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Recent Statuses

4 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
7 yrs ago
8 yrs ago
@RumikoOhara That one's in like five months.
8 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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Attention, ladies and gentlemen, we have an OOC.
[b]Name[/b]:
[b]Gender[/b]:
[b]Species[/b]:
[b]Description[/b]:
[b]Appearance[/b]:
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[b]Element[/b]:
[b]Mask[/b]:
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[b]Occupation[/b]:
[b]Tools[/b]:
[b][u][Center]Relationships:[/Center][/u][/b]

[b][u][Center]Journal:[/Center][/u][/b]

[b][u][Center]Bag:[/Center][/u][/b]
Gathered friends, listen again to our legend of the Bionicle.
In a time before time, we, the Matoran, were driven from our home.
Lost and unprotected, the six Turaga lead us in the Great Exodus.
Finally, the wall was passed, and a great land was found.
Here we built our city, our home, of Kongero Nui.




Once every year, the citizens of Kongero Nui gather to watch the Red Star pass low on the northern horizon. Long has it been said that the light of the Red Star brings prosperity to the Matoran of the land. Legends also speak of the city's birth, and the mythical Toa stone that was brought with the first passing of the Red Star. Long has it been guarded, and the very existence of a Toa stone, let alone a Toa, have faded into the realm of myth and fairytale.

Hello! Welcome! Thanks for stopping by. To state the obvious, I'm looking to make an RP based on Bionicle (the 2001 to 2010 version, not the 2016-2017 reboot) with about six players. For those who may not know, Bionicle is a LEGO imprint line of buildable figures. The general premise is a world of biomechanical/cyborg life. So like, the animals, called Rahi, the normal people, the heroes, they're all mostly mechanical, with biological cores, for the most part(certain entities appear to be entirely mechanical), and still need to eat, but don't reproduce. Despite the sweeping story of the original story, it had some compelling characters, and interesting stakes, despite its 100,000 year timescale. That's what I'm hoping to capture here- interesting characters doing things a bit bigger than themselves, with a not-so-small chance of messing up.
Oh, and because I have a few different ideas, this is going to be a more simple/straightforward "chapter", to establish characters and the world. Later, the subsequent chapters may be handled by others who are interested as GM's, while I act more as a guide, as I have a general outline in mind, but new ideas are always welcome.
Oh, and here's something interesting; When a Matoran transforms into a Toa, they become what their mental image of a Toa is. That being the case, we don't need to have a unified aesthetic as Toa, since none of the characters have seen one.
Let's get into it, shall we?


The City




The Metru

The city of Kongro-Nui is subdivided into six Metru: Ta-Metru consisting of Ta-Congro, Fe-Congro, and Vo-Congro, Ga-Metru consisting of Ga-Congro and De-Congro, Le-Metru consisting of Le-Congro and Bo-Congro, Po-Metru consisting of Po-Congro, Fa-Congro, and Su-Congro, Onu-Metru containing Onu-Congro and Ba-Congro, and Ko-Metru which consists of Ko-Congro and De-Congro. Each Metru shepherded by their respective Turaga: Kalu, Halahn, Boboro, Rekata, Gonu, and Talur.
The Turaga

Turaga Kalu is a well respected leader who conducts the meetings of the other Turaga, and works as a defacto leader. Many Matoran flock to him for advice, as he lead the Great Exodus. A stately Turaga in faded red armor, wearing a short old cape of white, with a red and blue stripe near its bottom. His mask sports a contoured forehead and two protrusions near the cheek area that point down, bent slightly backwards. While he moves slowly and carries a cane, he exudes the presence of one who has aged gracefully and with strength. His eyes glow a shimmering yellow.
Turaga Halahn is a somewhat mysterious figure, with pancho-like garb, and a bulbous-eyed mask with gill like markings that obscure her mannerisms slightly. Halahn keeps a tight watch on the timing and amount of fish harvested from the ocean. While she doesn't often speak, it's often profoundly wise when she does.
Turaga Boboro is an odd fellow, even among Le-Matoran, who seems to know far more than he lets on. Prone to stroking the whisker like protrusions on his mask, he seems to almost know what one is about to do before they do it. He seems to allow some of the more playful Matoran to make a game of attempting to knock him from the branches on which he stands. However, they never seem to win.
Turaga Gonu is a very quiet individual. He rarely speaks his mind, so when he does speak, it seems like what he says is out of nowhere. Gonu can be a difficult taskmaster, and seems to greatly value independence.
Turaga Rekata is, perhaps, the most mysterious of all the Turaga. He rarely leaves his chamber in the deepest depths below the city. Despite this, no Matoran in Onu-Metru would dare defy his will.
Turaga Talur is second in respect only to Kalu, Talur gives off a cold, strict presence. He always seems to have something on his mind, and is surprisingly quick for his apparently diminished power and obvious age. The sides of his mask are almost completely worn away, revealing the mechanisms beneath in a somewhat grim manner. He walks with a cane, that also functions as a key to the many warehouses in Ko-Congro.
The Matoran
Nohros, played by @AmpharosBoy
Wohluck, played by @Duthguy
Hura, played by @tobiax
Tekhin, played by @Argetlam350
Lasafar, played by @Jove
The Toa

