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    1. Triple A 10 yrs ago

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9 yrs ago
Current "Please don't flood the homepage sidebar." -stares maliciously at the Update Status button-
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NK YOU SO MEAN YOU SUCK WUAUAGHWUGHAWUIHAFKLESJGKFD

I'm watching RWBY Season 1 because ppl told me it was good. Yang is becoming a favorite of mine.

Guess why?
HylianRose said
xDDDDTrue. But he'll still probably feel that guilty. Since Fate's going to act nasty for a while. She's the type to kill a puppy because.. she thought it would be fun. Whatever gives her the most pleasure, she will do. In the case of Lucifer being smelly, that's kind of like.. an excuse. Fate's thoughts:He's going to kill my play things? Hell no. They're mine to kill!Sort of like... someone going after her pray. There are two sides. The deep, underlying feeling of affecting for the students and the outward appearing need to manipulate them and be the 'Top Dog.' Kind of like 'This is what I'm meant to do so I do it.'


Yevon won't mind, I think.

Or maybe he'll start minding when she calls him an oldbag.
NarayanK said
But I quite literally made some characters for you. Sort of.Well, Bedivere's no longer active, so I guess he's an exception.nvm, I guess you do have some original ideas


YOU'RE STILL INSISTING I'M UNORIGINAL

KKKKKKKKKKKKKKKKKKKK

btw I just lost a race
I... still need to make a Yuku account. Shoot, I better make one soon.
NarayanK said
Nero plzI don't watch any TV show except for America's Funniest Home Videos. The plot is so awesome there.


I bet you said something weird, judging by how you just edited your post. <_<

Athena is inspired by Michael Bay. I think that alone is enough to define her character. As for Siegfried... I dunno where I got the idea for him.

Oh yeah, I'm playing Mario Kart
Driving Park said
You know how when Rose posted Isolde I immediately fangirled over Richard Wagner's Tristan & Isolde and posted it as a theme and that?Well, TODAY IS NO DIFFERENT!Siegfried is the third out of four operas in Wagner's epic .So uhhh...yeah.Siegfried's Rhine JourneySiegfried's Funeral March(happens to be my favorite part of the whole Ring)Siegfried's Horn Call:D


I'm gonna make the academy play Siegfried's Funeral March if Sieg ever dies lol
Here's the second CS! I kinda updated Athena with new abilities, but she's still the same "Michael Bay"-centric, explosive woman. I gave her a more fitting theme song as well!




Athena Knight said "W' all just fighting some supernatural pussies, aren't we?!"


Name
Athena Knight

Age
20

Species
Human

Gender
Manly Female

Powers


  • Explosion Manipulation
  • - Athena can partially expand or decrease the effectiveness of explosions caused by her. While she does have control over this particular power, emotions can randomly spark random spikes of power and other immutable effects.

  • Explosion and Fire Resistance
  • - Due to her body being accustomed to utilizing Explosion Manipulation, Athena is moderately resistant against explosions and fire in general, though she does have a clear limit as to what she can handle. Defensive items can improve her effectiveness.

  • Combat Personnel
  • - Athena is a natural fighter, and shows her abilities through her handling on firearms, raw strength, and straightforward attacks. Her fair balance in weaponry and combat is what makes her formidable in general, though she is especially dangerous when using certain firearms.

  • Weapon Adaption
  • - Athena can use... many things for weapons. She tends to start throwing manholes at people if she needs to, and even goes as far as to using food to strangle people, though her food nearly always fails to survive from her admittedly explosive appetite.

  • Boxing
  • - Unlike most boxers, Athena uses abilities that are genuinely dangerous to use against others. She uses this particular fighting style while sparring or when she is preserving ammunition. Athena does not use any protection for her hands unless she is otherwise ordered to do so.

    Abilities

  • Pistol Shootout
  • - Athena sends out a barrage of body shots with her fists, intentionally hitting a target's body instead of their head. This particular move can be used frequently, and is moderated by her own stamina. Her stamina is considerably high, but Athena prefers to drag out battles before going in for a fitting finisher. This ability is one of such finishers, as well as a basic ability used to test her opponent's defensive capabilities.

  • Distance Control
  • - Athena focuses on making her movement extremely slick, allowing her to perform deceptive tricks to fool her opponent's eyes and find an opening for an attack. She tends to use this ability for faking an approach towards her enemy while remaining in a single position. This ability cannot be used when she is airborne.

