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    1. Too Old 4 This 11 yrs ago

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@MULTI_MEDIA_MAN Just looked at your character. We might want to bump heads on enchantment as I'll be using it to explain some of the 'magic technology' used by the underground gnomes and with the shared habitat, it was likely learned from or in conjunction with dwarven enchanters. Not a magic specialty of my character so I'll be looking at your exposition for guidance as to its mechanics and adapt them for more complicated 'technology'
Posted. Using a pink/bold/italics font for wild magic events.
Blixxi felt like a child lost in a crowd as she followed along with the massive clod magelings. She'd only been on the surface for two weeks, and she'd yet to adjust to the presence of these giant races towering over her: 'clods' in the parlance of her home-city. Subterranean gnomes stereotyped them as oblivious, violent and clumsy. The number of times she'd nearly been trod upon since leaving her underground habitat seemed to support this view. The eagerness with which they rushed to clobber one another with spells added to the evidence. Even now she had to dodge around robes and boots as the crowd moved in to get a closer look at the silly duel. 'Typical clods,' she thought to herself. No wonder they'd yet to master the thaumaturgic combustion engine and still chucked fire from their hands like crude orc shamans.

As the sounds of arcane combat resonated through the hall, the small gnome girl wound her way back to the library. The parrot perched atop her shoulder, whose colored feathers appeared as an animate extension of her own rainbow garb, craned it's head backward apparently more interested in the sport than her owner. The sound of spellfire dampened as the gnome penetrated deeper into the maze of book shelves. An otter regarded her with suspicion as she passed, bright colors and chaotic pigtails at odds with the pristine, orderly library around her. Her irises, one blue, one green, gleamed as she took in the amassed knowledge. In Mechanus, a city dominated by caste systems, only members of the Enchanters Guild could gain access to such a wealth of knowledge. To all others, magical knowledge was proscribed, aka illegal.

As she passed a row of particularly aged book spines she let her short, pudgy fingers brush along the bindings. She felt a tingle, pleasant at first, turn to a shock, and before she knew it sparks flew between her hand and a specific tome. The vulnerable cover ignited, and the parrot flapped in alarm. "Idiot...idiot...idiot," he repeated. Blixxi, used to living with the curse of wild-magic, reacted quickly, patting out the fire before the spellbook received more than a mild singing. After glancing about to make sure she'd not been observed by any otters, she continued deeper into the book-stuffed bowels of the library. She had no idea how the surfacers would react to wild magic. She'd seen no hint of its weirdness above-ground so maybe she could remain undiscovered. 'That is until I wind up in one of those stupid duels and turn some unlucky clod into a turnip,' she groaned to herself.
And that character looks fine to me, going more traditional sub-terrain culture, I dig it. You might have a friend in the form of another player here in a bit too that you can discuss gnome hijinks with lol

(and the different gnome cultures)

...gnome... lolz


Hehe yeah. I like my gnomes less hippie and more nerdy, but the race should be diverse and I can see the above ground gnomes leaning more in the direction of fairy/elven influences. I'll limit myself to subterranean gnomish culture (rock gnomes?) in my expositional writing.
Posted character. Went with gnome wild magic. Someone plz remind me of syntax for titled spoiler on this site. Figured it out




This sounds really interesting, and I'd be so down for handling magic or monsters, but I have to see if another Rp I'm interested in goes anywhere/ the charcter I idea I had for that RP is acceptable.


Sorry for the late reply. I'm in Florida and Irma sent me back to stone age for a few days. We'd be glad to have you. One of the fun things about a quilt is that you're not always forced to draw within someone else's lines. Not only can you construct aspects of the world, the nature of the coGM interaction results in an unpredictable product.
Squittens and I are back online. Thanks Irma. At the moment we lack playerbase for lift off for this game. If anyone has friends that might be interested plz direct them hence. I'm looking for at least 5 to start.
Sounds great, thanks. Thinking about a sorcerer with a talent for transmutation since sorcs are too often 'nukers' in DnD. Cat familiar could be result of a transfiguration gone awry.
I'm thinking of starting my quest like this:"On the distance the travelers could make a high mountain. A mountain constantly surrounded by storm clouds and lightning. The clouds only kept expanding at an increasing rate. They couldn't leave it alone. They had to investigate the cause of all this lest the whole continent be engulfed by the ominous storm."

I'm thinking of role-playing nature as something with a purpose instead of just based on cause and effect and laws of physics. I mean, have you heard of a lightning striking from a clear blue sky? They still can't explain why it happens. That's the fun behind it.


You may be thinking about things the wrong way. I don't want to artifically dice up the world and story along these lines. Rather GMs should chime in organically as any story arc progresses. If you think there needs a storm you post the description in the IC. If Magic wants to write in a rogue wizard then they do the same. This requires a sense for pacing and narrative which is why it is here in advanced. If done right, the end product is a whole that is greater than the parts, one no single GM could have or would have created.

This confusion is my fault and I've modified the intro blurb so it's more clear we are going for a blended story rather than a rotating GM hat.

The problem with putting purpose into Nature is that is what Spirit is for. The point of Nature is that it lacks purpose. That being said, Nature can certainly be mercurial and hard to explain. Also beings like wood elves (should you choose to create them), unicorns, and Nature Gods would have purpose. The later however would require input from whoever is doing spirit as it is certainly crossover and would depend on how the spirit GM is dealing with deities.
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