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Questions, comments, concerns, or input of any kind? Don't be afraid to ask. I like to think of myself as patient, and I'll do my best to help you through any confusion.
@Reflection^Same Question(s).
@Duthguy May I ask your weapon idea(s)?
@Nerevarine Have anything in mind for element, mask, weapon, etc?
Thanks!
@Duthguy In the future, let's try to not have your entire CS be black text? It makes it a touch harder to read. Other than that, I don't see anything too problematic as long as you stay consistent with how you play him.
Gathered friends, listen again to our legend of the Bionicle.
In a time before time, we, the Matoran, were driven from our home.
Lost and unprotected, the six Turaga lead us in the Great Exodus.
Finally, the wall was passed, and a great land was found.
Here we built our city, our home, of Kongero Nui.



Once every year, the citizens of Kongero Nui gather to watch the Red Star pass low on the northern horizon. Long has it been said that the light of the Red Star brings prosperity to the Matoran of the land. Legends also speak of the city's birth, and the mythical Toa stone that was brought with the first passing of the Red Star. Long has it been guarded, and the very existence of a Toa stone, let alone a Toa, have faded into the realm of myth and fairytale.

Hello! Welcome! Thanks for stopping by. To state the obvious, I'm looking to make an RP based on Bionicle (the 2001 to 2010 version, not the 2016-2017 reboot) with about six players. For those who may not know, Bionicle is a LEGO imprint line of buildable figures. The general premise is a world of biomechanical/cyborg life. So like, the animals, called Rahi, the normal people, the heroes, they're all mostly mechanical, with biological cores, for the most part(certain entities appear to be entirely mechanical), and still need to eat, but don't reproduce. Despite the sweeping story of the original story, it had some compelling characters, and interesting stakes, despite its 100,000 year timescale. That's what I'm hoping to capture here- interesting characters doing things a bit bigger than themselves, with a not-so-small chance of messing up.
Oh, and because I have a few different ideas, this is going to be a more simple/straightforward "chapter", to establish characters and the world. Later, the subsequent chapters may be handled by others who are interested as GM's, while I act more as a guide, as I have a general outline in mind, but new ideas are always welcome.
Oh, and here's something interesting; When a Matoran transforms into a Toa, they become what their mental image of a Toa is. That being the case, we don't need to have a unified aesthetic as Toa, since none of the characters have seen one.
Let's get into it, shall we?

The City




The Metru

The city of Kongro-Nui is subdivided into six Metru: Ta-Metru consisting of Ta-Congro, Fe-Congro, and Vo-Congro, Ga-Metru consisting of Ga-Congro and De-Congro, Le-Metru consisting of Le-Congro and Bo-Congro, Po-Metru consisting of Po-Congro, Fa-Congro, and Su-Congro, Onu-Metru containing Onu-Congro and Ba-Congro, and Ko-Metru which consists of Ko-Congro and De-Congro. Each Metru shepherded by their respective Turaga: Kalu, Halahn, Boboro, Rekata, Gonu, and Talur.
The Turaga

Turaga Kalu is a well respected leader who conducts the meetings of the other Turaga, and works as a defacto leader. Many Matoran flock to him for advice, as he lead the Great Exodus. A stately Turaga in faded red armor, wearing a short old cape of white, with a red and blue stripe near its bottom. His mask sports a contoured forehead and two protrusions near the cheek area that point down, bent slightly backwards. While he moves slowly and carries a cane, he exudes the presence of one who has aged gracefully and with strength. His eyes glow a shimmering yellow.
Turaga Halahn is a somewhat mysterious figure, with pancho-like garb, and a bulbous-eyed mask with gill like markings that obscure her mannerisms slightly. Halahn keeps a tight watch on the timing and amount of fish harvested from the ocean. While she doesn't often speak, it's often profoundly wise when she does.
Turaga Boboro is an odd fellow, even among Le-Matoran, who seems to know far more than he lets on. Prone to stroking the whisker like protrusions on his mask, he seems to almost know what one is about to do before they do it. He seems to allow some of the more playful Matoran to make a game of attempting to knock him from the branches on which he stands. However, they never seem to win.
Turaga Gonu is a very quiet individual. He rarely speaks his mind, so when he does speak, it seems like what he says is out of nowhere. Gonu can be a difficult taskmaster, and seems to greatly value independence.
Turaga Rekata is, perhaps, the most mysterious of all the Turaga. He rarely leaves his chamber in the deepest depths below the city. Despite this, no Matoran in Onu-Metru would dare defy his will.
Turaga Talur is second in respect only to Kalu, Talur gives off a cold, strict presence. He always seems to have something on his mind, and is surprisingly quick for his apparently diminished power and obvious age. The sides of his mask are almost completely worn away, revealing the mechanisms beneath in a somewhat grim manner. He walks with a cane, that also functions as a key to the many warehouses in Ko-Congro.
The Matoran



Questions, comments, concerns, or input of any kind? Don't be afraid to ask. I like to think of myself as patient, and I'll do my best to help you through any confusion.
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