a cold, strict presence. He always seems to have something on his mind, and is surprisingly quick for his apparently diminished power and obvious age. The sides of his mask are almost completely worn away, revealing the mechanisms beneath in a somewhat grim manner. He walks with a cane, that also functions as a key to the many warehouses in Ko-Congro.
The Matoran
Ta-Matoran Color Scheme: Red, orange, yellow, black Elemental Power: Heat Resistance
Ga-Matoran Color Scheme: Shades of blue/cyan, silver Elemental Power: Greater Lung capacity, swimming-focused physiology
Le-Matoran Color Scheme: Greens, turquoise, yellow-green Elemental Power: Enhanced Reflexes
Po-Matoran Color Scheme: Browns, orange, light grey Elemental Power: Athleticism (inability to swim)
Onu-Matoran Color Scheme: Black, dark grey, purple Elemental Power: Dark Vision, Durability
Ko-Matoran Color Scheme: White, grey Elemental Power: Cold Temperature Resistance
Bo-Matoran Color Scheme: Green and Blue Elemental Power: Immunity to organic toxins
Vo-Matoran Color Scheme: Blue and white Elemental Power: Electricity Resistance
Fe-Matoran Color Scheme: Metallic Grey and Burnt Orange Elemental Power: Great Endurance
Fa-Matoran Color Scheme: Gunmetal Grey and Black Elemental Power: Better Sense of Direction
Ba-Matoran Color Scheme: Purple and Black Elemental Power: Resist "Gravitational Pressure"
Su-Matoran Color Scheme: Orange and White Elemental Power: Resistant to Heat and Sunlight
De-Matoran Color Scheme: Black and Grey Elemental Power: Hyper Acute Hearing.
Ce-Matoran Color Scheme: Blue, gold Elemental Power: Minds are shielded from mental intrusion
Name: Gender: Species: Description: (Of personality, attitude, mannerisms, etc.) Appearance: -(As a Matoran) -(As a Toa) Element: Mask: (Name/Title, i.e. Kanohi Hau- Mask of Shielding. Only the current mask.) -----(Use this section to make notes about the mask, such as if it's custom, what its shape is, and what its limitations are.) Occupation: (What's the character's job? Before being a Toa, what do they do with their day?) Tools: (Describe/list the tools/weapons the character has at the current time.)
Relationships:
(How does your character know or interact with the other characters? At the start, just how they know them before they become Toa. After, put their thoughts on them now. You may write this portion in-character.)
Journal:
(If you have anything you want to write down, like character thoughts/reflections, put them here.)
Bag:
(An ordered list of what the character has on them other than weapons, if applicable. Currency is called widgets.)
Questions, comments, concerns, or input of any kind? Don't be afraid to ask. I like to think of myself as patient, and I'll do my best to help you through any confusion.
All right, let’s take it from the top, one more time…
What’s your name? Scott Yi, ESU wrestling team captain. Strand, your friendly neighbor-hood super-hero. And you are?
How old are you? 20, what's this for again?
What do you look like? I'm right here, but okay. Black hair, kind of olive-ish skin tone, brown eyes; kinda almond-ish shaped, high cheek bones, square jaw, kinda muscular...
What did you do before the Recluse incident? Well, that's a bit of a loaded question. I kind of went to a no-name school. Like, it literally had no name. PS 191, that was all it was ever called. Guess that's not important though, is it? Well, what can I say? My parents did their best. My dad works at a department store as a part-owner, and my mom was a CNA. They moved from Korea and who-knows-where-else before settling in this little apartment here in New York. I uh, wasn't always happy with being... well, I didn't always feel like me growing up, but that's in the past now. But because of some steep medical expenses in the past, despite doing a decent bit of studying, it looked like college was out of the question. Good thing I ended up getting the Osborne Physical Promise Academic Grant. Even got to meet old man Norman and his son Harry
What happened after the incident? Super Strength: 0 Agility: 0 Durability: 0 Regeneration: 0 Spider-Sense: 100 Mutation: 0 So, yeah... Imagine knowing when things are going to happen before they happen... usually when it involves getting hurt. Now imagine waking up one day to find you rolled in your sleep- up a wall. Now imagine like, feeling these... threads, or something, that pull to other people. Yeah, it's weird. Seriously, who are you?
Do you believe in aliens? I read about this once: Fermi Paradox. But basically, the galaxy's so big that even our oldest transmissions are no where near another star, so even if there were aliens, and even if they were intelligent, they'd have no way of knowing we exist. That's a little sad.
What are your goals for the future? Well, scholarships don't qualify for themselves, so busting my back as usual. Aiming for physical therapy, or emotional counseling. I figure I can take one as a minor, and not kill myself too hard.
You lived in New York for a while now, right? What do you think of the city? It's great. I mean, it's loud, it's crazy, but where else can a street artist, an Italian cook, and a little Chinese grandmother all share the same building? It's sort of like, the embodiment of America, in a way. Is that weird?
How much technology do you use on a daily basis? I mean, when I was younger, I was a total audio-rat. I had headphones on like, ninety percent of the time. It drove my mom nuts. My dad would bring offages from the store that were slightly broken, and I would try to fix them, but I had more a passion than a talent for it. Recently, it's more for homework and stuff; so I'm not sure if it's a lot less, or just as much.
What do you like? Full of loaded questions today, huh. Okay, okay, I'm cooperating. Music, if that wasn't obvious from before. Also, big weakness for chilli-fries. They're absolute trash but I love them. But nothing beats a home-cooked meal; the fact that my mom makes a lot of Korean food has a lot to do with it. Uh, hanging with friends... but I do a lot of, let's say, nocturnal extracurricular activities.
What do you dislike? This is gonna sound weird, but I don't drink milk much. I sort of avoid dairy altogether. Not a big fan of being like, alone alone, ya'know? Also, all this pressure about being in a relationship and having sex and stuff- I don't gel with it. Just let me chill guys, seriously.
Do you think true evil exists? Wow, deep stuff today. I can't say I've given that serious thought. I think it's mostly people who made bad choices.
What’s your favorite color? Probably this one, [98fb98], although this is cool too, and this.
Favorite song? That is... a difficult choice. Maybe this one? Or this one?
Anything else to add? No, not really. What's this for again?
What are your thoughts on these people? Marcus Tanner Literally, this guy- I've known him since probably before we could both walk. Sometimes I think he knows me better than I know myself. Which, in all likelihood, is possible. I don't know if I'd have gotten through those 'medical expenses' without him. There were times when like, no one was smiling, and then, there he was.
Susan Yi That's my mom. She expects a lot out of me, put is probably more forgiving of me than I am of myself. Also, she makes some of the best food in the world, hands down. And she has a weird habbit of being way too chill with having guests over, especially if they have dinner. With what's been going on, I feel like that's a good thing.
Dae-won "Devon" Yi My dad is a hard worker to a fault. He expects me to do well, just as much as my mom does. But he's never not done what he had to for us, and he'd always be sure to make it home every night, even when it would cost him a promotion or something. Not that I ever think it did. You know what I mean. He took a bit to adjust to the... post medical scenario, but he was always on my side. And we would always talk about the new shipments of electronics coming into the store, so talking to him's not, like, hard? Still... I can't really tell him about the whole Recluse thing. He'd have an aneurysm.
Alexander Lee I've seen him around once or twice. Can't say we've talked much. He's on some kind of athletic scholarship too. Only hope his heart's in it more than mine.