  • Explosive Shell
  • - Athena Knight's favorite ability. Athena points her firearm at her target(s), charging her weapon for up to ten seconds. She then fires an empowered bullet shell. This shell will cause a small explosion upon physical contact. The explosion's power and size increases the longer she charges the firearm, and the maximum charge can cause a moderate-sized explosion capable of caving through weakly-reinforced walls. If Athena is interrupted as she charges her weapon, her current bullet will fire a regular shell. Athena is limited with her ammunition for this particular ability. The strange part of this ability is that it works on nearly all kinds of firearms, including rocket launchers...

  • Rocket Jump
  • - Athena takes out a grenade before leaping, smashing the item on the ground. She is propelled toward the skies, allowing her to reach higher grounds. If she has time to do so, she may be able to fire an Explosive Shell in mid-air before falling. Athena has five grenades. Athena may also use a rocket launcher instead of a grenade to perform this move.

  • Corkscrew Kiss
  • - Athena takes out a grenade before performing a corkscrew punch on a target. If the punch connects, Athena's target will be pushed back by the force of the grenade's explosion, and Athena herself will lose one of these grenades. The power of this ability is heavily reliant on whether the target would actually get hit by the attack, and what they collide against if they do get hit. Athena has five grenades, and missing while utilizing this particular attack may injure herself. She is equipped with "air bombs" within school grounds.

  • Shoeshine Combination
  • - Athena sticks her feet to the ground, bouncing around with a fast rhythm. Keeping her hips low, Athena launches an extremely quick flurry of ten punches at a target after positioning herself. While the move itself has a predictable pattern, the punches can make targets unintentionally lower their guard.

  • Shotgun Repulse
  • - Athena must require a shotgun for this particular ability. Athena aims her shotgun without any bullets loaded in her firearm, charging her weapon for one second. She then lets out a close-ranged explosion out of the shotgun, blowing away nearby targets. While this does take a toll on her energy quickly when used in rapid succession, the force of the explosion is quite powerful, being able to blow through fairly-reinforced walls. Athena can only use this ability when her shotgun does not have any ammunition in it.

    Overdrives

  • "London Shoeshine Destruction" Combination
  • - Athena throws or lunges with a flash grenade toward a target's eyes. If they are caught by the flash, they will be stunned for a brief second. Athena then proceeds to launch thirty punches in rapid succession before firing a quick Explosive Shell on the ground between her and her target, sending the two of them flying away from each other. If Athena does not have an flash grenade with her, or she needs to preserve the grenades for something else, she may end up doing a mighty headbutt instead to begin the attack. This particular ability will deal some damage to herself.

  • Wounded Bullet
  • - Athena either throws a grenade behind her or fires an Explosive Shell nearby herself. Utilizing an extreme force to propel herself diagonally or horizontally, Athena sends herself flying toward a target before using her knee to strike them. This ability leaves Athena open to attacks, but allows her to potentially break apart her opponent's power.

  • Shotgun Wedding
  • - Athena must require a large firearm for this ability (ie. shotgun, rocket launcher, etc.). Athena charges an empowered Explosive Shell, using much of her energy to charge the next shot for ten whole seconds. She then fires the projectile toward the skies, letting it fly up shortly before falling down at a fast speed. If a shotgun is used, all of the bullets will be compressed into a single bullet covered with a fragile coat of fire. Athena then kicks the explosive projectile toward her target(s), letting it activate as an explosive bomb. The attack's explosion radius will be large (ie. the size of a slightly big house), and moderately high damage will be dealt. This ability takes a large toll on Athena's energy, and may render herself tired for ten whole minutes if she had been fighting for a decent amount of time.

    Weaknesses

  • Ammunition
  • - Athena's firearm-based abilities usually require ammunition. Without ammo, her power would be severely decreased. Athena tends to randomly scavenge metal and gunpowder from wherever the heck she finds them.

  • Cold
  • - Athena's explosive, arrogant personality is less prominent under cold weather. She exhibits a noticeably weaker will to fight in the cold, along with a surprisingly quieter attitude.

  • Self-Damage
  • Most of Athena's attacks and abilities tend to damage Athena herself in some way. This often leads to unsuspected injuries surfacing at the wrong times.

  • Explosive
  • - Like her overall fighting style, Athena has a particularly explosive attitude. She tends to get annoyed easily at simply remarks and enjoys performing inappropriate taunts that should definitely not be used in her age. ;_;

    Personality

    Athena Knight is the "Full Metal Alchemist" without the Alchemist. Being a destruction-loving fan, Athena enjoys causing other people to explode, either literally or emotionally. She is fond of using other people's money to get some cheap food, nearly always forgetting to pay cash back. The girl also enjoys taking things and tends to absent-mindedly shred things apart.

