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    1. Too Old 4 This 11 yrs ago

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Interested. Are familiars okay? Have a friend who wants to play a talking cat.
Yeah spirit would be fun. You'd be the end word on the world's creation myth(s) not to mention any other planes which existed in addition to the material world.

I'm thinking to start I'll ask for a very rough summary of the sphere of influence. Widely known aspects that every character would be familiar with from the start.
Elements? hah, I can make it rain 24/7 or just cast a random hurricane... but every part of the world has some ind of physical phenomena and people live in the world so I cross paths with civilization.@Too Old 4 This


Yeah, elements would be fun because you can throw a storm at the PCs when you feel it's appropriate, invent new fantastic environmental hazards, and run adventures in the more hostile areas. Obviously there are reasonable limits, but this is why it's on advanced. Would not trust a casual with the power of lightning bolt.

I'm interested in this, especially in the Spirits or Magic coGM categories. We would also have characters, right?


Yes, though you would want to try and avoid crossover as much as possible. You shouldn't play a wizard if you are GMing magic, a forest elf if you are GMing nature, etc.

Honestly I almost called Magic. I have a personal pet peeve regarding fantasy worlds where magic is just arbitrary hocus pocus with no underlying theme or arcane logic that unifies it. Decided it would not be fair, though.
Greetings,

I would be interested in this idea, potentially looking at the civilization or monster spheres. I'll keep an eye on this.


Thanks. Civilization is possibly the most involved though hopefully with Elements and Nature picking up some of the more tribal/primitive cultures, it won't be as demanding.


Quilted RPG


A quilted rpg is a game design wherein every player is a coGM with a limited sphere of influence. You build the world together and dynamically as the player character group moves through it. In this particular game, theme will determine who is GM at any given time. For example if you chose the nature theme then you would post as GM as the party progressed through a dense forest. When that forest opened upon a dragon infested mountain the GM for monsters would start writing. Should the players need to enlist the aid of a local duke to slay the beasts, the GM for civilizations would chime in. Finally one GM (ie me) would fill the gaps whenever needed so the story would never grind to a halt due to a coGM failing to post when needed. The process is organic with coGMs posting anytime throughout a story arc. The product of this intertwined and hopefully interactive creativity is a holistic world which is unlike any a single GM would/could have written.

The only rules for generating content in the game as a coGM are....

1) Stay within the fantasy genre
2) Respect canon (previously created content)
3) Limit content generation to what's necessary (the world should be built as the players adventure not beforehand)

The coGM 'spheres of influence' will be as follows

1) Civilization: All civilized beings which live apart from the wilderness their societies and people.

examples: a human port city, a high elven scholar, a dwarven gold mine, a slaver gang

2) Monsters: All supernatural creatures which lack civilization (yet not necessarily intelligence)

example: a fire breathing dragon, a manotaur, a zombie, a swarm of addled pixies

3) Nature: Wilderness and those animals/races who live close to it.

example: a forest, a pack of wolves, an elven tree city, a druid henge

4) Spirits: Anything otherworldly in nature and those who study/worship such things

example: a wraith, an angel, a temple to the Goddess Itharia, a priest of Chul

5) Elements: All nonliving/nonmagical forces and those who live close to them.

example: a hurricane (&^%$ you Irma), a desert wasteland, a house fire, a barbarian tribe from the frigid north

6) Magic: Magical forces and those who wield them

example: a magical university, a sorceress, an enchanted mirror, a cursed artifact, a blow-up-everything spell

Obviously there is potential for overlap here and that's when coGMs will become cowriters. I may also add more spheres of influence and reduce existing ones if we get more players. Feel free to ask questions and post suggestions. This is definitely a work in progress.

Just a notice that the fleshbags of myself and Squittens are both located in south florida and hurricane Irma is currently vectoring directly up our butts. It is therefore likely that we will loose power/internet and be temporarily inactive come Saturday.
Great write-up, @Zetsuko. Accepted.
Interested. Brilliant using the lofi jazz in combo with the radio script for the intro.
OOC is done (whew). It is still subject to change and will be modified as other species are added/discovered and as the PC's uncover more of the world's hidden history/magic/technology.
Alright, will do! :)


Yeah feel free to be creative and add elements. In case it wasn't clear, the wild Cat tribes are based on small wild cats while the 'civilized' tribes are based of domestic Cats. The breeds/species mentioned are not the limit of what is possible, though try to avoid breed names like Persian which carry an earthly geographic meaning.
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