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    1. Tristwich 7 yrs ago

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Well he is a bit stoic, likes to travel and to experience different cultures. He is aware of environmental issues since he is bonded with Aliceon and is required to investigate and sometimes even act upon them if necessary. Doesn't see himself as a savage, just a wanderer out to see what he can find.
All righty then. When you do be sure to let me know and we can get started.
roleplayerguild.com/posts/4576565
I believe this is the character i want to use for this fight. Do you have a character of equal power?
Would you mind if it was ranked?
@Everett

I would like to fight your character Finnegan with my character Annabelle. Would you be okay with this being a ranked battle?
Whenever you feel ready just let me know and we can get it started. From what I read your character will be a good challenge for One.
Name: Logthar the Blizzard Bringer
Race: Goliath
Gender: Male
Height: 7'3
Weight: 350
Age: 35



Abilities:

Union with a Winter Spirit



Logthar has made a pact with a powerful winter spirit known as Aliceon who has agreed to aid him in battle if he agreed to become her champion. Through this bond Logthar is given special boons that give him a certain edge in battle and they are as such.

1. Frostbite: Blessed by the power of Aliceon whatever Logthar uses to strike someone will be imbued with the power of winter. If it makes contact with anything be it physical or metaphysical, then a blast of cold magic will attempt to bring down the temperature of what is being made contact with by sixty degrees Fahrenheit. The amount of cold magic is halved if he is doing a lighter attack and doubled if he is doing a heavier attack, for example.

Glancing blow: 30 degrees Fahrenheit
One handed attack full force: 60 degrees Fahrenheit
Two handed attack: 120 degrees Fahrenheit

2. Cold Blooded: Through the blessing of the winter spirit Aliceon Logthar has an advanced resistance to the cold weather. If Logthar is left naked in the cold dessert of the arctic, he would feel on slightly uncomfortable, as if it were forty degrees Fahrenheit instead of negative twenty. Such a feat also extends to the metaphysical realm as a resistance to cold spells or abilities.

3. Help From Above

As [I]Aliceon[/b] is a spirit of winter, she is able to travel high above into the clouds and watch Logthar from above. Using the language of her people, she can communicate to Logthar, who has also learned the language of the winter spirits, the exact position of his enemies should they escape his sight. The winter spirit cannot see through objects nor can she detect people by supernatural means, only by physical sight.

Winter has Come



In order to use this ability, Logthar must channel the power of Aliceon for a few moments, bringing in the cold energies of winter itself until it can be unleashed in one mighty burst. The longer he is able to channel this ability, the larger the diameter of the blast will be and the more powerful its effect will be. The absolute limit to this power is a thirty foot diameter blast with a shock wave of cold magic that can cause the temperature to drop up to ninety degrees Fahrenheit in a matter of seconds.

In order to channel this ability however Logthar must be stationary during that time to keep his focus on the spell. If he loses focus for any reason than the ability is canceled. For every five seconds that Logthar is able to keep his focus the ability is able to achieve five feet in diameter and fifteen degrees Fahrenheit in temperature lowered.

Ray of Frost



Channeling the power of his matron spirit, Logthar is able to cast a ray of cold magic of considerable power. Once cast the ray can travel up to forty yards at a rate of ten yards per second, bringing down the temperature of anything hit by it by seventy five degrees Fahrenheit. The longer he channels this spell, the more power he is able to give to it. Every five seconds adds ten more yards to the range and five more degrees Fahrenheit decreased.

Equipment:

Bastard Sword: One bastard sword made of steel with a cross guard and a black leather pommel. It is five and a half feet long with the blade two and a half inches wide.



Round Shield: Four and a half foot long diameter round shield made of oak wood, plated with steel on the outside and covered in leather. The shield is painted blue with a white snowflake upon it.



Steel Plate Armor: A suit of steel plate armor with helm, with one layer of chain mail, one layer of leather and a layer of cotton clothing. Along with the armor is a woolen cloak that comes with a hood, dyed light blue with bear fur along the shoulders.





Morningstar: A five foot long Morningstar with spikes covering the weighted end.



Physical Stats

Bench: 920 lbs
Squat: 950 lbs
Leg press: 1200 lbs

Running speed: 30 mph
Sprint: 40 mph
Leap: 12 ft
This was starting to become a bugger of a fight, and Rivet was feeling frustrated at his battlefield failures. A perfectly good bullet was wasted because he had made the assumption of believing he was just standing in the same place the entire time. It was a regrettable mistake that he would do well not to make again.

As he did not wish to feel the power of whatever magic hogwash was coming for him, he figured it was time for a little tactical retreat. In true grace that could only be achieved by a nobleman, he began to run opposite the direction of the trail of now steaming ice. Whatever his opponent was planning, he didn't want any part of it, and was hoping that perhaps he could simply keep moving and force him to attempt to combat him head on. At least there he could get a shot in.