    As dumb and brutish as she sounds, she does have a slightly calmer attitude when she feels cold. She also has some things she fears, one of them being the idea of "cosplay." Athena is mostly fond of dogs and cats, while she specifically dislikes Bengal monitor lizards.

    Backstory
    N/A
    I have two CSs to upload! The first one is my most recent one, and the second is Athena's CS because I can't find it for sh*t.

    I'm still updating Siegfried, so feel free to give feedback.
    Siegfried said "Step one: when interacting with others, always greet them with your name, your address, your phone number, your..."






    Name
    Siegfried Konstantin Lancelot IV

    Age
    21

    Gender
    Male

    Species
    Human Reincarnation (Formally a Fallen Angel)

    Powers


  • Crystal Lightning - Siegfried is able to cast magic related to blue crystals and lightning. He is able to combine the two of these magic elements to utilize various kinds of attacks.


  • Ivelith's Chosen - Siegfried was chosen by one of the spirits of his kingdom's famed protectors for his great chivalry and nobility. This blessing grants Siegfried increased resistance against offensive magic spells and increased magic damage in general, but has nothing affecting his physical attributes.


  • Ivelith - A blue, feminine spirit that follows Siegfried. She tends to physically appear when Siegfried is not fighting, as she is vulnerable to illusion magics and spells that directly affect spirits. The spirit usually attempts to entertain the blonde warrior in some form, and has a fondness for spinning around the man for several minutes before becoming too dizzy to move. She is a spiritual reincarnation of Siegfried's dead sister, Ivelith Lancelot, though the spirit herself does not seem to understand the importance of this. Like Siegfried, she is quite gullible. The spirit has the ability to see other spirits, which is something Siegfried cannot do.


  • Balance and Agility - Siegfried is neither a sniper or an assault trooper; he prefers to carry a balanced set of abilities that he could use against various kinds of opponents. While Siegfried is not as strong as heavy-hitting fighters are, he does have a respectable amount of strength and an agility he utilizes all the time in dynamic plans.


  • Blue Lancet - Siegfried's blade. This blade is capable of deflecting lightning, but it cannot absorb it. Siegfried can decide on whether to apply additional magic damage (lightning) to the weapon or simply use a sturdy, steel blade.


  • Abilities


  • Crescent Bolt - Siegfried channels a burst of lightning energy to his blade, covering the Blue Lancet with thunder before slashing upward in a half-moon shaped sword swing. This can be performed in the air, though the attack will be a downward slash instead.


  • Lunar Tale - Siegfried stabs at a target direction up to seven times in a single slashing motion. Each stab deals minor magic and physical damage, though successfully connecting additional stabs can make the attack extremely effective.


  • Crystal Missile - Siegfried jumps into the air if he is not already airborne before forming a blue, enchanted crystal beneath his feet. He will then ride the crystal until it either vanishes or hits a target. The crystal moves at a very fast speed (ie. it's noticeably faster compared to many fast runners). If the crystal hits a target, Siegfried will either deliver a strong slash that deals moderate physical or magical damage, or he will jump over the opponent as he sends another fragile blue crystal chunk directly on top of the target, dealing a small amount of physical damage. If the crystal vanishes before it hits anything, Siegfried will be able to create another crystal chunk to continue moving. Siegfried may use Crystal Missile consecutively five times before taking a short break from using the ability. The duration for each Crystal Missile's lifespan is two seconds.


  • Spark Charge - Siegfried charges his blade for a brief moment, blue thunder slowly forming around his blade. When thunder forms on his blade, Siegfried may either charge forward in a line with his blade in hand, or he may wait longer. If Siegfried completely charges Spark Charge, a crystal sheath will form and compress all of the lightning energy to the blade. When the blade is fully charged, Siegfried may either dash or simply return to moving around regularly. Spark Charge deals mostly magic damage and a little bit of physical damage, though a completely charged Spark Charge deals an equal amount of moderately high magic and physical damage. A fully charged Spark Charge will vanish after five seconds of no usage.


  • Ivelith Ray - Siegfried gathers lightning energy and either swings his blade or his thrusts his hands forward, launching a projectile composed of thunder. The projectile may appear as a large energy bolt or a broad energy missile depending on how Siegfried uses the ability. Usually, Siegfried will fire balanced energy bolts on the ground and send out the broad energy missiles during aerial combat. The projectile deals moderate magic damage (lightning).


