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    1. Trillovinum 10 yrs ago

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If this is still up, I would most certainly be up for it.
Oh hey, it's up and I haven't even noticed for over two weeks yet for some strange reason I'm the first one here. This leads me to worry a little bit. This is still on right?
Hey there, I might be interested. (though only originals and no fandoms)
I also have a few ideas of my own if you'd like.
Perhaps pm me? It's easiest for me to keep track that way.
*cautiously pokes head in thread*

I think I'd be up for some of those things.
I myself am also looking for someone to do an rp with in a setting of my own creation.
So maybe you pm me or something?
Give me some mor info on what you want to do or wether or not you'd be up for doing something within my setting
Could you put me somewhere in M86-BO9 near the eastern edge of that sector. The Ka really only hold one system permanently but they'd have their fleets going around there quite a bit.

Thank you.
Ok, now I'm eagerly awaiting this rp's main thread. Please post a link here though, since I have this page bookmarked.
KillerofGods said
Yeah go ahead becuase Germany is important btw sorry guys i have been busy


Then I will change to Germany ;p
(Sorry I'm late to the party. Work has had me quite busy this past week) (I'll likely edit this post some more if I get to write some more info about the ships this weekend)

The Ka

The Ka is one, the Ka are many but all work towards the common goal: survival.
The Ka are a synthetic race that roam the galaxy in search of resources to fuel their ever expanding collective. Unlike other species, Ka do not have any sense of individuality or even a concept of death. Ka are essentially billions upon billions of computer programs, all working together as one. Their ships, resource gatherers and soldiers are all mobile platforms within which these programs operate.
As a consequence of this, the Ka have no leaders or single decision makers. This means that any political decision that needs to be made is done by running the problem through the Ka’s programs in order to collectively achieve results. This often leads to responses and actions that most organics do not understand, then again the Ka do not understand the chaos of most organics either.
While the processing power of the Ka collective mind is almost unfathomable, they are sadly extremely uncreative. All their ships, stations and other designs have been based off of others. Sometimes different designs are combined or improved upon after new data has been gathered but the Ka have never created even a single original design themselves.

Aside from one single permanently occupied system known as ‘the shrine’, the Ka are a mobile civilisation. Their so called ‘collectors’ travel around the galaxy in search of resources to further the expansion of the entire collective. This can be minerals to build new ships but also new technologies they can use. To this end, no holds are barred. Advanced organic civilisations, great or small are all targets to mine for resources and like everything else, to be discarded when depleted. They only make exceptions for pre space age civilisations, having learned that such creatures are better left undisturbed and uninformed until they can come up with enough ideas to steal. Strangely enough, the ‘mining’ of organics’ ideas does not necessarily involve a straight up war. More powerful civilisations especially will often see the Ka discretely purchasing ideas from the black market or hijacking isolated ships and kidnapping scientists before any ‘military’ hostilities re engaged.

Being very reliant on mobility, their ships are the Ka’s greatest resource. They have the single largest fleet in the known galaxy though most ships, while still armed and armoured, are not dedicated combat vessels. They are mining vessels who strip asteroids of their valuable minerals, refinery ships who create useful materials from said minerals, transports to bring goods to and from the various Ka ships and manufactory vessels that can vary in size from a small drone assembler to a massive multi kilometre long mobile shipyard.

The history of the Ka is long but sadly, not much is remembered. They were created at one point in time, likely many centuries or even millennia ago by an unknown and long since vanished creator. The Ka do commemorate their creator by having a world spanning shrine in his, her, or their honour. This shrine can be considered the Ka’s homeworld and is likely the site of their creation. The planet itself is mostly covered by immense projects of Ka made artificial landscapes to mimic the world as it once was in the times of the creator. In order to maintain these artificial ecosystems, the Ka have built thousands of monitoring and maintenance stations on the planet as well as in orbit.
It is up! Link


The colonisation of Arran is a sci-fi nation rp set on the garden world Arran.

Players are free to design their own faction and can create everything from a cult seeking a new home to settle to an intergalactic corporation creating a new outpost.

At the start, each player will be able to select his or her starting location on the map and will receive a set amount of resources with which they can buy the equipment for their first colony. Through mining, farming, trading, exploring,… they will be able to gather more resources and thus be able to buy or even manufacture their own equipment to grow their colony.

The rp is completely in the hands of the players. How the colony is shaped is entirely up to you. There are various buildings and other useful supplies in the catalogue but this is more of start-up guideline than anything else.

At the start of the game, every player will receive 100.000 Cr (Credits) as start-up capital that can be spent in any way they wish. After that, they can choose to export local resources to the rest of the galaxy for more money with which to buy new supplies and schematics or they can use those resources on their own to manufacture their own equipment. Players are not forced to use anything from the catalogue if they so wish. Colonists are perfectly capable of building their own houses from local materials and even build barns and storehouses to store the goods they themselves farm manually. Of course, if such a path is chosen the return from such manual efforts will be just high enough to feed the colony itself and keep some reserves for the harder seasons.

The catalogue will remain open throughout the game and will be routinely updated with new items as the game progresses and certain conditions are met.

The players enjoy a lot of freedom to do as they please but some rules are in place to facilitate gameplay. The rp is divided up in ‘turns’ each lasting an in-game month. Each turn starts with the players making their moves and ends with a general summary from me wherein I also state any ‘events’ that happen such as natural disasters or discoveries that are made.

Ideally, players will have two days to respond after the summary. If after those two days, not all players have responded yet, the next summary will be posted after 75% of players have made their post or a week has passed, whichever comes first. If a player does not post for two whole weeks, they will be removed from the game (unless a valid reason is presented (a short statement that RL stuff got in the way is enough, just don’t leave me and the other players hanging))

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