During this moment of retreat he would start to ready his bullet once more, giving it all the necessary enhancements like increased speed, explosive and acidic qualities that would make it more lethal. This wasn't just any old enemy after all, this was some kind of wizard who believed himself capable of out edging him using such tricks. The very nerve of it all!
Faction Sheet for MATCH
Name: Military Application for the Technology of Cloned Humanoids
Graphic: A blue phoenix rising from the ashes
Motto: Our strength is your strength, for the right price...
Leader: Eric Engleheim, who came to power quickly as his ruthless tactics were an unexpected sight amongst the movers and shakers of the business. Knowing there was more to be done with this business than just the production of softcore lesbian pornography, he played his hand and seized control of the board of directors through his secret group of cloned soldiers. Through them he was able to coerce the other directors into signing complete control of the company over to him. Once they were no longer needed, Eric had his soldiers dispose of them without a second thought.

Description: MATCH is a far cry from its old identity, a company known as OXY who specialized in making softcore lesbian pornography for the masses. It was a decent business, bit after the bloody coup by Eric Engleheim, things took a drastic shift. A new CEO, a new name, a new business model that had many somewhat confused naturally.

Suddenly the company was now closing its doors to visitors, posting extra security at the gates and was now conducting business with different military leaders all around space. The stockholders were angry, but Eric didn't care, he already had several lucrative contracts with different military organizations for the production of their patented new soldiers. At first these guys didn't seem all that impressive, but then they start seeing action, and its like watching demigods at work. Business started picking up quickly after that.

From what it seems everyone wears a pretty stylish variation of blue and white dependent on their station within the company. Things are kept at the professional level, with anyone even mentioning what the company was before it was MATCH being hastily reprimanded by a higher up. Lots of those clones hanging around too, but you can never see their faces, always covered up in one of those weird domed helmets.

Goals: To become a military industrial giant, supplying weapons, armor and soldiers of war to every part of the known worlds. A side objective is also for the creation of the perfect soldier, one who can outdo all others and follow orders without hesitation.

Unique Abilities:

Call in the Reinforcements!: MATCH is able to call upon their unique squads of super soldiers to help defend their positions when required. These squads are typically groups of five, each one specialized to a specific job that makes them into a tight cohesive unit that can make all the difference in a fight.

Territories:

MATCH HQ: A large complex of about twenty stories high which is host to a variety of different operations, all working together for the betterment of MATCH.

Critical Point: The Bio Labs which are used to grow and develop the clones that are sold to the highest bidder. Without it MATCH loses its ability to make a sale and replacing it would bankrupt the company without a doubt.
Critical Point: Eric Engleheim, the CEO of match and the vision behind its transformation. Without him the company could still go on, but it would certainly not be the same without Eric.
Critical Point: Blackmail material used to help "bend" the law in certain places towards MATCH's favor. These were accumulated during OXY's more seedier days and without it operating within the three planets would be considerably more difficult.

Allies: None
Enemies: None

Members:
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Name: Gerrard Goultier
Age: 28
Height: 8'4
Weight: 630 lbs (nearly all muscle)
Race: Human

Strength:

Bench: 1165 lbs
Squats: 1135 lbs
Leg press: 1300 lbs

Speed:

Running speed: 30 mph
Sprint: 35 mph
Leap: 10 ft at standing position , 13 ft when running

Abilities:

Black Pariah Soul

Gerrard was born with a soul considered to be an endless void where the supernatural cannot exist. Through his rigorous years of training, Gerrard has been able to achieve a state in which his power is now a projected field about ten feet in diameter around him. In this field nothing of the supernatural is able to exist be it magic, ki or any other means at which it defies reality. Those inside the area are unable to use any abilities that require supernatural forces to function.

Equipment

Polybolos Rifle



The Polybolos rifle is a monster of a weapon. With thirty high caliber rounds in its clip this weapon can tear through steel with ease. Constructed with high durability steel alloys this weapon can survive any conditions and still be able to fire perfectly. One shot is enough to blow away the entire upper half of a human body, perfect for exterminating the supernatural.

The Purifier



This blade is a technological feat of man, capable of cutting through solid steel in one swing. It is imbued with the ancient technologies of ages past, the edges of the blade having been replaced with a bright blue material which crackles with energy when activated. All those who would feel its keen edge would find a quick and painless death, the only mercy deserving of those who use the supernatural as a weapon or a tool.

Armor of the Ancients



This armor was once the blessed equipment of an age where the supernatural feared humanity above all else. Now Gerrard has vowed to bring back those times through the use of this very armor. Covering him head to toe in thick plate which would require something along the lines of an anti tank round to pierce, it is a marvel of personal protection. Also built into the helmet is a respirator system to make it possible for Gerrard to even survive in the vacuum of space.

Not only is this blessed white armor incredibly durable, but it is host to a variety of machinery inside of it. This machinery triples Gerrard's strength and speed, making him an absolute terror on the battlefield. With this extra strength, this soldier is capable of holding both the Polybolos rifle in one hand and the Purifier in the other, even though both require two hands to wield effectively by normal humans.

Fragmentation Grenades

Gerrard carries with him six grenades, each of which are capable of destroying a small one bedroom apartment. These grenades only require fifteen seconds to explode, making them a deadly tool in Gerrard's arsenal.
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