  • Ivelith's Blessing - Siegfried calls upon Ivelith, who quickly grants his blade a temporary boost in magical prowess. While the physical damage dealt by his blade drops significantly, the magic damage dealt by the blade gains a large spike in terms of power. This ability is not a buff applied to Siegfried himself, but rather, his own sword. The extra magic damage, however, deals less damage against people who have a fair amount of magical resistance.


  • Overdrives


  • Lucid Dagger - Siegfried shouts the name of the overdrive before smashing the ground with the pommel of his sword. A large crystal shard will crash out of the ground, dealing moderate physical damage and knocking away all targets hit by the shard. After ten seconds of remaining still, the shard will proceed to shatter into many more shards. In order to use Lucid Dagger again, Siegfried must cast fifteen abilities other than Crystal Missile.


  • Crystalline Storm - Siegfried chants an ancient spell for five seconds, and may be interrupted during the chant. If he successfully chants the entire spell, Siegfried will send the blade of his Blue Lancet into the ground, immediately summoning a large, dark cloud above him. Hail made of fragile crystal will fall from the skies for ten seconds. While the shards themselves only deal minor blunt damage to targets underneath the storm, the shards are capable of distracting fighters that are charging attacks or spells.


  • Pristine Prison - Siegfried smashes the ground, imprisoning anyone who is on the ground nearby him in a prison made of crystals. He then causes the crystal to explode in a burst of lightning, dealing a large amount of magic damage. Siegfried has not learned this ability yet.


  • Weaknesses


  • Damage - While Siegfried certainly does deal damage, he deals an unusually mediocre damage compared to other hard-hitting swordsmen. He relies on consistent and fast-paced attacks and reinforced defenses to make up for this.


  • Lack of Physical Buffs - While he does have a partial amount of increased resistance against magic spells, none of Siegfried's physical attributes are affected by the blessings he received. Siegfried must rely on either others to gain better physical attributes or train painstakingly on his own.


  • Jack of All Trades - Siegfried is an all-around fighter, but this also means that his growth in training is slower than many others'.


  • Drama Center - Siegfried tends to overreact to the least important things in his life. When he is surprised, he frequently lets out an extremely abrupt "UGH...!" before proceeding to act as if nothing happened.


  • Personality

    Sophistication and silent awkwardness can define Siegfried easily. While he is quite obviously attempting to be a nice person, his disconnection with the new world he lives in and the lack of childhood memories makes him, as worded by Ivelith, a "dummy." Siegfried enjoys having friends, though he tends to get good things rolling for them by the sidelines. He does not particularly enjoy making others feel awkward, which is why he constantly reads books to get himself closer to the students of Athalia. His ideals and goals tend to be childish, yet somewhat understandable, considering how he practically has no childhood.

    Siegfried is EXTREMELY gullible, which oftentimes leads to making him look like an utter idiot. The fact that he gets serious easily does not help his circumstances at all.

    Background

    Siegfried is an extremely mysterious warrior with no exact goals. No one knows the true reason as to why only a spiritual reincarnation of his sister is left. Some made rumors that he used to be a mass murderer who was on the path of redemption, while some called him a handsome hero seeking vengeance against a great evil. Siegfried was none of that: instead, his goal was to protect something. What he aimed to protect, no one knew of.
    So, uh, it turns out that Bedivere is STILL not taken out of the Directory, meaning that I can technically keep Trip and the swordsman of blondeness.

    Yayz.
    Theobromine said
    @DP: If you do end up wanting to buy a 3DS (regular or XL), I highly recommended checking out the nintendo's official webstore for refurbished consoles. The prices are awesome, and the reviews for it are great. Most people just end up with one or two 'cosmetic damage' (some scratches at the corners and such). I bought mine from there, and I seriously haven't found a single flaw with it. Got a friend to check for damages as well in case I was being optimistic or something, and he agreed it looked completely new. My 3DS XL ended up being cheaper than a regular 3DS in stores. -Cough- Anyway...


    I thought about it, but while I was thinking about it, I just found a conveniently epic theme that fits the second option so much. I cannot lose this chance to create an actual badass! (although, Yevon is kind of a badass if you think about it)
    Driving Park said
    HAI TRANS-AM! :D


    :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
    chukklehed said
    is that second one a guy? He has a scrunchy in his hair...


    It's a dude, from what I'm seeing. His hands are far too manly to be that of a woman's. I like slender man fingers for women... I think.
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