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    1. Traitor 10 yrs ago

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Gonna shamelessly bump this one more time, so that weekend-heavy folks can see it before I put up an actual OOC for just the three of us. Expect that tomorrow or the day after.
@Dark Wind

Jeez, he's not beating around the bush, is he.

Also, why doesn't he look like this

@Tip

Fight! Fight! Fight! Fight!



Jess is just around the next trashbin. Also Fay said you deserve the demotion and that you're ugly.
Possible. Either one of us could double up on the other pawn and we just have people join as they turn up to take over the role. One of the advantages of the pawn's throw-away nature. And really, there are more than enough ways for the doubled pawn to have an unfortunate accident.
*shivers from flashback to countless mimic deaths*
@Tip

I'll be there after your next post. Wind's next post even. Anything, but I need some input first D:
And with that, I'm off. If you're getting in posting-heat again, feel free to exchange some blows while Jess waits for the perfect moment to apply the good ol' backstab. Just make sure to still be alive tomorrow!

o/
Jess reached the cold, refreshing outside unnoticed. The air inside the bar was stagnant as hell, but one didn't notice unless confronted with normal levels of oxygen. The young woman took a few deep breaths, looking like she simply enjoyed the prickly cold sensation. But really, she was sniffing out the trace of Fay and Anton. As soon as she picked up the scent of the latter, her strolling pace turned into a bouncy, accelerated fast-walk. Those two, together in the same place, possibly far off from possible witnesses? That had to end in a bloody mess. There was no way Anton and Fay would have a normal talk ever, Jesse thought. Too much bad blood, omega vs ex-omega tension. A great deal of that instigated by her own petty lies whenever she tried getting Anton to attack someone, no doubt. To be fair, this pairing was the most obvious target for any instigator with half a brain.

Though taking her time at first, Jess soon became impatient. How far had they gone? What where they doing anyway? Did Fay maybe plan to beat up Anton tonight, in secret, so she wouldn't be able to help Jess gang up on her at the noon-beat down? As dishonorable that would be, it was not beyond Fayth. A woman did a lot of despicable things to save her face. A dirty smirk crept on Jess face at the notion, how far the shining example of an omega had fallen.

The scent became stronger around the old dump. Curious place to go at night indeed. Jess felt the cold steel of her brass knuckles and clutched them in her fist, invisibly inside her pocket. She could hear two familiar voices and quietly crept around the piles of trash and junk, not silent enough to properly sneak up on someone with their sense of hearing, but not eagerly giving away her presence either.
Mhmhm, that's two more people than I expected already! We'd need one more at least. Gonna bump this here and sit tight for another person to express interest.
This is a super early interest check to see if there are people on these forums who even know the game.

Dragon's Dogma! I'm not gonna waste letters describing the lore, assuming that the two people who check in here know what I'm talking about. I'm considering to run an RP inside this lore, being somewhat like the Bitterblack Islands story, but with a twist (that I'm not gonna disclose as of now). For this, we'd need a small group of players:

- one Arisen (yes, I am not playing the Arisen!)
- their main pawn (oh snap, I'm not playing that one either!)
- at least one more sub-pawn-player
-> since the Arisen will likely be changing sub-pawns regularly, this opens the somewhat unique opportunity to have one or multiple players play a whole array of pawn-characters. Downside is you shouldn't get too attached to your characters, upside is they can have heroic deaths, try different ideas and whatnot. Considering that 4 people in total is a bit low we could even stretch the party frame a bit and go with a 5 or 6 man party, but I would prefer not to exceed that limit. HOWEVER, it is possible for people to drop in/out on this slot as they like. Play a pawn or two for some quick fun if they fancy.

I will be playing a sub-pawn that stays with the group, for reasons some of which follow below.

Nutshelled premise:

The general idea is that our Arisen is on their way to fulfill the dragon's quest when they pick up a group of pawns as usual. Unusually, one of the pawns appears to be mute, however (no "Look master, snow harpies!"?!). At first the group will simply do some adventuring, traveling, dragon-quest-fulfilling and such, but the Arisen will soon learn that there's more to the mute pawn than meets the eye. For starters, it's clutching a magick bow, a weapon pawns usually can't use. At some point more of my pawn's background will be revealed and the Arisen will decide to go after this sidequest for some extra loot find out about the mystery of the magick archer pawn, delving into a Bitterblack-esque story I have half-figured out at this point.

So, anybody with me?
This is about to get interesting. :3
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